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# Objective Addresses one of the side-notes in #12225. Colors in the `basic` palette are inconsistent in a few ways: - `CYAN` was named `AQUA` in the referenced spec. (an alias was added in a later spec) - Colors are defined with e.g. "half green" having a `g` value of `0.5`. But any spec would have been based on 8-bit color, so `0x80 / 0xFF` or `128 / 255` or ~`0.502`. This precision is likely meaningful when doing color math/rounding. ## Solution Regenerate the colors from https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=37563bedc8858033bd8b8380328c5230 |
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.. | ||
2d_shapes.rs | ||
2d_viewport_to_world.rs | ||
bloom_2d.rs | ||
bounding_2d.rs | ||
custom_gltf_vertex_attribute.rs | ||
mesh2d.rs | ||
mesh2d_manual.rs | ||
mesh2d_vertex_color_texture.rs | ||
move_sprite.rs | ||
pixel_grid_snap.rs | ||
rotation.rs | ||
sprite.rs | ||
sprite_flipping.rs | ||
sprite_sheet.rs | ||
sprite_slice.rs | ||
sprite_tile.rs | ||
text2d.rs | ||
texture_atlas.rs | ||
transparency_2d.rs |