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*This PR description is an edited copy of #5007, written by @alice-i-cecile.* # Objective Follow-up to https://github.com/bevyengine/bevy/pull/2254. The `Resource` trait currently has a blanket implementation for all types that meet its bounds. While ergonomic, this results in several drawbacks: * it is possible to make confusing, silent mistakes such as inserting a function pointer (Foo) rather than a value (Foo::Bar) as a resource * it is challenging to discover if a type is intended to be used as a resource * we cannot later add customization options (see the [RFC](https://github.com/bevyengine/rfcs/blob/main/rfcs/27-derive-component.md) for the equivalent choice for Component). * dependencies can use the same Rust type as a resource in invisibly conflicting ways * raw Rust types used as resources cannot preserve privacy appropriately, as anyone able to access that type can read and write to internal values * we cannot capture a definitive list of possible resources to display to users in an editor ## Notes to reviewers * Review this commit-by-commit; there's effectively no back-tracking and there's a lot of churn in some of these commits. *ira: My commits are not as well organized :')* * I've relaxed the bound on Local to Send + Sync + 'static: I don't think these concerns apply there, so this can keep things simple. Storing e.g. a u32 in a Local is fine, because there's a variable name attached explaining what it does. * I think this is a bad place for the Resource trait to live, but I've left it in place to make reviewing easier. IMO that's best tackled with https://github.com/bevyengine/bevy/issues/4981. ## Changelog `Resource` is no longer automatically implemented for all matching types. Instead, use the new `#[derive(Resource)]` macro. ## Migration Guide Add `#[derive(Resource)]` to all types you are using as a resource. If you are using a third party type as a resource, wrap it in a tuple struct to bypass orphan rules. Consider deriving `Deref` and `DerefMut` to improve ergonomics. `ClearColor` no longer implements `Component`. Using `ClearColor` as a component in 0.8 did nothing. Use the `ClearColorConfig` in the `Camera3d` and `Camera2d` components instead. Co-authored-by: Alice <alice.i.cecile@gmail.com> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: devil-ira <justthecooldude@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
35 lines
1.2 KiB
TOML
35 lines
1.2 KiB
TOML
[package]
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name = "bevy_sprite"
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version = "0.9.0-dev"
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edition = "2021"
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description = "Provides sprite functionality for Bevy Engine"
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homepage = "https://bevyengine.org"
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repository = "https://github.com/bevyengine/bevy"
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license = "MIT OR Apache-2.0"
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keywords = ["bevy"]
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[dependencies]
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# bevy
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bevy_app = { path = "../bevy_app", version = "0.9.0-dev" }
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bevy_asset = { path = "../bevy_asset", version = "0.9.0-dev" }
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bevy_core_pipeline = { path = "../bevy_core_pipeline", version = "0.9.0-dev" }
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bevy_ecs = { path = "../bevy_ecs", version = "0.9.0-dev" }
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bevy_log = { path = "../bevy_log", version = "0.9.0-dev" }
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bevy_math = { path = "../bevy_math", version = "0.9.0-dev" }
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bevy_reflect = { path = "../bevy_reflect", version = "0.9.0-dev", features = [
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"bevy",
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] }
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bevy_render = { path = "../bevy_render", version = "0.9.0-dev" }
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bevy_transform = { path = "../bevy_transform", version = "0.9.0-dev" }
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bevy_utils = { path = "../bevy_utils", version = "0.9.0-dev" }
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bevy_derive = { path = "../bevy_derive", version = "0.9.0-dev" }
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# other
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bytemuck = { version = "1.5", features = ["derive"] }
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fixedbitset = "0.4"
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guillotiere = "0.6.0"
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thiserror = "1.0"
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rectangle-pack = "0.4"
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serde = { version = "1", features = ["derive"] }
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bitflags = "1.2"
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copyless = "0.1.5"
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