mirror of
https://github.com/bevyengine/bevy
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21b78b5990
# Objective Several of our APIs (namely gizmos and bounding) use isometries on current Bevy main. This is nicer than separate properties in a lot of cases, but users have still expressed usability concerns. One problem is that in a lot of cases, you only care about e.g. translation, so you end up with this: ```rust gizmos.cross_2d( Isometry2d::from_translation(Vec2::new(-160.0, 120.0)), 12.0, FUCHSIA, ); ``` The isometry adds quite a lot of length and verbosity, and isn't really that relevant since only the translation is important here. It would be nice if you could use the translation directly, and only supply an isometry if both translation and rotation are needed. This would make the following possible: ```rust gizmos.cross_2d(Vec2::new(-160.0, 120.0), 12.0, FUCHSIA); ``` removing a lot of verbosity. ## Solution Implement `From<Vec2>` and `From<Rot2>` for `Isometry2d`, and `From<Vec3>`, `From<Vec3A>`, and `From<Quat>` for `Isometry3d`. These are lossless conversions that fit the semantics of `From`. This makes the proposed API possible! The methods must now simply take an `impl Into<IsometryNd>`, and this works: ```rust gizmos.cross_2d(Vec2::new(-160.0, 120.0), 12.0, FUCHSIA); ```
532 lines
17 KiB
Rust
532 lines
17 KiB
Rust
//! Additional [`Gizmos`] Functions -- Arcs
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//!
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//! Includes the implementation of [`Gizmos::arc_2d`],
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//! and assorted support items.
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use crate::{
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circles::DEFAULT_CIRCLE_RESOLUTION,
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prelude::{GizmoConfigGroup, Gizmos},
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};
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use bevy_color::Color;
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use bevy_math::{Isometry2d, Isometry3d, Quat, Rot2, Vec2, Vec3};
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use core::f32::consts::{FRAC_PI_2, TAU};
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// === 2D ===
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impl<'w, 's, Config, Clear> Gizmos<'w, 's, Config, Clear>
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where
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Config: GizmoConfigGroup,
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Clear: 'static + Send + Sync,
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{
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/// Draw an arc, which is a part of the circumference of a circle, in 2D.
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///
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/// This should be called for each frame the arc needs to be rendered.
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///
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/// # Arguments
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/// - `isometry` defines the translation and rotation of the arc.
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/// - the translation specifies the center of the arc
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/// - the rotation is counter-clockwise starting from `Vec2::Y`
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/// - `arc_angle` sets the length of this arc, in radians.
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/// - `radius` controls the distance from `position` to this arc, and thus its curvature.
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/// - `color` sets the color to draw the arc.
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///
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/// # Example
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/// ```
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/// # use bevy_gizmos::prelude::*;
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/// # use bevy_math::prelude::*;
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/// # use std::f32::consts::FRAC_PI_4;
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/// # use bevy_color::palettes::basic::{GREEN, RED};
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/// fn system(mut gizmos: Gizmos) {
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/// gizmos.arc_2d(Isometry2d::IDENTITY, FRAC_PI_4, 1., GREEN);
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///
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/// // Arcs have 32 line-segments by default.
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/// // You may want to increase this for larger arcs.
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/// gizmos
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/// .arc_2d(Isometry2d::IDENTITY, FRAC_PI_4, 5., RED)
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/// .resolution(64);
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/// }
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/// # bevy_ecs::system::assert_is_system(system);
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/// ```
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#[inline]
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pub fn arc_2d(
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&mut self,
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isometry: impl Into<Isometry2d>,
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arc_angle: f32,
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radius: f32,
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color: impl Into<Color>,
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) -> Arc2dBuilder<'_, 'w, 's, Config, Clear> {
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Arc2dBuilder {
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gizmos: self,
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isometry: isometry.into(),
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arc_angle,
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radius,
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color: color.into(),
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resolution: None,
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}
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}
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}
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/// A builder returned by [`Gizmos::arc_2d`].
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pub struct Arc2dBuilder<'a, 'w, 's, Config, Clear>
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where
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Config: GizmoConfigGroup,
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Clear: 'static + Send + Sync,
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{
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gizmos: &'a mut Gizmos<'w, 's, Config, Clear>,
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isometry: Isometry2d,
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arc_angle: f32,
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radius: f32,
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color: Color,
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resolution: Option<u32>,
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}
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impl<Config, Clear> Arc2dBuilder<'_, '_, '_, Config, Clear>
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where
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Config: GizmoConfigGroup,
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Clear: 'static + Send + Sync,
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{
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/// Set the number of lines used to approximate the geometry of this arc.
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pub fn resolution(mut self, resolution: u32) -> Self {
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self.resolution.replace(resolution);
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self
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}
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}
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impl<Config, Clear> Drop for Arc2dBuilder<'_, '_, '_, Config, Clear>
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where
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Config: GizmoConfigGroup,
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Clear: 'static + Send + Sync,
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{
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fn drop(&mut self) {
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if !self.gizmos.enabled {
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return;
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}
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let resolution = self
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.resolution
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.unwrap_or_else(|| resolution_from_angle(self.arc_angle));
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let positions =
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arc_2d_inner(self.arc_angle, self.radius, resolution).map(|vec2| self.isometry * vec2);
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self.gizmos.linestrip_2d(positions, self.color);
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}
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}
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fn arc_2d_inner(arc_angle: f32, radius: f32, resolution: u32) -> impl Iterator<Item = Vec2> {
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(0..=resolution)
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.map(move |n| arc_angle * n as f32 / resolution as f32)
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.map(|angle| angle + FRAC_PI_2)
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.map(Vec2::from_angle)
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.map(move |vec2| vec2 * radius)
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}
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// === 3D ===
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impl<'w, 's, Config, Clear> Gizmos<'w, 's, Config, Clear>
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where
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Config: GizmoConfigGroup,
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Clear: 'static + Send + Sync,
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{
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/// Draw an arc, which is a part of the circumference of a circle, in 3D. For default values
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/// this is drawing a standard arc. A standard arc is defined as
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///
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/// - an arc with a center at `Vec3::ZERO`
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/// - starting at `Vec3::X`
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/// - embedded in the XZ plane
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/// - rotates counterclockwise
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///
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/// This should be called for each frame the arc needs to be rendered.
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///
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/// # Arguments
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/// - `angle`: sets how much of a circle circumference is passed, e.g. PI is half a circle. This
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/// value should be in the range (-2 * PI..=2 * PI)
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/// - `radius`: distance between the arc and its center point
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/// - `isometry` defines the translation and rotation of the arc.
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/// - the translation specifies the center of the arc
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/// - the rotation is counter-clockwise starting from `Vec3::Y`
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/// - `color`: color of the arc
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///
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/// # Builder methods
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/// The resolution of the arc (i.e. the level of detail) can be adjusted with the
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/// `.resolution(...)` method.
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///
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/// # Example
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/// ```
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/// # use bevy_gizmos::prelude::*;
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/// # use bevy_math::prelude::*;
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/// # use std::f32::consts::PI;
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/// # use bevy_color::palettes::css::ORANGE;
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/// fn system(mut gizmos: Gizmos) {
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/// // rotation rotates normal to point in the direction of `Vec3::NEG_ONE`
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/// let rotation = Quat::from_rotation_arc(Vec3::Y, Vec3::NEG_ONE.normalize());
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///
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/// gizmos
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/// .arc_3d(
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/// 270.0_f32.to_radians(),
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/// 0.25,
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/// Isometry3d::new(Vec3::ONE, rotation),
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/// ORANGE
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/// )
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/// .resolution(100);
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/// }
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/// # bevy_ecs::system::assert_is_system(system);
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/// ```
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#[inline]
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pub fn arc_3d(
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&mut self,
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angle: f32,
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radius: f32,
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isometry: impl Into<Isometry3d>,
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color: impl Into<Color>,
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) -> Arc3dBuilder<'_, 'w, 's, Config, Clear> {
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Arc3dBuilder {
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gizmos: self,
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start_vertex: Vec3::X,
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isometry: isometry.into(),
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angle,
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radius,
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color: color.into(),
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resolution: None,
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}
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}
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/// Draws the shortest arc between two points (`from` and `to`) relative to a specified `center` point.
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///
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/// # Arguments
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///
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/// - `center`: The center point around which the arc is drawn.
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/// - `from`: The starting point of the arc.
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/// - `to`: The ending point of the arc.
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/// - `color`: color of the arc
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///
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/// # Builder methods
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/// The resolution of the arc (i.e. the level of detail) can be adjusted with the
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/// `.resolution(...)` method.
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///
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/// # Examples
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/// ```
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/// # use bevy_gizmos::prelude::*;
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/// # use bevy_math::prelude::*;
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/// # use bevy_color::palettes::css::ORANGE;
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/// fn system(mut gizmos: Gizmos) {
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/// gizmos.short_arc_3d_between(
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/// Vec3::ONE,
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/// Vec3::ONE + Vec3::NEG_ONE,
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/// Vec3::ZERO,
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/// ORANGE
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/// )
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/// .resolution(100);
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/// }
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/// # bevy_ecs::system::assert_is_system(system);
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/// ```
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///
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/// # Notes
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/// - This method assumes that the points `from` and `to` are distinct from `center`. If one of
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/// the points is coincident with `center`, nothing is rendered.
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/// - The arc is drawn as a portion of a circle with a radius equal to the distance from the
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/// `center` to `from`. If the distance from `center` to `to` is not equal to the radius, then
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/// the results will behave as if this were the case
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#[inline]
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pub fn short_arc_3d_between(
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&mut self,
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center: Vec3,
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from: Vec3,
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to: Vec3,
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color: impl Into<Color>,
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) -> Arc3dBuilder<'_, 'w, 's, Config, Clear> {
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self.arc_from_to(center, from, to, color, |x| x)
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}
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/// Draws the longest arc between two points (`from` and `to`) relative to a specified `center` point.
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///
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/// # Arguments
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/// - `center`: The center point around which the arc is drawn.
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/// - `from`: The starting point of the arc.
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/// - `to`: The ending point of the arc.
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/// - `color`: color of the arc
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///
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/// # Builder methods
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/// The resolution of the arc (i.e. the level of detail) can be adjusted with the
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/// `.resolution(...)` method.
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///
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/// # Examples
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/// ```
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/// # use bevy_gizmos::prelude::*;
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/// # use bevy_math::prelude::*;
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/// # use bevy_color::palettes::css::ORANGE;
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/// fn system(mut gizmos: Gizmos) {
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/// gizmos.long_arc_3d_between(
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/// Vec3::ONE,
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/// Vec3::ONE + Vec3::NEG_ONE,
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/// Vec3::ZERO,
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/// ORANGE
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/// )
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/// .resolution(100);
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/// }
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/// # bevy_ecs::system::assert_is_system(system);
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/// ```
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///
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/// # Notes
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/// - This method assumes that the points `from` and `to` are distinct from `center`. If one of
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/// the points is coincident with `center`, nothing is rendered.
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/// - The arc is drawn as a portion of a circle with a radius equal to the distance from the
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/// `center` to `from`. If the distance from `center` to `to` is not equal to the radius, then
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/// the results will behave as if this were the case.
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#[inline]
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pub fn long_arc_3d_between(
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&mut self,
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center: Vec3,
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from: Vec3,
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to: Vec3,
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color: impl Into<Color>,
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) -> Arc3dBuilder<'_, 'w, 's, Config, Clear> {
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self.arc_from_to(center, from, to, color, |angle| {
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if angle > 0.0 {
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TAU - angle
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} else if angle < 0.0 {
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-TAU - angle
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} else {
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0.0
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}
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})
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}
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#[inline]
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fn arc_from_to(
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&mut self,
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center: Vec3,
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from: Vec3,
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to: Vec3,
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color: impl Into<Color>,
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angle_fn: impl Fn(f32) -> f32,
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) -> Arc3dBuilder<'_, 'w, 's, Config, Clear> {
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// `from` and `to` can be the same here since in either case nothing gets rendered and the
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// orientation ambiguity of `up` doesn't matter
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let from_axis = (from - center).normalize_or_zero();
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let to_axis = (to - center).normalize_or_zero();
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let (up, angle) = Quat::from_rotation_arc(from_axis, to_axis).to_axis_angle();
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let angle = angle_fn(angle);
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let radius = center.distance(from);
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let rotation = Quat::from_rotation_arc(Vec3::Y, up);
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let start_vertex = rotation.inverse() * from_axis;
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Arc3dBuilder {
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gizmos: self,
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start_vertex,
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isometry: Isometry3d::new(center, rotation),
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angle,
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radius,
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color: color.into(),
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resolution: None,
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}
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}
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/// Draws the shortest arc between two points (`from` and `to`) relative to a specified `center` point.
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///
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/// # Arguments
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///
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/// - `center`: The center point around which the arc is drawn.
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/// - `from`: The starting point of the arc.
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/// - `to`: The ending point of the arc.
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/// - `color`: color of the arc
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///
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/// # Builder methods
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/// The resolution of the arc (i.e. the level of detail) can be adjusted with the
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/// `.resolution(...)` method.
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///
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/// # Examples
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/// ```
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/// # use bevy_gizmos::prelude::*;
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/// # use bevy_math::prelude::*;
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/// # use bevy_color::palettes::css::ORANGE;
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/// fn system(mut gizmos: Gizmos) {
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/// gizmos.short_arc_2d_between(
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/// Vec2::ZERO,
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/// Vec2::X,
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/// Vec2::Y,
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/// ORANGE
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/// )
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/// .resolution(100);
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/// }
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/// # bevy_ecs::system::assert_is_system(system);
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/// ```
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///
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/// # Notes
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/// - This method assumes that the points `from` and `to` are distinct from `center`. If one of
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/// the points is coincident with `center`, nothing is rendered.
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/// - The arc is drawn as a portion of a circle with a radius equal to the distance from the
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/// `center` to `from`. If the distance from `center` to `to` is not equal to the radius, then
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/// the results will behave as if this were the case
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#[inline]
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pub fn short_arc_2d_between(
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&mut self,
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center: Vec2,
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from: Vec2,
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to: Vec2,
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color: impl Into<Color>,
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) -> Arc2dBuilder<'_, 'w, 's, Config, Clear> {
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self.arc_2d_from_to(center, from, to, color, core::convert::identity)
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}
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/// Draws the longest arc between two points (`from` and `to`) relative to a specified `center` point.
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///
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/// # Arguments
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/// - `center`: The center point around which the arc is drawn.
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/// - `from`: The starting point of the arc.
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/// - `to`: The ending point of the arc.
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/// - `color`: color of the arc
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///
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/// # Builder methods
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/// The resolution of the arc (i.e. the level of detail) can be adjusted with the
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/// `.resolution(...)` method.
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///
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/// # Examples
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/// ```
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/// # use bevy_gizmos::prelude::*;
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/// # use bevy_math::prelude::*;
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/// # use bevy_color::palettes::css::ORANGE;
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/// fn system(mut gizmos: Gizmos) {
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/// gizmos.long_arc_2d_between(
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/// Vec2::ZERO,
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/// Vec2::X,
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/// Vec2::Y,
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/// ORANGE
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/// )
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/// .resolution(100);
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/// }
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/// # bevy_ecs::system::assert_is_system(system);
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/// ```
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///
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/// # Notes
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/// - This method assumes that the points `from` and `to` are distinct from `center`. If one of
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/// the points is coincident with `center`, nothing is rendered.
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/// - The arc is drawn as a portion of a circle with a radius equal to the distance from the
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/// `center` to `from`. If the distance from `center` to `to` is not equal to the radius, then
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/// the results will behave as if this were the case.
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#[inline]
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pub fn long_arc_2d_between(
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&mut self,
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center: Vec2,
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from: Vec2,
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to: Vec2,
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color: impl Into<Color>,
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) -> Arc2dBuilder<'_, 'w, 's, Config, Clear> {
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self.arc_2d_from_to(center, from, to, color, |angle| angle - TAU)
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}
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#[inline]
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fn arc_2d_from_to(
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&mut self,
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center: Vec2,
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from: Vec2,
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to: Vec2,
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color: impl Into<Color>,
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angle_fn: impl Fn(f32) -> f32,
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) -> Arc2dBuilder<'_, 'w, 's, Config, Clear> {
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// `from` and `to` can be the same here since in either case nothing gets rendered and the
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// orientation ambiguity of `up` doesn't matter
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let from_axis = (from - center).normalize_or_zero();
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let to_axis = (to - center).normalize_or_zero();
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let rotation = Vec2::Y.angle_to(from_axis);
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let arc_angle_raw = from_axis.angle_to(to_axis);
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let arc_angle = angle_fn(arc_angle_raw);
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let radius = center.distance(from);
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Arc2dBuilder {
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gizmos: self,
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isometry: Isometry2d::new(center, Rot2::radians(rotation)),
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arc_angle,
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radius,
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color: color.into(),
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resolution: None,
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}
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}
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}
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|
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/// A builder returned by [`Gizmos::arc_2d`].
|
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pub struct Arc3dBuilder<'a, 'w, 's, Config, Clear>
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|
where
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Config: GizmoConfigGroup,
|
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Clear: 'static + Send + Sync,
|
|
{
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gizmos: &'a mut Gizmos<'w, 's, Config, Clear>,
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// this is the vertex the arc starts on in the XZ plane. For the normal arc_3d method this is
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// always starting at Vec3::X. For the short/long arc methods we actually need a way to start
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// at the from position and this is where this internal field comes into play. Some implicit
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// assumptions:
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//
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// 1. This is always in the XZ plane
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// 2. This is always normalized
|
|
//
|
|
// DO NOT expose this field to users as it is easy to mess this up
|
|
start_vertex: Vec3,
|
|
isometry: Isometry3d,
|
|
angle: f32,
|
|
radius: f32,
|
|
color: Color,
|
|
resolution: Option<u32>,
|
|
}
|
|
|
|
impl<Config, Clear> Arc3dBuilder<'_, '_, '_, Config, Clear>
|
|
where
|
|
Config: GizmoConfigGroup,
|
|
Clear: 'static + Send + Sync,
|
|
{
|
|
/// Set the number of lines for this arc.
|
|
pub fn resolution(mut self, resolution: u32) -> Self {
|
|
self.resolution.replace(resolution);
|
|
self
|
|
}
|
|
}
|
|
|
|
impl<Config, Clear> Drop for Arc3dBuilder<'_, '_, '_, Config, Clear>
|
|
where
|
|
Config: GizmoConfigGroup,
|
|
Clear: 'static + Send + Sync,
|
|
{
|
|
fn drop(&mut self) {
|
|
if !self.gizmos.enabled {
|
|
return;
|
|
}
|
|
|
|
let resolution = self
|
|
.resolution
|
|
.unwrap_or_else(|| resolution_from_angle(self.angle));
|
|
|
|
let positions = arc_3d_inner(
|
|
self.start_vertex,
|
|
self.isometry,
|
|
self.angle,
|
|
self.radius,
|
|
resolution,
|
|
);
|
|
self.gizmos.linestrip(positions, self.color);
|
|
}
|
|
}
|
|
|
|
fn arc_3d_inner(
|
|
start_vertex: Vec3,
|
|
isometry: Isometry3d,
|
|
angle: f32,
|
|
radius: f32,
|
|
resolution: u32,
|
|
) -> impl Iterator<Item = Vec3> {
|
|
// drawing arcs bigger than TAU degrees or smaller than -TAU degrees makes no sense since
|
|
// we won't see the overlap and we would just decrease the level of details since the resolution
|
|
// would be larger
|
|
let angle = angle.clamp(-TAU, TAU);
|
|
(0..=resolution)
|
|
.map(move |frac| frac as f32 / resolution as f32)
|
|
.map(move |percentage| angle * percentage)
|
|
.map(move |frac_angle| Quat::from_axis_angle(Vec3::Y, frac_angle) * start_vertex)
|
|
.map(move |vec3| vec3 * radius)
|
|
.map(move |vec3| isometry * vec3)
|
|
}
|
|
|
|
// helper function for getting a default value for the resolution parameter
|
|
fn resolution_from_angle(angle: f32) -> u32 {
|
|
((angle.abs() / TAU) * DEFAULT_CIRCLE_RESOLUTION as f32).ceil() as u32
|
|
}
|