bevy/examples
Carter Anderson 04590de678 separate albedo color and make it required
I worked really hard to make ColorSource work, but sadly we need color to be instanceable and making it optional would add too much complexity. Maybe at some point in the future we can add it back. On the plus side, albedo color now modulates the albedo texture
2020-03-17 22:02:01 -07:00
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assets initial gltf example 2020-01-07 23:03:09 -08:00
plugin_loading separate albedo color and make it required 2020-03-17 22:02:01 -07:00
custom_shader.rs separate albedo color and make it required 2020-03-17 22:02:01 -07:00
empty.rs add system stages to app builder 2020-01-14 12:37:01 -08:00
entity_builder_comparison.rs separate albedo color and make it required 2020-03-17 22:02:01 -07:00
instancing.rs separate albedo color and make it required 2020-03-17 22:02:01 -07:00
instancing_old.rs separate albedo color and make it required 2020-03-17 22:02:01 -07:00
load_model.rs remove old render graph 2020-02-17 18:36:31 -08:00
parenting.rs separate albedo color and make it required 2020-03-17 22:02:01 -07:00
serializing.rs upgrade legion (breaks plugins) 2020-03-08 23:19:07 -07:00
simple.rs separate albedo color and make it required 2020-03-17 22:02:01 -07:00
spawner.rs separate albedo color and make it required 2020-03-17 22:02:01 -07:00
texture.rs separate albedo color and make it required 2020-03-17 22:02:01 -07:00
ui.rs separate albedo color and make it required 2020-03-17 22:02:01 -07:00
ui_bench.rs Add Handle<T> support to uniform resource provider. Use Handle<StandardMaterial> instead of StandardMaterial 2020-03-16 00:45:28 -07:00