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# Objective - Fix #7315 - Add IME support ## Solution - Add two new fields to `Window`, to control if IME is enabled and the candidate box position This allows the use of dead keys which are needed in French, or the full IME experience to type using Pinyin I also added a basic general text input example that can handle IME input. https://user-images.githubusercontent.com/8672791/213941353-5ed73a73-5dd1-4e66-a7d6-a69b49694c52.mp4 |
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char_input_events.rs | ||
gamepad_input.rs | ||
gamepad_input_events.rs | ||
keyboard_input.rs | ||
keyboard_input_events.rs | ||
keyboard_modifiers.rs | ||
mouse_grab.rs | ||
mouse_input.rs | ||
mouse_input_events.rs | ||
text_input.rs | ||
touch_input.rs | ||
touch_input_events.rs |