mirror of
https://github.com/bevyengine/bevy
synced 2024-12-31 07:18:52 +00:00
fed93a0edc
Currently Bevy's web canvases are "fixed size". They are manually set to specific dimensions. This might be fine for some games and website layouts, but for sites with flexible layouts, or games that want to "fill" the browser window, Bevy doesn't provide the tools needed to make this easy out of the box. There are third party plugins like [bevy-web-resizer](https://github.com/frewsxcv/bevy-web-resizer/) that listen for window resizes, take the new dimensions, and resize the winit window accordingly. However this only covers a subset of cases and this is common enough functionality that it should be baked into Bevy. A significant motivating use case here is the [Bevy WASM Examples page](https://bevyengine.org/examples/). This scales the canvas to fit smaller windows (such as mobile). But this approach both breaks winit's mouse events and removes pixel-perfect rendering (which means we might be rendering too many or too few pixels). https://github.com/bevyengine/bevy-website/issues/371 In an ideal world, winit would support this behavior out of the box. But unfortunately that seems blocked for now: https://github.com/rust-windowing/winit/pull/2074. And it builds on the ResizeObserver api, which isn't supported in all browsers yet (and is only supported in very new versions of the popular browsers). While we wait for a complete winit solution, I've added a `fit_canvas_to_parent` option to WindowDescriptor / Window, which when enabled will listen for window resizes and resize the Bevy canvas/window to fit its parent element. This enables users to scale bevy canvases using arbitrary CSS, by "inheriting" their parents' size. Note that the wrapper element _is_ required because winit overrides the canvas sizing with absolute values on each resize. There is one limitation worth calling out here: while the majority of canvas resizes will be triggered by window resizes, modifying element layout at runtime (css animations, javascript-driven element changes, dev-tool-injected changes, etc) will not be detected here. I'm not aware of a good / efficient event-driven way to do this outside of the ResizeObserver api. In practice, window-resize-driven canvas resizing should cover the majority of use cases. Users that want to actively poll for element resizes can just do that (or we can build another feature and let people choose based on their specific needs). I also took the chance to make a couple of minor tweaks: * Made the `canvas` window setting available on all platforms. Users shouldn't need to deal with cargo feature selection to support web scenarios. We can just ignore the value on non-web platforms. I added documentation that explains this. * Removed the redundant "initial create windows" handler. With the addition of the code in this pr, the code duplication was untenable. This enables a number of patterns: ## Easy "fullscreen window" mode for the default canvas The "parent element" defaults to the `<body>` element. ```rust app .insert_resource(WindowDescriptor { fit_canvas_to_parent: true, ..default() }) ``` And CSS: ```css html, body { margin: 0; height: 100%; } ``` ## Fit custom canvas to "wrapper" parent element ```rust app .insert_resource(WindowDescriptor { fit_canvas_to_parent: true, canvas: Some("#bevy".to_string()), ..default() }) ``` And the HTML: ```html <div style="width: 50%; height: 100%"> <canvas id="bevy"></canvas> </div> ```
660 lines
30 KiB
Rust
660 lines
30 KiB
Rust
mod converters;
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#[cfg(target_arch = "wasm32")]
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mod web_resize;
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mod winit_config;
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mod winit_windows;
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pub use winit_config::*;
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pub use winit_windows::*;
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use bevy_app::{App, AppExit, CoreStage, Plugin};
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use bevy_ecs::prelude::*;
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use bevy_ecs::{
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event::{Events, ManualEventReader},
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world::World,
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};
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use bevy_input::{
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keyboard::KeyboardInput,
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mouse::{MouseButtonInput, MouseMotion, MouseScrollUnit, MouseWheel},
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touch::TouchInput,
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};
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use bevy_math::{ivec2, DVec2, Vec2};
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use bevy_utils::{
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tracing::{error, info, trace, warn},
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Instant,
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};
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use bevy_window::{
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CreateWindow, CursorEntered, CursorLeft, CursorMoved, FileDragAndDrop, ModifiesWindows,
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ReceivedCharacter, RequestRedraw, WindowBackendScaleFactorChanged, WindowCloseRequested,
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WindowClosed, WindowCreated, WindowFocused, WindowMoved, WindowResized,
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WindowScaleFactorChanged, Windows,
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};
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use winit::{
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dpi::{LogicalSize, PhysicalPosition},
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event::{self, DeviceEvent, Event, StartCause, WindowEvent},
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event_loop::{ControlFlow, EventLoop, EventLoopWindowTarget},
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};
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#[derive(Default)]
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pub struct WinitPlugin;
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impl Plugin for WinitPlugin {
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fn build(&self, app: &mut App) {
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app.init_non_send_resource::<WinitWindows>()
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.init_resource::<WinitSettings>()
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.set_runner(winit_runner)
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.add_system_to_stage(CoreStage::PostUpdate, change_window.label(ModifiesWindows));
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#[cfg(target_arch = "wasm32")]
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app.add_plugin(web_resize::CanvasParentResizePlugin);
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let event_loop = EventLoop::new();
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let mut create_window_reader = WinitCreateWindowReader::default();
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// Note that we create a window here "early" because WASM/WebGL requires the window to exist prior to initializing
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// the renderer.
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handle_create_window_events(&mut app.world, &event_loop, &mut create_window_reader.0);
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app.insert_resource(create_window_reader)
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.insert_non_send_resource(event_loop);
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}
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}
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fn change_window(
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mut winit_windows: NonSendMut<WinitWindows>,
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mut windows: ResMut<Windows>,
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mut window_dpi_changed_events: EventWriter<WindowScaleFactorChanged>,
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mut window_close_events: EventWriter<WindowClosed>,
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) {
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let mut removed_windows = vec![];
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for bevy_window in windows.iter_mut() {
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let id = bevy_window.id();
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for command in bevy_window.drain_commands() {
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match command {
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bevy_window::WindowCommand::SetWindowMode {
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mode,
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resolution: (width, height),
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} => {
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let window = winit_windows.get_window(id).unwrap();
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match mode {
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bevy_window::WindowMode::BorderlessFullscreen => {
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window
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.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)));
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}
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bevy_window::WindowMode::Fullscreen => {
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window.set_fullscreen(Some(winit::window::Fullscreen::Exclusive(
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get_best_videomode(&window.current_monitor().unwrap()),
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)));
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}
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bevy_window::WindowMode::SizedFullscreen => window.set_fullscreen(Some(
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winit::window::Fullscreen::Exclusive(get_fitting_videomode(
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&window.current_monitor().unwrap(),
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width,
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height,
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)),
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)),
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bevy_window::WindowMode::Windowed => window.set_fullscreen(None),
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}
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}
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bevy_window::WindowCommand::SetTitle { title } => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_title(&title);
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}
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bevy_window::WindowCommand::SetScaleFactor { scale_factor } => {
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window_dpi_changed_events.send(WindowScaleFactorChanged { id, scale_factor });
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}
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bevy_window::WindowCommand::SetResolution {
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logical_resolution: (width, height),
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scale_factor,
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} => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_inner_size(
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winit::dpi::LogicalSize::new(width, height)
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.to_physical::<f64>(scale_factor),
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);
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}
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bevy_window::WindowCommand::SetPresentMode { .. } => (),
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bevy_window::WindowCommand::SetResizable { resizable } => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_resizable(resizable);
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}
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bevy_window::WindowCommand::SetDecorations { decorations } => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_decorations(decorations);
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}
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bevy_window::WindowCommand::SetCursorIcon { icon } => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_cursor_icon(converters::convert_cursor_icon(icon));
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}
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bevy_window::WindowCommand::SetCursorLockMode { locked } => {
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let window = winit_windows.get_window(id).unwrap();
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window
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.set_cursor_grab(locked)
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.unwrap_or_else(|e| error!("Unable to un/grab cursor: {}", e));
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}
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bevy_window::WindowCommand::SetCursorVisibility { visible } => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_cursor_visible(visible);
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}
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bevy_window::WindowCommand::SetCursorPosition { position } => {
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let window = winit_windows.get_window(id).unwrap();
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let inner_size = window.inner_size().to_logical::<f32>(window.scale_factor());
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window
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.set_cursor_position(winit::dpi::LogicalPosition::new(
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position.x,
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inner_size.height - position.y,
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))
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.unwrap_or_else(|e| error!("Unable to set cursor position: {}", e));
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}
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bevy_window::WindowCommand::SetMaximized { maximized } => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_maximized(maximized);
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}
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bevy_window::WindowCommand::SetMinimized { minimized } => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_minimized(minimized);
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}
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bevy_window::WindowCommand::SetPosition { position } => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_outer_position(PhysicalPosition {
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x: position[0],
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y: position[1],
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});
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}
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bevy_window::WindowCommand::SetResizeConstraints { resize_constraints } => {
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let window = winit_windows.get_window(id).unwrap();
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let constraints = resize_constraints.check_constraints();
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let min_inner_size = LogicalSize {
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width: constraints.min_width,
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height: constraints.min_height,
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};
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let max_inner_size = LogicalSize {
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width: constraints.max_width,
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height: constraints.max_height,
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};
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window.set_min_inner_size(Some(min_inner_size));
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if constraints.max_width.is_finite() && constraints.max_height.is_finite() {
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window.set_max_inner_size(Some(max_inner_size));
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}
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}
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bevy_window::WindowCommand::Close => {
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// Since we have borrowed `windows` to iterate through them, we can't remove the window from it.
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// Add the removal requests to a queue to solve this
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removed_windows.push(id);
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// No need to run any further commands - this drops the rest of the commands, although the `bevy_window::Window` will be dropped later anyway
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break;
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}
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}
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}
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}
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if !removed_windows.is_empty() {
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for id in removed_windows {
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// Close the OS window. (The `Drop` impl actually closes the window)
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let _ = winit_windows.remove_window(id);
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// Clean up our own data structures
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windows.remove(id);
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window_close_events.send(WindowClosed { id });
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}
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}
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}
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fn run<F>(event_loop: EventLoop<()>, event_handler: F) -> !
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where
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F: 'static + FnMut(Event<'_, ()>, &EventLoopWindowTarget<()>, &mut ControlFlow),
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{
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event_loop.run(event_handler)
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}
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// TODO: It may be worth moving this cfg into a procedural macro so that it can be referenced by
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// a single name instead of being copied around.
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// https://gist.github.com/jakerr/231dee4a138f7a5f25148ea8f39b382e seems to work.
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#[cfg(any(
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target_os = "windows",
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target_os = "macos",
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target_os = "linux",
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target_os = "dragonfly",
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target_os = "freebsd",
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target_os = "netbsd",
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target_os = "openbsd"
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))]
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fn run_return<F>(event_loop: &mut EventLoop<()>, event_handler: F)
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where
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F: FnMut(Event<'_, ()>, &EventLoopWindowTarget<()>, &mut ControlFlow),
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{
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use winit::platform::run_return::EventLoopExtRunReturn;
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event_loop.run_return(event_handler);
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}
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#[cfg(not(any(
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target_os = "windows",
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target_os = "macos",
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target_os = "linux",
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target_os = "dragonfly",
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target_os = "freebsd",
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target_os = "netbsd",
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target_os = "openbsd"
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)))]
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fn run_return<F>(_event_loop: &mut EventLoop<()>, _event_handler: F)
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where
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F: FnMut(Event<'_, ()>, &EventLoopWindowTarget<()>, &mut ControlFlow),
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{
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panic!("Run return is not supported on this platform!")
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}
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pub fn winit_runner(app: App) {
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winit_runner_with(app);
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}
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// #[cfg(any(
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// target_os = "linux",
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// target_os = "dragonfly",
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// target_os = "freebsd",
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// target_os = "netbsd",
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// target_os = "openbsd"
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// ))]
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// pub fn winit_runner_any_thread(app: App) {
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// winit_runner_with(app, EventLoop::new_any_thread());
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// }
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/// Stores state that must persist between frames.
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struct WinitPersistentState {
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/// Tracks whether or not the application is active or suspended.
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active: bool,
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/// Tracks whether or not an event has occurred this frame that would trigger an update in low
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/// power mode. Should be reset at the end of every frame.
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low_power_event: bool,
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/// Tracks whether the event loop was started this frame because of a redraw request.
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redraw_request_sent: bool,
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/// Tracks if the event loop was started this frame because of a `WaitUntil` timeout.
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timeout_reached: bool,
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last_update: Instant,
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}
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impl Default for WinitPersistentState {
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fn default() -> Self {
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Self {
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active: true,
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low_power_event: false,
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redraw_request_sent: false,
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timeout_reached: false,
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last_update: Instant::now(),
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}
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}
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}
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#[derive(Default)]
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struct WinitCreateWindowReader(ManualEventReader<CreateWindow>);
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pub fn winit_runner_with(mut app: App) {
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let mut event_loop = app
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.world
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.remove_non_send_resource::<EventLoop<()>>()
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.unwrap();
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let mut create_window_event_reader = app
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.world
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.remove_resource::<WinitCreateWindowReader>()
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.unwrap()
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.0;
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let mut app_exit_event_reader = ManualEventReader::<AppExit>::default();
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let mut redraw_event_reader = ManualEventReader::<RequestRedraw>::default();
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let mut winit_state = WinitPersistentState::default();
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app.world
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.insert_non_send_resource(event_loop.create_proxy());
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let return_from_run = app.world.resource::<WinitSettings>().return_from_run;
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trace!("Entering winit event loop");
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let event_handler = move |event: Event<()>,
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event_loop: &EventLoopWindowTarget<()>,
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control_flow: &mut ControlFlow| {
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match event {
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event::Event::NewEvents(start) => {
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let winit_config = app.world.resource::<WinitSettings>();
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let windows = app.world.resource::<Windows>();
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let focused = windows.iter().any(|w| w.is_focused());
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// Check if either the `WaitUntil` timeout was triggered by winit, or that same
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// amount of time has elapsed since the last app update. This manual check is needed
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// because we don't know if the criteria for an app update were met until the end of
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// the frame.
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let auto_timeout_reached = matches!(start, StartCause::ResumeTimeReached { .. });
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let now = Instant::now();
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let manual_timeout_reached = match winit_config.update_mode(focused) {
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UpdateMode::Continuous => false,
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UpdateMode::Reactive { max_wait }
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| UpdateMode::ReactiveLowPower { max_wait } => {
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now.duration_since(winit_state.last_update) >= *max_wait
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}
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};
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// The low_power_event state and timeout must be reset at the start of every frame.
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winit_state.low_power_event = false;
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winit_state.timeout_reached = auto_timeout_reached || manual_timeout_reached;
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}
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event::Event::WindowEvent {
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event,
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window_id: winit_window_id,
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..
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} => {
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let world = app.world.cell();
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let winit_windows = world.non_send_resource_mut::<WinitWindows>();
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let mut windows = world.resource_mut::<Windows>();
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let window_id =
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if let Some(window_id) = winit_windows.get_window_id(winit_window_id) {
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window_id
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} else {
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warn!(
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"Skipped event for unknown winit Window Id {:?}",
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winit_window_id
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);
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return;
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};
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let window = if let Some(window) = windows.get_mut(window_id) {
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window
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} else {
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// If we're here, this window was previously opened
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info!("Skipped event for closed window: {:?}", window_id);
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return;
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};
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winit_state.low_power_event = true;
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match event {
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WindowEvent::Resized(size) => {
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window.update_actual_size_from_backend(size.width, size.height);
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let mut resize_events = world.resource_mut::<Events<WindowResized>>();
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resize_events.send(WindowResized {
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id: window_id,
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width: window.width(),
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height: window.height(),
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});
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}
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WindowEvent::CloseRequested => {
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let mut window_close_requested_events =
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world.resource_mut::<Events<WindowCloseRequested>>();
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window_close_requested_events.send(WindowCloseRequested { id: window_id });
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}
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WindowEvent::KeyboardInput { ref input, .. } => {
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let mut keyboard_input_events =
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world.resource_mut::<Events<KeyboardInput>>();
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keyboard_input_events.send(converters::convert_keyboard_input(input));
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}
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WindowEvent::CursorMoved { position, .. } => {
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let mut cursor_moved_events = world.resource_mut::<Events<CursorMoved>>();
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let winit_window = winit_windows.get_window(window_id).unwrap();
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let inner_size = winit_window.inner_size();
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// move origin to bottom left
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let y_position = inner_size.height as f64 - position.y;
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let physical_position = DVec2::new(position.x, y_position);
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window
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.update_cursor_physical_position_from_backend(Some(physical_position));
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cursor_moved_events.send(CursorMoved {
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id: window_id,
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position: (physical_position / window.scale_factor()).as_vec2(),
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});
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}
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WindowEvent::CursorEntered { .. } => {
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let mut cursor_entered_events =
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world.resource_mut::<Events<CursorEntered>>();
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cursor_entered_events.send(CursorEntered { id: window_id });
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}
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WindowEvent::CursorLeft { .. } => {
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let mut cursor_left_events = world.resource_mut::<Events<CursorLeft>>();
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window.update_cursor_physical_position_from_backend(None);
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cursor_left_events.send(CursorLeft { id: window_id });
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}
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WindowEvent::MouseInput { state, button, .. } => {
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let mut mouse_button_input_events =
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world.resource_mut::<Events<MouseButtonInput>>();
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mouse_button_input_events.send(MouseButtonInput {
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button: converters::convert_mouse_button(button),
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state: converters::convert_element_state(state),
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});
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}
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WindowEvent::MouseWheel { delta, .. } => match delta {
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event::MouseScrollDelta::LineDelta(x, y) => {
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let mut mouse_wheel_input_events =
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world.resource_mut::<Events<MouseWheel>>();
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mouse_wheel_input_events.send(MouseWheel {
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unit: MouseScrollUnit::Line,
|
|
x,
|
|
y,
|
|
});
|
|
}
|
|
event::MouseScrollDelta::PixelDelta(p) => {
|
|
let mut mouse_wheel_input_events =
|
|
world.resource_mut::<Events<MouseWheel>>();
|
|
mouse_wheel_input_events.send(MouseWheel {
|
|
unit: MouseScrollUnit::Pixel,
|
|
x: p.x as f32,
|
|
y: p.y as f32,
|
|
});
|
|
}
|
|
},
|
|
WindowEvent::Touch(touch) => {
|
|
let mut touch_input_events = world.resource_mut::<Events<TouchInput>>();
|
|
|
|
let mut location = touch.location.to_logical(window.scale_factor());
|
|
|
|
// On a mobile window, the start is from the top while on PC/Linux/OSX from
|
|
// bottom
|
|
if cfg!(target_os = "android") || cfg!(target_os = "ios") {
|
|
let window_height = windows.primary().height();
|
|
location.y = window_height - location.y;
|
|
}
|
|
touch_input_events.send(converters::convert_touch_input(touch, location));
|
|
}
|
|
WindowEvent::ReceivedCharacter(c) => {
|
|
let mut char_input_events =
|
|
world.resource_mut::<Events<ReceivedCharacter>>();
|
|
|
|
char_input_events.send(ReceivedCharacter {
|
|
id: window_id,
|
|
char: c,
|
|
});
|
|
}
|
|
WindowEvent::ScaleFactorChanged {
|
|
scale_factor,
|
|
new_inner_size,
|
|
} => {
|
|
let mut backend_scale_factor_change_events =
|
|
world.resource_mut::<Events<WindowBackendScaleFactorChanged>>();
|
|
backend_scale_factor_change_events.send(WindowBackendScaleFactorChanged {
|
|
id: window_id,
|
|
scale_factor,
|
|
});
|
|
let prior_factor = window.scale_factor();
|
|
window.update_scale_factor_from_backend(scale_factor);
|
|
let new_factor = window.scale_factor();
|
|
if let Some(forced_factor) = window.scale_factor_override() {
|
|
// If there is a scale factor override, then force that to be used
|
|
// Otherwise, use the OS suggested size
|
|
// We have already told the OS about our resize constraints, so
|
|
// the new_inner_size should take those into account
|
|
*new_inner_size = winit::dpi::LogicalSize::new(
|
|
window.requested_width(),
|
|
window.requested_height(),
|
|
)
|
|
.to_physical::<u32>(forced_factor);
|
|
} else if approx::relative_ne!(new_factor, prior_factor) {
|
|
let mut scale_factor_change_events =
|
|
world.resource_mut::<Events<WindowScaleFactorChanged>>();
|
|
|
|
scale_factor_change_events.send(WindowScaleFactorChanged {
|
|
id: window_id,
|
|
scale_factor,
|
|
});
|
|
}
|
|
|
|
let new_logical_width = new_inner_size.width as f64 / new_factor;
|
|
let new_logical_height = new_inner_size.height as f64 / new_factor;
|
|
if approx::relative_ne!(window.width() as f64, new_logical_width)
|
|
|| approx::relative_ne!(window.height() as f64, new_logical_height)
|
|
{
|
|
let mut resize_events = world.resource_mut::<Events<WindowResized>>();
|
|
resize_events.send(WindowResized {
|
|
id: window_id,
|
|
width: new_logical_width as f32,
|
|
height: new_logical_height as f32,
|
|
});
|
|
}
|
|
window.update_actual_size_from_backend(
|
|
new_inner_size.width,
|
|
new_inner_size.height,
|
|
);
|
|
}
|
|
WindowEvent::Focused(focused) => {
|
|
window.update_focused_status_from_backend(focused);
|
|
let mut focused_events = world.resource_mut::<Events<WindowFocused>>();
|
|
focused_events.send(WindowFocused {
|
|
id: window_id,
|
|
focused,
|
|
});
|
|
}
|
|
WindowEvent::DroppedFile(path_buf) => {
|
|
let mut events = world.resource_mut::<Events<FileDragAndDrop>>();
|
|
events.send(FileDragAndDrop::DroppedFile {
|
|
id: window_id,
|
|
path_buf,
|
|
});
|
|
}
|
|
WindowEvent::HoveredFile(path_buf) => {
|
|
let mut events = world.resource_mut::<Events<FileDragAndDrop>>();
|
|
events.send(FileDragAndDrop::HoveredFile {
|
|
id: window_id,
|
|
path_buf,
|
|
});
|
|
}
|
|
WindowEvent::HoveredFileCancelled => {
|
|
let mut events = world.resource_mut::<Events<FileDragAndDrop>>();
|
|
events.send(FileDragAndDrop::HoveredFileCancelled { id: window_id });
|
|
}
|
|
WindowEvent::Moved(position) => {
|
|
let position = ivec2(position.x, position.y);
|
|
window.update_actual_position_from_backend(position);
|
|
let mut events = world.resource_mut::<Events<WindowMoved>>();
|
|
events.send(WindowMoved {
|
|
id: window_id,
|
|
position,
|
|
});
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
event::Event::DeviceEvent {
|
|
event: DeviceEvent::MouseMotion { delta },
|
|
..
|
|
} => {
|
|
let mut mouse_motion_events = app.world.resource_mut::<Events<MouseMotion>>();
|
|
mouse_motion_events.send(MouseMotion {
|
|
delta: Vec2::new(delta.0 as f32, delta.1 as f32),
|
|
});
|
|
}
|
|
event::Event::Suspended => {
|
|
winit_state.active = false;
|
|
}
|
|
event::Event::Resumed => {
|
|
winit_state.active = true;
|
|
}
|
|
event::Event::MainEventsCleared => {
|
|
handle_create_window_events(
|
|
&mut app.world,
|
|
event_loop,
|
|
&mut create_window_event_reader,
|
|
);
|
|
let winit_config = app.world.resource::<WinitSettings>();
|
|
let update = if winit_state.active {
|
|
let windows = app.world.resource::<Windows>();
|
|
let focused = windows.iter().any(|w| w.is_focused());
|
|
match winit_config.update_mode(focused) {
|
|
UpdateMode::Continuous | UpdateMode::Reactive { .. } => true,
|
|
UpdateMode::ReactiveLowPower { .. } => {
|
|
winit_state.low_power_event
|
|
|| winit_state.redraw_request_sent
|
|
|| winit_state.timeout_reached
|
|
}
|
|
}
|
|
} else {
|
|
false
|
|
};
|
|
if update {
|
|
winit_state.last_update = Instant::now();
|
|
app.update();
|
|
}
|
|
}
|
|
Event::RedrawEventsCleared => {
|
|
{
|
|
let winit_config = app.world.resource::<WinitSettings>();
|
|
let windows = app.world.resource::<Windows>();
|
|
let focused = windows.iter().any(|w| w.is_focused());
|
|
let now = Instant::now();
|
|
use UpdateMode::*;
|
|
*control_flow = match winit_config.update_mode(focused) {
|
|
Continuous => ControlFlow::Poll,
|
|
Reactive { max_wait } | ReactiveLowPower { max_wait } => {
|
|
ControlFlow::WaitUntil(now + *max_wait)
|
|
}
|
|
};
|
|
}
|
|
// This block needs to run after `app.update()` in `MainEventsCleared`. Otherwise,
|
|
// we won't be able to see redraw requests until the next event, defeating the
|
|
// purpose of a redraw request!
|
|
let mut redraw = false;
|
|
if let Some(app_redraw_events) = app.world.get_resource::<Events<RequestRedraw>>() {
|
|
if redraw_event_reader.iter(app_redraw_events).last().is_some() {
|
|
*control_flow = ControlFlow::Poll;
|
|
redraw = true;
|
|
}
|
|
}
|
|
if let Some(app_exit_events) = app.world.get_resource::<Events<AppExit>>() {
|
|
if app_exit_event_reader.iter(app_exit_events).last().is_some() {
|
|
*control_flow = ControlFlow::Exit;
|
|
}
|
|
}
|
|
winit_state.redraw_request_sent = redraw;
|
|
}
|
|
_ => (),
|
|
}
|
|
};
|
|
|
|
if return_from_run {
|
|
run_return(&mut event_loop, event_handler);
|
|
} else {
|
|
run(event_loop, event_handler);
|
|
}
|
|
}
|
|
|
|
fn handle_create_window_events(
|
|
world: &mut World,
|
|
event_loop: &EventLoopWindowTarget<()>,
|
|
create_window_event_reader: &mut ManualEventReader<CreateWindow>,
|
|
) {
|
|
let world = world.cell();
|
|
let mut winit_windows = world.non_send_resource_mut::<WinitWindows>();
|
|
let mut windows = world.resource_mut::<Windows>();
|
|
let create_window_events = world.resource::<Events<CreateWindow>>();
|
|
let mut window_created_events = world.resource_mut::<Events<WindowCreated>>();
|
|
for create_window_event in create_window_event_reader.iter(&create_window_events) {
|
|
let window = winit_windows.create_window(
|
|
event_loop,
|
|
create_window_event.id,
|
|
&create_window_event.descriptor,
|
|
);
|
|
windows.add(window);
|
|
window_created_events.send(WindowCreated {
|
|
id: create_window_event.id,
|
|
});
|
|
|
|
#[cfg(target_arch = "wasm32")]
|
|
{
|
|
let channel = world.resource_mut::<web_resize::CanvasParentResizeEventChannel>();
|
|
if create_window_event.descriptor.fit_canvas_to_parent {
|
|
let selector = if let Some(selector) = &create_window_event.descriptor.canvas {
|
|
selector
|
|
} else {
|
|
web_resize::WINIT_CANVAS_SELECTOR
|
|
};
|
|
channel.listen_to_selector(create_window_event.id, selector);
|
|
}
|
|
}
|
|
}
|
|
}
|