# Objective
Fix#4958
There was 4 issues:
- this is not true in WASM and on macOS: f28b921209/examples/3d/split_screen.rs (L90)
- ~~I made sure the system was running at least once~~
- I'm sending the event on window creation
- in webgl, setting a viewport has impacts on other render passes
- only in webgl and when there is a custom viewport, I added a render pass without a custom viewport
- shaderdef NO_ARRAY_TEXTURES_SUPPORT was not used by the 2d pipeline
- webgl feature was used but not declared in bevy_sprite, I added it to the Cargo.toml
- shaderdef NO_STORAGE_BUFFERS_SUPPORT was not used by the 2d pipeline
- I added it based on the BufferBindingType
The last commit changes the two last fixes to add the shaderdefs in the shader cache directly instead of needing to do it in each pipeline
Co-authored-by: Carter Anderson <mcanders1@gmail.com>