..
bevy_animation
Split time functionality into bevy_time ( #4187 )
2022-05-26 00:27:18 +00:00
bevy_app
Make bevy_app's optional bevy_reflect dependency actually optional ( #4846 )
2022-05-26 02:04:22 +00:00
bevy_asset
Update ndk-glue requirement from 0.5 to 0.6 ( #3624 )
2022-05-16 18:32:26 +00:00
bevy_audio
Add missing audio/ogg file extensions: .oga, .spx ( #4703 )
2022-05-09 13:37:40 +00:00
bevy_core
Split time functionality into bevy_time ( #4187 )
2022-05-26 00:27:18 +00:00
bevy_core_pipeline
Allow minimising in 2d ( #4527 )
2022-05-30 15:32:48 +00:00
bevy_derive
Decouple some dependencies ( #3886 )
2022-04-27 19:08:11 +00:00
bevy_diagnostic
Split time functionality into bevy_time ( #4187 )
2022-05-26 00:27:18 +00:00
bevy_dylib
Bump Bevy to 0.8.0-dev ( #4505 )
2022-04-17 23:04:52 +00:00
bevy_dynamic_plugin
Bump Bevy to 0.8.0-dev ( #4505 )
2022-04-17 23:04:52 +00:00
bevy_ecs
Remove redundant ComponentId in Column ( #4855 )
2022-05-30 16:41:34 +00:00
bevy_ecs_compile_fail_tests
Make derived SystemParam readonly if possible ( #4650 )
2022-05-09 16:09:33 +00:00
bevy_encase_derive
Migrate to encase from crevice ( #4339 )
2022-05-18 21:09:21 +00:00
bevy_gilrs
Change gamepad.rs
tuples to normal structs ( #4519 )
2022-05-02 13:20:55 +00:00
bevy_gltf
Fixing confusing near and far fields in Camera ( #4457 )
2022-05-16 16:37:33 +00:00
bevy_hierarchy
Support returning data out of with_children ( #4708 )
2022-05-17 22:37:51 +00:00
bevy_input
Update keyboard.rs
docs in bevy_input
( #4517 )
2022-05-17 04:16:54 +00:00
bevy_internal
Split time functionality into bevy_time ( #4187 )
2022-05-26 00:27:18 +00:00
bevy_log
Update tracing-tracy requirement from 0.8.0 to 0.9.0 ( #4786 )
2022-05-27 11:54:57 +00:00
bevy_macro_utils
bevy_reflect_derive: Tidying up the code ( #4712 )
2022-05-12 19:43:23 +00:00
bevy_math
Document bevy_math
( #4591 )
2022-04-26 18:23:29 +00:00
bevy_pbr
Use uniform buffer usage for SkinnedMeshUniform
instead of all usages ( #4816 )
2022-05-20 22:05:32 +00:00
bevy_ptr
bevy_ptr works in no_std environments ( #4760 )
2022-05-16 17:45:10 +00:00
bevy_reflect
bevy_reflect: Improve debug formatting for reflected types ( #4218 )
2022-05-30 16:41:31 +00:00
bevy_render
OrthographicProjection: place origin at integer pixel with WindowSize scaling mode ( #4085 )
2022-05-30 15:14:12 +00:00
bevy_scene
Bump Bevy to 0.8.0-dev ( #4505 )
2022-04-17 23:04:52 +00:00
bevy_sprite
Migrate to encase from crevice ( #4339 )
2022-05-18 21:09:21 +00:00
bevy_tasks
Remove unused CountdownEvent
( #4290 )
2022-04-26 21:20:12 +00:00
bevy_text
Update layout/style when scale factor changes too ( #4689 )
2022-05-09 14:18:02 +00:00
bevy_time
Split time functionality into bevy_time ( #4187 )
2022-05-26 00:27:18 +00:00
bevy_transform
Nightly clippy fixes ( #3491 )
2022-05-17 04:38:03 +00:00
bevy_ui
Allow minimising in 2d ( #4527 )
2022-05-30 15:32:48 +00:00
bevy_utils
Make public macros more robust with $crate ( #4655 )
2022-05-06 19:29:45 +00:00
bevy_window
Improve docs and naming for RawWindowHandle functionality ( #4335 )
2022-05-26 00:09:23 +00:00
bevy_winit
Optionally resize Window canvas element to fit parent element ( #4726 )
2022-05-20 23:13:48 +00:00