bevy/crates/bevy_sprite/src
Brezak f68bc01544
Run CheckVisibility after all the other visibility system sets have… (#12962)
# Objective

Make visibility system ordering explicit. Fixes #12953.

## Solution

Specify `CheckVisibility` happens after all other `VisibilitySystems`
sets have happened.

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Co-authored-by: Elabajaba <Elabajaba@users.noreply.github.com>
2024-04-18 20:33:29 +00:00
..
mesh2d Added deref trait for Mesh2dHandle (#13002) 2024-04-18 12:59:29 +00:00
render Fix beta lints (#12980) 2024-04-16 02:46:46 +00:00
texture_slice Normalization anchor for sprite slice in dimensions of this slice (#12769) 2024-04-16 01:36:47 +00:00
bundle.rs Fix docs for atlas + slicing support (#12325) 2024-03-05 18:04:22 +00:00
dynamic_texture_atlas_builder.rs Consolidate Render(Ui)Materials(2d) into RenderAssets (#12827) 2024-04-09 13:26:34 +00:00
lib.rs Run CheckVisibility after all the other visibility system sets have… (#12962) 2024-04-18 20:33:29 +00:00
sprite.rs Slicing support for texture atlas (#12059) 2024-03-05 16:05:39 +00:00
texture_atlas.rs Prefer UVec2 when working with texture dimensions (#11698) 2024-02-25 15:23:04 +00:00
texture_atlas_builder.rs Deprecate SpriteSheetBundle and AtlasImageBundle (#12218) 2024-03-03 20:11:15 +00:00