bevy/examples/ui/button.rs
Carter Anderson 81b53d15d4 Make Commands and World apis consistent (#1703)
Resolves #1253 #1562

This makes the Commands apis consistent with World apis. This moves to a "type state" pattern (like World) where the "current entity" is stored in an `EntityCommands` builder.

In general this tends to cuts down on indentation and line count. It comes at the cost of needing to type `commands` more and adding more semicolons to terminate expressions.

I also added `spawn_bundle` to Commands because this is a common enough operation that I think its worth providing a shorthand.
2021-03-23 00:23:40 +00:00

94 lines
3.1 KiB
Rust

use bevy::prelude::*;
/// This example illustrates how to create a button that changes color and text based on its
/// interaction state.
fn main() {
App::build()
.add_plugins(DefaultPlugins)
.init_resource::<ButtonMaterials>()
.add_startup_system(setup.system())
.add_system(button_system.system())
.run();
}
struct ButtonMaterials {
normal: Handle<ColorMaterial>,
hovered: Handle<ColorMaterial>,
pressed: Handle<ColorMaterial>,
}
impl FromWorld for ButtonMaterials {
fn from_world(world: &mut World) -> Self {
let mut materials = world.get_resource_mut::<Assets<ColorMaterial>>().unwrap();
ButtonMaterials {
normal: materials.add(Color::rgb(0.15, 0.15, 0.15).into()),
hovered: materials.add(Color::rgb(0.25, 0.25, 0.25).into()),
pressed: materials.add(Color::rgb(0.35, 0.75, 0.35).into()),
}
}
}
fn button_system(
button_materials: Res<ButtonMaterials>,
mut interaction_query: Query<
(&Interaction, &mut Handle<ColorMaterial>, &Children),
(Changed<Interaction>, With<Button>),
>,
mut text_query: Query<&mut Text>,
) {
for (interaction, mut material, children) in interaction_query.iter_mut() {
let mut text = text_query.get_mut(children[0]).unwrap();
match *interaction {
Interaction::Clicked => {
text.sections[0].value = "Press".to_string();
*material = button_materials.pressed.clone();
}
Interaction::Hovered => {
text.sections[0].value = "Hover".to_string();
*material = button_materials.hovered.clone();
}
Interaction::None => {
text.sections[0].value = "Button".to_string();
*material = button_materials.normal.clone();
}
}
}
}
fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
button_materials: Res<ButtonMaterials>,
) {
// ui camera
commands.spawn_bundle(UiCameraBundle::default());
commands
.spawn_bundle(ButtonBundle {
style: Style {
size: Size::new(Val::Px(150.0), Val::Px(65.0)),
// center button
margin: Rect::all(Val::Auto),
// horizontally center child text
justify_content: JustifyContent::Center,
// vertically center child text
align_items: AlignItems::Center,
..Default::default()
},
material: button_materials.normal.clone(),
..Default::default()
})
.with_children(|parent| {
parent.spawn_bundle(TextBundle {
text: Text::with_section(
"Button",
TextStyle {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 40.0,
color: Color::rgb(0.9, 0.9, 0.9),
},
Default::default(),
),
..Default::default()
});
});
}