bottom/src/canvas.rs

629 lines
27 KiB
Rust
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use itertools::izip;
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use std::collections::HashMap;
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use tui::{
backend::Backend,
layout::{Constraint, Direction, Layout, Rect},
widgets::Text,
Frame, Terminal,
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};
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use canvas_colours::*;
use dialogs::*;
use widgets::*;
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use crate::{
app::{
self,
layout_manager::{BottomColRow, BottomLayout, BottomWidgetType},
App,
},
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constants::*,
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data_conversion::{ConvertedBatteryData, ConvertedCpuData, ConvertedProcessData},
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utils::error,
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};
mod canvas_colours;
mod dialogs;
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mod drawing_utils;
mod widgets;
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/// Point is of time, data
type Point = (f64, f64);
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#[derive(Default)]
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pub struct DisplayableData {
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pub rx_display: String,
pub tx_display: String,
pub total_rx_display: String,
pub total_tx_display: String,
pub network_data_rx: Vec<Point>,
pub network_data_tx: Vec<Point>,
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pub disk_data: Vec<Vec<String>>,
pub temp_sensor_data: Vec<Vec<String>>,
pub single_process_data: Vec<ConvertedProcessData>, // Contains single process data
pub finalized_process_data_map: HashMap<u64, Vec<ConvertedProcessData>>, // What's actually displayed
pub mem_label_percent: String,
pub swap_label_percent: String,
pub mem_label_frac: String,
pub swap_label_frac: String,
pub mem_data: Vec<Point>,
pub swap_data: Vec<Point>,
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pub cpu_data: Vec<ConvertedCpuData>,
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pub battery_data: Vec<ConvertedBatteryData>,
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}
/// Handles the canvas' state. TODO: [OPT] implement this.
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pub struct Painter {
pub colours: CanvasColours,
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height: u16,
width: u16,
styled_help_text: Vec<Text<'static>>,
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is_mac_os: bool,
row_constraints: Vec<Constraint>,
col_constraints: Vec<Vec<Constraint>>,
col_row_constraints: Vec<Vec<Vec<Constraint>>>,
layout_constraints: Vec<Vec<Vec<Vec<Constraint>>>>,
widget_layout: BottomLayout,
derived_widget_draw_locs: Vec<Vec<Vec<Vec<Rect>>>>,
table_height_offset: u16,
requires_boundary_recalculation: bool,
}
impl Painter {
pub fn init(widget_layout: BottomLayout, table_gap: u16, is_basic_mode: bool) -> Self {
// Now for modularity; we have to also initialize the base layouts!
// We want to do this ONCE and reuse; after this we can just construct
// based on the console size.
let mut row_constraints = Vec::new();
let mut col_constraints = Vec::new();
let mut col_row_constraints = Vec::new();
let mut layout_constraints = Vec::new();
widget_layout.rows.iter().for_each(|row| {
if row.canvas_handle_height {
row_constraints.push(Constraint::Length(0));
} else {
row_constraints.push(Constraint::Ratio(
row.row_height_ratio,
widget_layout.total_row_height_ratio,
));
}
let mut new_col_constraints = Vec::new();
let mut new_widget_constraints = Vec::new();
let mut new_col_row_constraints = Vec::new();
row.children.iter().for_each(|col| {
if col.canvas_handle_width {
new_col_constraints.push(Constraint::Length(0));
} else {
new_col_constraints
.push(Constraint::Ratio(col.col_width_ratio, row.total_col_ratio));
}
let mut new_new_col_row_constraints = Vec::new();
let mut new_new_widget_constraints = Vec::new();
col.children.iter().for_each(|col_row| {
if col_row.canvas_handle_height {
new_new_col_row_constraints.push(Constraint::Length(0));
} else if col_row.flex_grow {
new_new_col_row_constraints.push(Constraint::Min(0));
} else {
new_new_col_row_constraints.push(Constraint::Ratio(
col_row.col_row_height_ratio,
col.total_col_row_ratio,
));
}
let mut new_new_new_widget_constraints = Vec::new();
col_row.children.iter().for_each(|widget| {
if widget.canvas_handle_width {
new_new_new_widget_constraints.push(Constraint::Length(0));
} else if widget.flex_grow {
new_new_new_widget_constraints.push(Constraint::Min(0));
} else {
new_new_new_widget_constraints.push(Constraint::Ratio(
widget.width_ratio,
col_row.total_widget_ratio,
));
}
});
new_new_widget_constraints.push(new_new_new_widget_constraints);
});
new_col_row_constraints.push(new_new_col_row_constraints);
new_widget_constraints.push(new_new_widget_constraints);
});
col_row_constraints.push(new_col_row_constraints);
layout_constraints.push(new_widget_constraints);
col_constraints.push(new_col_constraints);
});
Painter {
colours: CanvasColours::default(),
height: 0,
width: 0,
styled_help_text: Vec::default(),
is_mac_os: false,
row_constraints,
col_constraints,
col_row_constraints,
layout_constraints,
widget_layout,
derived_widget_draw_locs: Vec::default(),
table_height_offset: if is_basic_mode { 2 } else { 4 } + table_gap,
requires_boundary_recalculation: true,
}
}
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/// Must be run once before drawing, but after setting colours.
/// This is to set some remaining styles and text.
pub fn complete_painter_init(&mut self) {
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self.is_mac_os = cfg!(target_os = "macos");
let mut styled_help_spans = Vec::new();
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// Init help text:
(*HELP_TEXT).iter().enumerate().for_each(|(itx, section)| {
if itx == 0 {
styled_help_spans.extend(
section
.iter()
.map(|&text| Text::styled(text, self.colours.text_style))
.collect::<Vec<_>>(),
);
} else {
// Not required check but it runs only a few times... so whatever ig, prevents me from
// being dumb and leaving a help text section only one line long.
if section.len() > 1 {
styled_help_spans.push(Text::raw("\n\n"));
styled_help_spans
.push(Text::styled(section[0], self.colours.table_header_style));
styled_help_spans.extend(
section[1..]
.iter()
.map(|&text| Text::styled(text, self.colours.text_style))
.collect::<Vec<_>>(),
);
}
}
});
// self.styled_help_text = styled_help_spans.into_iter().map(Spans::from).collect();
self.styled_help_text = styled_help_spans;
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}
pub fn draw_data<B: Backend>(
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&mut self, terminal: &mut Terminal<B>, app_state: &mut app::App,
) -> error::Result<()> {
use BottomWidgetType::*;
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let terminal_size = terminal.size()?;
let current_height = terminal_size.height;
let current_width = terminal_size.width;
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if (self.height == 0 && self.width == 0)
|| (self.height != current_height || self.width != current_width)
{
app_state.is_force_redraw = true;
self.height = current_height;
self.width = current_width;
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}
if app_state.should_get_widget_bounds() {
// If we're force drawing, reset ALL mouse boundaries.
for widget in app_state.widget_map.values_mut() {
widget.top_left_corner = None;
widget.bottom_right_corner = None;
}
}
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terminal.autoresize()?;
terminal.draw(|mut f| {
if app_state.help_dialog_state.is_showing_help {
let gen_help_len = GENERAL_HELP_TEXT.len() as u16 + 3;
let border_len = f.size().height.saturating_sub(gen_help_len) / 2;
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let vertical_dialog_chunk = Layout::default()
.direction(Direction::Vertical)
.constraints(
[
Constraint::Length(border_len),
Constraint::Length(gen_help_len),
Constraint::Length(border_len),
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]
.as_ref(),
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)
.split(f.size());
let middle_dialog_chunk = Layout::default()
.direction(Direction::Horizontal)
.constraints(
if f.size().width < 100 {
// TODO: [REFACTOR] The point we start changing size at currently hard-coded in.
[
Constraint::Percentage(0),
Constraint::Percentage(100),
Constraint::Percentage(0),
]
} else {
[
Constraint::Percentage(20),
Constraint::Percentage(60),
Constraint::Percentage(20),
]
}
.as_ref(),
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)
.split(vertical_dialog_chunk[1]);
self.draw_help_dialog(&mut f, app_state, middle_dialog_chunk[1]);
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} else if app_state.delete_dialog_state.is_showing_dd {
// TODO: This needs the paragraph wrap feature from tui-rs to be pushed to complete... but for now it's pretty close!
// The main problem right now is that I cannot properly calculate the height offset since
// line-wrapping is NOT the same as taking the width of the text and dividing by width.
// So, I need the height AFTER wrapping.
// See: https://github.com/fdehau/tui-rs/pull/349. Land this after this pushes to release.
let dd_text = self.get_dd_spans(app_state);
let (text_width, text_height) = (
if f.size().width < 100 {
f.size().width * 90 / 100
} else {
f.size().width * 50 / 100
},
7,
);
// let (text_width, text_height) = if let Some(dd_text) = &dd_text {
// let width = if f.size().width < 100 {
// f.size().width * 90 / 100
// } else {
// let min_possible_width = (f.size().width * 50 / 100) as usize;
// let mut width = dd_text.width();
// // This should theoretically never allow width to be 0... we can be safe and do an extra check though.
// while width > (f.size().width as usize) && width / 2 > min_possible_width {
// width /= 2;
// }
// std::cmp::max(width, min_possible_width) as u16
// };
// (
// width,
// (dd_text.height() + 2 + (dd_text.width() / width as usize)) as u16,
// )
// } else {
// // AFAIK this shouldn't happen, unless something went wrong...
// (
// if f.size().width < 100 {
// f.size().width * 90 / 100
// } else {
// f.size().width * 50 / 100
// },
// 7,
// )
// };
let vertical_bordering = f.size().height.saturating_sub(text_height) / 2;
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let vertical_dialog_chunk = Layout::default()
.direction(Direction::Vertical)
.constraints(
[
Constraint::Length(vertical_bordering),
Constraint::Length(text_height),
Constraint::Length(vertical_bordering),
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]
.as_ref(),
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)
.split(f.size());
let horizontal_bordering = f.size().width.saturating_sub(text_width) / 2;
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let middle_dialog_chunk = Layout::default()
.direction(Direction::Horizontal)
.constraints(
[
Constraint::Length(horizontal_bordering),
Constraint::Length(text_width),
Constraint::Length(horizontal_bordering),
]
.as_ref(),
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)
.split(vertical_dialog_chunk[1]);
// This is a bit nasty, but it works well... I guess.
app_state.delete_dialog_state.is_showing_dd =
self.draw_dd_dialog(&mut f, dd_text, app_state, middle_dialog_chunk[1]);
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} else if app_state.is_expanded {
let rect = Layout::default()
.margin(0)
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.constraints([Constraint::Percentage(100)].as_ref())
.split(f.size());
match &app_state.current_widget.widget_type {
Cpu => self.draw_cpu(
&mut f,
app_state,
rect[0],
app_state.current_widget.widget_id,
),
CpuLegend => self.draw_cpu(
&mut f,
app_state,
rect[0],
app_state.current_widget.widget_id - 1,
),
Mem | BasicMem => self.draw_memory_graph(
&mut f,
app_state,
rect[0],
app_state.current_widget.widget_id,
),
Disk => self.draw_disk_table(
&mut f,
app_state,
rect[0],
true,
app_state.current_widget.widget_id,
),
Temp => self.draw_temp_table(
&mut f,
app_state,
rect[0],
true,
app_state.current_widget.widget_id,
),
Net => self.draw_network_graph(
&mut f,
app_state,
rect[0],
app_state.current_widget.widget_id,
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false,
),
Proc | ProcSearch | ProcSort => {
let widget_id = app_state.current_widget.widget_id
- match &app_state.current_widget.widget_type {
ProcSearch => 1,
ProcSort => 2,
_ => 0,
};
self.draw_process_features(&mut f, app_state, rect[0], true, widget_id);
}
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Battery => self.draw_battery_display(
&mut f,
app_state,
rect[0],
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true,
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app_state.current_widget.widget_id,
),
_ => {}
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}
} else if app_state.app_config_fields.use_basic_mode {
// Basic mode. This basically removes all graphs but otherwise
// the same info.
let cpu_height = (app_state.canvas_data.cpu_data.len() / 4) as u16
+ (if app_state.canvas_data.cpu_data.len() % 4 == 0 {
0
} else {
1
});
// A little hack to force the widget boundary recalculation. This is required here
// as basic mode has a height of 0 initially, which breaks things.
if self.requires_boundary_recalculation {
app_state.is_determining_widget_boundary = true;
}
self.requires_boundary_recalculation = cpu_height == 0;
let vertical_chunks = Layout::default()
.direction(Direction::Vertical)
.constraints(
[
Constraint::Length(cpu_height),
Constraint::Length(1),
Constraint::Length(2),
Constraint::Length(2),
Constraint::Min(5),
]
.as_ref(),
)
.split(f.size());
let middle_chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
.split(vertical_chunks[2]);
self.draw_basic_cpu(&mut f, app_state, vertical_chunks[0], 1);
self.draw_basic_memory(&mut f, app_state, middle_chunks[0], 2);
self.draw_basic_network(&mut f, app_state, middle_chunks[1], 3);
let mut later_widget_id: Option<u64> = None;
if let Some(basic_table_widget_state) = &app_state.basic_table_widget_state {
let widget_id = basic_table_widget_state.currently_displayed_widget_id;
later_widget_id = Some(widget_id);
match basic_table_widget_state.currently_displayed_widget_type {
Disk => self.draw_disk_table(
&mut f,
app_state,
vertical_chunks[4],
false,
widget_id,
),
Proc | ProcSort => {
let wid = widget_id
- match basic_table_widget_state.currently_displayed_widget_type {
ProcSearch => 1,
ProcSort => 2,
_ => 0,
};
self.draw_process_features(
&mut f,
app_state,
vertical_chunks[4],
false,
wid,
);
}
Temp => self.draw_temp_table(
&mut f,
app_state,
vertical_chunks[4],
false,
widget_id,
),
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Battery => self.draw_battery_display(
&mut f,
app_state,
vertical_chunks[4],
false,
widget_id,
),
_ => {}
}
}
if let Some(widget_id) = later_widget_id {
self.draw_basic_table_arrows(&mut f, app_state, vertical_chunks[3], widget_id);
}
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} else {
// Draws using the passed in (or default) layout. NOT basic so far.
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if self.derived_widget_draw_locs.is_empty() || app_state.is_force_redraw {
let row_draw_locs = Layout::default()
.margin(0)
.constraints(self.row_constraints.as_ref())
.direction(Direction::Vertical)
.split(f.size());
let col_draw_locs = self
.col_constraints
.iter()
.zip(&row_draw_locs)
.map(|(col_constraint, row_draw_loc)| {
Layout::default()
.constraints(col_constraint.as_ref())
.direction(Direction::Horizontal)
.split(*row_draw_loc)
})
.collect::<Vec<_>>();
let col_row_draw_locs = self
.col_row_constraints
.iter()
.zip(&col_draw_locs)
.map(|(col_row_constraints, row_draw_loc)| {
col_row_constraints
.iter()
.zip(row_draw_loc)
.map(|(col_row_constraint, col_draw_loc)| {
Layout::default()
.constraints(col_row_constraint.as_ref())
.direction(Direction::Vertical)
.split(*col_draw_loc)
})
.collect::<Vec<_>>()
})
.collect::<Vec<_>>();
// Now... draw!
let mut new_derived_widget_draw_locs = Vec::new();
izip!(
&self.layout_constraints,
col_row_draw_locs,
&self.widget_layout.rows
)
.for_each(|(row_constraint_vec, row_draw_loc, cols)| {
let mut derived_row_draw_locs = Vec::new();
izip!(row_constraint_vec, row_draw_loc, &cols.children).for_each(
|(col_constraint_vec, col_draw_loc, col_rows)| {
let mut derived_col_draw_locs = Vec::new();
izip!(col_constraint_vec, col_draw_loc, &col_rows.children)
.for_each(
|(col_row_constraint_vec, col_row_draw_loc, widgets)| {
// Note that col_row_constraint_vec CONTAINS the widget constraints
let widget_draw_locs = Layout::default()
.constraints(col_row_constraint_vec.as_ref())
.direction(Direction::Horizontal)
.split(col_row_draw_loc);
self.draw_widgets_with_constraints(
&mut f,
app_state,
widgets,
&widget_draw_locs,
);
derived_col_draw_locs.push(widget_draw_locs);
},
);
derived_row_draw_locs.push(derived_col_draw_locs);
},
);
new_derived_widget_draw_locs.push(derived_row_draw_locs);
});
self.derived_widget_draw_locs = new_derived_widget_draw_locs;
} else {
self.widget_layout
.rows
.iter()
.zip(&self.derived_widget_draw_locs)
.for_each(|(cols, row_layout)| {
cols.children.iter().zip(row_layout).for_each(
|(col_rows, col_row_layout)| {
col_rows.children.iter().zip(col_row_layout).for_each(
|(widgets, widget_draw_locs)| {
self.draw_widgets_with_constraints(
&mut f,
app_state,
widgets,
&widget_draw_locs,
);
},
);
},
);
});
}
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}
})?;
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app_state.is_force_redraw = false;
app_state.is_determining_widget_boundary = false;
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Ok(())
}
fn draw_widgets_with_constraints<B: Backend>(
&self, f: &mut Frame<'_, B>, app_state: &mut App, widgets: &BottomColRow,
widget_draw_locs: &[Rect],
) {
use BottomWidgetType::*;
for (widget, widget_draw_loc) in widgets.children.iter().zip(widget_draw_locs) {
match &widget.widget_type {
Empty => {}
Cpu => self.draw_cpu(f, app_state, *widget_draw_loc, widget.widget_id),
Mem => self.draw_memory_graph(f, app_state, *widget_draw_loc, widget.widget_id),
Net => self.draw_network(f, app_state, *widget_draw_loc, widget.widget_id),
Temp => {
self.draw_temp_table(f, app_state, *widget_draw_loc, true, widget.widget_id)
}
Disk => {
self.draw_disk_table(f, app_state, *widget_draw_loc, true, widget.widget_id)
}
Proc => self.draw_process_features(
f,
app_state,
*widget_draw_loc,
true,
widget.widget_id,
),
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Battery => self.draw_battery_display(
f,
app_state,
*widget_draw_loc,
true,
widget.widget_id,
),
_ => {}
}
}
}
}