bottom/src/app.rs

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5.3 KiB
Rust
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pub mod data_collection;
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use data_collection::{processes, temperature};
mod process_killer;
#[allow(dead_code)]
// Probably only use the list elements...
pub enum ApplicationPosition {
CPU,
MEM,
DISK,
TEMP,
NETWORK,
PROCESS,
}
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pub enum ScrollDirection {
/// UP means scrolling up --- this usually DECREMENTS
UP,
/// DOWN means scrolling down --- this usually INCREMENTS
DOWN,
}
pub struct App {
pub should_quit : bool,
pub process_sorting_type : processes::ProcessSorting,
pub process_sorting_reverse : bool,
pub to_be_resorted : bool,
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pub currently_selected_process_position : i64,
pub currently_selected_disk_position : i64,
pub currently_selected_temperature_position : i64,
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pub temperature_type : temperature::TemperatureType,
pub update_rate_in_milliseconds : u64,
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pub show_average_cpu : bool,
pub current_application_position : ApplicationPosition,
pub current_zoom_level_percent : f64, // Make at most 200, least 50?
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pub data : data_collection::Data,
pub scroll_direction : ScrollDirection,
pub previous_process_position : i64,
}
impl App {
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pub fn new(show_average_cpu : bool, temperature_type : temperature::TemperatureType, update_rate_in_milliseconds : u64) -> App {
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App {
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process_sorting_type : processes::ProcessSorting::CPU,
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should_quit : false,
process_sorting_reverse : true,
to_be_resorted : false,
currently_selected_process_position : 0,
currently_selected_disk_position : 0,
currently_selected_temperature_position : 0,
temperature_type,
update_rate_in_milliseconds,
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show_average_cpu,
current_application_position : ApplicationPosition::PROCESS,
current_zoom_level_percent : 100.0,
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data : data_collection::Data::default(),
scroll_direction : ScrollDirection::DOWN,
previous_process_position : 0,
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}
}
pub fn on_key(&mut self, c : char) {
match c {
'q' => self.should_quit = true,
'h' => self.on_right(),
'j' => self.on_down(),
'k' => self.on_up(),
'l' => self.on_left(),
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'c' => {
// TODO: This should depend on what tile you're on!
match self.process_sorting_type {
processes::ProcessSorting::CPU => self.process_sorting_reverse = !self.process_sorting_reverse,
_ => {
self.process_sorting_type = processes::ProcessSorting::CPU;
self.process_sorting_reverse = true;
}
}
self.to_be_resorted = true;
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self.currently_selected_process_position = 0;
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}
'm' => {
match self.process_sorting_type {
processes::ProcessSorting::MEM => self.process_sorting_reverse = !self.process_sorting_reverse,
_ => {
self.process_sorting_type = processes::ProcessSorting::MEM;
self.process_sorting_reverse = true;
}
}
self.to_be_resorted = true;
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self.currently_selected_process_position = 0;
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}
'p' => {
match self.process_sorting_type {
processes::ProcessSorting::PID => self.process_sorting_reverse = !self.process_sorting_reverse,
_ => {
self.process_sorting_type = processes::ProcessSorting::PID;
self.process_sorting_reverse = false;
}
}
self.to_be_resorted = true;
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self.currently_selected_process_position = 0;
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}
'n' => {
match self.process_sorting_type {
processes::ProcessSorting::NAME => self.process_sorting_reverse = !self.process_sorting_reverse,
_ => {
self.process_sorting_type = processes::ProcessSorting::NAME;
self.process_sorting_reverse = false;
}
}
self.to_be_resorted = true;
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self.currently_selected_process_position = 0;
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}
_ => {}
}
}
pub fn on_left(&mut self) {
}
pub fn on_right(&mut self) {
}
pub fn on_up(&mut self) {
}
pub fn on_down(&mut self) {
}
pub fn decrement_position_count(&mut self) {
match self.current_application_position {
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ApplicationPosition::PROCESS => self.change_process_position(-1),
ApplicationPosition::TEMP => self.change_temp_position(-1),
ApplicationPosition::DISK => self.change_disk_position(-1),
_ => {}
}
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self.scroll_direction = ScrollDirection::UP;
}
pub fn increment_position_count(&mut self) {
match self.current_application_position {
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ApplicationPosition::PROCESS => self.change_process_position(1),
ApplicationPosition::TEMP => self.change_temp_position(1),
ApplicationPosition::DISK => self.change_disk_position(1),
_ => {}
}
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self.scroll_direction = ScrollDirection::DOWN;
}
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fn change_process_position(&mut self, num_to_change_by : i64) {
if self.currently_selected_process_position + num_to_change_by >= 0
&& self.currently_selected_process_position + num_to_change_by < self.data.list_of_processes.len() as i64
{
self.currently_selected_process_position += num_to_change_by;
}
}
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fn change_temp_position(&mut self, num_to_change_by : i64) {
if self.currently_selected_temperature_position + num_to_change_by >= 0 {
self.currently_selected_temperature_position += num_to_change_by;
}
// else if self.currently_selected_temperature_position < // TODO: Need to finish this! This should never go PAST the number of elements
}
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fn change_disk_position(&mut self, num_to_change_by : i64) {
if self.currently_selected_disk_position + num_to_change_by >= 0 {
self.currently_selected_disk_position += num_to_change_by;
}
// else if self.currently_selected_disk_position < // TODO: Need to finish this! This should never go PAST the number of elements
}
}