mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 12:43:34 +00:00
015f2c69ca
# Objective Continue improving the user experience of our UI Node API in the direction specified by [Bevy's Next Generation Scene / UI System](https://github.com/bevyengine/bevy/discussions/14437) ## Solution As specified in the document above, merge `Style` fields into `Node`, and move "computed Node fields" into `ComputedNode` (I chose this name over something like `ComputedNodeLayout` because it currently contains more than just layout info. If we want to break this up / rename these concepts, lets do that in a separate PR). `Style` has been removed. This accomplishes a number of goals: ## Ergonomics wins Specifying both `Node` and `Style` is now no longer required for non-default styles Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` ## Conceptual clarity `Style` was never a comprehensive "style sheet". It only defined "core" style properties that all `Nodes` shared. Any "styled property" that couldn't fit that mold had to be in a separate component. A "real" style system would style properties _across_ components (`Node`, `Button`, etc). We have plans to build a true style system (see the doc linked above). By moving the `Style` fields to `Node`, we fully embrace `Node` as the driving concept and remove the "style system" confusion. ## Next Steps * Consider identifying and splitting out "style properties that aren't core to Node". This should not happen for Bevy 0.15. --- ## Migration Guide Move any fields set on `Style` into `Node` and replace all `Style` component usage with `Node`. Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` For any usage of the "computed node properties" that used to live on `Node`, use `ComputedNode` instead: Before: ```rust fn system(nodes: Query<&Node>) { for node in &nodes { let computed_size = node.size(); } } ``` After: ```rust fn system(computed_nodes: Query<&ComputedNode>) { for computed_node in &computed_nodes { let computed_size = computed_node.size(); } } ```
94 lines
3.9 KiB
Rust
94 lines
3.9 KiB
Rust
//! Simple example demonstrating the `OverflowClipMargin` style property.
|
|
|
|
use bevy::{color::palettes::css::*, prelude::*, winit::WinitSettings};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
// Only run the app when there is user input. This will significantly reduce CPU/GPU use.
|
|
.insert_resource(WinitSettings::desktop_app())
|
|
.add_systems(Startup, setup)
|
|
.run();
|
|
}
|
|
|
|
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|
commands.spawn(Camera2d);
|
|
|
|
let image = asset_server.load("branding/icon.png");
|
|
|
|
commands
|
|
.spawn((
|
|
Node {
|
|
width: Val::Percent(100.),
|
|
height: Val::Percent(100.),
|
|
align_items: AlignItems::Center,
|
|
justify_content: JustifyContent::Center,
|
|
row_gap: Val::Px(40.),
|
|
flex_direction: FlexDirection::Column,
|
|
..default()
|
|
},
|
|
BackgroundColor(ANTIQUE_WHITE.into()),
|
|
))
|
|
.with_children(|parent| {
|
|
for overflow_clip_margin in [
|
|
OverflowClipMargin::border_box().with_margin(25.),
|
|
OverflowClipMargin::border_box(),
|
|
OverflowClipMargin::padding_box(),
|
|
OverflowClipMargin::content_box(),
|
|
] {
|
|
parent
|
|
.spawn(Node {
|
|
flex_direction: FlexDirection::Row,
|
|
column_gap: Val::Px(20.),
|
|
..default()
|
|
})
|
|
.with_children(|parent| {
|
|
parent
|
|
.spawn((
|
|
Node {
|
|
padding: UiRect::all(Val::Px(10.)),
|
|
margin: UiRect::bottom(Val::Px(25.)),
|
|
..default()
|
|
},
|
|
BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
|
|
))
|
|
.with_child(Text(format!("{overflow_clip_margin:#?}")));
|
|
|
|
parent
|
|
.spawn((
|
|
Node {
|
|
margin: UiRect::top(Val::Px(10.)),
|
|
width: Val::Px(100.),
|
|
height: Val::Px(100.),
|
|
padding: UiRect::all(Val::Px(20.)),
|
|
border: UiRect::all(Val::Px(5.)),
|
|
overflow: Overflow::clip(),
|
|
overflow_clip_margin,
|
|
..default()
|
|
},
|
|
BackgroundColor(GRAY.into()),
|
|
BorderColor(Color::BLACK),
|
|
))
|
|
.with_children(|parent| {
|
|
parent
|
|
.spawn((
|
|
Node {
|
|
min_width: Val::Px(50.),
|
|
min_height: Val::Px(50.),
|
|
..default()
|
|
},
|
|
BackgroundColor(LIGHT_CYAN.into()),
|
|
))
|
|
.with_child((
|
|
UiImage::new(image.clone()),
|
|
Node {
|
|
min_width: Val::Px(100.),
|
|
min_height: Val::Px(100.),
|
|
..default()
|
|
},
|
|
));
|
|
});
|
|
});
|
|
}
|
|
});
|
|
}
|