mirror of
https://github.com/bevyengine/bevy
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814f8d1635
# Objective - Update wgpu to 0.13 - ~~Wait, is wgpu 0.13 released? No, but I had most of the changes already ready since playing with webgpu~~ well it has been released now - Also update parking_lot to 0.12 and naga to 0.9 ## Solution - Update syntax for wgsl shaders https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#wgsl-syntax - Add a few options, remove some references: https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#other-breaking-changes - fragment inputs should now exactly match vertex outputs for locations, so I added exports for those to be able to reuse them https://github.com/gfx-rs/wgpu/pull/2704
13 lines
309 B
WebGPU Shading Language
13 lines
309 B
WebGPU Shading Language
#define_import_path bevy_pbr::mesh_vertex_output
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@location(0) world_position: vec4<f32>,
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@location(1) world_normal: vec3<f32>,
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#ifdef VERTEX_UVS
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@location(2) uv: vec2<f32>,
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#endif
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#ifdef VERTEX_TANGENTS
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@location(3) world_tangent: vec4<f32>,
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#endif
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#ifdef VERTEX_COLORS
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@location(4) color: vec4<f32>,
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#endif
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