mirror of
https://github.com/bevyengine/bevy
synced 2024-11-25 22:20:20 +00:00
c2c19e5ae4
**Ready for review. Examples migration progress: 100%.** # Objective - Implement https://github.com/bevyengine/bevy/discussions/15014 ## Solution This implements [cart's proposal](https://github.com/bevyengine/bevy/discussions/15014#discussioncomment-10574459) faithfully except for one change. I separated `TextSpan` from `TextSpan2d` because `TextSpan` needs to require the `GhostNode` component, which is a `bevy_ui` component only usable by UI. Extra changes: - Added `EntityCommands::commands_mut` that returns a mutable reference. This is a blocker for extension methods that return something other than `self`. Note that `sickle_ui`'s `UiBuilder::commands` returns a mutable reference for this reason. ## Testing - [x] Text examples all work. --- ## Showcase TODO: showcase-worthy ## Migration Guide TODO: very breaking ### Accessing text spans by index Text sections are now text sections on different entities in a hierarchy, Use the new `TextReader` and `TextWriter` system parameters to access spans by index. Before: ```rust fn refresh_text(mut query: Query<&mut Text, With<TimeText>>, time: Res<Time>) { let text = query.single_mut(); text.sections[1].value = format_time(time.elapsed()); } ``` After: ```rust fn refresh_text( query: Query<Entity, With<TimeText>>, mut writer: UiTextWriter, time: Res<Time> ) { let entity = query.single(); *writer.text(entity, 1) = format_time(time.elapsed()); } ``` ### Iterating text spans Text spans are now entities in a hierarchy, so the new `UiTextReader` and `UiTextWriter` system parameters provide ways to iterate that hierarchy. The `UiTextReader::iter` method will give you a normal iterator over spans, and `UiTextWriter::for_each` lets you visit each of the spans. --------- Co-authored-by: ickshonpe <david.curthoys@googlemail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
93 lines
2.4 KiB
Rust
93 lines
2.4 KiB
Rust
//! An example showing how to save screenshots to disk
|
|
|
|
use bevy::{
|
|
prelude::*,
|
|
render::view::screenshot::{save_to_disk, Capturing, Screenshot},
|
|
window::SystemCursorIcon,
|
|
winit::cursor::CursorIcon,
|
|
};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_systems(Startup, setup)
|
|
.add_systems(Update, (screenshot_on_spacebar, screenshot_saving))
|
|
.run();
|
|
}
|
|
|
|
fn screenshot_on_spacebar(
|
|
mut commands: Commands,
|
|
input: Res<ButtonInput<KeyCode>>,
|
|
mut counter: Local<u32>,
|
|
) {
|
|
if input.just_pressed(KeyCode::Space) {
|
|
let path = format!("./screenshot-{}.png", *counter);
|
|
*counter += 1;
|
|
commands
|
|
.spawn(Screenshot::primary_window())
|
|
.observe(save_to_disk(path));
|
|
}
|
|
}
|
|
|
|
fn screenshot_saving(
|
|
mut commands: Commands,
|
|
screenshot_saving: Query<Entity, With<Capturing>>,
|
|
windows: Query<Entity, With<Window>>,
|
|
) {
|
|
let Ok(window) = windows.get_single() else {
|
|
return;
|
|
};
|
|
match screenshot_saving.iter().count() {
|
|
0 => {
|
|
commands.entity(window).remove::<CursorIcon>();
|
|
}
|
|
x if x > 0 => {
|
|
commands
|
|
.entity(window)
|
|
.insert(CursorIcon::from(SystemCursorIcon::Progress));
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
|
|
/// set up a simple 3D scene
|
|
fn setup(
|
|
mut commands: Commands,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
) {
|
|
// plane
|
|
commands.spawn((
|
|
Mesh3d(meshes.add(Plane3d::default().mesh().size(5.0, 5.0))),
|
|
MeshMaterial3d(materials.add(Color::srgb(0.3, 0.5, 0.3))),
|
|
));
|
|
// cube
|
|
commands.spawn((
|
|
Mesh3d(meshes.add(Cuboid::default())),
|
|
MeshMaterial3d(materials.add(Color::srgb(0.8, 0.7, 0.6))),
|
|
Transform::from_xyz(0.0, 0.5, 0.0),
|
|
));
|
|
// light
|
|
commands.spawn((
|
|
PointLight {
|
|
shadows_enabled: true,
|
|
..default()
|
|
},
|
|
Transform::from_xyz(4.0, 8.0, 4.0),
|
|
));
|
|
// camera
|
|
commands.spawn((
|
|
Camera3d::default(),
|
|
Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
|
|
));
|
|
|
|
commands.spawn((
|
|
Text::new("Press <spacebar> to save a screenshot to disk"),
|
|
Style {
|
|
position_type: PositionType::Absolute,
|
|
top: Val::Px(12.0),
|
|
left: Val::Px(12.0),
|
|
..default()
|
|
},
|
|
));
|
|
}
|