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faacd2778d
bevy
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shader
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Carter Anderson
faacd2778d
sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout
2020-06-21 17:43:36 -07:00
..
shader_custom_material.rs
render: move dynamic_bindings to PipelineSpecialization
2020-06-17 18:10:29 -07:00
shader_defs.rs
sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout
2020-06-21 17:43:36 -07:00