bevy/crates/bevy_render
Carter Anderson fe777d5c3f
Implement and register Reflect (value) for CameraRenderGraph and CameraMainTextureUsages (#11878)
# Objective

The new render graph labels do not (and cannot) implement normal
Reflect, which breaks spawning scenes with cameras (including GLTF
scenes). Likewise, the new `CameraMainTextureUsages` also does not (and
cannot) implement normal Reflect because it uses `wgpu::TextureUsages`
under the hood.

Fixes #11852

## Solution

This implements minimal "reflect value" for `CameraRenderGraph` and
`CameraMainTextureUsages` and registers the types, which satisfies our
spawn logic.

Note that this _does not_ fix scene serialization for these types, which
will require more significant changes. We will especially need to think
about how (and if) "interned labels" will fit into the scene system. For
the purposes of 0.13, I think this is the best we can do. Given that
this serialization issue is prevalent throughout Bevy atm, I'm ok with
adding a couple more to the pile. When we roll out the new scene system,
we will be forced to solve these on a case-by-case basis.

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## Changelog

- Implement Reflect (value) for `CameraMainTextureUsages` and
`CameraRenderGraph`, and register those types.
2024-02-15 23:56:37 +00:00
..
macros Inverse missing_docs logic (#11676) 2024-02-03 21:40:55 +00:00
src Implement and register Reflect (value) for CameraRenderGraph and CameraMainTextureUsages (#11878) 2024-02-15 23:56:37 +00:00
Cargo.toml Async pipeline compilation (#10812) 2024-02-05 13:50:50 +00:00