bevy/assets
Félix Lescaudey de Maneville fc202f2e3d
Slicing support for texture atlas (#12059)
# Objective

Follow up to #11600 and #10588 
https://github.com/bevyengine/bevy/issues/11944 made clear that some
people want to use slicing with texture atlases

## Changelog

* Added support for `TextureAtlas` slicing and tiling.
`SpriteSheetBundle` and `AtlasImageBundle` can now use `ImageScaleMode`
* Added new `ui_texture_atlas_slice` example using a texture sheet

<img width="798" alt="Screenshot 2024-02-23 at 11 58 35"
src="https://github.com/bevyengine/bevy/assets/26703856/47a8b764-127c-4a06-893f-181703777501">

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Pablo Reinhardt <126117294+pablo-lua@users.noreply.github.com>
2024-03-05 16:05:39 +00:00
..
android-res/mipmap-mdpi android example polish (#845) 2020-11-11 16:31:16 -08:00
branding Remove unused namespace declarations (#10965) 2023-12-13 22:29:16 +00:00
data Added Support for Extension-less Assets (#10153) 2024-01-31 14:58:08 +00:00
docs Improve Mesh documentation (#9061) 2023-07-31 18:55:42 +00:00
environment_maps Implement minimal reflection probes (fixed macOS, iOS, and Android). (#11366) 2024-01-19 07:33:52 +00:00
fonts Add the license for the FiraMono font (#3589) 2022-05-06 19:29:43 +00:00
irradiance_volumes Implement irradiance volumes. (#10268) 2024-02-06 23:23:20 +00:00
lightmaps Implement lightmaps. (#10231) 2024-01-02 20:38:47 +00:00
models Implement irradiance volumes. (#10268) 2024-02-06 23:23:20 +00:00
pixel Add example for pixel-perfect grid snapping in 2D (#8112) 2023-12-26 17:15:50 +00:00
scenes Fix scene example (#11289) 2024-01-22 15:14:41 +00:00
shaders compute shader game of life example: use R32Float instead of Rgba8Unorm (#12155) 2024-02-27 13:57:41 +00:00
sounds Add simple collision sound to breakout (#4331) 2022-04-14 20:20:38 +00:00
textures Slicing support for texture atlas (#12059) 2024-03-05 16:05:39 +00:00