..
bevy_animation
Hierarchy commandization ( #4197 )
2022-07-10 20:29:06 +00:00
bevy_app
Remove the dependency cycles ( #5171 )
2022-07-04 13:04:18 +00:00
bevy_asset
Derive default for enums where possible ( #5158 )
2022-07-01 03:42:15 +00:00
bevy_audio
Remove the dependency cycles ( #5171 )
2022-07-04 13:04:18 +00:00
bevy_core
Add global init and get accessors for all newtyped TaskPools ( #2250 )
2022-06-09 02:43:24 +00:00
bevy_core_pipeline
Make RenderStage::Extract
run on the render world ( #4402 )
2022-07-08 23:56:33 +00:00
bevy_derive
android - fix issues other than the rendering ( #5130 )
2022-06-30 19:42:45 +00:00
bevy_diagnostic
Cleanups in diagnostics ( #3871 )
2022-06-20 17:02:25 +00:00
bevy_dylib
Bump Bevy to 0.8.0-dev ( #4505 )
2022-04-17 23:04:52 +00:00
bevy_dynamic_plugin
Bump Bevy to 0.8.0-dev ( #4505 )
2022-04-17 23:04:52 +00:00
bevy_ecs
Add apply_or_insert functions to reflected component and resources ( #5201 )
2022-07-11 14:11:24 +00:00
bevy_ecs_compile_fail_tests
Fix rust 1.62 changes ( #5154 )
2022-06-30 19:24:28 +00:00
bevy_encase_derive
Updated glam
to 0.21
. ( #5142 )
2022-07-03 19:55:33 +00:00
bevy_gilrs
Improve Gamepad DPad Button Detection ( #5220 )
2022-07-11 14:11:25 +00:00
bevy_gltf
Allow rendering meshes without UV coordinate data. ( #5222 )
2022-07-08 20:55:08 +00:00
bevy_hierarchy
Hierarchy commandization ( #4197 )
2022-07-10 20:29:06 +00:00
bevy_input
Improve Gamepad DPad Button Detection ( #5220 )
2022-07-11 14:11:25 +00:00
bevy_internal
enable optional dependencies to stay optional ( #5023 )
2022-06-20 10:32:43 +00:00
bevy_log
Remove the dependency cycles ( #5171 )
2022-07-04 13:04:18 +00:00
bevy_macro_utils
bevy_reflect_derive: Tidying up the code ( #4712 )
2022-05-12 19:43:23 +00:00
bevy_math
Updated glam
to 0.21
. ( #5142 )
2022-07-03 19:55:33 +00:00
bevy_mikktspace
Updated glam
to 0.21
. ( #5142 )
2022-07-03 19:55:33 +00:00
bevy_pbr
Make RenderStage::Extract
run on the render world ( #4402 )
2022-07-08 23:56:33 +00:00
bevy_ptr
add more SAFETY
comments and lint for missing ones in bevy_ecs
( #4835 )
2022-07-04 14:44:24 +00:00
bevy_reflect
Make reflect_partial_eq return more accurate results ( #5210 )
2022-07-05 17:41:54 +00:00
bevy_render
Use collect to build mesh attributes ( #5255 )
2022-07-11 14:11:30 +00:00
bevy_scene
Add apply_or_insert functions to reflected component and resources ( #5201 )
2022-07-11 14:11:24 +00:00
bevy_sprite
Make RenderStage::Extract
run on the render world ( #4402 )
2022-07-08 23:56:33 +00:00
bevy_tasks
Miri can set thread names now ( #5108 )
2022-06-26 21:28:00 +00:00
bevy_text
Make RenderStage::Extract
run on the render world ( #4402 )
2022-07-08 23:56:33 +00:00
bevy_time
add more SAFETY
comments and lint for missing ones in bevy_ecs
( #4835 )
2022-07-04 14:44:24 +00:00
bevy_transform
Hierarchy commandization ( #4197 )
2022-07-10 20:29:06 +00:00
bevy_ui
Added multi windows check for bevy_ui Interaction
. ( #5225 )
2022-07-11 14:11:26 +00:00
bevy_utils
Document That FloatOrd Implements Hash and Eq Too ( #5228 )
2022-07-11 14:11:27 +00:00
bevy_window
Move the configuration of the WindowPlugin to a resource ( #5227 )
2022-07-08 01:14:23 +00:00
bevy_winit
Add option to center a window ( #4999 )
2022-07-04 13:04:14 +00:00