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e4f501cb4a
# Objective In PR #15812 ImageLoader was moved from bevy_render to bevy_image but a reference to old path was left in a meta file used by `asset_settings` example. This resulted in one of sprites used by this example to not be displayed. Fixes #15932 ## Solution Correct the loader reference in the meta file used by `asset_settings` example (I've found no other meta files referencing this loader). ## Testing I've run `bevy_assets` example. It now displays 3 sprites (as expected) and outputs no errors. ## Migration Guide This PR obviously requires no migration guide as this is just a bug-fix, but I believe that #15812 should mention that meta files needs updating. Proposal: * Asset loader name must be updated in `.meta` files for images. Change: `loader: "bevy_render::texture::image_loader::ImageLoader",` to: `loader: "bevy_image::image_loader::ImageLoader",` It will fix the following error: ``no `AssetLoader` found with the name 'bevy_render::texture::image_loader::ImageLoader``
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808 B
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25 lines
No EOL
808 B
Text
(
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meta_format_version: "1.0",
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asset: Load(
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loader: "bevy_image::image_loader::ImageLoader",
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settings: (
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format: FromExtension,
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is_srgb: true,
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sampler: Descriptor (ImageSamplerDescriptor(
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address_mode_u: ClampToEdge,
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address_mode_v: ClampToEdge,
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address_mode_w: ClampToEdge,
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mag_filter: Nearest,
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min_filter: Nearest,
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mipmap_filter: Nearest,
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lod_min_clamp: 0,
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lod_max_clamp: 32.0,
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compare: None,
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anisotropy_clamp: 1,
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border_color: None,
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label: None,
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)),
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asset_usage: RenderAssetUsages("RENDER_WORLD | MAIN_WORLD"),
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),
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),
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) |