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# Objective - Fixes #13521 ## Solution Set `ambient_intensity` to 0.0 in volumetric_fog example. I chose setting it explicitly over changing the default in order to make it clear that this needs to be set depending on whether you have an `EnvironmentMapLight`. See documentation for `ambient_intensity` and related members. ## Testing - Run the volumetric_fog example and notice how the light shown in #13521 is not there anymore, as expected. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> |
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