mirror of
https://github.com/bevyengine/bevy
synced 2025-02-16 22:18:33 +00:00
make more information available from loaded GLTF model * make gltf nodes available as assets * add list of primitive per mesh, and their associated material * complete gltf structure * get names of gltf assets * only load materials once * add labels with node names
23 lines
742 B
Rust
23 lines
742 B
Rust
use bevy::prelude::*;
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fn main() {
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App::build()
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.add_resource(Msaa { samples: 4 })
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.add_plugins(DefaultPlugins)
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.add_startup_system(setup.system())
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.run();
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}
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fn setup(commands: &mut Commands, asset_server: Res<AssetServer>) {
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commands
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.spawn_scene(asset_server.load("models/FlightHelmet/FlightHelmet.gltf#Scene0"))
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.spawn(LightBundle {
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transform: Transform::from_translation(Vec3::new(4.0, 5.0, 4.0)),
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..Default::default()
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})
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.spawn(Camera3dBundle {
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transform: Transform::from_translation(Vec3::new(0.7, 0.7, 1.0))
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.looking_at(Vec3::new(0.0, 0.3, 0.0), Vec3::unit_y()),
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..Default::default()
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});
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}
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