mirror of
https://github.com/bevyengine/bevy
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1f97717a3d
# Objective - Resolves #10853 ## Solution - ~~Changed the name of `Input` struct to `PressableInput`.~~ - Changed the name of `Input` struct to `ButtonInput`. ## Migration Guide - Breaking Change: Users need to rename `Input` to `ButtonInput` in their projects.
25 lines
673 B
Rust
25 lines
673 B
Rust
//! Prints mouse button events.
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use bevy::prelude::*;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Update, mouse_click_system)
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.run();
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}
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// This system prints messages when you press or release the left mouse button:
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fn mouse_click_system(mouse_button_input: Res<ButtonInput<MouseButton>>) {
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if mouse_button_input.pressed(MouseButton::Left) {
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info!("left mouse currently pressed");
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}
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if mouse_button_input.just_pressed(MouseButton::Left) {
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info!("left mouse just pressed");
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}
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if mouse_button_input.just_released(MouseButton::Left) {
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info!("left mouse just released");
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}
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}
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