bevy/assets
Jakob Hellermann b1476015d9 add some more pipelined-rendering shader examples (#3041)
based on #3031 

Adds some examples showing of how to use the new pipelined rendering for custom shaders.

- a minimal shader example which doesn't use render assets
- the same but using glsl
- an example showing how to render instanced data
- a shader which uses the seconds since startup to animate some textures


Instancing shader:
![grafik](https://user-images.githubusercontent.com/22177966/139299294-e176b62a-53d1-4287-9a66-02fb55affc02.png)
Animated shader:
![animate_shader](https://user-images.githubusercontent.com/22177966/139299718-2940c0f3-8480-4ee0-98d7-b6ba40dc1472.gif)
(the gif makes it look a bit ugly)

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-01-05 19:43:11 +00:00
..
android-res/mipmap-mdpi android example polish (#845) 2020-11-11 16:31:16 -08:00
branding Fixes #2079 with a New SVG File (#2290) 2021-06-02 02:11:04 +00:00
data Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
fonts initial text rendering 2020-05-13 13:22:12 -07:00
models Cleanup of Markdown Files and add CI Checking (#1463) 2021-02-22 04:50:05 +00:00
scenes Fix warning in scene example (#1441) 2021-02-22 03:59:36 +00:00
shaders add some more pipelined-rendering shader examples (#3041) 2022-01-05 19:43:11 +00:00
sounds use ogg by default instead of mp3 (#3421) 2021-12-23 19:19:15 +00:00
textures Extend the Texture asset type to support 3D data (#903) 2020-11-22 12:04:47 -08:00