bottom/src/canvas.rs

1877 lines
74 KiB
Rust
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use std::cmp::{max, min};
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use std::collections::HashMap;
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use tui::{
backend::Backend,
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layout::{Alignment, Constraint, Direction, Layout, Rect},
style::{Color, Style},
terminal::Frame,
widgets::{Axis, Block, Borders, Chart, Dataset, Marker, Paragraph, Row, Table, Text, Widget},
Terminal,
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};
use unicode_segmentation::UnicodeSegmentation;
use unicode_width::UnicodeWidthStr;
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use canvas_colours::*;
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use drawing_utils::*;
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use crate::{
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app::{self, data_harvester::processes::ProcessHarvest, WidgetPosition},
constants::*,
data_conversion::{ConvertedCpuData, ConvertedProcessData},
utils::error,
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};
mod canvas_colours;
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mod drawing_utils;
// Headers
const CPU_LEGEND_HEADER: [&str; 2] = ["CPU", "Use%"];
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const CPU_SELECT_LEGEND_HEADER: [&str; 2] = ["CPU", "Show (Space)"];
const DISK_HEADERS: [&str; 7] = ["Disk", "Mount", "Used", "Free", "Total", "R/s", "W/s"];
const TEMP_HEADERS: [&str; 2] = ["Sensor", "Temp"];
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const MEM_HEADERS: [&str; 3] = ["Mem", "Usage", "Use%"];
const NETWORK_HEADERS: [&str; 4] = ["RX", "TX", "Total RX", "Total TX"];
const FORCE_MIN_THRESHOLD: usize = 5;
lazy_static! {
static ref SIDE_BORDERS: Borders = Borders::from_bits_truncate(20);
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static ref DEFAULT_TEXT_STYLE: Style = Style::default().fg(Color::Gray);
static ref DEFAULT_HEADER_STYLE: Style = Style::default().fg(Color::LightBlue);
static ref DISK_HEADERS_LENS: Vec<usize> = DISK_HEADERS
.iter()
.map(|entry| max(FORCE_MIN_THRESHOLD, entry.len()))
.collect::<Vec<_>>();
static ref CPU_LEGEND_HEADER_LENS: Vec<usize> = CPU_LEGEND_HEADER
.iter()
.map(|entry| max(FORCE_MIN_THRESHOLD, entry.len()))
.collect::<Vec<_>>();
static ref CPU_SELECT_LEGEND_HEADER_LENS: Vec<usize> = CPU_SELECT_LEGEND_HEADER
.iter()
.map(|entry| max(FORCE_MIN_THRESHOLD, entry.len()))
.collect::<Vec<_>>();
static ref TEMP_HEADERS_LENS: Vec<usize> = TEMP_HEADERS
.iter()
.map(|entry| max(FORCE_MIN_THRESHOLD, entry.len()))
.collect::<Vec<_>>();
static ref MEM_HEADERS_LENS: Vec<usize> = MEM_HEADERS
.iter()
.map(|entry| max(FORCE_MIN_THRESHOLD, entry.len()))
.collect::<Vec<_>>();
static ref NETWORK_HEADERS_LENS: Vec<usize> = NETWORK_HEADERS
.iter()
.map(|entry| max(FORCE_MIN_THRESHOLD, entry.len()))
.collect::<Vec<_>>();
}
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#[derive(Default)]
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pub struct DisplayableData {
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pub rx_display: String,
pub tx_display: String,
pub total_rx_display: String,
pub total_tx_display: String,
pub network_data_rx: Vec<(f64, f64)>,
pub network_data_tx: Vec<(f64, f64)>,
pub disk_data: Vec<Vec<String>>,
pub temp_sensor_data: Vec<Vec<String>>,
pub process_data: HashMap<u32, ProcessHarvest>,
// Not the final value
pub grouped_process_data: Vec<ConvertedProcessData>,
// Not the final value
pub finalized_process_data: Vec<ConvertedProcessData>,
// What's actually displayed
pub mem_label: String,
pub swap_label: String,
pub mem_data: Vec<(f64, f64)>,
pub swap_data: Vec<(f64, f64)>,
pub cpu_data: Vec<ConvertedCpuData>,
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}
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#[allow(dead_code)]
#[derive(Default)]
/// Handles the canvas' state. TODO: [OPT] implement this.
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pub struct Painter {
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height: u16,
width: u16,
vertical_dialog_chunk: Vec<Rect>,
middle_dialog_chunk: Vec<Rect>,
vertical_chunks: Vec<Rect>,
middle_chunks: Vec<Rect>,
middle_divided_chunk_2: Vec<Rect>,
bottom_chunks: Vec<Rect>,
cpu_chunk: Vec<Rect>,
network_chunk: Vec<Rect>,
pub colours: CanvasColours,
pub styled_general_help_text: Vec<Text<'static>>,
pub styled_process_help_text: Vec<Text<'static>>,
pub styled_search_help_text: Vec<Text<'static>>,
is_mac_os: bool,
}
impl Painter {
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/// Must be run once before drawing, but after setting colours.
/// This is to set some remaining styles and text.
/// This bypasses some logic checks (size > 2, for example) but this
/// assumes that you, the programmer, are sane and do not do stupid things.
/// RIGHT?
pub fn initialize(&mut self) {
self.is_mac_os = cfg!(target_os = "macos");
self.styled_general_help_text.push(Text::Styled(
GENERAL_HELP_TEXT[0].into(),
self.colours.table_header_style,
));
self.styled_general_help_text.extend(
GENERAL_HELP_TEXT[1..]
.iter()
.map(|&text| Text::Styled(text.into(), self.colours.text_style))
.collect::<Vec<_>>(),
);
self.styled_process_help_text.push(Text::Styled(
PROCESS_HELP_TEXT[0].into(),
self.colours.table_header_style,
));
self.styled_process_help_text.extend(
PROCESS_HELP_TEXT[1..]
.iter()
.map(|&text| Text::Styled(text.into(), self.colours.text_style))
.collect::<Vec<_>>(),
);
self.styled_search_help_text.push(Text::Styled(
SEARCH_HELP_TEXT[0].into(),
self.colours.table_header_style,
));
self.styled_search_help_text.extend(
SEARCH_HELP_TEXT[1..]
.iter()
.map(|&text| Text::Styled(text.into(), self.colours.text_style))
.collect::<Vec<_>>(),
);
}
pub fn draw_specific_table<B: Backend>(
&self, f: &mut Frame<'_, B>, app_state: &mut app::App, draw_loc: Rect, draw_border: bool,
widget_selected: WidgetPosition,
) {
match widget_selected {
WidgetPosition::Process | WidgetPosition::ProcessSearch => {
self.draw_process_and_search(f, app_state, draw_loc, draw_border)
}
WidgetPosition::Temp => self.draw_temp_table(f, app_state, draw_loc, draw_border),
WidgetPosition::Disk => self.draw_disk_table(f, app_state, draw_loc, draw_border),
_ => {}
}
}
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// TODO: [REFACTOR] We should clean this up tbh
// TODO: [FEATURE] Auto-resizing dialog sizes.
#[allow(clippy::cognitive_complexity)]
pub fn draw_data<B: Backend>(
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&mut self, terminal: &mut Terminal<B>, app_state: &mut app::App,
) -> error::Result<()> {
let terminal_size = terminal.size()?;
let current_height = terminal_size.height;
let current_width = terminal_size.width;
// TODO: [OPT] we might be able to add an argument s.t. if there is
// no resize AND it's not a data update (or process refresh/search/etc.)
// then just... don't draw again!
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if self.height == 0 && self.width == 0 {
self.height = current_height;
self.width = current_width;
} else if self.height != current_height || self.width != current_width {
app_state.is_resized = true;
}
terminal.autoresize()?;
terminal.draw(|mut f| {
if app_state.help_dialog_state.is_showing_help {
// Only for the help
let vertical_dialog_chunk = Layout::default()
.direction(Direction::Vertical)
.margin(1)
.constraints(
[
Constraint::Percentage(20),
Constraint::Percentage(60),
Constraint::Percentage(20),
]
.as_ref(),
)
.split(f.size());
let middle_dialog_chunk = Layout::default()
.direction(Direction::Horizontal)
.margin(0)
.constraints(
[
Constraint::Percentage(20),
Constraint::Percentage(60),
Constraint::Percentage(20),
]
.as_ref(),
)
.split(vertical_dialog_chunk[1]);
const HELP_BASE: &str =
" Help ── 1: General ─── 2: Processes ─── 3: Search ─── Esc to close ";
let repeat_num = max(
0,
middle_dialog_chunk[1].width as i32 - HELP_BASE.chars().count() as i32 - 2,
);
let help_title = format!(
" Help ─{}─ 1: General ─── 2: Processes ─── 3: Search ─── Esc to close ",
"".repeat(repeat_num as usize)
);
Paragraph::new(
match app_state.help_dialog_state.current_category {
app::AppHelpCategory::General => &self.styled_general_help_text,
app::AppHelpCategory::Process => &self.styled_process_help_text,
app::AppHelpCategory::Search => &self.styled_search_help_text,
}
.iter(),
)
.block(
Block::default()
.title(&help_title)
.title_style(self.colours.border_style)
.style(self.colours.border_style)
.borders(Borders::ALL)
.border_style(self.colours.border_style),
)
.style(self.colours.text_style)
.alignment(Alignment::Left)
.wrap(true)
.render(&mut f, middle_dialog_chunk[1]);
} else if app_state.delete_dialog_state.is_showing_dd {
let vertical_dialog_chunk = Layout::default()
.direction(Direction::Vertical)
.margin(1)
.constraints(
[
Constraint::Percentage(35),
Constraint::Percentage(30),
Constraint::Percentage(35),
]
.as_ref(),
)
.split(f.size());
let middle_dialog_chunk = Layout::default()
.direction(Direction::Horizontal)
.margin(0)
.constraints(
[
Constraint::Percentage(25),
Constraint::Percentage(50),
Constraint::Percentage(25),
]
.as_ref(),
)
.split(vertical_dialog_chunk[1]);
if let Some(dd_err) = &app_state.dd_err {
let dd_text = [Text::raw(format!(
"\nFailure to properly kill the process - {}",
dd_err
))];
const ERROR_BASE: &str = " Error ── Esc to close ";
let repeat_num = max(
0,
middle_dialog_chunk[1].width as i32 - ERROR_BASE.chars().count() as i32 - 2,
);
let error_title =
format!(" Error ─{}─ Esc to close ", "".repeat(repeat_num as usize));
Paragraph::new(dd_text.iter())
.block(
Block::default()
.title(&error_title)
.title_style(self.colours.border_style)
.style(self.colours.border_style)
.borders(Borders::ALL)
.border_style(self.colours.border_style),
)
.style(self.colours.text_style)
.alignment(Alignment::Center)
.wrap(true)
.render(&mut f, middle_dialog_chunk[1]);
} else if let Some(to_kill_processes) = app_state.get_to_delete_processes() {
if let Some(first_pid) = to_kill_processes.1.first() {
let dd_text = vec![
if app_state.is_grouped() {
if to_kill_processes.1.len() != 1 {
Text::raw(format!(
"\nAre you sure you want to kill {} processes with the name {}?",
to_kill_processes.1.len(), to_kill_processes.0
))
} else {
Text::raw(format!(
"\nAre you sure you want to kill {} process with the name {}?",
to_kill_processes.1.len(), to_kill_processes.0
))
}
} else {
Text::raw(format!(
"\nAre you sure you want to kill process {} with PID {}?",
to_kill_processes.0, first_pid
))
},
Text::raw("\nNote that if bottom is frozen, it must be unfrozen for changes to be shown.\n\n\n"),
if app_state.delete_dialog_state.is_on_yes {
Text::styled("Yes", self.colours.currently_selected_text_style)
} else {
Text::raw("Yes")
},
Text::raw(" "),
if app_state.delete_dialog_state.is_on_yes {
Text::raw("No")
} else {
Text::styled("No", self.colours.currently_selected_text_style)
},
];
const DD_BASE: &str = " Confirm Kill Process ── Esc to close ";
let repeat_num = max(
0,
middle_dialog_chunk[1].width as i32
- DD_BASE.chars().count() as i32 - 2,
);
let dd_title = format!(
" Confirm Kill Process ─{}─ Esc to close ",
"".repeat(repeat_num as usize)
);
Paragraph::new(dd_text.iter())
.block(
Block::default()
.title(&dd_title)
.title_style(self.colours.border_style)
.style(self.colours.border_style)
.borders(Borders::ALL)
.border_style(self.colours.border_style),
)
.style(self.colours.text_style)
.alignment(Alignment::Center)
.wrap(true)
.render(&mut f, middle_dialog_chunk[1]);
} else {
// This is a bit nasty, but it works well... I guess.
app_state.delete_dialog_state.is_showing_dd = false;
}
} else {
// This is a bit nasty, but it works well... I guess.
app_state.delete_dialog_state.is_showing_dd = false;
}
} else if app_state.is_expanded {
// TODO: [REF] we should combine this with normal drawing tbh
let rect = Layout::default()
.margin(1)
.constraints([Constraint::Percentage(100)].as_ref())
.split(f.size());
match &app_state.current_widget_selected {
WidgetPosition::Cpu | WidgetPosition::BasicCpu => {
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let cpu_chunk = Layout::default()
.direction(Direction::Horizontal)
.margin(0)
.constraints(
if app_state.app_config_fields.left_legend {
[Constraint::Percentage(15), Constraint::Percentage(85)]
} else {
[Constraint::Percentage(85), Constraint::Percentage(15)]
}
.as_ref(),
)
.split(rect[0]);
let legend_index = if app_state.app_config_fields.left_legend {
0
} else {
1
};
let graph_index = if app_state.app_config_fields.left_legend {
1
} else {
0
};
self.draw_cpu_graph(&mut f, &app_state, cpu_chunk[graph_index]);
self.draw_cpu_legend(&mut f, app_state, cpu_chunk[legend_index]);
}
WidgetPosition::Mem | WidgetPosition::BasicMem => {
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self.draw_memory_graph(&mut f, &app_state, rect[0]);
}
WidgetPosition::Disk => {
self.draw_disk_table(&mut f, app_state, rect[0], true);
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}
WidgetPosition::Temp => {
self.draw_temp_table(&mut f, app_state, rect[0], true);
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}
WidgetPosition::Network | WidgetPosition::BasicNet => {
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self.draw_network_graph(&mut f, &app_state, rect[0]);
}
WidgetPosition::Process | WidgetPosition::ProcessSearch => {
self.draw_process_and_search(&mut f, app_state, rect[0], true);
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}
}
} else if app_state.app_config_fields.use_basic_mode {
// Basic mode. This basically removes all graphs but otherwise
// the same info.
let cpu_height = (app_state.canvas_data.cpu_data.len() / 4) as u16
+ (
if app_state.canvas_data.cpu_data.len() % 4 == 0 {
0
} else {
1
}
);
let vertical_chunks = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Length(cpu_height),
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Constraint::Length(1),
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Constraint::Length(2),
Constraint::Length(2),
Constraint::Min(5),
].as_ref())
.split(f.size());
let middle_chunks= Layout::default()
.direction(Direction::Horizontal)
.constraints([
Constraint::Percentage(50),
Constraint::Percentage(50),
].as_ref())
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.split(vertical_chunks[2]);
self.draw_basic_cpu(&mut f, app_state, vertical_chunks[0]);
self.draw_basic_memory(&mut f, app_state, middle_chunks[0]);
self.draw_basic_network(&mut f, app_state, middle_chunks[1]);
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self.draw_basic_table_arrows(&mut f, app_state, vertical_chunks[3]);
if app_state.current_widget_selected.is_widget_table() {
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self.draw_specific_table(&mut f, app_state, vertical_chunks[4], false, app_state.current_widget_selected);
} else {
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self.draw_specific_table(&mut f, app_state, vertical_chunks[4], false, app_state.previous_basic_table_selected);
}
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} else {
// TODO: [TUI] Change this back to a more even 33/33/34 when TUI releases
let vertical_chunks = Layout::default()
.direction(Direction::Vertical)
.margin(1)
.constraints(
[
Constraint::Percentage(30),
Constraint::Percentage(37),
Constraint::Percentage(33),
]
.as_ref(),
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)
.split(f.size());
let middle_chunks = Layout::default()
.direction(Direction::Horizontal)
.margin(0)
.constraints([Constraint::Percentage(60), Constraint::Percentage(40)].as_ref())
.split(vertical_chunks[1]);
let middle_divided_chunk_2 = Layout::default()
.direction(Direction::Vertical)
.margin(0)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
.split(middle_chunks[1]);
let bottom_chunks = Layout::default()
.direction(Direction::Horizontal)
.margin(0)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
.split(vertical_chunks[2]);
// Component specific chunks
let cpu_chunk = Layout::default()
.direction(Direction::Horizontal)
.margin(0)
.constraints(
if app_state.app_config_fields.left_legend {
[Constraint::Percentage(15), Constraint::Percentage(85)]
} else {
[Constraint::Percentage(85), Constraint::Percentage(15)]
}
.as_ref(),
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)
.split(vertical_chunks[0]);
let network_chunk = Layout::default()
.direction(Direction::Vertical)
.margin(0)
.constraints(
if (bottom_chunks[0].height as f64 * 0.25) as u16 >= 4 {
[Constraint::Percentage(75), Constraint::Percentage(25)]
} else {
let required = if bottom_chunks[0].height < 10 {
bottom_chunks[0].height / 2
} else {
5
};
let remaining = bottom_chunks[0].height - required;
[Constraint::Length(remaining), Constraint::Length(required)]
}
.as_ref(),
)
.split(bottom_chunks[0]);
// Default chunk index based on left or right legend setting
let legend_index = if app_state.app_config_fields.left_legend {
0
} else {
1
};
let graph_index = if app_state.app_config_fields.left_legend {
1
} else {
0
};
self.draw_cpu_graph(&mut f, &app_state, cpu_chunk[graph_index]);
self.draw_cpu_legend(&mut f, app_state, cpu_chunk[legend_index]);
self.draw_memory_graph(&mut f, &app_state, middle_chunks[0]);
self.draw_network_graph(&mut f, &app_state, network_chunk[0]);
self.draw_network_labels(&mut f, app_state, network_chunk[1]);
self.draw_temp_table(&mut f, app_state, middle_divided_chunk_2[0], true);
self.draw_disk_table(&mut f, app_state, middle_divided_chunk_2[1], true);
self.draw_process_and_search(&mut f, app_state, bottom_chunks[1], true);
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}
})?;
app_state.is_resized = false;
Ok(())
}
fn draw_process_and_search<B: Backend>(
&self, f: &mut Frame<'_, B>, app_state: &mut app::App, draw_loc: Rect, draw_border: bool,
) {
let search_width = if draw_border { 5 } else { 3 };
if app_state.is_searching() {
let processes_chunk = Layout::default()
.direction(Direction::Vertical)
.constraints([Constraint::Min(0), Constraint::Length(search_width)].as_ref())
.split(draw_loc);
self.draw_processes_table(f, app_state, processes_chunk[0], draw_border);
self.draw_search_field(f, app_state, processes_chunk[1], draw_border);
} else {
self.draw_processes_table(f, app_state, draw_loc, draw_border);
}
}
fn draw_cpu_graph<B: Backend>(
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&self, f: &mut Frame<'_, B>, app_state: &app::App, draw_loc: Rect,
) {
let cpu_data: &[ConvertedCpuData] = &app_state.canvas_data.cpu_data;
// CPU usage graph
let x_axis: Axis<'_, String> = Axis::default().bounds([0.0, TIME_STARTS_FROM as f64]);
let y_axis = Axis::default()
.style(self.colours.graph_style)
.labels_style(self.colours.graph_style)
.bounds([-0.5, 100.5])
.labels(&["0%", "100%"]);
let dataset_vector: Vec<Dataset<'_>> = cpu_data
.iter()
.enumerate()
.rev()
.filter_map(|(itx, cpu)| {
if app_state.cpu_state.core_show_vec[itx] {
Some(
Dataset::default()
.marker(if app_state.app_config_fields.use_dot {
Marker::Dot
} else {
Marker::Braille
})
.style(
if app_state.app_config_fields.show_average_cpu && itx == 0 {
self.colours.avg_colour_style
} else {
self.colours.cpu_colour_styles
[itx % self.colours.cpu_colour_styles.len()]
},
)
.data(&cpu.cpu_data[..]),
)
} else {
None
}
})
.collect();
let title = if app_state.is_expanded && !app_state.cpu_state.is_showing_tray {
const TITLE_BASE: &str = " CPU ── Esc to go back ";
let repeat_num = max(
0,
draw_loc.width as i32 - TITLE_BASE.chars().count() as i32 - 2,
);
let result_title =
format!(" CPU ─{}─ Esc to go back ", "".repeat(repeat_num as usize));
result_title
} else {
" CPU ".to_string()
};
Chart::default()
.block(
Block::default()
.title(&title)
.title_style(if app_state.is_expanded {
self.colours.highlighted_border_style
} else {
self.colours.widget_title_style
})
.borders(Borders::ALL)
.border_style(match app_state.current_widget_selected {
WidgetPosition::Cpu | WidgetPosition::BasicCpu => {
self.colours.highlighted_border_style
}
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_ => self.colours.border_style,
}),
)
.x_axis(x_axis)
.y_axis(y_axis)
.datasets(&dataset_vector)
.render(f, draw_loc);
}
fn draw_cpu_legend<B: Backend>(
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&self, f: &mut Frame<'_, B>, app_state: &mut app::App, draw_loc: Rect,
) {
let cpu_data: &[ConvertedCpuData] = &app_state.canvas_data.cpu_data;
let num_rows = max(0, i64::from(draw_loc.height) - 5) as u64;
let start_position = get_start_position(
num_rows,
&app_state.app_scroll_positions.scroll_direction,
&mut app_state
.app_scroll_positions
.cpu_scroll_state
.previous_scroll_position,
app_state
.app_scroll_positions
.cpu_scroll_state
.current_scroll_position,
app_state.is_resized,
);
let sliced_cpu_data = &cpu_data[start_position as usize..];
let mut stringified_cpu_data: Vec<Vec<String>> = Vec::new();
for (itx, cpu) in sliced_cpu_data.iter().enumerate() {
if app_state.cpu_state.is_showing_tray {
stringified_cpu_data.push(vec![
cpu.cpu_name.clone(),
if app_state.cpu_state.core_show_vec[itx + start_position as usize] {
"[*]".to_string()
} else {
"[ ]".to_string()
},
]);
} else if let Some(cpu_data) = cpu.cpu_data.last() {
if app_state.app_config_fields.show_disabled_data
|| app_state.cpu_state.core_show_vec[itx]
{
stringified_cpu_data.push(vec![
cpu.cpu_name.clone(),
format!("{:.0}%", cpu_data.1.round()),
]);
}
}
}
let cpu_rows = stringified_cpu_data
.iter()
.enumerate()
.map(|(itx, cpu_string_row)| {
Row::StyledData(
cpu_string_row.iter(),
match app_state.current_widget_selected {
WidgetPosition::Cpu => {
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if itx as u64
== app_state
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.app_scroll_positions
.cpu_scroll_state
.current_scroll_position
- start_position
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{
self.colours.currently_selected_text_style
} else if app_state.app_config_fields.show_average_cpu && itx == 0 {
self.colours.avg_colour_style
} else {
self.colours.cpu_colour_styles[itx
+ start_position as usize
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% self.colours.cpu_colour_styles.len()]
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}
}
_ => {
if app_state.app_config_fields.show_average_cpu && itx == 0 {
self.colours.avg_colour_style
} else {
self.colours.cpu_colour_styles[itx
+ start_position as usize
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% self.colours.cpu_colour_styles.len()]
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}
}
},
)
});
// Calculate widths
let width = f64::from(draw_loc.width);
let width_ratios = vec![0.5, 0.5];
let variable_intrinsic_results = get_variable_intrinsic_widths(
width as u16,
&width_ratios,
if app_state.cpu_state.is_showing_tray {
&CPU_SELECT_LEGEND_HEADER_LENS
} else {
&CPU_LEGEND_HEADER_LENS
},
);
let intrinsic_widths = &(variable_intrinsic_results.0)[0..variable_intrinsic_results.1];
let title = if app_state.cpu_state.is_showing_tray {
const TITLE_BASE: &str = " Esc to close ";
let repeat_num = max(
0,
draw_loc.width as i32 - TITLE_BASE.chars().count() as i32 - 2,
);
let result_title = format!("{} Esc to close ", "".repeat(repeat_num as usize));
result_title
} else {
"".to_string()
};
// Draw
Table::new(
if app_state.cpu_state.is_showing_tray {
CPU_SELECT_LEGEND_HEADER
} else {
CPU_LEGEND_HEADER
}
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.iter(),
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cpu_rows,
)
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.block(
Block::default()
.title(&title)
.title_style(if app_state.is_expanded {
self.colours.highlighted_border_style
} else {
match app_state.current_widget_selected {
WidgetPosition::Cpu => self.colours.highlighted_border_style,
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_ => self.colours.border_style,
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}
})
.borders(Borders::ALL)
.border_style(match app_state.current_widget_selected {
WidgetPosition::Cpu => self.colours.highlighted_border_style,
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_ => self.colours.border_style,
}),
)
.header_style(self.colours.table_header_style)
.widths(
&(intrinsic_widths
.iter()
.map(|calculated_width| Constraint::Length(*calculated_width as u16))
.collect::<Vec<_>>()),
)
.render(f, draw_loc);
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}
fn draw_memory_graph<B: Backend>(
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&self, f: &mut Frame<'_, B>, app_state: &app::App, draw_loc: Rect,
) {
let mem_data: &[(f64, f64)] = &app_state.canvas_data.mem_data;
let swap_data: &[(f64, f64)] = &app_state.canvas_data.swap_data;
let x_axis: Axis<'_, String> = Axis::default().bounds([0.0, TIME_STARTS_FROM as f64]);
// Offset as the zero value isn't drawn otherwise...
let y_axis: Axis<'_, &str> = Axis::default()
.style(self.colours.graph_style)
.labels_style(self.colours.graph_style)
.bounds([-0.5, 100.5])
.labels(&["0%", "100%"]);
let mem_canvas_vec: Vec<Dataset<'_>> = vec![
Dataset::default()
.name(&app_state.canvas_data.mem_label)
.marker(if app_state.app_config_fields.use_dot {
Marker::Dot
} else {
Marker::Braille
})
.style(self.colours.ram_style)
.data(&mem_data),
Dataset::default()
.name(&app_state.canvas_data.swap_label)
.marker(if app_state.app_config_fields.use_dot {
Marker::Dot
} else {
Marker::Braille
})
.style(self.colours.swap_style)
.data(&swap_data),
];
let title = if app_state.is_expanded {
const TITLE_BASE: &str = " Memory ── Esc to go back ";
let repeat_num = max(
0,
draw_loc.width as i32 - TITLE_BASE.chars().count() as i32 - 2,
);
let result_title = format!(
" Memory ─{}─ Esc to go back ",
"".repeat(repeat_num as usize)
);
result_title
} else {
" Memory ".to_string()
};
Chart::default()
.block(
Block::default()
.title(&title)
.title_style(if app_state.is_expanded {
self.colours.highlighted_border_style
} else {
self.colours.widget_title_style
})
.borders(Borders::ALL)
.border_style(match app_state.current_widget_selected {
WidgetPosition::Mem | WidgetPosition::BasicMem => {
self.colours.highlighted_border_style
}
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_ => self.colours.border_style,
}),
)
.x_axis(x_axis)
.y_axis(y_axis)
.datasets(&mem_canvas_vec)
.render(f, draw_loc);
}
fn draw_network_graph<B: Backend>(
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&self, f: &mut Frame<'_, B>, app_state: &app::App, draw_loc: Rect,
) {
let network_data_rx: &[(f64, f64)] = &app_state.canvas_data.network_data_rx;
let network_data_tx: &[(f64, f64)] = &app_state.canvas_data.network_data_tx;
let x_axis: Axis<'_, String> = Axis::default().bounds([0.0, 60_000.0]);
let y_axis: Axis<'_, &str> = Axis::default()
.style(self.colours.graph_style)
.labels_style(self.colours.graph_style)
.bounds([-0.5, 30_f64])
.labels(&["0B", "1KiB", "1MiB", "1GiB"]);
let title = if app_state.is_expanded {
const TITLE_BASE: &str = " Network ── Esc to go back ";
let repeat_num = max(
0,
draw_loc.width as i32 - TITLE_BASE.chars().count() as i32 - 2,
);
let result_title = format!(
" Network ─{}─ Esc to go back ",
"".repeat(repeat_num as usize)
);
result_title
} else {
" Network ".to_string()
};
Chart::default()
.block(
Block::default()
.title(&title)
.title_style(if app_state.is_expanded {
self.colours.highlighted_border_style
} else {
self.colours.widget_title_style
})
.borders(Borders::ALL)
.border_style(match app_state.current_widget_selected {
WidgetPosition::Network | WidgetPosition::BasicNet => {
self.colours.highlighted_border_style
}
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_ => self.colours.border_style,
}),
)
.x_axis(x_axis)
.y_axis(y_axis)
.datasets(&[
Dataset::default()
.name(&format!("RX: {:7}", app_state.canvas_data.rx_display))
.marker(if app_state.app_config_fields.use_dot {
Marker::Dot
} else {
Marker::Braille
})
.style(self.colours.rx_style)
.data(&network_data_rx),
Dataset::default()
.name(&format!("TX: {:7}", app_state.canvas_data.tx_display))
.marker(if app_state.app_config_fields.use_dot {
Marker::Dot
} else {
Marker::Braille
})
.style(self.colours.tx_style)
.data(&network_data_tx),
Dataset::default()
.name(&format!(
"Total RX: {:7}",
app_state.canvas_data.total_rx_display
))
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.style(self.colours.total_rx_style),
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Dataset::default()
.name(&format!(
"Total TX: {:7}",
app_state.canvas_data.total_tx_display
))
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.style(self.colours.total_tx_style),
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])
.render(f, draw_loc);
}
fn draw_network_labels<B: Backend>(
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&self, f: &mut Frame<'_, B>, app_state: &mut app::App, draw_loc: Rect,
) {
let rx_display = &app_state.canvas_data.rx_display;
let tx_display = &app_state.canvas_data.tx_display;
let total_rx_display = &app_state.canvas_data.total_rx_display;
let total_tx_display = &app_state.canvas_data.total_tx_display;
// Gross but I need it to work...
let total_network = vec![vec![
rx_display,
tx_display,
total_rx_display,
total_tx_display,
]];
let mapped_network = total_network
.iter()
.map(|val| Row::StyledData(val.iter(), self.colours.text_style));
// Calculate widths
let width_ratios: Vec<f64> = vec![0.25, 0.25, 0.25, 0.25];
let lens: &[usize] = &NETWORK_HEADERS_LENS;
let width = f64::from(draw_loc.width);
let variable_intrinsic_results =
get_variable_intrinsic_widths(width as u16, &width_ratios, lens);
let intrinsic_widths = &(variable_intrinsic_results.0)[0..variable_intrinsic_results.1];
// Draw
Table::new(NETWORK_HEADERS.iter(), mapped_network)
.block(Block::default().borders(Borders::ALL).border_style(
match app_state.current_widget_selected {
WidgetPosition::Network => self.colours.highlighted_border_style,
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_ => self.colours.border_style,
},
))
.header_style(self.colours.table_header_style)
.style(self.colours.text_style)
.widths(
&(intrinsic_widths
.iter()
.map(|calculated_width| Constraint::Length(*calculated_width as u16))
.collect::<Vec<_>>()),
)
.render(f, draw_loc);
}
fn draw_temp_table<B: Backend>(
&self, f: &mut Frame<'_, B>, app_state: &mut app::App, draw_loc: Rect, draw_border: bool,
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) {
let temp_sensor_data: &[Vec<String>] = &app_state.canvas_data.temp_sensor_data;
let num_rows = max(0, i64::from(draw_loc.height) - 5) as u64;
let start_position = get_start_position(
num_rows,
&app_state.app_scroll_positions.scroll_direction,
&mut app_state
.app_scroll_positions
.temp_scroll_state
.previous_scroll_position,
app_state
.app_scroll_positions
.temp_scroll_state
.current_scroll_position,
app_state.is_resized,
);
let sliced_vec = &temp_sensor_data[start_position as usize..];
let mut temp_row_counter: i64 = 0;
let temperature_rows = sliced_vec.iter().map(|temp_row| {
Row::StyledData(
temp_row.iter(),
match app_state.current_widget_selected {
WidgetPosition::Temp => {
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if temp_row_counter as u64
== app_state
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.app_scroll_positions
.temp_scroll_state
.current_scroll_position
- start_position
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{
temp_row_counter = -1;
self.colours.currently_selected_text_style
} else {
if temp_row_counter >= 0 {
temp_row_counter += 1;
}
self.colours.text_style
}
}
_ => self.colours.text_style,
},
)
});
// Calculate widths
let width = f64::from(draw_loc.width);
let width_ratios = [0.5, 0.5];
let variable_intrinsic_results =
get_variable_intrinsic_widths(width as u16, &width_ratios, &TEMP_HEADERS_LENS);
let intrinsic_widths = &(variable_intrinsic_results.0)[0..variable_intrinsic_results.1];
let title = if app_state.is_expanded {
const TITLE_BASE: &str = " Temperatures ── Esc to go back ";
let repeat_num = max(
0,
draw_loc.width as i32 - TITLE_BASE.chars().count() as i32 - 2,
);
let result_title = format!(
" Temperatures ─{}─ Esc to go back ",
"".repeat(repeat_num as usize)
);
result_title
} else if app_state.app_config_fields.use_basic_mode {
String::new()
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} else {
" Temperatures ".to_string()
};
let temp_block = if draw_border {
Block::default()
.title(&title)
.title_style(if app_state.is_expanded {
match app_state.current_widget_selected {
WidgetPosition::Temp => self.colours.highlighted_border_style,
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_ => self.colours.border_style,
}
} else {
self.colours.widget_title_style
})
.borders(Borders::ALL)
.border_style(match app_state.current_widget_selected {
WidgetPosition::Temp => self.colours.highlighted_border_style,
_ => self.colours.border_style,
})
} else {
match app_state.current_widget_selected {
WidgetPosition::Temp => Block::default()
.borders(*SIDE_BORDERS)
.border_style(self.colours.highlighted_border_style),
_ => Block::default().borders(Borders::NONE),
}
};
let margined_draw_loc = Layout::default()
.constraints([Constraint::Percentage(100)].as_ref())
.horizontal_margin(match app_state.current_widget_selected {
WidgetPosition::Temp => 0,
_ if !draw_border => 1,
_ => 0,
})
.direction(Direction::Horizontal)
.split(draw_loc);
// Draw
Table::new(TEMP_HEADERS.iter(), temperature_rows)
.block(temp_block)
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.header_style(self.colours.table_header_style)
.widths(
&(intrinsic_widths
.iter()
.map(|calculated_width| Constraint::Length(*calculated_width as u16))
.collect::<Vec<_>>()),
)
.render(f, margined_draw_loc[0]);
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}
fn draw_disk_table<B: Backend>(
&self, f: &mut Frame<'_, B>, app_state: &mut app::App, draw_loc: Rect, draw_border: bool,
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) {
let disk_data: &[Vec<String>] = &app_state.canvas_data.disk_data;
let num_rows = max(0, i64::from(draw_loc.height) - 5) as u64;
let start_position = get_start_position(
num_rows,
&app_state.app_scroll_positions.scroll_direction,
&mut app_state
.app_scroll_positions
.disk_scroll_state
.previous_scroll_position,
app_state
.app_scroll_positions
.disk_scroll_state
.current_scroll_position,
app_state.is_resized,
);
let sliced_vec = &disk_data[start_position as usize..];
let mut disk_counter: i64 = 0;
let disk_rows = sliced_vec.iter().map(|disk| {
Row::StyledData(
disk.iter(),
match app_state.current_widget_selected {
WidgetPosition::Disk => {
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if disk_counter as u64
== app_state
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.app_scroll_positions
.disk_scroll_state
.current_scroll_position
- start_position
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{
disk_counter = -1;
self.colours.currently_selected_text_style
} else {
if disk_counter >= 0 {
disk_counter += 1;
}
self.colours.text_style
}
}
_ => self.colours.text_style,
},
)
});
// Calculate widths
// TODO: [PRETTY] Ellipsis on strings?
let width = f64::from(draw_loc.width);
let width_ratios = [0.2, 0.15, 0.13, 0.13, 0.13, 0.13, 0.13];
let variable_intrinsic_results =
get_variable_intrinsic_widths(width as u16, &width_ratios, &DISK_HEADERS_LENS);
let intrinsic_widths = &variable_intrinsic_results.0[0..variable_intrinsic_results.1];
let title = if app_state.is_expanded {
const TITLE_BASE: &str = " Disk ── Esc to go back ";
let repeat_num = max(
0,
draw_loc.width as i32 - TITLE_BASE.chars().count() as i32 - 2,
);
let result_title = format!(
" Disk ─{}─ Esc to go back ",
"".repeat(repeat_num as usize)
);
result_title
} else if app_state.app_config_fields.use_basic_mode {
String::new()
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} else {
" Disk ".to_string()
};
let disk_block = if draw_border {
Block::default()
.title(&title)
.title_style(if app_state.is_expanded {
match app_state.current_widget_selected {
WidgetPosition::Disk => self.colours.highlighted_border_style,
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_ => self.colours.border_style,
}
} else {
self.colours.widget_title_style
})
.borders(Borders::ALL)
.border_style(match app_state.current_widget_selected {
WidgetPosition::Disk => self.colours.highlighted_border_style,
_ => self.colours.border_style,
})
} else {
match app_state.current_widget_selected {
WidgetPosition::Disk => Block::default()
.borders(*SIDE_BORDERS)
.border_style(self.colours.highlighted_border_style),
_ => Block::default().borders(Borders::NONE),
}
};
let margined_draw_loc = Layout::default()
.constraints([Constraint::Percentage(100)].as_ref())
.horizontal_margin(match app_state.current_widget_selected {
WidgetPosition::Disk => 0,
_ if !draw_border => 1,
_ => 0,
})
.direction(Direction::Horizontal)
.split(draw_loc);
// Draw!
Table::new(DISK_HEADERS.iter(), disk_rows)
.block(disk_block)
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.header_style(self.colours.table_header_style)
.widths(
&(intrinsic_widths
.iter()
.map(|calculated_width| Constraint::Length(*calculated_width as u16))
.collect::<Vec<_>>()),
)
.render(f, margined_draw_loc[0]);
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}
fn draw_search_field<B: Backend>(
&self, f: &mut Frame<'_, B>, app_state: &mut app::App, draw_loc: Rect, draw_border: bool,
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) {
let width = max(0, draw_loc.width as i64 - 34) as u64; // TODO: [REFACTOR] Hard coding this is terrible.
let cursor_position = app_state.get_cursor_position();
let char_cursor_position = app_state.get_char_cursor_position();
let start_position: usize = get_search_start_position(
width as usize,
&app_state.process_search_state.search_state.cursor_direction,
&mut app_state.process_search_state.search_state.cursor_bar,
char_cursor_position,
app_state.is_resized,
);
let query = app_state.get_current_search_query().as_str();
let grapheme_indices = UnicodeSegmentation::grapheme_indices(query, true);
let mut current_grapheme_posn = 0;
let query_with_cursor: Vec<Text<'_>> =
if let WidgetPosition::ProcessSearch = app_state.current_widget_selected {
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let mut res = grapheme_indices
.filter_map(|grapheme| {
current_grapheme_posn += UnicodeWidthStr::width(grapheme.1);
if current_grapheme_posn <= start_position {
None
} else {
let styled = if grapheme.0 == cursor_position {
Text::styled(grapheme.1, self.colours.currently_selected_text_style)
} else {
Text::styled(grapheme.1, self.colours.text_style)
};
Some(styled)
}
})
.collect::<Vec<_>>();
if cursor_position >= query.len() {
res.push(Text::styled(
" ",
self.colours.currently_selected_text_style,
))
}
res
} else {
// This is easier - we just need to get a range of graphemes, rather than
// dealing with possibly inserting a cursor (as none is shown!)
grapheme_indices
.filter_map(|grapheme| {
current_grapheme_posn += UnicodeWidthStr::width(grapheme.1);
if current_grapheme_posn <= start_position {
None
} else {
let styled = Text::styled(grapheme.1, self.colours.text_style);
Some(styled)
}
})
.collect::<Vec<_>>()
};
let mut search_text = vec![if app_state.is_grouped() {
Text::styled("Search by Name: ", self.colours.table_header_style)
} else if app_state.process_search_state.is_searching_with_pid {
Text::styled(
"Search by PID (Tab for Name): ",
self.colours.table_header_style,
)
} else {
Text::styled(
"Search by Name (Tab for PID): ",
self.colours.table_header_style,
)
}];
// Text options shamelessly stolen from VS Code.
let mut option_text = vec![];
let case_style = if !app_state.process_search_state.is_ignoring_case {
self.colours.currently_selected_text_style
} else {
self.colours.text_style
};
let whole_word_style = if app_state.process_search_state.is_searching_whole_word {
self.colours.currently_selected_text_style
} else {
self.colours.text_style
};
let regex_style = if app_state.process_search_state.is_searching_with_regex {
self.colours.currently_selected_text_style
} else {
self.colours.text_style
};
let case_text = format!(
"Match Case ({})[{}]",
if self.is_mac_os { "F1" } else { "Alt+C" },
if !app_state.process_search_state.is_ignoring_case {
"*"
} else {
" "
}
);
let whole_text = format!(
"Match Whole Word ({})[{}]",
if self.is_mac_os { "F2" } else { "Alt+W" },
if app_state.process_search_state.is_searching_whole_word {
"*"
} else {
" "
}
);
let regex_text = format!(
"Use Regex ({})[{}]",
if self.is_mac_os { "F3" } else { "Alt+R" },
if app_state.process_search_state.is_searching_with_regex {
"*"
} else {
" "
}
);
let option_row = vec![
Text::raw("\n\n"),
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Text::styled(&case_text, case_style),
Text::raw(" "),
Text::styled(&whole_text, whole_word_style),
Text::raw(" "),
Text::styled(&regex_text, regex_style),
];
option_text.extend(option_row);
search_text.extend(query_with_cursor);
search_text.extend(option_text);
let current_border_style: Style = if app_state
.process_search_state
.search_state
.is_invalid_search
{
Style::default().fg(Color::Rgb(255, 0, 0))
} else {
match app_state.current_widget_selected {
WidgetPosition::ProcessSearch => self.colours.highlighted_border_style,
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_ => self.colours.border_style,
}
};
let title = if draw_border {
const TITLE_BASE: &str = " Esc to close ";
let repeat_num = max(
0,
draw_loc.width as i32 - TITLE_BASE.chars().count() as i32 - 2,
);
format!("{} Esc to close ", "".repeat(repeat_num as usize))
} else {
String::new()
};
let process_search_block = if draw_border {
Block::default()
.title(&title)
.title_style(current_border_style)
.borders(Borders::ALL)
.border_style(current_border_style)
} else {
match app_state.current_widget_selected {
WidgetPosition::ProcessSearch => Block::default()
.borders(*SIDE_BORDERS)
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.border_style(current_border_style),
_ => Block::default().borders(Borders::NONE),
}
};
let margined_draw_loc = Layout::default()
.constraints([Constraint::Percentage(100)].as_ref())
.horizontal_margin(match app_state.current_widget_selected {
WidgetPosition::ProcessSearch => 0,
_ if !draw_border => 1,
_ => 0,
})
.direction(Direction::Horizontal)
.split(draw_loc);
Paragraph::new(search_text.iter())
.block(process_search_block)
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.style(self.colours.text_style)
.alignment(Alignment::Left)
.wrap(false)
.render(f, margined_draw_loc[0]);
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}
fn draw_processes_table<B: Backend>(
&self, f: &mut Frame<'_, B>, app_state: &mut app::App, draw_loc: Rect, draw_border: bool,
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) {
let process_data: &[ConvertedProcessData] = &app_state.canvas_data.finalized_process_data;
// Admittedly this is kinda a hack... but we need to:
// * Scroll
// * Show/hide elements based on scroll position
//
// As such, we use a process_counter to know when we've
// hit the process we've currently scrolled to.
// We also need to move the list - we can
// do so by hiding some elements!
let num_rows = max(0, i64::from(draw_loc.height) - 5) as u64;
let position = get_start_position(
num_rows,
&app_state.app_scroll_positions.scroll_direction,
&mut app_state
.app_scroll_positions
.process_scroll_state
.previous_scroll_position,
app_state
.app_scroll_positions
.process_scroll_state
.current_scroll_position,
app_state.is_resized,
);
// Sanity check
let start_position = if position >= process_data.len() as u64 {
std::cmp::max(0, process_data.len() as i64 - 1) as u64
} else {
position
};
let sliced_vec = &process_data[start_position as usize..];
let mut process_counter: i64 = 0;
// Draw!
let process_rows = sliced_vec.iter().map(|process| {
let stringified_process_vec: Vec<String> = vec![
if app_state.is_grouped() {
process.group_pids.len().to_string()
} else {
process.pid.to_string()
},
process.name.clone(),
format!("{:.1}%", process.cpu_usage),
format!("{:.1}%", process.mem_usage),
];
Row::StyledData(
stringified_process_vec.into_iter(),
match app_state.current_widget_selected {
WidgetPosition::Process => {
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if process_counter as u64
== app_state
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.app_scroll_positions
.process_scroll_state
.current_scroll_position
- start_position
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{
process_counter = -1;
self.colours.currently_selected_text_style
} else {
if process_counter >= 0 {
process_counter += 1;
}
self.colours.text_style
}
}
_ => self.colours.text_style,
},
)
});
use app::data_harvester::processes::ProcessSorting;
let mut pid_or_name = if app_state.is_grouped() {
"Count"
} else {
"PID(p)"
}
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.to_string();
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let mut name = "Name(n)".to_string();
let mut cpu = "CPU%(c)".to_string();
let mut mem = "Mem%(m)".to_string();
let direction_val = if app_state.process_sorting_reverse {
"".to_string()
} else {
"".to_string()
};
match app_state.process_sorting_type {
ProcessSorting::CPU => cpu += &direction_val,
ProcessSorting::MEM => mem += &direction_val,
ProcessSorting::PID => pid_or_name += &direction_val,
ProcessSorting::NAME => name += &direction_val,
};
let process_headers = [pid_or_name, name, cpu, mem];
let process_headers_lens: Vec<usize> = process_headers
.iter()
.map(|entry| entry.len())
.collect::<Vec<_>>();
// Calculate widths
let width = f64::from(draw_loc.width);
let width_ratios = [0.2, 0.4, 0.2, 0.2];
let variable_intrinsic_results =
get_variable_intrinsic_widths(width as u16, &width_ratios, &process_headers_lens);
let intrinsic_widths = &(variable_intrinsic_results.0)[0..variable_intrinsic_results.1];
let title = if draw_border {
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if app_state.is_expanded && !app_state.process_search_state.search_state.is_enabled {
const TITLE_BASE: &str = " Processes ── Esc to go back ";
let repeat_num = max(
0,
draw_loc.width as i32 - TITLE_BASE.chars().count() as i32 - 2,
);
let result_title = format!(
" Processes ─{}─ Esc to go back ",
"".repeat(repeat_num as usize)
);
result_title
} else {
" Processes ".to_string()
}
} else {
String::default()
};
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let process_block = if draw_border {
Block::default()
.title(&title)
.title_style(if app_state.is_expanded {
match app_state.current_widget_selected {
WidgetPosition::Process => self.colours.highlighted_border_style,
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_ => self.colours.border_style,
}
} else {
self.colours.widget_title_style
})
.borders(Borders::ALL)
.border_style(match app_state.current_widget_selected {
WidgetPosition::Process => self.colours.highlighted_border_style,
_ => self.colours.border_style,
})
} else {
match app_state.current_widget_selected {
WidgetPosition::Process => Block::default()
.borders(*SIDE_BORDERS)
.border_style(self.colours.highlighted_border_style),
_ => Block::default().borders(Borders::NONE),
}
};
let margined_draw_loc = Layout::default()
.constraints([Constraint::Percentage(100)].as_ref())
.horizontal_margin(match app_state.current_widget_selected {
WidgetPosition::Process => 0,
_ if !draw_border => 1,
_ => 0,
})
.direction(Direction::Horizontal)
.split(draw_loc);
Table::new(process_headers.iter(), process_rows)
.block(process_block)
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.header_style(self.colours.table_header_style)
.widths(
&(intrinsic_widths
.iter()
.map(|calculated_width| Constraint::Length(*calculated_width as u16))
.collect::<Vec<_>>()),
)
.render(f, margined_draw_loc[0]);
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}
fn draw_basic_cpu<B: Backend>(
&self, f: &mut Frame<'_, B>, app_state: &mut app::App, draw_loc: Rect,
) {
let cpu_data: &[ConvertedCpuData] = &app_state.canvas_data.cpu_data;
// This is a bit complicated, but basically, we want to draw SOME number
// of columns to draw all CPUs. Ideally, as well, we want to not have
// to ever scroll.
// **General logic** - count number of elements in cpu_data. Then see how
// many rows and columns we have in draw_loc (-2 on both sides for border?).
// I think what we can do is try to fit in as many in one column as possible.
// If not, then add a new column.
// Then, from this, split the row space across ALL columns. From there, generate
// the desired lengths.
if let WidgetPosition::BasicCpu = app_state.current_widget_selected {
Block::default()
.borders(*SIDE_BORDERS)
.border_style(self.colours.highlighted_border_style)
.render(f, draw_loc);
}
let num_cpus = cpu_data.len();
let remaining_height = draw_loc.height as usize;
const REQUIRED_COLUMNS: usize = 4;
let chunk_vec =
vec![Constraint::Percentage((100 / REQUIRED_COLUMNS) as u16); REQUIRED_COLUMNS];
let chunks = Layout::default()
.constraints(chunk_vec.as_ref())
.direction(Direction::Horizontal)
.split(draw_loc);
// +9 due to 3 + 4 + 2 columns for the name & space + percentage + bar bounds
let margin_space = 2;
let remaining_width = max(
0,
draw_loc.width as i64 - ((9 + margin_space) * REQUIRED_COLUMNS - margin_space) as i64,
) as usize;
let bar_length = remaining_width / REQUIRED_COLUMNS;
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// CPU (and RAM) percent bars are, uh, "heavily" inspired from htop.
let cpu_bars = (0..num_cpus)
.map(|cpu_index| {
let use_percentage = if let Some(cpu_usage) = cpu_data[cpu_index].cpu_data.last() {
cpu_usage.1
} else {
0.0
};
let num_bars = calculate_basic_use_bars(use_percentage, bar_length);
format!(
"{:3}[{}{}{:3.0}%]\n",
if app_state.app_config_fields.show_average_cpu {
if cpu_index == 0 {
"AVG".to_string()
} else {
(cpu_index - 1).to_string()
}
} else {
cpu_index.to_string()
},
"|".repeat(num_bars),
" ".repeat(bar_length - num_bars),
use_percentage.round(),
)
})
.collect::<Vec<_>>();
for (current_row, chunk) in chunks.iter().enumerate() {
let start_index = (current_row * remaining_height) as usize;
let end_index = min(start_index + remaining_height, num_cpus);
let cpu_column: Vec<Text<'_>> = (start_index..end_index)
.map(|cpu_index| {
Text::Styled(
(&cpu_bars[cpu_index]).into(),
self.colours.cpu_colour_styles
[cpu_index as usize % self.colours.cpu_colour_styles.len()],
)
})
.collect::<Vec<_>>();
let margined_loc = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(100)].as_ref())
.horizontal_margin(1)
.split(*chunk);
Paragraph::new(cpu_column.iter())
.block(Block::default())
.render(f, margined_loc[0]);
}
}
fn draw_basic_memory<B: Backend>(
&self, f: &mut Frame<'_, B>, app_state: &mut app::App, draw_loc: Rect,
) {
let mem_data: &[(f64, f64)] = &app_state.canvas_data.mem_data;
let swap_data: &[(f64, f64)] = &app_state.canvas_data.swap_data;
let margined_loc = Layout::default()
.constraints([Constraint::Percentage(100)].as_ref())
.horizontal_margin(1)
.split(draw_loc);
if let WidgetPosition::BasicMem = app_state.current_widget_selected {
Block::default()
.borders(*SIDE_BORDERS)
.border_style(self.colours.highlighted_border_style)
.render(f, draw_loc);
}
// +9 due to 3 + 4 + 2 + 2 columns for the name & space + percentage + bar bounds + margin spacing
let bar_length = max(0, draw_loc.width as i64 - 11) as usize;
let ram_use_percentage = if let Some(mem) = mem_data.last() {
mem.1
} else {
0.0
};
let swap_use_percentage = if let Some(swap) = swap_data.last() {
swap.1
} else {
0.0
};
let num_bars_ram = calculate_basic_use_bars(ram_use_percentage, bar_length);
let num_bars_swap = calculate_basic_use_bars(swap_use_percentage, bar_length);
let mem_label = format!(
"RAM[{}{}{:3.0}%]\n",
"|".repeat(num_bars_ram),
" ".repeat(bar_length - num_bars_ram),
ram_use_percentage.round(),
);
let swap_label = format!(
"SWP[{}{}{:3.0}%]",
"|".repeat(num_bars_swap),
" ".repeat(bar_length - num_bars_swap),
swap_use_percentage.round(),
);
let mem_text: Vec<Text<'_>> = vec![
Text::Styled(mem_label.into(), self.colours.ram_style),
Text::Styled(swap_label.into(), self.colours.swap_style),
];
Paragraph::new(mem_text.iter())
.block(Block::default())
.render(f, margined_loc[0]);
}
fn draw_basic_network<B: Backend>(
&self, f: &mut Frame<'_, B>, app_state: &mut app::App, draw_loc: Rect,
) {
let divided_loc = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
.split(draw_loc);
let net_loc = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(100)].as_ref())
.horizontal_margin(1)
.split(divided_loc[0]);
let total_loc = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(100)].as_ref())
.horizontal_margin(1)
.split(divided_loc[1]);
if let WidgetPosition::BasicNet = app_state.current_widget_selected {
Block::default()
.borders(*SIDE_BORDERS)
.border_style(self.colours.highlighted_border_style)
.render(f, draw_loc);
}
let rx_label = format!("RX: {}\n", &app_state.canvas_data.rx_display);
let tx_label = format!("TX: {}", &app_state.canvas_data.tx_display);
let total_rx_label = format!("Total RX: {}\n", &app_state.canvas_data.total_rx_display);
let total_tx_label = format!("Total TX: {}", &app_state.canvas_data.total_tx_display);
let net_text = vec![
Text::Styled(rx_label.into(), self.colours.rx_style),
Text::Styled(tx_label.into(), self.colours.tx_style),
];
let total_net_text = vec![
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Text::Styled(total_rx_label.into(), self.colours.total_rx_style),
Text::Styled(total_tx_label.into(), self.colours.total_tx_style),
];
Paragraph::new(net_text.iter())
.block(Block::default())
.render(f, net_loc[0]);
Paragraph::new(total_net_text.iter())
.block(Block::default())
.render(f, total_loc[0]);
}
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fn draw_basic_table_arrows<B: Backend>(
&self, f: &mut Frame<'_, B>, app_state: &mut app::App, draw_loc: Rect,
) {
// Effectively a paragraph with a ton of spacing
// TODO: [MODULARITY] This is hard coded. Gross.
let (left_table, right_table) = if app_state.current_widget_selected.is_widget_table() {
match app_state.current_widget_selected {
WidgetPosition::Process | WidgetPosition::ProcessSearch => {
(WidgetPosition::Temp, WidgetPosition::Disk)
}
WidgetPosition::Disk => (WidgetPosition::Process, WidgetPosition::Temp),
WidgetPosition::Temp => (WidgetPosition::Disk, WidgetPosition::Process),
_ => (WidgetPosition::Disk, WidgetPosition::Temp),
}
} else {
match app_state.previous_basic_table_selected {
WidgetPosition::Process | WidgetPosition::ProcessSearch => {
(WidgetPosition::Temp, WidgetPosition::Disk)
}
WidgetPosition::Disk => (WidgetPosition::Process, WidgetPosition::Temp),
WidgetPosition::Temp => (WidgetPosition::Disk, WidgetPosition::Process),
_ => (WidgetPosition::Disk, WidgetPosition::Temp),
}
};
let left_name = left_table.get_pretty_name();
let right_name = right_table.get_pretty_name();
let num_spaces = max(
0,
draw_loc.width as i64 - 2 - 4 - (left_name.len() + right_name.len()) as i64,
) as usize;
let arrow_text = vec![
Text::Styled(
format!("\n{}", right_name).into(),
self.colours.text_style,
),
Text::Raw(" ".repeat(num_spaces).into()),
Text::Styled(format!("{}", left_name).into(), self.colours.text_style),
];
let margined_draw_loc = Layout::default()
.constraints([Constraint::Percentage(100)].as_ref())
.horizontal_margin(1)
.split(draw_loc);
Paragraph::new(arrow_text.iter())
.block(Block::default())
.render(f, margined_draw_loc[0]);
}
}