bevy/examples/ui/text_wrap_debug.rs
Alice Cecile 599e5e4e76
Migrate from LegacyColor to bevy_color::Color (#12163)
# Objective

- As part of the migration process we need to a) see the end effect of
the migration on user ergonomics b) check for serious perf regressions
c) actually migrate the code
- To accomplish this, I'm going to attempt to migrate all of the
remaining user-facing usages of `LegacyColor` in one PR, being careful
to keep a clean commit history.
- Fixes #12056.

## Solution

I've chosen to use the polymorphic `Color` type as our standard
user-facing API.

- [x] Migrate `bevy_gizmos`.
- [x] Take `impl Into<Color>` in all `bevy_gizmos` APIs
- [x] Migrate sprites
- [x] Migrate UI
- [x] Migrate `ColorMaterial`
- [x] Migrate `MaterialMesh2D`
- [x] Migrate fog
- [x] Migrate lights
- [x] Migrate StandardMaterial
- [x] Migrate wireframes
- [x] Migrate clear color
- [x] Migrate text
- [x] Migrate gltf loader
- [x] Register color types for reflection
- [x] Remove `LegacyColor`
- [x] Make sure CI passes

Incidental improvements to ease migration:

- added `Color::srgba_u8`, `Color::srgba_from_array` and friends
- added `set_alpha`, `is_fully_transparent` and `is_fully_opaque` to the
`Alpha` trait
- add and immediately deprecate (lol) `Color::rgb` and friends in favor
of more explicit and consistent `Color::srgb`
- standardized on white and black for most example text colors
- added vector field traits to `LinearRgba`: ~~`Add`, `Sub`,
`AddAssign`, `SubAssign`,~~ `Mul<f32>` and `Div<f32>`. Multiplications
and divisions do not scale alpha. `Add` and `Sub` have been cut from
this PR.
- added `LinearRgba` and `Srgba` `RED/GREEN/BLUE`
- added `LinearRgba_to_f32_array` and `LinearRgba::to_u32`

## Migration Guide

Bevy's color types have changed! Wherever you used a
`bevy::render::Color`, a `bevy::color::Color` is used instead.

These are quite similar! Both are enums storing a color in a specific
color space (or to be more precise, using a specific color model).
However, each of the different color models now has its own type.

TODO...

- `Color::rgba`, `Color::rgb`, `Color::rbga_u8`, `Color::rgb_u8`,
`Color::rgb_from_array` are now `Color::srgba`, `Color::srgb`,
`Color::srgba_u8`, `Color::srgb_u8` and `Color::srgb_from_array`.
- `Color::set_a` and `Color::a` is now `Color::set_alpha` and
`Color::alpha`. These are part of the `Alpha` trait in `bevy_color`.
- `Color::is_fully_transparent` is now part of the `Alpha` trait in
`bevy_color`
- `Color::r`, `Color::set_r`, `Color::with_r` and the equivalents for
`g`, `b` `h`, `s` and `l` have been removed due to causing silent
relatively expensive conversions. Convert your `Color` into the desired
color space, perform your operations there, and then convert it back
into a polymorphic `Color` enum.
- `Color::hex` is now `Srgba::hex`. Call `.into` or construct a
`Color::Srgba` variant manually to convert it.
- `WireframeMaterial`, `ExtractedUiNode`, `ExtractedDirectionalLight`,
`ExtractedPointLight`, `ExtractedSpotLight` and `ExtractedSprite` now
store a `LinearRgba`, rather than a polymorphic `Color`
- `Color::rgb_linear` and `Color::rgba_linear` are now
`Color::linear_rgb` and `Color::linear_rgba`
- The various CSS color constants are no longer stored directly on
`Color`. Instead, they're defined in the `Srgba` color space, and
accessed via `bevy::color::palettes::css`. Call `.into()` on them to
convert them into a `Color` for quick debugging use, and consider using
the much prettier `tailwind` palette for prototyping.
- The `LIME_GREEN` color has been renamed to `LIMEGREEN` to comply with
the standard naming.
- Vector field arithmetic operations on `Color` (add, subtract, multiply
and divide by a f32) have been removed. Instead, convert your colors
into `LinearRgba` space, and perform your operations explicitly there.
This is particularly relevant when working with emissive or HDR colors,
whose color channel values are routinely outside of the ordinary 0 to 1
range.
- `Color::as_linear_rgba_f32` has been removed. Call
`LinearRgba::to_f32_array` instead, converting if needed.
- `Color::as_linear_rgba_u32` has been removed. Call
`LinearRgba::to_u32` instead, converting if needed.
- Several other color conversion methods to transform LCH or HSL colors
into float arrays or `Vec` types have been removed. Please reimplement
these externally or open a PR to re-add them if you found them
particularly useful.
- Various methods on `Color` such as `rgb` or `hsl` to convert the color
into a specific color space have been removed. Convert into
`LinearRgba`, then to the color space of your choice.
- Various implicitly-converting color value methods on `Color` such as
`r`, `g`, `b` or `h` have been removed. Please convert it into the color
space of your choice, then check these properties.
- `Color` no longer implements `AsBindGroup`. Store a `LinearRgba`
internally instead to avoid conversion costs.

---------

Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
Co-authored-by: Afonso Lage <lage.afonso@gmail.com>
Co-authored-by: Rob Parrett <robparrett@gmail.com>
Co-authored-by: Zachary Harrold <zac@harrold.com.au>
2024-02-29 19:35:12 +00:00

144 lines
4.7 KiB
Rust

//! This example demonstrates text wrapping and use of the `LineBreakOn` property.
use argh::FromArgs;
use bevy::prelude::*;
use bevy::text::BreakLineOn;
use bevy::window::WindowResolution;
use bevy::winit::WinitSettings;
#[derive(FromArgs, Resource)]
/// `text_wrap_debug` demonstrates text wrapping and use of the `LineBreakOn` property
struct Args {
#[argh(option)]
/// window scale factor
scale_factor: Option<f32>,
#[argh(option, default = "1.")]
/// ui scale factor
ui_scale: f32,
}
fn main() {
// `from_env` panics on the web
#[cfg(not(target_arch = "wasm32"))]
let args: Args = argh::from_env();
#[cfg(target_arch = "wasm32")]
let args = Args::from_args(&[], &[]).unwrap();
let window = if let Some(scale_factor) = args.scale_factor {
Window {
resolution: WindowResolution::default().with_scale_factor_override(scale_factor),
..Default::default()
}
} else {
Window::default()
};
App::new()
.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(window),
..Default::default()
}))
.insert_resource(WinitSettings::desktop_app())
.insert_resource(UiScale(args.ui_scale))
.add_systems(Startup, spawn)
.run();
}
fn spawn(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2dBundle::default());
let text_style = TextStyle {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 14.0,
..default()
};
let root = commands
.spawn(NodeBundle {
style: Style {
width: Val::Percent(100.),
height: Val::Percent(100.),
flex_direction: FlexDirection::Column,
..Default::default()
},
background_color: Color::BLACK.into(),
..Default::default()
})
.id();
for linebreak_behavior in [
BreakLineOn::AnyCharacter,
BreakLineOn::WordBoundary,
BreakLineOn::NoWrap,
] {
let row_id = commands
.spawn(NodeBundle {
style: Style {
flex_direction: FlexDirection::Row,
justify_content: JustifyContent::SpaceAround,
align_items: AlignItems::Center,
width: Val::Percent(100.),
height: Val::Percent(50.),
..Default::default()
},
..Default::default()
})
.id();
let justifications = vec![
JustifyContent::Center,
JustifyContent::FlexStart,
JustifyContent::FlexEnd,
JustifyContent::SpaceAround,
JustifyContent::SpaceBetween,
JustifyContent::SpaceEvenly,
];
for (i, justification) in justifications.into_iter().enumerate() {
let c = 0.3 + i as f32 * 0.1;
let column_id = commands
.spawn(NodeBundle {
style: Style {
justify_content: justification,
flex_direction: FlexDirection::Column,
width: Val::Percent(16.),
height: Val::Percent(95.),
overflow: Overflow::clip_x(),
..Default::default()
},
background_color: Color::srgb(0.5, c, 1.0 - c).into(),
..Default::default()
})
.id();
let messages = [
format!("JustifyContent::{justification:?}"),
format!("LineBreakOn::{linebreak_behavior:?}"),
"Line 1\nLine 2\nLine 3".to_string(),
"Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas auctor, nunc ac faucibus fringilla.".to_string(),
];
for (j, message) in messages.into_iter().enumerate() {
let text = Text {
sections: vec![TextSection {
value: message.clone(),
style: text_style.clone(),
}],
justify: JustifyText::Left,
linebreak_behavior,
};
let text_id = commands
.spawn(TextBundle {
text,
background_color: Color::srgb(0.8 - j as f32 * 0.2, 0., 0.).into(),
..Default::default()
})
.id();
commands.entity(column_id).add_child(text_id);
}
commands.entity(row_id).add_child(column_id);
}
commands.entity(root).add_child(row_id);
}
}