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# Objective - A more intuitive distinction between the two. `remove_intersection` is verbose and unclear. - `EntityMut::remove` and `Commands::remove` should match. ## Solution - What the title says. --- ## Migration Guide Before ```rust fn clear_children(parent: Entity, world: &mut World) { if let Some(children) = world.entity_mut(parent).remove::<Children>() { for &child in &children.0 { world.entity_mut(child).remove_intersection::<Parent>(); } } } ``` After ```rust fn clear_children(parent: Entity, world: &mut World) { if let Some(children) = world.entity_mut(parent).take::<Children>() { for &child in &children.0 { world.entity_mut(child).remove::<Parent>(); } } } ``` |
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