bevy/examples/ui/text_debug.rs
Carter Anderson 81b53d15d4 Make Commands and World apis consistent (#1703)
Resolves #1253 #1562

This makes the Commands apis consistent with World apis. This moves to a "type state" pattern (like World) where the "current entity" is stored in an `EntityCommands` builder.

In general this tends to cuts down on indentation and line count. It comes at the cost of needing to type `commands` more and adding more semicolons to terminate expressions.

I also added `spawn_bundle` to Commands because this is a common enough operation that I think its worth providing a shorthand.
2021-03-23 00:23:40 +00:00

203 lines
6.7 KiB
Rust

use bevy::{
diagnostic::{Diagnostics, FrameTimeDiagnosticsPlugin},
prelude::*,
};
/// This example is for debugging text layout
fn main() {
App::build()
.insert_resource(WindowDescriptor {
vsync: false,
..Default::default()
})
.add_plugins(DefaultPlugins)
.add_plugin(FrameTimeDiagnosticsPlugin)
.add_startup_system(infotext_system.system())
.add_system(change_text_system.system())
.run();
}
struct TextChanges;
fn infotext_system(mut commands: Commands, asset_server: Res<AssetServer>) {
let font = asset_server.load("fonts/FiraSans-Bold.ttf");
commands.spawn_bundle(UiCameraBundle::default());
commands.spawn_bundle(TextBundle {
style: Style {
align_self: AlignSelf::FlexEnd,
position_type: PositionType::Absolute,
position: Rect {
top: Val::Px(5.0),
left: Val::Px(15.0),
..Default::default()
},
..Default::default()
},
text: Text::with_section(
"This is\ntext with\nline breaks\nin the top left",
TextStyle {
font: font.clone(),
font_size: 50.0,
color: Color::WHITE,
},
Default::default(),
),
..Default::default()
});
commands.spawn_bundle(TextBundle {
style: Style {
align_self: AlignSelf::FlexEnd,
position_type: PositionType::Absolute,
position: Rect {
top: Val::Px(5.0),
right: Val::Px(15.0),
..Default::default()
},
max_size: Size {
width: Val::Px(400.),
height: Val::Undefined,
},
..Default::default()
},
text: Text::with_section(
"This text is very long, has a limited width, is centred, is positioned in the top right and is also coloured pink.",
TextStyle {
font: font.clone(),
font_size: 50.0,
color: Color::rgb(0.8, 0.2, 0.7),
},
TextAlignment {
horizontal: HorizontalAlign::Center,
vertical: VerticalAlign::Center,
},
),
..Default::default()
});
commands
.spawn_bundle(TextBundle {
style: Style {
align_self: AlignSelf::FlexEnd,
position_type: PositionType::Absolute,
position: Rect {
bottom: Val::Px(5.0),
right: Val::Px(15.0),
..Default::default()
},
..Default::default()
},
text: Text {
sections: vec![
TextSection {
value: "This text changes in the bottom right".to_string(),
style: TextStyle {
font: font.clone(),
font_size: 30.0,
color: Color::WHITE,
},
},
TextSection {
value: "\nThis text changes in the bottom right - ".to_string(),
style: TextStyle {
font: font.clone(),
font_size: 30.0,
color: Color::RED,
},
},
TextSection {
value: "".to_string(),
style: TextStyle {
font: font.clone(),
font_size: 30.0,
color: Color::ORANGE_RED,
},
},
TextSection {
value: " fps, ".to_string(),
style: TextStyle {
font: font.clone(),
font_size: 30.0,
color: Color::YELLOW,
},
},
TextSection {
value: "".to_string(),
style: TextStyle {
font: font.clone(),
font_size: 30.0,
color: Color::GREEN,
},
},
TextSection {
value: " ms/frame".to_string(),
style: TextStyle {
font: font.clone(),
font_size: 30.0,
color: Color::BLUE,
},
},
],
alignment: Default::default(),
},
..Default::default()
})
.insert(TextChanges);
commands.spawn_bundle(TextBundle {
style: Style {
align_self: AlignSelf::FlexEnd,
position_type: PositionType::Absolute,
position: Rect {
bottom: Val::Px(5.0),
left: Val::Px(15.0),
..Default::default()
},
size: Size {
width: Val::Px(200.0),
..Default::default()
},
..Default::default()
},
text: Text::with_section(
"This\ntext has\nline breaks and also a set width in the bottom left".to_string(),
TextStyle {
font,
font_size: 50.0,
color: Color::WHITE,
},
Default::default(),
),
..Default::default()
});
}
fn change_text_system(
time: Res<Time>,
diagnostics: Res<Diagnostics>,
mut query: Query<&mut Text, With<TextChanges>>,
) {
for mut text in query.iter_mut() {
let mut fps = 0.0;
if let Some(fps_diagnostic) = diagnostics.get(FrameTimeDiagnosticsPlugin::FPS) {
if let Some(fps_avg) = fps_diagnostic.average() {
fps = fps_avg;
}
}
let mut frame_time = time.delta_seconds_f64();
if let Some(frame_time_diagnostic) = diagnostics.get(FrameTimeDiagnosticsPlugin::FRAME_TIME)
{
if let Some(frame_time_avg) = frame_time_diagnostic.average() {
frame_time = frame_time_avg;
}
}
text.sections[0].value = format!(
"This text changes in the bottom right - {:.1} fps, {:.3} ms/frame",
fps,
frame_time * 1000.0,
);
text.sections[2].value = format!("{:.1}", fps);
text.sections[4].value = format!("{:.3}", frame_time * 1000.0);
}
}