bottom/src/canvas.rs

1255 lines
38 KiB
Rust
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use crate::{
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app::{self, data_harvester::processes::ProcessHarvest},
constants::*,
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data_conversion::{ConvertedCpuData, ConvertedProcessData},
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utils::error,
};
use std::cmp::max;
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use std::collections::HashMap;
use tui::{
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backend,
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layout::{Alignment, Constraint, Direction, Layout, Rect},
style::{Color, Style},
terminal::Frame,
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widgets::{Axis, Block, Borders, Chart, Dataset, Marker, Paragraph, Row, Table, Text, Widget},
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Terminal,
};
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mod canvas_colours;
use canvas_colours::*;
// Headers
const CPU_LEGEND_HEADER: [&str; 2] = ["CPU", "Use%"];
const DISK_HEADERS: [&str; 7] = ["Disk", "Mount", "Used", "Free", "Total", "R/s", "W/s"];
const TEMP_HEADERS: [&str; 2] = ["Sensor", "Temp"];
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const MEM_HEADERS: [&str; 3] = ["Mem", "Usage", "Usage%"];
const NON_WINDOWS_NETWORK_HEADERS: [&str; 4] = ["RX", "TX", "Total RX", "Total TX"];
const WINDOWS_NETWORK_HEADERS: [&str; 4] = ["RX", "TX", "", ""];
const FORCE_MIN_THRESHOLD: usize = 5;
lazy_static! {
static ref DEFAULT_TEXT_STYLE: Style = Style::default().fg(Color::Gray);
static ref DEFAULT_HEADER_STYLE: Style = Style::default().fg(Color::LightBlue);
static ref DISK_HEADERS_LENS: Vec<usize> = DISK_HEADERS
.iter()
.map(|entry| max(FORCE_MIN_THRESHOLD, entry.len()))
.collect::<Vec<_>>();
static ref CPU_LEGEND_HEADER_LENS: Vec<usize> = CPU_LEGEND_HEADER
.iter()
.map(|entry| max(FORCE_MIN_THRESHOLD, entry.len()))
.collect::<Vec<_>>();
static ref TEMP_HEADERS_LENS: Vec<usize> = TEMP_HEADERS
.iter()
.map(|entry| max(FORCE_MIN_THRESHOLD, entry.len()))
.collect::<Vec<_>>();
static ref MEM_HEADERS_LENS: Vec<usize> = MEM_HEADERS
.iter()
.map(|entry| max(FORCE_MIN_THRESHOLD, entry.len()))
.collect::<Vec<_>>();
static ref NON_WINDOWS_NETWORK_HEADERS_LENS: Vec<usize> = NON_WINDOWS_NETWORK_HEADERS
.iter()
.map(|entry| max(FORCE_MIN_THRESHOLD, entry.len()))
.collect::<Vec<_>>();
static ref WINDOWS_NETWORK_HEADERS_LENS: Vec<usize> = WINDOWS_NETWORK_HEADERS
.iter()
.map(|entry| max(FORCE_MIN_THRESHOLD, entry.len()))
.collect::<Vec<_>>();
}
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#[derive(Default)]
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pub struct DisplayableData {
pub rx_display: String,
pub tx_display: String,
pub total_rx_display: String,
pub total_tx_display: String,
pub network_data_rx: Vec<(f64, f64)>,
pub network_data_tx: Vec<(f64, f64)>,
pub disk_data: Vec<Vec<String>>,
pub temp_sensor_data: Vec<Vec<String>>,
pub process_data: HashMap<u32, ProcessHarvest>, // Not the final value
pub grouped_process_data: Vec<ConvertedProcessData>, // Not the final value
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pub finalized_process_data: Vec<ConvertedProcessData>, // What's actually displayed
pub mem_label: String,
pub swap_label: String,
pub mem_data: Vec<(f64, f64)>,
pub swap_data: Vec<(f64, f64)>,
pub cpu_data: Vec<ConvertedCpuData>,
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}
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#[allow(dead_code)]
#[derive(Default)]
/// Handles the canvas' state. TODO: [OPT] implement this.
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pub struct Painter {
height: f64,
width: f64,
vertical_dialog_chunk: Vec<Rect>,
middle_dialog_chunk: Vec<Rect>,
vertical_chunks: Vec<Rect>,
middle_chunks: Vec<Rect>,
middle_divided_chunk_2: Vec<Rect>,
bottom_chunks: Vec<Rect>,
cpu_chunk: Vec<Rect>,
network_chunk: Vec<Rect>,
pub colours: CanvasColours,
pub styled_general_help_text: Vec<Text<'static>>,
pub styled_process_help_text: Vec<Text<'static>>,
pub styled_search_help_text: Vec<Text<'static>>,
}
impl Painter {
/// Must be run once before drawing, but after setting colours.
/// This is to set some remaining styles and text.
/// This bypasses some logic checks (size > 2, for example) but this
/// assumes that you, the programmer, are sane and do not do stupid things.
pub fn initialize(&mut self) {
self.styled_general_help_text.push(Text::Styled(
GENERAL_HELP_TEXT[0].into(),
self.colours.table_header_style,
));
self.styled_general_help_text.extend(
GENERAL_HELP_TEXT[1..]
.iter()
.map(|&text| Text::Styled(text.into(), self.colours.text_style))
.collect::<Vec<_>>(),
);
self.styled_process_help_text.push(Text::Styled(
PROCESS_HELP_TEXT[0].into(),
self.colours.table_header_style,
));
self.styled_process_help_text.extend(
PROCESS_HELP_TEXT[1..]
.iter()
.map(|&text| Text::Styled(text.into(), self.colours.text_style))
.collect::<Vec<_>>(),
);
self.styled_search_help_text.push(Text::Styled(
SEARCH_HELP_TEXT[0].into(),
self.colours.table_header_style,
));
self.styled_search_help_text.extend(
SEARCH_HELP_TEXT[1..]
.iter()
.map(|&text| Text::Styled(text.into(), self.colours.text_style))
.collect::<Vec<_>>(),
);
}
pub fn draw_data<B: backend::Backend>(
&mut self, terminal: &mut Terminal<B>, app_state: &mut app::App,
) -> error::Result<()> {
terminal.autoresize()?;
terminal.draw(|mut f| {
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if app_state.help_dialog_state.is_showing_help {
// Only for the help
let vertical_dialog_chunk = Layout::default()
.direction(Direction::Vertical)
.margin(1)
.constraints(
[
Constraint::Percentage(32),
Constraint::Percentage(36),
Constraint::Percentage(32),
]
.as_ref(),
)
.split(f.size());
let middle_dialog_chunk = Layout::default()
.direction(Direction::Horizontal)
.margin(0)
.constraints(
[
Constraint::Percentage(20),
Constraint::Percentage(60),
Constraint::Percentage(20),
]
.as_ref(),
)
.split(vertical_dialog_chunk[1]);
const HELP_BASE: &str =
" Help ── 1: General ─── 2: Processes ─── 3: Search ─── Esc to close ";
let repeat_num = max(
0,
middle_dialog_chunk[1].width as i32 - HELP_BASE.chars().count() as i32 - 2,
);
let help_title = format!(
" Help ─{}─ 1: General ─── 2: Processes ─── 3: Search ─── Esc to close ",
"".repeat(repeat_num as usize)
);
Paragraph::new(
match app_state.help_dialog_state.current_category {
app::AppHelpCategory::General => &self.styled_general_help_text,
app::AppHelpCategory::Process => &self.styled_process_help_text,
app::AppHelpCategory::Search => &self.styled_search_help_text,
}
.iter(),
)
.block(
Block::default()
.title(&help_title)
.title_style(self.colours.border_style)
.style(self.colours.border_style)
.borders(Borders::ALL)
.border_style(self.colours.border_style),
)
.style(self.colours.text_style)
.alignment(Alignment::Left)
.wrap(true)
.render(&mut f, middle_dialog_chunk[1]);
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} else if app_state.delete_dialog_state.is_showing_dd {
let vertical_dialog_chunk = Layout::default()
.direction(Direction::Vertical)
.margin(1)
.constraints(
[
Constraint::Percentage(40),
Constraint::Percentage(20),
Constraint::Percentage(40),
]
.as_ref(),
)
.split(f.size());
let middle_dialog_chunk = Layout::default()
.direction(Direction::Horizontal)
.margin(0)
.constraints(
[
Constraint::Percentage(30),
Constraint::Percentage(40),
Constraint::Percentage(30),
]
.as_ref(),
)
.split(vertical_dialog_chunk[1]);
if let Some(dd_err) = app_state.dd_err.clone() {
let dd_text = [Text::raw(format!(
"\nFailure to properly kill the process - {}",
dd_err
))];
const ERROR_BASE: &str = " Error ── Esc to close ";
let repeat_num = max(
0,
middle_dialog_chunk[1].width as i32 - ERROR_BASE.chars().count() as i32 - 2,
);
let error_title =
format!(" Error ─{}─ Esc to close ", "".repeat(repeat_num as usize));
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Paragraph::new(dd_text.iter())
.block(
Block::default()
.title(&error_title)
.title_style(self.colours.border_style)
.style(self.colours.border_style)
.borders(Borders::ALL)
.border_style(self.colours.border_style),
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)
.style(self.colours.text_style)
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.alignment(Alignment::Center)
.wrap(true)
.render(&mut f, middle_dialog_chunk[1]);
} else if let Some(to_kill_processes) = app_state.get_to_delete_processes() {
if let Some(first_pid) = to_kill_processes.1.first() {
let dd_text = [
if app_state.is_grouped() {
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if to_kill_processes.1.len() != 1 {
Text::raw(format!(
"\nAre you sure you want to kill {} processes with the name {}?",
to_kill_processes.1.len(), to_kill_processes.0
))
} else {
Text::raw(format!(
"\nAre you sure you want to kill {} process with the name {}?",
to_kill_processes.1.len(), to_kill_processes.0
))
}
} else {
Text::raw(format!(
"\nAre you sure you want to kill process {} with PID {}?",
to_kill_processes.0, first_pid
))
},
Text::raw("\nNote that if bottom is frozen, it must be unfrozen for changes to be shown.\n\n\n"),
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if app_state.delete_dialog_state.is_on_yes {
Text::styled("Yes", self.colours.currently_selected_text_style)
} else {
Text::raw("Yes")
},
Text::raw(" "),
if app_state.delete_dialog_state.is_on_yes {
Text::raw("No")
} else {
Text::styled("No", self.colours.currently_selected_text_style)
},
];
const DD_BASE: &str = " Confirm Kill Process ── Esc to close ";
let repeat_num = max(
0,
middle_dialog_chunk[1].width as i32
- DD_BASE.chars().count() as i32 - 2,
);
let dd_title = format!(
" Confirm Kill Process ─{}─ Esc to close ",
"".repeat(repeat_num as usize)
);
Paragraph::new(dd_text.iter())
.block(
Block::default()
.title(&dd_title)
.title_style(self.colours.border_style)
.style(self.colours.border_style)
.borders(Borders::ALL)
.border_style(self.colours.border_style),
)
.style(self.colours.text_style)
.alignment(Alignment::Center)
.wrap(true)
.render(&mut f, middle_dialog_chunk[1]);
} else {
// This is a bit nasty, but it works well... I guess.
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app_state.delete_dialog_state.is_showing_dd = false;
}
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} else {
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// This is a bit nasty, but it works well... I guess.
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app_state.delete_dialog_state.is_showing_dd = false;
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}
} else {
// TODO: [TUI] Change this back to a more even 33/33/34 when TUI releases
let vertical_chunks = Layout::default()
.direction(Direction::Vertical)
.margin(1)
.constraints(
[
Constraint::Percentage(30),
Constraint::Percentage(37),
Constraint::Percentage(33),
]
.as_ref(),
)
.split(f.size());
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let middle_chunks = Layout::default()
.direction(Direction::Horizontal)
.margin(0)
.constraints([Constraint::Percentage(60), Constraint::Percentage(40)].as_ref())
.split(vertical_chunks[1]);
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let middle_divided_chunk_2 = Layout::default()
.direction(Direction::Vertical)
.margin(0)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
.split(middle_chunks[1]);
let bottom_chunks = Layout::default()
.direction(Direction::Horizontal)
.margin(0)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
.split(vertical_chunks[2]);
// Component specific chunks
let cpu_chunk = Layout::default()
.direction(Direction::Horizontal)
.margin(0)
.constraints(
if app_state.left_legend {
[Constraint::Percentage(15), Constraint::Percentage(85)]
} else {
[Constraint::Percentage(85), Constraint::Percentage(15)]
}
.as_ref(),
)
.split(vertical_chunks[0]);
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let network_chunk = Layout::default()
.direction(Direction::Vertical)
.margin(0)
.constraints(
if (bottom_chunks[0].height as f64 * 0.25) as u16 >= 4 {
[Constraint::Percentage(75), Constraint::Percentage(25)]
} else {
let required = if bottom_chunks[0].height < 10 {
bottom_chunks[0].height / 2
} else {
5
};
let remaining = bottom_chunks[0].height - required;
[Constraint::Length(remaining), Constraint::Length(required)]
}
.as_ref(),
)
.split(bottom_chunks[0]);
// Default chunk index based on left or right legend setting
let legend_index = if app_state.left_legend { 0 } else { 1 };
let graph_index = if app_state.left_legend { 1 } else { 0 };
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// Set up blocks and their components
// CPU graph
self.draw_cpu_graph(&mut f, &app_state, cpu_chunk[graph_index]);
// CPU legend
self.draw_cpu_legend(&mut f, app_state, cpu_chunk[legend_index]);
//Memory usage graph
self.draw_memory_graph(&mut f, &app_state, middle_chunks[0]);
// Network graph
self.draw_network_graph(&mut f, &app_state, network_chunk[0]);
self.draw_network_labels(&mut f, app_state, network_chunk[1]);
// Temperature table
self.draw_temp_table(&mut f, app_state, middle_divided_chunk_2[0]);
// Disk usage table
self.draw_disk_table(&mut f, app_state, middle_divided_chunk_2[1]);
// Processes table
if app_state.is_searching() {
let processes_chunk = Layout::default()
.direction(Direction::Vertical)
.margin(0)
.constraints(
if (bottom_chunks[1].height as f64 * 0.25) as u16 >= 4 {
[Constraint::Percentage(75), Constraint::Percentage(25)]
} else {
let required = if bottom_chunks[1].height < 10 {
bottom_chunks[1].height / 2
} else {
5
};
let remaining = bottom_chunks[1].height - required;
[Constraint::Length(remaining), Constraint::Length(required)]
}
.as_ref(),
)
.split(bottom_chunks[1]);
self.draw_processes_table(&mut f, app_state, processes_chunk[0]);
self.draw_search_field(&mut f, app_state, processes_chunk[1]);
} else {
self.draw_processes_table(&mut f, app_state, bottom_chunks[1]);
}
}
})?;
Ok(())
}
fn draw_cpu_graph<B: backend::Backend>(
&self, f: &mut Frame<B>, app_state: &app::App, draw_loc: Rect,
) {
let cpu_data: &[ConvertedCpuData] = &app_state.canvas_data.cpu_data;
// CPU usage graph
let x_axis: Axis<String> = Axis::default().bounds([0.0, TIME_STARTS_FROM as f64]);
let y_axis = Axis::default()
.style(self.colours.graph_style)
.labels_style(self.colours.graph_style)
.bounds([-0.5, 100.5])
.labels(&["0%", "100%"]);
let mut dataset_vector: Vec<Dataset> = Vec::new();
let mut cpu_entries_vec: Vec<(Style, Vec<(f64, f64)>)> = Vec::new();
for (i, cpu) in cpu_data.iter().enumerate() {
cpu_entries_vec.push((
self.colours.cpu_colour_styles[(i) % self.colours.cpu_colour_styles.len()],
cpu.cpu_data
.iter()
.map(<(f64, f64)>::from)
.collect::<Vec<_>>(),
));
}
if app_state.show_average_cpu {
if let Some(avg_cpu_entry) = cpu_data.first() {
cpu_entries_vec.push((
self.colours.cpu_colour_styles[0],
avg_cpu_entry
.cpu_data
.iter()
.map(<(f64, f64)>::from)
.collect::<Vec<_>>(),
));
}
}
for cpu_entry in &cpu_entries_vec {
dataset_vector.push(
Dataset::default()
.marker(if app_state.use_dot {
Marker::Dot
} else {
Marker::Braille
})
.style(cpu_entry.0)
.data(&(cpu_entry.1)),
);
}
Chart::default()
.block(
Block::default()
.title(" CPU ")
.title_style(self.colours.widget_title_style)
.borders(Borders::ALL)
.border_style(match app_state.current_widget_selected {
app::WidgetPosition::Cpu => self.colours.highlighted_border_style,
_ => self.colours.border_style,
}),
)
.x_axis(x_axis)
.y_axis(y_axis)
.datasets(&dataset_vector)
.render(f, draw_loc);
}
fn draw_cpu_legend<B: backend::Backend>(
&self, f: &mut Frame<B>, app_state: &mut app::App, draw_loc: Rect,
) {
let cpu_data: &[ConvertedCpuData] = &(app_state.canvas_data.cpu_data);
let num_rows = max(0, i64::from(draw_loc.height) - 5) as u64;
let start_position = get_start_position(
num_rows,
&(app_state.scroll_direction),
&mut app_state.previous_cpu_table_position,
app_state.currently_selected_cpu_table_position,
);
let sliced_cpu_data = &cpu_data[start_position as usize..];
let mut stringified_cpu_data: Vec<Vec<String>> = Vec::new();
for cpu in sliced_cpu_data {
if let Some(cpu_data) = cpu.cpu_data.last() {
stringified_cpu_data.push(vec![
cpu.cpu_name.clone(),
format!("{:.0}%", cpu_data.usage.round()),
]);
}
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}
let mut cpu_row_counter: i64 = 0;
let cpu_rows = stringified_cpu_data
.iter()
.enumerate()
.map(|(itx, cpu_string_row)| {
Row::StyledData(
cpu_string_row.iter(),
match app_state.current_widget_selected {
app::WidgetPosition::Cpu => {
if cpu_row_counter as u64
== app_state.currently_selected_cpu_table_position - start_position
{
cpu_row_counter = -1;
self.colours.currently_selected_text_style
} else {
if cpu_row_counter >= 0 {
cpu_row_counter += 1;
}
self.colours.cpu_colour_styles
[itx % self.colours.cpu_colour_styles.len()]
}
}
_ => {
self.colours.cpu_colour_styles
[itx % self.colours.cpu_colour_styles.len()]
}
},
)
});
// Calculate widths
let width = f64::from(draw_loc.width);
let width_ratios = vec![0.5, 0.5];
let variable_intrinsic_results =
get_variable_intrinsic_widths(width as u16, &width_ratios, &CPU_LEGEND_HEADER_LENS);
let intrinsic_widths = &(variable_intrinsic_results.0)[0..variable_intrinsic_results.1];
// Draw
Table::new(CPU_LEGEND_HEADER.iter(), cpu_rows)
.block(
Block::default()
.borders(Borders::ALL)
.title_style(self.colours.widget_title_style)
.border_style(match app_state.current_widget_selected {
app::WidgetPosition::Cpu => self.colours.highlighted_border_style,
_ => self.colours.border_style,
}),
)
.header_style(self.colours.table_header_style)
.widths(
&(intrinsic_widths
.into_iter()
.map(|calculated_width| Constraint::Length(*calculated_width as u16))
.collect::<Vec<_>>()),
)
.render(f, draw_loc);
}
fn draw_memory_graph<B: backend::Backend>(
&self, f: &mut Frame<B>, app_state: &app::App, draw_loc: Rect,
) {
let mem_data: &[(f64, f64)] = &(app_state.canvas_data.mem_data);
let swap_data: &[(f64, f64)] = &(app_state.canvas_data.swap_data);
let x_axis: Axis<String> = Axis::default().bounds([0.0, TIME_STARTS_FROM as f64]);
// Offset as the zero value isn't drawn otherwise...
let y_axis: Axis<&str> = Axis::default()
.style(self.colours.graph_style)
.labels_style(self.colours.graph_style)
.bounds([-0.5, 100.5])
.labels(&["0%", "100%"]);
let mut mem_canvas_vec: Vec<Dataset> = vec![Dataset::default()
.name(&app_state.canvas_data.mem_label)
.marker(if app_state.use_dot {
Marker::Dot
} else {
Marker::Braille
})
.style(self.colours.ram_style)
.data(&mem_data)];
if !(&swap_data).is_empty() {
mem_canvas_vec.push(
Dataset::default()
.name(&app_state.canvas_data.swap_label)
.marker(if app_state.use_dot {
Marker::Dot
} else {
Marker::Braille
})
.style(self.colours.swap_style)
.data(&swap_data),
);
}
Chart::default()
.block(
Block::default()
.title(" Memory ")
.title_style(self.colours.widget_title_style)
.borders(Borders::ALL)
.border_style(match app_state.current_widget_selected {
app::WidgetPosition::Mem => self.colours.highlighted_border_style,
_ => self.colours.border_style,
}),
)
.x_axis(x_axis)
.y_axis(y_axis)
.datasets(&mem_canvas_vec)
.render(f, draw_loc);
}
fn draw_network_graph<B: backend::Backend>(
&self, f: &mut Frame<B>, app_state: &app::App, draw_loc: Rect,
) {
let network_data_rx: &[(f64, f64)] = &(app_state.canvas_data.network_data_rx);
let network_data_tx: &[(f64, f64)] = &(app_state.canvas_data.network_data_tx);
let x_axis: Axis<String> = Axis::default().bounds([0.0, 60_000.0]);
let y_axis = Axis::default()
.style(self.colours.graph_style)
.labels_style(self.colours.graph_style)
.bounds([-0.5, 30_f64])
.labels(&["0B", "1KiB", "1MiB", "1GiB"]);
Chart::default()
.block(
Block::default()
.title(" Network ")
.title_style(self.colours.widget_title_style)
.borders(Borders::ALL)
.border_style(match app_state.current_widget_selected {
app::WidgetPosition::Network => self.colours.highlighted_border_style,
_ => self.colours.border_style,
}),
)
.x_axis(x_axis)
.y_axis(y_axis)
.datasets(&[
Dataset::default()
.name("RX")
.marker(if app_state.use_dot {
Marker::Dot
} else {
Marker::Braille
})
.style(self.colours.rx_style)
.data(&network_data_rx),
Dataset::default()
.name("TX")
.marker(if app_state.use_dot {
Marker::Dot
} else {
Marker::Braille
})
.style(self.colours.tx_style)
.data(&network_data_tx),
])
.render(f, draw_loc);
}
fn draw_network_labels<B: backend::Backend>(
&self, f: &mut Frame<B>, app_state: &mut app::App, draw_loc: Rect,
) {
let rx_display: String = app_state.canvas_data.rx_display.clone();
let tx_display: String = app_state.canvas_data.tx_display.clone();
let total_rx_display: String = app_state.canvas_data.total_rx_display.clone();
let total_tx_display: String = app_state.canvas_data.total_tx_display.clone();
// Gross but I need it to work...
let total_network = if cfg!(not(target_os = "windows")) {
vec![vec![
rx_display,
tx_display,
total_rx_display,
total_tx_display,
]]
} else {
vec![vec![rx_display, tx_display]]
};
let mapped_network = total_network
.iter()
.map(|val| Row::StyledData(val.iter(), self.colours.text_style));
// Calculate widths
let width_ratios: Vec<f64>;
let lens: &Vec<usize>;
let width = f64::from(draw_loc.width);
if cfg!(not(target_os = "windows")) {
width_ratios = vec![0.25, 0.25, 0.25, 0.25];
lens = &NON_WINDOWS_NETWORK_HEADERS_LENS;
} else {
width_ratios = vec![0.25, 0.25];
lens = &WINDOWS_NETWORK_HEADERS_LENS;
}
let variable_intrinsic_results =
get_variable_intrinsic_widths(width as u16, &width_ratios, lens);
let intrinsic_widths = &(variable_intrinsic_results.0)[0..variable_intrinsic_results.1];
// Draw
Table::new(
if cfg!(not(target_os = "windows")) {
NON_WINDOWS_NETWORK_HEADERS
} else {
WINDOWS_NETWORK_HEADERS
}
.iter(),
mapped_network,
)
.block(
Block::default()
.borders(Borders::ALL)
.title_style(self.colours.widget_title_style)
.border_style(match app_state.current_widget_selected {
app::WidgetPosition::Network => self.colours.highlighted_border_style,
_ => self.colours.border_style,
}),
)
.header_style(self.colours.table_header_style)
.style(self.colours.text_style)
.widths(
&(intrinsic_widths
.into_iter()
.map(|calculated_width| Constraint::Length(*calculated_width as u16))
.collect::<Vec<_>>()),
)
.render(f, draw_loc);
}
fn draw_temp_table<B: backend::Backend>(
&self, f: &mut Frame<B>, app_state: &mut app::App, draw_loc: Rect,
) {
let temp_sensor_data: &[Vec<String>] = &(app_state.canvas_data.temp_sensor_data);
let num_rows = max(0, i64::from(draw_loc.height) - 5) as u64;
let start_position = get_start_position(
num_rows,
&(app_state.scroll_direction),
&mut app_state.previous_temp_position,
app_state.currently_selected_temperature_position,
);
let sliced_vec = &(temp_sensor_data[start_position as usize..]);
let mut temp_row_counter: i64 = 0;
let temperature_rows = sliced_vec.iter().map(|temp_row| {
Row::StyledData(
temp_row.iter(),
match app_state.current_widget_selected {
app::WidgetPosition::Temp => {
if temp_row_counter as u64
== app_state.currently_selected_temperature_position - start_position
{
temp_row_counter = -1;
self.colours.currently_selected_text_style
} else {
if temp_row_counter >= 0 {
temp_row_counter += 1;
}
self.colours.text_style
}
}
_ => self.colours.text_style,
},
)
});
// Calculate widths
let width = f64::from(draw_loc.width);
let width_ratios = [0.5, 0.5];
let variable_intrinsic_results =
get_variable_intrinsic_widths(width as u16, &width_ratios, &TEMP_HEADERS_LENS);
let intrinsic_widths = &(variable_intrinsic_results.0)[0..variable_intrinsic_results.1];
// Draw
Table::new(TEMP_HEADERS.iter(), temperature_rows)
.block(
Block::default()
.title(" Temperatures ")
.title_style(self.colours.widget_title_style)
.borders(Borders::ALL)
.border_style(match app_state.current_widget_selected {
app::WidgetPosition::Temp => self.colours.highlighted_border_style,
_ => self.colours.border_style,
}),
)
.header_style(self.colours.table_header_style)
.widths(
&(intrinsic_widths
.into_iter()
.map(|calculated_width| Constraint::Length(*calculated_width as u16))
.collect::<Vec<_>>()),
)
.render(f, draw_loc);
}
fn draw_disk_table<B: backend::Backend>(
&self, f: &mut Frame<B>, app_state: &mut app::App, draw_loc: Rect,
) {
let disk_data: &[Vec<String>] = &(app_state.canvas_data.disk_data);
let num_rows = max(0, i64::from(draw_loc.height) - 5) as u64;
let start_position = get_start_position(
num_rows,
&(app_state.scroll_direction),
&mut app_state.previous_disk_position,
app_state.currently_selected_disk_position,
);
let sliced_vec = &disk_data[start_position as usize..];
let mut disk_counter: i64 = 0;
let disk_rows = sliced_vec.iter().map(|disk| {
Row::StyledData(
disk.iter(),
match app_state.current_widget_selected {
app::WidgetPosition::Disk => {
if disk_counter as u64
== app_state.currently_selected_disk_position - start_position
{
disk_counter = -1;
self.colours.currently_selected_text_style
} else {
if disk_counter >= 0 {
disk_counter += 1;
}
self.colours.text_style
}
}
_ => self.colours.text_style,
},
)
});
// Calculate widths
// TODO: [PRETTY] Ellipsis on strings?
let width = f64::from(draw_loc.width);
let width_ratios = [0.2, 0.15, 0.13, 0.13, 0.13, 0.13, 0.13];
let variable_intrinsic_results =
get_variable_intrinsic_widths(width as u16, &width_ratios, &DISK_HEADERS_LENS);
let intrinsic_widths = &variable_intrinsic_results.0[0..variable_intrinsic_results.1];
// Draw!
Table::new(DISK_HEADERS.iter(), disk_rows)
.block(
Block::default()
.title(" Disk ")
.title_style(self.colours.widget_title_style)
.borders(Borders::ALL)
.border_style(match app_state.current_widget_selected {
app::WidgetPosition::Disk => self.colours.highlighted_border_style,
_ => self.colours.border_style,
}),
)
.header_style(self.colours.table_header_style)
.widths(
&(intrinsic_widths
.into_iter()
.map(|calculated_width| Constraint::Length(*calculated_width as u16))
.collect::<Vec<_>>()),
)
.render(f, draw_loc);
}
fn draw_search_field<B: backend::Backend>(
&self, f: &mut Frame<B>, app_state: &mut app::App, draw_loc: Rect,
) {
let width = max(0, draw_loc.width as i64 - 34) as u64;
let query = app_state.get_current_search_query();
let shrunk_query = if query.len() < width as usize {
query
} else {
&query[(query.len() - width as usize)..]
};
let cursor_position = app_state.get_cursor_position();
let query_with_cursor: Vec<Text> =
if let app::WidgetPosition::ProcessSearch = app_state.current_widget_selected {
if cursor_position >= query.len() {
let mut q = vec![Text::styled(
shrunk_query.to_string(),
self.colours.text_style,
)];
q.push(Text::styled(
" ".to_string(),
self.colours.currently_selected_text_style,
));
q
} else {
shrunk_query
.chars()
.enumerate()
.map(|(itx, c)| {
if let app::WidgetPosition::ProcessSearch =
app_state.current_widget_selected
{
if itx == cursor_position {
return Text::styled(
c.to_string(),
self.colours.currently_selected_text_style,
);
}
}
Text::styled(c.to_string(), self.colours.text_style)
})
.collect::<Vec<_>>()
}
} else {
vec![Text::styled(
shrunk_query.to_string(),
self.colours.text_style,
)]
};
let mut search_text = vec![if app_state.search_state.is_searching_with_pid() {
Text::styled(
"Search by PID (Tab for Name): ",
self.colours.table_header_style,
)
} else {
Text::styled(
"Search by Name (Tab for PID): ",
self.colours.table_header_style,
)
}];
// Text options shamelessly stolen from VS Code.
let option_text = vec![
Text::styled("\n\n", self.colours.table_header_style),
Text::styled("Match Case (Alt+C)", self.colours.table_header_style),
if !app_state.search_state.is_ignoring_case() {
Text::styled("[*]", self.colours.table_header_style)
} else {
Text::styled("[ ]", self.colours.table_header_style)
},
Text::styled(" ", self.colours.table_header_style),
Text::styled("Match Whole Word (Alt+W)", self.colours.table_header_style),
if app_state.search_state.is_searching_whole_word() {
Text::styled("[*]", self.colours.table_header_style)
} else {
Text::styled("[ ]", self.colours.table_header_style)
},
Text::styled(" ", self.colours.table_header_style),
Text::styled("Use Regex (Alt+R)", self.colours.table_header_style),
if app_state.search_state.is_searching_with_regex() {
Text::styled("[*]", self.colours.table_header_style)
} else {
Text::styled("[ ]", self.colours.table_header_style)
},
];
search_text.extend(query_with_cursor);
search_text.extend(option_text);
const TITLE_BASE: &str = " Esc to close ";
let repeat_num = max(
0,
draw_loc.width as i32 - TITLE_BASE.chars().count() as i32 - 2,
);
let title = format!("{} Esc to close ", "".repeat(repeat_num as usize));
let current_border_style: Style = if app_state.get_current_regex_matcher().is_err() {
Style::default().fg(Color::Rgb(255, 0, 0))
} else {
match app_state.current_widget_selected {
app::WidgetPosition::ProcessSearch => self.colours.highlighted_border_style,
_ => self.colours.border_style,
}
};
Paragraph::new(search_text.iter())
.block(
Block::default()
.borders(Borders::ALL)
.title(&title)
.title_style(current_border_style)
.border_style(current_border_style),
)
.style(self.colours.text_style)
.alignment(Alignment::Left)
.wrap(false)
.render(f, draw_loc);
}
fn draw_processes_table<B: backend::Backend>(
&self, f: &mut Frame<B>, app_state: &mut app::App, draw_loc: Rect,
) {
let process_data: &[ConvertedProcessData] = &app_state.canvas_data.finalized_process_data;
// Admittedly this is kinda a hack... but we need to:
// * Scroll
// * Show/hide elements based on scroll position
//
// As such, we use a process_counter to know when we've
// hit the process we've currently scrolled to.
// We also need to move the list - we can
// do so by hiding some elements!
let num_rows = max(0, i64::from(draw_loc.height) - 5) as u64;
let position = get_start_position(
num_rows,
&(app_state.scroll_direction),
&mut app_state.previous_process_position,
app_state.currently_selected_process_position,
);
// Sanity check
let start_position = if position >= process_data.len() as u64 {
std::cmp::max(0, process_data.len() as i64 - 1) as u64
} else {
position
};
let sliced_vec = &(process_data[start_position as usize..]);
let mut process_counter: i64 = 0;
// Draw!
let process_rows = sliced_vec.iter().map(|process| {
let stringified_process_vec: Vec<String> = vec![
if app_state.is_grouped() {
process.group_pids.len().to_string()
} else {
process.pid.to_string()
},
process.name.clone(),
format!("{:.1}%", process.cpu_usage),
format!("{:.1}%", process.mem_usage),
];
Row::StyledData(
stringified_process_vec.into_iter(),
match app_state.current_widget_selected {
app::WidgetPosition::Process => {
if process_counter as u64
== app_state.currently_selected_process_position - start_position
{
process_counter = -1;
self.colours.currently_selected_text_style
} else {
if process_counter >= 0 {
process_counter += 1;
}
self.colours.text_style
}
}
_ => self.colours.text_style,
},
)
});
use app::data_harvester::processes::ProcessSorting;
let mut pid_or_name = if app_state.is_grouped() {
"Count"
} else {
"PID(p)"
}
.to_string();
let mut name = "Name(n)".to_string();
let mut cpu = "CPU%(c)".to_string();
let mut mem = "Mem%(m)".to_string();
let direction_val = if app_state.process_sorting_reverse {
"".to_string()
} else {
"".to_string()
};
match app_state.process_sorting_type {
ProcessSorting::CPU => cpu += &direction_val,
ProcessSorting::MEM => mem += &direction_val,
ProcessSorting::PID => pid_or_name += &direction_val,
ProcessSorting::NAME => name += &direction_val,
};
let process_headers = [pid_or_name, name, cpu, mem];
let process_headers_lens: Vec<usize> = process_headers
.iter()
.map(|entry| entry.len())
.collect::<Vec<_>>();
// Calculate widths
let width = f64::from(draw_loc.width);
let width_ratios = [0.2, 0.4, 0.2, 0.2];
let variable_intrinsic_results =
get_variable_intrinsic_widths(width as u16, &width_ratios, &process_headers_lens);
let intrinsic_widths = &(variable_intrinsic_results.0)[0..variable_intrinsic_results.1];
Table::new(process_headers.iter(), process_rows)
.block(
Block::default()
.title(" Processes ")
.title_style(self.colours.widget_title_style)
.borders(Borders::ALL)
.border_style(match app_state.current_widget_selected {
app::WidgetPosition::Process => self.colours.highlighted_border_style,
_ => self.colours.border_style,
}),
)
.header_style(self.colours.table_header_style)
.widths(
&(intrinsic_widths
.into_iter()
.map(|calculated_width| Constraint::Length(*calculated_width as u16))
.collect::<Vec<_>>()),
)
.render(f, draw_loc);
}
}
/// A somewhat jury-rigged solution to simulate a variable intrinsic layout for
/// table widths. Note that this will do one main pass to try to properly
/// allocate widths. This will thus potentially cut off latter elements
/// (return size of 0) if it is too small (threshold), but will try its best.
///
/// `width thresholds` and `desired_widths_ratio` should be the same length.
/// Otherwise bad things happen.
fn get_variable_intrinsic_widths(
total_width: u16, desired_widths_ratio: &[f64], width_thresholds: &[usize],
) -> (Vec<u16>, usize) {
let num_widths = desired_widths_ratio.len();
let mut resulting_widths: Vec<u16> = vec![0; num_widths];
let mut last_index = 0;
let mut remaining_width = (total_width - (num_widths as u16 - 1)) as i32; // Required for spaces...
let desired_widths = desired_widths_ratio
.iter()
.map(|&desired_width_ratio| (desired_width_ratio * total_width as f64) as i32)
.collect::<Vec<_>>();
for (itx, desired_width) in desired_widths.into_iter().enumerate() {
resulting_widths[itx] = if desired_width < width_thresholds[itx] as i32 {
// Try to take threshold, else, 0
if remaining_width < width_thresholds[itx] as i32 {
0
} else {
remaining_width -= width_thresholds[itx] as i32;
width_thresholds[itx] as u16
}
} else {
// Take as large as possible
if remaining_width < desired_width {
// Check the biggest chunk possible
if remaining_width < width_thresholds[itx] as i32 {
0
} else {
let temp_width = remaining_width;
remaining_width = 0;
temp_width as u16
}
} else {
remaining_width -= desired_width;
desired_width as u16
}
};
if resulting_widths[itx] == 0 {
break;
} else {
last_index += 1;
}
}
// Simple redistribution tactic - if there's any space left, split it evenly amongst all members
if last_index < num_widths {
let for_all_widths = (remaining_width / last_index as i32) as u16;
let mut remainder = remaining_width % last_index as i32;
for resulting_width in &mut resulting_widths {
*resulting_width += for_all_widths;
if remainder > 0 {
*resulting_width += 1;
remainder -= 1;
}
}
}
(resulting_widths, last_index)
}
fn get_start_position(
2020-02-02 19:22:16 +00:00
num_rows: u64, scroll_direction: &app::ScrollDirection, previously_scrolled_position: &mut u64,
currently_selected_position: u64,
) -> u64 {
match scroll_direction {
app::ScrollDirection::DOWN => {
if currently_selected_position < *previously_scrolled_position + num_rows {
// If, using previous_scrolled_position, we can see the element
// (so within that and + num_rows) just reuse the current previously scrolled position
*previously_scrolled_position
} else if currently_selected_position >= num_rows {
// Else if the current position past the last element visible in the list, omit
// until we can see that element
*previously_scrolled_position = currently_selected_position - num_rows;
currently_selected_position - num_rows
} else {
// Else, if it is not past the last element visible, do not omit anything
0
}
}
app::ScrollDirection::UP => {
if currently_selected_position <= *previously_scrolled_position {
// If it's past the first element, then show from that element downwards
*previously_scrolled_position = currently_selected_position;
currently_selected_position
} else {
// Else, don't change what our start position is from whatever it is set to!
*previously_scrolled_position
}
}
}
}