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# Objective `prepare_asset` for Image has an alternate path for texture creation that is used when the image is not compressed and does not contain mipmaps. This additional code path is unnecessary as `render_device.create_texture_with_data()` will handle both cases correctly. ## Solution Use `render_device.create_texture_with_data()` in all cases. Tested successfully with the following examples: - load_gltf - render_to_texture - texture - 3d_shapes - sprite - sprite_sheet - array_texture - shader_material_screenspace_texture - skybox (though this already would use the `create_texture_with_data()` branch anyway) |
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