bevy/examples/ui/display_and_visibility.rs
ClayenKitten ffc572728f
Fix typos throughout the project (#9090)
# Objective

Fix typos throughout the project.

## Solution

[`typos`](https://github.com/crate-ci/typos) project was used for
scanning, but no automatic corrections were applied. I checked
everything by hand before fixing.

Most of the changes are documentation/comments corrections. Also, there
are few trivial changes to code (variable name, pub(crate) function name
and a few error/panic messages).

## Unsolved

`bevy_reflect_derive` has
[typo](1b51053f19/crates/bevy_reflect/bevy_reflect_derive/src/type_path.rs (L76))
in enum variant name that I didn't fix. Enum is `pub(crate)`, so there
shouldn't be any trouble if fixed. However, code is tightly coupled with
macro usage, so I decided to leave it for more experienced contributor
just in case.
2023-07-10 00:11:51 +00:00

495 lines
21 KiB
Rust

//! Demonstrates how Display and Visibility work in the UI.
use bevy::prelude::*;
use bevy::winit::WinitSettings;
const PALETTE: [&str; 4] = ["27496D", "466B7A", "669DB3", "ADCBE3"];
const HIDDEN_COLOR: Color = Color::rgb(1.0, 0.7, 0.7);
fn main() {
App::new()
.add_plugins(DefaultPlugins)
// Only run the app when there is user input. This will significantly reduce CPU/GPU use.
.insert_resource(WinitSettings::desktop_app())
.add_systems(Startup, setup)
.add_systems(
Update,
(
buttons_handler::<Display>,
buttons_handler::<Visibility>,
text_hover,
),
)
.run();
}
#[derive(Component)]
struct Target<T> {
id: Entity,
phantom: std::marker::PhantomData<T>,
}
impl<T> Target<T> {
fn new(id: Entity) -> Self {
Self {
id,
phantom: std::marker::PhantomData,
}
}
}
trait TargetUpdate {
type TargetComponent: Component;
const NAME: &'static str;
fn update_target(&self, target: &mut Self::TargetComponent) -> String;
}
impl TargetUpdate for Target<Display> {
type TargetComponent = Style;
const NAME: &'static str = "Display";
fn update_target(&self, style: &mut Self::TargetComponent) -> String {
style.display = match style.display {
Display::Flex => Display::None,
Display::None => Display::Flex,
Display::Grid => unreachable!(),
};
format!("{}::{:?} ", Self::NAME, style.display)
}
}
impl TargetUpdate for Target<Visibility> {
type TargetComponent = Visibility;
const NAME: &'static str = "Visibility";
fn update_target(&self, visibility: &mut Self::TargetComponent) -> String {
*visibility = match *visibility {
Visibility::Inherited => Visibility::Visible,
Visibility::Visible => Visibility::Hidden,
Visibility::Hidden => Visibility::Inherited,
};
format!("{}::{visibility:?}", Self::NAME)
}
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
let palette = PALETTE.map(|hex| Color::hex(hex).unwrap());
let text_style = TextStyle {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 24.0,
color: Color::WHITE,
};
commands.spawn(Camera2dBundle::default());
commands.spawn(NodeBundle {
style: Style {
flex_direction: FlexDirection::Column,
flex_basis: Val::Percent(100.),
align_items: AlignItems::Center,
justify_content: JustifyContent::SpaceEvenly,
..Default::default()
},
background_color: BackgroundColor(Color::BLACK),
..Default::default()
}).with_children(|parent| {
parent.spawn(TextBundle {
text: Text::from_section(
"Use the panel on the right to change the Display and Visibility properties for the respective nodes of the panel on the left",
text_style.clone(),
).with_alignment(TextAlignment::Center),
style: Style {
margin: UiRect::bottom(Val::Px(10.)),
..Default::default()
},
..Default::default()
});
parent
.spawn(NodeBundle {
style: Style {
width: Val::Percent(100.),
..Default::default()
},
..Default::default()
})
.with_children(|parent| {
let mut target_ids = vec![];
parent.spawn(NodeBundle {
style: Style {
width: Val::Percent(50.),
height: Val::Px(520.),
justify_content: JustifyContent::Center,
..Default::default()
},
..Default::default()
}).with_children(|parent| {
target_ids = spawn_left_panel(parent, &palette);
});
parent.spawn(NodeBundle {
style: Style {
width: Val::Percent(50.),
justify_content: JustifyContent::Center,
..Default::default()
},
..Default::default()
}).with_children(|parent| {
spawn_right_panel(parent, text_style, &palette, target_ids);
});
});
parent.spawn(NodeBundle {
style: Style {
flex_direction: FlexDirection::Row,
align_items: AlignItems::Start,
justify_content: JustifyContent::Start,
column_gap: Val::Px(10.),
..Default::default()
},
..default() })
.with_children(|builder| {
let text_style = TextStyle {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 20.0,
color: Color::WHITE,
};
builder.spawn(TextBundle {
text: Text::from_section(
"Display::None\nVisibility::Hidden\nVisbility::Inherited",
TextStyle { color: HIDDEN_COLOR, ..text_style.clone() }
).with_alignment(TextAlignment::Center),
..Default::default()
});
builder.spawn(TextBundle {
text: Text::from_section(
"-\n-\n-",
TextStyle { color: Color::DARK_GRAY, ..text_style.clone() }
).with_alignment(TextAlignment::Center),
..Default::default()
});
builder.spawn(TextBundle::from_section(
"The UI Node and its descendants will not be visible and will not be allotted any space in the UI layout.\nThe UI Node will not be visible but will still occupy space in the UI layout.\nThe UI node will inherit the visibility property of its parent. If it has no parent it will be visible.",
text_style
));
});
});
}
fn spawn_left_panel(builder: &mut ChildBuilder, palette: &[Color; 4]) -> Vec<Entity> {
let mut target_ids = vec![];
builder
.spawn(NodeBundle {
style: Style {
padding: UiRect::all(Val::Px(10.)),
..Default::default()
},
background_color: BackgroundColor(Color::WHITE),
..Default::default()
})
.with_children(|parent| {
parent
.spawn(NodeBundle {
style: Style {
..Default::default()
},
background_color: BackgroundColor(Color::BLACK),
..Default::default()
})
.with_children(|parent| {
let id = parent
.spawn((NodeBundle {
style: Style {
align_items: AlignItems::FlexEnd,
justify_content: JustifyContent::FlexEnd,
..Default::default()
},
background_color: BackgroundColor(palette[0]),
..Default::default()
},))
.with_children(|parent| {
parent.spawn(NodeBundle {
style: Style {
width: Val::Px(100.),
height: Val::Px(500.),
..Default::default()
},
..Default::default()
});
let id = parent
.spawn((NodeBundle {
style: Style {
height: Val::Px(400.),
align_items: AlignItems::FlexEnd,
justify_content: JustifyContent::FlexEnd,
..Default::default()
},
background_color: BackgroundColor(palette[1]),
..Default::default()
},))
.with_children(|parent| {
parent.spawn(NodeBundle {
style: Style {
width: Val::Px(100.),
height: Val::Px(400.),
..Default::default()
},
..Default::default()
});
let id = parent
.spawn((NodeBundle {
style: Style {
height: Val::Px(300.),
align_items: AlignItems::FlexEnd,
justify_content: JustifyContent::FlexEnd,
..Default::default()
},
background_color: BackgroundColor(palette[2]),
..Default::default()
},))
.with_children(|parent| {
parent.spawn(NodeBundle {
style: Style {
width: Val::Px(100.),
height: Val::Px(300.),
..Default::default()
},
..Default::default()
});
let id = parent
.spawn((NodeBundle {
style: Style {
width: Val::Px(200.),
height: Val::Px(200.),
..Default::default()
},
background_color: BackgroundColor(palette[3]),
..Default::default()
},))
.id();
target_ids.push(id);
})
.id();
target_ids.push(id);
})
.id();
target_ids.push(id);
})
.id();
target_ids.push(id);
});
});
target_ids
}
fn spawn_right_panel(
parent: &mut ChildBuilder,
text_style: TextStyle,
palette: &[Color; 4],
mut target_ids: Vec<Entity>,
) {
let spawn_buttons = |parent: &mut ChildBuilder, target_id| {
spawn_button::<Display>(parent, text_style.clone(), target_id);
spawn_button::<Visibility>(parent, text_style.clone(), target_id);
};
parent
.spawn(NodeBundle {
style: Style {
padding: UiRect::all(Val::Px(10.)),
..Default::default()
},
background_color: BackgroundColor(Color::WHITE),
..Default::default()
})
.with_children(|parent| {
parent
.spawn(NodeBundle {
style: Style {
width: Val::Px(500.),
height: Val::Px(500.),
flex_direction: FlexDirection::Column,
align_items: AlignItems::FlexEnd,
justify_content: JustifyContent::SpaceBetween,
padding: UiRect {
left: Val::Px(5.),
top: Val::Px(5.),
..Default::default()
},
..Default::default()
},
background_color: BackgroundColor(palette[0]),
..Default::default()
})
.with_children(|parent| {
spawn_buttons(parent, target_ids.pop().unwrap());
parent
.spawn((NodeBundle {
style: Style {
width: Val::Px(400.),
height: Val::Px(400.),
flex_direction: FlexDirection::Column,
align_items: AlignItems::FlexEnd,
justify_content: JustifyContent::SpaceBetween,
padding: UiRect {
left: Val::Px(5.),
top: Val::Px(5.),
..Default::default()
},
..Default::default()
},
background_color: BackgroundColor(palette[1]),
..Default::default()
},))
.with_children(|parent| {
spawn_buttons(parent, target_ids.pop().unwrap());
parent
.spawn((NodeBundle {
style: Style {
width: Val::Px(300.),
height: Val::Px(300.),
flex_direction: FlexDirection::Column,
align_items: AlignItems::FlexEnd,
justify_content: JustifyContent::SpaceBetween,
padding: UiRect {
left: Val::Px(5.),
top: Val::Px(5.),
..Default::default()
},
..Default::default()
},
background_color: BackgroundColor(palette[2]),
..Default::default()
},))
.with_children(|parent| {
spawn_buttons(parent, target_ids.pop().unwrap());
parent
.spawn((NodeBundle {
style: Style {
width: Val::Px(200.),
height: Val::Px(200.),
align_items: AlignItems::FlexStart,
justify_content: JustifyContent::SpaceBetween,
flex_direction: FlexDirection::Column,
padding: UiRect {
left: Val::Px(5.),
top: Val::Px(5.),
..Default::default()
},
..Default::default()
},
background_color: BackgroundColor(palette[3]),
..Default::default()
},))
.with_children(|parent| {
spawn_buttons(parent, target_ids.pop().unwrap());
parent.spawn(NodeBundle {
style: Style {
width: Val::Px(100.),
height: Val::Px(100.),
..Default::default()
},
..Default::default()
});
});
});
});
});
});
}
fn spawn_button<T>(parent: &mut ChildBuilder, text_style: TextStyle, target: Entity)
where
T: Default + std::fmt::Debug + Send + Sync + 'static,
Target<T>: TargetUpdate,
{
parent
.spawn((
ButtonBundle {
style: Style {
//height: Val::Px(24.),
align_self: AlignSelf::FlexStart,
padding: UiRect::axes(Val::Px(5.), Val::Px(1.)),
..Default::default()
},
background_color: BackgroundColor(Color::BLACK.with_a(0.5)),
..Default::default()
},
Target::<T>::new(target),
))
.with_children(|builder| {
builder.spawn(
TextBundle::from_section(
format!("{}::{:?}", Target::<T>::NAME, T::default()),
text_style,
)
.with_text_alignment(TextAlignment::Center),
);
});
}
fn buttons_handler<T>(
mut left_panel_query: Query<&mut <Target<T> as TargetUpdate>::TargetComponent>,
mut visibility_button_query: Query<(&Target<T>, &Interaction, &Children), Changed<Interaction>>,
mut text_query: Query<&mut Text>,
) where
T: Send + Sync,
Target<T>: TargetUpdate + Component,
{
for (target, interaction, children) in visibility_button_query.iter_mut() {
if matches!(interaction, Interaction::Pressed) {
let mut target_value = left_panel_query.get_mut(target.id).unwrap();
for &child in children {
if let Ok(mut text) = text_query.get_mut(child) {
text.sections[0].value = target.update_target(target_value.as_mut());
text.sections[0].style.color = if text.sections[0].value.contains("None")
|| text.sections[0].value.contains("Hidden")
{
Color::rgb(1.0, 0.7, 0.7)
} else {
Color::WHITE
};
}
}
}
}
}
fn text_hover(
mut button_query: Query<(&Interaction, &mut BackgroundColor, &Children), Changed<Interaction>>,
mut text_query: Query<&mut Text>,
) {
for (interaction, mut background_color, children) in button_query.iter_mut() {
match interaction {
Interaction::Hovered => {
*background_color = BackgroundColor(Color::BLACK.with_a(0.6));
for &child in children {
if let Ok(mut text) = text_query.get_mut(child) {
// Bypass change detection to avoid recomputation of the text when only changing the color
text.bypass_change_detection().sections[0].style.color = Color::YELLOW;
}
}
}
_ => {
*background_color = BackgroundColor(Color::BLACK.with_a(0.5));
for &child in children {
if let Ok(mut text) = text_query.get_mut(child) {
text.bypass_change_detection().sections[0].style.color =
if text.sections[0].value.contains("None")
|| text.sections[0].value.contains("Hidden")
{
HIDDEN_COLOR
} else {
Color::WHITE
};
}
}
}
}
}
}