bevy/pipelined
Daniel McNab f512c853d7 Faster gltf loader (re-merge of #3165) (#3189)
See #3165 and #3175

# Objective

- @superdump was having trouble with this loop in the GLTF loader.

## Solution

- Make it probably linear.
- Measured times: 
- Old: 40s, new: 200ms

I think there's still room for improvement. For example, I think making the nodes be in `Arc`s could be a significant gain, since currently there's duplication all the way down the tree.

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2021-11-25 16:35:50 +00:00
..
bevy_core_pipeline Add support for opaque, alpha mask, and alpha blend modes (#3072) 2021-11-16 03:03:27 +00:00
bevy_gltf2 Faster gltf loader (re-merge of #3165) (#3189) 2021-11-25 16:35:50 +00:00
bevy_pbr2 Merge New Renderer 2021-11-22 23:57:42 -08:00
bevy_render2 Merge New Renderer 2021-11-22 23:57:42 -08:00
bevy_sprite2 Merge New Renderer 2021-11-22 23:57:42 -08:00