bevy/examples/parenting.rs
2020-01-11 01:46:51 -08:00

110 lines
No EOL
3.2 KiB
Rust

use bevy::{*, render::*, asset::{Asset, AssetStorage}, math::{Mat4, Quat, Vec3}, Schedulable, Parent};
struct Rotator;
fn main() {
AppBuilder::new()
.add_defaults()
.setup(&setup)
.run();
}
fn build_rotator_system() -> Box<dyn Schedulable> {
SystemBuilder::new("Rotator")
.read_resource::<Time>()
.with_query(<(
Write<Rotator>,
Write<Rotation>,
)>::query())
.build(move |_, world, time , light_query| {
for (_, mut rotation) in light_query.iter(world) {
rotation.0 = rotation.0 * Quat::from_rotation_x(3.0 * time.delta_seconds);
}
})
}
fn setup(world: &mut World, scheduler: &mut SystemScheduler<AppStage>) {
let cube = Mesh::load(MeshType::Cube);
let plane = Mesh::load(MeshType::Plane{ size: 10.0 });
let (cube_handle, plane_handle) = {
let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh, MeshType>>().unwrap();
(mesh_storage.add(cube, "cube"), mesh_storage.add(plane, "plane"))
};
let transform_system_bundle = transform_system_bundle::build(world);
scheduler.add_systems(AppStage::Update, transform_system_bundle);
scheduler.add_system(AppStage::Update, build_rotator_system());
// plane
world.insert((), vec![
(
plane_handle.clone(),
Material::new(math::vec4(0.1, 0.2, 0.1, 1.0)),
LocalToWorld::identity(),
Translation::new(0.0, 0.0, -5.0)
),
]);
// cube
let parent_cube = *world.insert((), vec![
(
cube_handle.clone(),
Material::new(math::vec4(0.5, 0.3, 0.3, 1.0)),
LocalToWorld::identity(),
Translation::new(0.0, 0.0, 1.0),
Rotation::from_euler_angles(0.0, 0.0, 0.0),
Rotator,
)
]).first().unwrap();
// cube
world.insert((), vec![
(
cube_handle,
Material::new(math::vec4(0.5, 0.3, 0.3, 1.0)),
LocalToWorld::identity(),
Translation::new(0.0, 0.0, 3.0),
Parent(parent_cube),
LocalToParent::identity(),
)
]);
// light
world.insert((), vec![
(
Light {
color: wgpu::Color {
r: 0.8,
g: 0.8,
b: 0.5,
a: 1.0,
},
fov: f32::to_radians(60.0),
depth: 0.1 .. 50.0,
target_view: None,
},
Material::new(math::vec4(0.5, 0.3, 0.3, 1.0)),
LocalToWorld::identity(),
Translation::new(4.0, -4.0, 5.0),
Rotation::from_euler_angles(0.0, 0.0, 0.0)
),
]);
// camera
world.insert((), vec![
(
Camera::new(CameraType::Projection {
fov: std::f32::consts::PI / 4.0,
near: 1.0,
far: 1000.0,
aspect_ratio: 1.0,
}),
ActiveCamera,
LocalToWorld(Mat4::look_at_rh(
Vec3::new(3.0, -15.0, 8.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 0.0, 1.0),)),
)
]);
}