bevy/examples/shader
Carter Anderson cd15f0f5be Accept Bundles for insert and remove. Deprecate insert/remove_bundle (#6039)
# Objective

Take advantage of the "impl Bundle for Component" changes in #2975 / add the follow up changes discussed there.

## Solution

- Change `insert` and `remove` to accept a Bundle instead of a Component (for both Commands and World)
- Deprecate `insert_bundle`, `remove_bundle`, and `remove_bundle_intersection`
- Add `remove_intersection`

---

## Changelog

- Change `insert` and `remove` now accept a Bundle instead of a Component (for both Commands and World)
- `insert_bundle` and `remove_bundle` are deprecated
 

## Migration Guide

Replace `insert_bundle` with `insert`:
```rust
// Old (0.8)
commands.spawn().insert_bundle(SomeBundle::default());
// New (0.9)
commands.spawn().insert(SomeBundle::default());
```

Replace `remove_bundle` with `remove`:
```rust
// Old (0.8)
commands.entity(some_entity).remove_bundle::<SomeBundle>();
// New (0.9)
commands.entity(some_entity).remove::<SomeBundle>();
```

Replace `remove_bundle_intersection` with `remove_intersection`:
```rust
// Old (0.8)
world.entity_mut(some_entity).remove_bundle_intersection::<SomeBundle>();
// New (0.9)
world.entity_mut(some_entity).remove_intersection::<SomeBundle>();
```

Consider consolidating as many operations as possible to improve ergonomics and cut down on archetype moves:
```rust
// Old (0.8)
commands.spawn()
  .insert_bundle(SomeBundle::default())
  .insert(SomeComponent);

// New (0.9) - Option 1
commands.spawn().insert((
  SomeBundle::default(),
  SomeComponent,
))

// New (0.9) - Option 2
commands.spawn_bundle((
  SomeBundle::default(),
  SomeComponent,
))
```

## Next Steps

Consider changing `spawn` to accept a bundle and deprecate `spawn_bundle`.
2022-09-21 21:47:53 +00:00
..
animate_shader.rs Accept Bundles for insert and remove. Deprecate insert/remove_bundle (#6039) 2022-09-21 21:47:53 +00:00
array_texture.rs Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577) 2022-08-08 21:36:35 +00:00
compute_shader_game_of_life.rs Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577) 2022-08-08 21:36:35 +00:00
custom_vertex_attribute.rs Accept Bundles for insert and remove. Deprecate insert/remove_bundle (#6039) 2022-09-21 21:47:53 +00:00
post_processing.rs Remove AssetServer::watch_for_changes() (#5968) 2022-09-19 16:36:38 +00:00
shader_defs.rs Accept Bundles for insert and remove. Deprecate insert/remove_bundle (#6039) 2022-09-21 21:47:53 +00:00
shader_instancing.rs Accept Bundles for insert and remove. Deprecate insert/remove_bundle (#6039) 2022-09-21 21:47:53 +00:00
shader_material.rs Accept Bundles for insert and remove. Deprecate insert/remove_bundle (#6039) 2022-09-21 21:47:53 +00:00
shader_material_glsl.rs Accept Bundles for insert and remove. Deprecate insert/remove_bundle (#6039) 2022-09-21 21:47:53 +00:00
shader_material_screenspace_texture.rs Accept Bundles for insert and remove. Deprecate insert/remove_bundle (#6039) 2022-09-21 21:47:53 +00:00