mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 15:14:50 +00:00
81b53d15d4
Resolves #1253 #1562 This makes the Commands apis consistent with World apis. This moves to a "type state" pattern (like World) where the "current entity" is stored in an `EntityCommands` builder. In general this tends to cuts down on indentation and line count. It comes at the cost of needing to type `commands` more and adding more semicolons to terminate expressions. I also added `spawn_bundle` to Commands because this is a common enough operation that I think its worth providing a shorthand.
216 lines
7.1 KiB
Rust
216 lines
7.1 KiB
Rust
use bevy::{
|
|
diagnostic::{Diagnostics, FrameTimeDiagnosticsPlugin},
|
|
prelude::*,
|
|
};
|
|
use rand::Rng;
|
|
|
|
const BIRDS_PER_SECOND: u32 = 1000;
|
|
const BASE_COLOR: Color = Color::rgb(5.0, 5.0, 5.0);
|
|
const GRAVITY: f32 = -9.8 * 100.0;
|
|
const MAX_VELOCITY: f32 = 750.;
|
|
const BIRD_SCALE: f32 = 0.15;
|
|
const HALF_BIRD_SIZE: f32 = 256. * BIRD_SCALE * 0.5;
|
|
|
|
struct BevyCounter {
|
|
pub count: u128,
|
|
}
|
|
|
|
struct Bird {
|
|
velocity: Vec3,
|
|
}
|
|
|
|
struct BirdMaterial(Handle<ColorMaterial>);
|
|
|
|
impl FromWorld for BirdMaterial {
|
|
fn from_world(world: &mut World) -> Self {
|
|
let world = world.cell();
|
|
let mut color_materials = world.get_resource_mut::<Assets<ColorMaterial>>().unwrap();
|
|
let asset_server = world.get_resource_mut::<AssetServer>().unwrap();
|
|
BirdMaterial(color_materials.add(asset_server.load("branding/icon.png").into()))
|
|
}
|
|
}
|
|
|
|
fn main() {
|
|
App::build()
|
|
.insert_resource(WindowDescriptor {
|
|
title: "BevyMark".to_string(),
|
|
width: 800.,
|
|
height: 600.,
|
|
vsync: true,
|
|
resizable: false,
|
|
..Default::default()
|
|
})
|
|
.add_plugins(DefaultPlugins)
|
|
.add_plugin(FrameTimeDiagnosticsPlugin::default())
|
|
.insert_resource(BevyCounter { count: 0 })
|
|
.init_resource::<BirdMaterial>()
|
|
.add_startup_system(setup.system())
|
|
.add_system(mouse_handler.system())
|
|
.add_system(movement_system.system())
|
|
.add_system(collision_system.system())
|
|
.add_system(counter_system.system())
|
|
.run();
|
|
}
|
|
|
|
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|
commands.spawn_bundle(OrthographicCameraBundle::new_2d());
|
|
commands.spawn_bundle(UiCameraBundle::default());
|
|
commands.spawn_bundle(TextBundle {
|
|
text: Text {
|
|
sections: vec![
|
|
TextSection {
|
|
value: "Bird Count: ".to_string(),
|
|
style: TextStyle {
|
|
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
|
|
font_size: 40.0,
|
|
color: Color::rgb(0.0, 1.0, 0.0),
|
|
},
|
|
},
|
|
TextSection {
|
|
value: "".to_string(),
|
|
style: TextStyle {
|
|
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
|
|
font_size: 40.0,
|
|
color: Color::rgb(0.0, 1.0, 1.0),
|
|
},
|
|
},
|
|
TextSection {
|
|
value: "\nAverage FPS: ".to_string(),
|
|
style: TextStyle {
|
|
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
|
|
font_size: 40.0,
|
|
color: Color::rgb(0.0, 1.0, 0.0),
|
|
},
|
|
},
|
|
TextSection {
|
|
value: "".to_string(),
|
|
style: TextStyle {
|
|
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
|
|
font_size: 40.0,
|
|
color: Color::rgb(0.0, 1.0, 1.0),
|
|
},
|
|
},
|
|
],
|
|
..Default::default()
|
|
},
|
|
style: Style {
|
|
position_type: PositionType::Absolute,
|
|
position: Rect {
|
|
top: Val::Px(5.0),
|
|
left: Val::Px(5.0),
|
|
..Default::default()
|
|
},
|
|
..Default::default()
|
|
},
|
|
..Default::default()
|
|
});
|
|
}
|
|
|
|
#[allow(clippy::too_many_arguments)]
|
|
fn mouse_handler(
|
|
mut commands: Commands,
|
|
asset_server: Res<AssetServer>,
|
|
time: Res<Time>,
|
|
mouse_button_input: Res<Input<MouseButton>>,
|
|
window: Res<WindowDescriptor>,
|
|
mut bird_material: ResMut<BirdMaterial>,
|
|
mut counter: ResMut<BevyCounter>,
|
|
mut materials: ResMut<Assets<ColorMaterial>>,
|
|
) {
|
|
if mouse_button_input.just_pressed(MouseButton::Left) {
|
|
let mut rnd = rand::thread_rng();
|
|
let color = gen_color(&mut rnd);
|
|
|
|
let texture_handle = asset_server.load("branding/icon.png");
|
|
|
|
bird_material.0 = materials.add(ColorMaterial {
|
|
color: BASE_COLOR * color,
|
|
texture: Some(texture_handle),
|
|
});
|
|
}
|
|
|
|
if mouse_button_input.pressed(MouseButton::Left) {
|
|
let spawn_count = (BIRDS_PER_SECOND as f32 * time.delta_seconds()) as u128;
|
|
let bird_x = (window.width / -2.) + HALF_BIRD_SIZE;
|
|
let bird_y = (window.height / 2.) - HALF_BIRD_SIZE;
|
|
|
|
for count in 0..spawn_count {
|
|
let bird_z = (counter.count + count) as f32 * 0.00001;
|
|
commands
|
|
.spawn_bundle(SpriteBundle {
|
|
material: bird_material.0.clone(),
|
|
transform: Transform {
|
|
translation: Vec3::new(bird_x, bird_y, bird_z),
|
|
scale: Vec3::splat(BIRD_SCALE),
|
|
..Default::default()
|
|
},
|
|
..Default::default()
|
|
})
|
|
.insert(Bird {
|
|
velocity: Vec3::new(
|
|
rand::random::<f32>() * MAX_VELOCITY - (MAX_VELOCITY * 0.5),
|
|
0.,
|
|
0.,
|
|
),
|
|
});
|
|
}
|
|
|
|
counter.count += spawn_count;
|
|
}
|
|
}
|
|
|
|
fn movement_system(time: Res<Time>, mut bird_query: Query<(&mut Bird, &mut Transform)>) {
|
|
for (mut bird, mut transform) in bird_query.iter_mut() {
|
|
transform.translation.x += bird.velocity.x * time.delta_seconds();
|
|
transform.translation.y += bird.velocity.y * time.delta_seconds();
|
|
bird.velocity.y += GRAVITY * time.delta_seconds();
|
|
}
|
|
}
|
|
|
|
fn collision_system(window: Res<WindowDescriptor>, mut bird_query: Query<(&mut Bird, &Transform)>) {
|
|
let half_width = window.width as f32 * 0.5;
|
|
let half_height = window.height as f32 * 0.5;
|
|
|
|
for (mut bird, transform) in bird_query.iter_mut() {
|
|
let x_vel = bird.velocity.x;
|
|
let y_vel = bird.velocity.y;
|
|
let x_pos = transform.translation.x;
|
|
let y_pos = transform.translation.y;
|
|
|
|
if (x_vel > 0. && x_pos + HALF_BIRD_SIZE > half_width)
|
|
|| (x_vel <= 0. && x_pos - HALF_BIRD_SIZE < -(half_width))
|
|
{
|
|
bird.velocity.x = -x_vel;
|
|
}
|
|
if y_vel < 0. && y_pos - HALF_BIRD_SIZE < -half_height {
|
|
bird.velocity.y = -y_vel;
|
|
}
|
|
}
|
|
}
|
|
|
|
fn counter_system(
|
|
diagnostics: Res<Diagnostics>,
|
|
counter: Res<BevyCounter>,
|
|
mut query: Query<&mut Text>,
|
|
) {
|
|
if let Some(fps) = diagnostics.get(FrameTimeDiagnosticsPlugin::FPS) {
|
|
if let Some(average) = fps.average() {
|
|
for mut text in query.iter_mut() {
|
|
text.sections[1].value = format!("{}", counter.count);
|
|
text.sections[3].value = format!("{:.2}", average);
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
/// Generate a color modulation
|
|
///
|
|
/// Because there is no `Mul<Color> for Color` instead `[f32; 3]` is
|
|
/// used.
|
|
fn gen_color(rng: &mut impl Rng) -> [f32; 3] {
|
|
let r = rng.gen_range(0.2..1.0);
|
|
let g = rng.gen_range(0.2..1.0);
|
|
let b = rng.gen_range(0.2..1.0);
|
|
let v = Vec3::new(r, g, b);
|
|
v.normalize().into()
|
|
}
|