bevy/assets
robtfm 15445c990e
fix prepass normal_mapping (#8978)
# Objective

#5703 caused the normal prepass to fail as the prepass uses
`pbr_functions::apply_normal_mapping`, which uses
`mesh_view_bindings::view` to determine mip bias, which conflicts with
`prepass_bindings::view`.

## Solution

pass the mip bias to the `apply_normal_mapping` function explicitly.
2023-06-29 00:28:34 +00:00
..
android-res/mipmap-mdpi android example polish (#845) 2020-11-11 16:31:16 -08:00
branding Minor Dark/Light Logo Tweak (#4051) 2022-02-27 02:09:42 +00:00
data Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
environment_maps EnvironmentMapLight, BRDF Improvements (#7051) 2023-02-09 16:46:32 +00:00
fonts Add the license for the FiraMono font (#3589) 2022-05-06 19:29:43 +00:00
models Add morph targets (#8158) 2023-06-22 20:00:01 +00:00
pixel Add pixelated Bevy to assets and an example (#6408) 2022-11-14 22:15:46 +00:00
scenes (De) serialize resources in scenes (#6846) 2023-03-20 21:17:02 +00:00
shaders fix prepass normal_mapping (#8978) 2023-06-29 00:28:34 +00:00
sounds Add simple collision sound to breakout (#4331) 2022-04-14 20:20:38 +00:00
textures Add parallax mapping to bevy PBR (#5928) 2023-04-15 10:25:14 +00:00