bottom/src/canvas.rs

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Rust
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use tui_temp_fork::{
backend,
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layout::{Constraint, Direction, Layout},
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style::{Color, Modifier, Style},
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widgets::{Axis, Block, Borders, Chart, Dataset, Marker, Row, Table, Widget},
Terminal,
};
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use crate::{app, utils::error};
const COLOUR_LIST : [Color; 6] = [
Color::Red,
Color::Green,
Color::LightYellow,
Color::LightBlue,
Color::LightCyan,
Color::LightMagenta,
];
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const TEXT_COLOUR : Color = Color::Gray;
const GRAPH_COLOUR : Color = Color::Gray;
const BORDER_STYLE_COLOUR : Color = Color::Gray;
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const HIGHLIGHTED_BORDER_STYLE_COLOUR : Color = Color::LightBlue;
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#[derive(Default)]
pub struct CanvasData {
pub rx_display : String,
pub tx_display : String,
pub network_data_rx : Vec<(f64, f64)>,
pub network_data_tx : Vec<(f64, f64)>,
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pub disk_data : Vec<Vec<String>>,
pub temp_sensor_data : Vec<Vec<String>>,
pub process_data : Vec<Vec<String>>,
pub mem_data : Vec<(f64, f64)>,
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pub mem_values : Vec<(u64, u64)>,
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pub swap_data : Vec<(f64, f64)>,
pub cpu_data : Vec<(String, Vec<(f64, f64)>)>,
}
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pub fn draw_data<B : backend::Backend>(terminal : &mut Terminal<B>, app_state : &mut app::App, canvas_data : &CanvasData) -> error::Result<()> {
let border_style : Style = Style::default().fg(BORDER_STYLE_COLOUR);
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let highlighted_border_style : Style = Style::default().fg(HIGHLIGHTED_BORDER_STYLE_COLOUR);
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terminal.draw(|mut f| {
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//debug!("Drawing!");
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let vertical_chunks = Layout::default()
.direction(Direction::Vertical)
.margin(1)
.constraints([Constraint::Percentage(34), Constraint::Percentage(34), Constraint::Percentage(33)].as_ref())
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.split(f.size());
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let middle_chunks = Layout::default()
.direction(Direction::Horizontal)
.margin(0)
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.constraints([Constraint::Percentage(60), Constraint::Percentage(40)].as_ref())
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.split(vertical_chunks[1]);
let middle_divided_chunk_2 = Layout::default()
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.direction(Direction::Vertical)
.margin(0)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
.split(middle_chunks[1]);
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let bottom_chunks = Layout::default()
.direction(Direction::Horizontal)
.margin(0)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
.split(vertical_chunks[2]);
// Set up blocks and their components
// CPU usage graph
{
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let x_axis : Axis<String> = Axis::default().style(Style::default().fg(GRAPH_COLOUR)).bounds([0.0, 600_000.0]);
let y_axis = Axis::default()
.style(Style::default().fg(GRAPH_COLOUR))
.bounds([-0.5, 100.5])
.labels(&["0%", "100%"]);
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let mut dataset_vector : Vec<Dataset> = Vec::new();
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for (i, cpu) in canvas_data.cpu_data.iter().enumerate() {
let mut avg_cpu_exist_offset = 0;
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if app_state.show_average_cpu {
if i == 0 {
// Skip, we want to render the average cpu last!
continue;
}
else {
avg_cpu_exist_offset = 1;
}
}
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dataset_vector.push(
Dataset::default()
.name(&cpu.0)
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.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
.style(Style::default().fg(COLOUR_LIST[i - avg_cpu_exist_offset % COLOUR_LIST.len()]))
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.data(&(cpu.1)),
);
}
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if !canvas_data.cpu_data.is_empty() && app_state.show_average_cpu {
dataset_vector.push(
Dataset::default()
.name(&canvas_data.cpu_data[0].0)
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.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
.style(Style::default().fg(COLOUR_LIST[canvas_data.cpu_data.len() - 1 % COLOUR_LIST.len()]))
.data(&(canvas_data.cpu_data[0].1)),
);
}
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Chart::default()
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.block(
Block::default()
.title("CPU Usage")
.borders(Borders::ALL)
.border_style(match app_state.current_application_position {
app::ApplicationPosition::CPU => highlighted_border_style,
_ => border_style,
}),
)
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.x_axis(x_axis)
.y_axis(y_axis)
.datasets(&dataset_vector)
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.render(&mut f, vertical_chunks[0]);
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}
//Memory usage graph
{
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let x_axis : Axis<String> = Axis::default().style(Style::default().fg(GRAPH_COLOUR)).bounds([0.0, 600_000.0]);
let y_axis = Axis::default()
.style(Style::default().fg(GRAPH_COLOUR))
.bounds([-0.5, 100.5])
.labels(&["0%", "100%"]); // Offset as the zero value isn't drawn otherwise...
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let mem_name = "RAM:".to_string()
+ &format!("{:3}%", (canvas_data.mem_data.last().unwrap_or(&(0_f64, 0_f64)).1.round() as u64))
+ &format!(
" {:.1}GB/{:.1}GB",
canvas_data.mem_values[0].0 as f64 / 1024.0,
canvas_data.mem_values[0].1 as f64 / 1024.0
);
let swap_name;
let mut mem_canvas_vec : Vec<Dataset> = vec![Dataset::default()
.name(&mem_name)
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
.style(Style::default().fg(Color::LightBlue))
.data(&canvas_data.mem_data)];
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if !(&canvas_data.swap_data).is_empty() {
if let Some(last_canvas_result) = (&canvas_data.swap_data).last() {
if last_canvas_result.1 >= 0.0 {
swap_name = "SWP:".to_string()
+ &format!("{:3}%", (canvas_data.swap_data.last().unwrap_or(&(0_f64, 0_f64)).1.round() as u64))
+ &format!(
" {:.1}GB/{:.1}GB",
canvas_data.mem_values[1].0 as f64 / 1024.0,
canvas_data.mem_values[1].1 as f64 / 1024.0
);
mem_canvas_vec.push(
Dataset::default()
.name(&swap_name)
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
.style(Style::default().fg(Color::LightYellow))
.data(&canvas_data.swap_data),
);
}
}
}
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Chart::default()
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.block(
Block::default()
.title("Memory Usage")
.borders(Borders::ALL)
.border_style(match app_state.current_application_position {
app::ApplicationPosition::MEM => highlighted_border_style,
_ => border_style,
}),
)
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.x_axis(x_axis)
.y_axis(y_axis)
.datasets(&mem_canvas_vec)
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.render(&mut f, middle_chunks[0]);
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}
// Temperature table
{
let num_rows = i64::from(middle_divided_chunk_2[0].height) - 3;
let start_position = get_start_position(
num_rows,
&(app_state.scroll_direction),
&mut app_state.previous_temp_position,
&mut app_state.currently_selected_temperature_position,
);
let sliced_vec : Vec<Vec<String>> = (&canvas_data.temp_sensor_data[start_position as usize..]).to_vec();
let mut disk_counter = 0;
let temperature_rows = sliced_vec.iter().map(|disk| {
Row::StyledData(
disk.iter(),
if disk_counter == app_state.currently_selected_temperature_position - start_position {
// TODO: This is what controls the highlighting!
disk_counter = -1;
Style::default().fg(Color::Black).bg(Color::Cyan)
}
else {
if disk_counter >= 0 {
disk_counter += 1;
}
Style::default().fg(TEXT_COLOUR)
},
)
});
let width = f64::from(middle_divided_chunk_2[0].width);
Table::new(["Sensor", "Temp"].iter(), temperature_rows)
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.block(
Block::default()
.title("Temperatures")
.borders(Borders::ALL)
.border_style(match app_state.current_application_position {
app::ApplicationPosition::TEMP => highlighted_border_style,
_ => border_style,
}),
)
.header_style(Style::default().fg(Color::LightBlue))
.widths(&[(width * 0.45) as u16, (width * 0.4) as u16])
.render(&mut f, middle_divided_chunk_2[0]);
}
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// Disk usage table
{
let num_rows = i64::from(middle_divided_chunk_2[1].height) - 3;
let start_position = get_start_position(
num_rows,
&(app_state.scroll_direction),
&mut app_state.previous_disk_position,
&mut app_state.currently_selected_disk_position,
);
let sliced_vec : Vec<Vec<String>> = (&canvas_data.disk_data[start_position as usize..]).to_vec();
let mut disk_counter = 0;
let disk_rows = sliced_vec.iter().map(|disk| {
Row::StyledData(
disk.iter(),
if disk_counter == app_state.currently_selected_disk_position - start_position {
// TODO: This is what controls the highlighting!
disk_counter = -1;
Style::default().fg(Color::Black).bg(Color::Cyan)
}
else {
if disk_counter >= 0 {
disk_counter += 1;
}
Style::default().fg(TEXT_COLOUR)
},
)
});
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// TODO: We may have to dynamically remove some of these table elements based on size...
let width = f64::from(middle_divided_chunk_2[1].width);
Table::new(["Disk", "Mount", "Used", "Total", "Free", "R/s", "W/s"].iter(), disk_rows)
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.block(
Block::default()
.title("Disk Usage")
.borders(Borders::ALL)
.border_style(match app_state.current_application_position {
app::ApplicationPosition::DISK => highlighted_border_style,
_ => border_style,
}),
)
.header_style(Style::default().fg(Color::LightBlue).modifier(Modifier::BOLD))
.widths(&[
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(width * 0.18).floor() as u16,
(width * 0.14).floor() as u16,
(width * 0.11).floor() as u16,
(width * 0.11).floor() as u16,
(width * 0.11).floor() as u16,
(width * 0.11).floor() as u16,
(width * 0.11).floor() as u16,
])
.render(&mut f, middle_divided_chunk_2[1]);
}
// Network graph
{
let x_axis : Axis<String> = Axis::default().style(Style::default().fg(GRAPH_COLOUR)).bounds([0.0, 600_000.0]);
let y_axis = Axis::default()
.style(Style::default().fg(GRAPH_COLOUR))
.bounds([-0.5, 1_000_000.5])
.labels(&["0GB", "1GB"]);
Chart::default()
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.block(
Block::default()
.title("Network")
.borders(Borders::ALL)
.border_style(match app_state.current_application_position {
app::ApplicationPosition::NETWORK => highlighted_border_style,
_ => border_style,
}),
)
.x_axis(x_axis)
.y_axis(y_axis)
.datasets(&[
Dataset::default()
.name(&(canvas_data.rx_display))
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.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
.style(Style::default().fg(Color::LightBlue))
.data(&canvas_data.network_data_rx),
Dataset::default()
.name(&(canvas_data.tx_display))
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.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
.style(Style::default().fg(Color::LightYellow))
.data(&canvas_data.network_data_tx),
])
.render(&mut f, bottom_chunks[0]);
}
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// Processes table
{
let width = f64::from(bottom_chunks[1].width);
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// Admittedly this is kinda a hack... but we need to:
// * Scroll
// * Show/hide elements based on scroll position
// As such, we use a process_counter to know when we've hit the process we've currently scrolled to. We also need to move the list - we can
// do so by hiding some elements!
let num_rows = i64::from(bottom_chunks[1].height) - 3;
let start_position = get_start_position(
num_rows,
&(app_state.scroll_direction),
&mut app_state.previous_process_position,
&mut app_state.currently_selected_process_position,
);
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/*debug!(
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"START POSN: {}, PREV POSN: {}, CURRENT SELECTED POSN: {}, NUM ROWS: {}",
start_position, app_state.previous_process_position, app_state.currently_selected_process_position, num_rows
);*/
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let sliced_vec : Vec<Vec<String>> = (&canvas_data.process_data[start_position as usize..]).to_vec();
let mut process_counter = 0;
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let process_rows = sliced_vec.iter().map(|process| {
Row::StyledData(
process.iter(),
if process_counter == app_state.currently_selected_process_position - start_position {
// TODO: This is what controls the highlighting!
process_counter = -1;
Style::default().fg(Color::Black).bg(Color::Cyan)
}
else {
if process_counter >= 0 {
process_counter += 1;
}
Style::default().fg(TEXT_COLOUR)
},
)
});
{
use app::data_collection::processes::ProcessSorting;
let mut pid = "PID".to_string();
let mut name = "Name".to_string();
let mut cpu = "CPU%".to_string();
let mut mem = "Mem%".to_string();
let direction_val = if app_state.process_sorting_reverse {
"".to_string()
}
else {
"".to_string()
};
match app_state.process_sorting_type {
ProcessSorting::CPU => cpu += &direction_val,
ProcessSorting::MEM => mem += &direction_val,
ProcessSorting::PID => pid += &direction_val,
ProcessSorting::NAME => name += &direction_val,
};
Table::new([pid, name, cpu, mem].iter(), process_rows)
.block(
Block::default()
.title("Processes")
.borders(Borders::ALL)
.border_style(match app_state.current_application_position {
app::ApplicationPosition::PROCESS => highlighted_border_style,
_ => border_style,
}),
)
.header_style(Style::default().fg(Color::LightBlue))
.widths(&[(width * 0.2) as u16, (width * 0.35) as u16, (width * 0.2) as u16, (width * 0.2) as u16])
.render(&mut f, bottom_chunks[1]);
}
}
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})?;
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//debug!("Finished drawing.");
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Ok(())
}
fn get_start_position(
num_rows : i64, scroll_direction : &app::ScrollDirection, previous_position : &mut i64, currently_selected_position : &mut i64,
) -> i64 {
match scroll_direction {
app::ScrollDirection::DOWN => {
if *currently_selected_position < num_rows {
0
}
else if *currently_selected_position - num_rows < *previous_position {
*previous_position
}
else {
*previous_position = *currently_selected_position - num_rows + 1;
*previous_position
}
}
app::ScrollDirection::UP => {
if *currently_selected_position == *previous_position - 1 {
*previous_position = if *previous_position > 0 { *previous_position - 1 } else { 0 };
*previous_position
}
else {
*previous_position
}
}
}
}