mirror of
https://github.com/bevyengine/bevy
synced 2025-01-17 23:54:12 +00:00
5a3e77716a
# Objective Update pbr mesh shader to use correct normals for skinned meshes. ## Solution Only use `mesh_normal_local_to_world` for normals if `SKINNED` is not defined. |
||
---|---|---|
.. | ||
src | ||
Cargo.toml |