bevy/assets/shaders
Jakob Hellermann b1476015d9 add some more pipelined-rendering shader examples (#3041)
based on #3031 

Adds some examples showing of how to use the new pipelined rendering for custom shaders.

- a minimal shader example which doesn't use render assets
- the same but using glsl
- an example showing how to render instanced data
- a shader which uses the seconds since startup to animate some textures


Instancing shader:
![grafik](https://user-images.githubusercontent.com/22177966/139299294-e176b62a-53d1-4287-9a66-02fb55affc02.png)
Animated shader:
![animate_shader](https://user-images.githubusercontent.com/22177966/139299718-2940c0f3-8480-4ee0-98d7-b6ba40dc1472.gif)
(the gif makes it look a bit ugly)

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-01-05 19:43:11 +00:00
..
animate_shader.wgsl add some more pipelined-rendering shader examples (#3041) 2022-01-05 19:43:11 +00:00
custom_material.frag add some more pipelined-rendering shader examples (#3041) 2022-01-05 19:43:11 +00:00
custom_material.vert add some more pipelined-rendering shader examples (#3041) 2022-01-05 19:43:11 +00:00
custom_material.wgsl Update wgpu to 0.12 and naga to 0.8 (#3375) 2021-12-19 03:03:06 +00:00
game_of_life.wgsl add some more pipelined-rendering shader examples (#3041) 2022-01-05 19:43:11 +00:00
instancing.wgsl add some more pipelined-rendering shader examples (#3041) 2022-01-05 19:43:11 +00:00
shader_defs.wgsl Shader Imports. Decouple Mesh logic from PBR (#3137) 2021-11-18 03:45:02 +00:00