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https://github.com/bevyengine/bevy
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de004da8d5
# Objective The migration process for `bevy_color` (#12013) will be fairly involved: there will be hundreds of affected files, and a large number of APIs. ## Solution To allow us to proceed granularly, we're going to keep both `bevy_color::Color` (new) and `bevy_render::Color` (old) around until the migration is complete. However, simply doing this directly is confusing! They're both called `Color`, making it very hard to tell when a portion of the code has been ported. As discussed in #12056, by renaming the old `Color` type, we can make it easier to gradually migrate over, one API at a time. ## Migration Guide THIS MIGRATION GUIDE INTENTIONALLY LEFT BLANK. This change should not be shipped to end users: delete this section in the final migration guide! --------- Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
156 lines
4.6 KiB
Rust
156 lines
4.6 KiB
Rust
//! This example shows how to configure Physically Based Rendering (PBR) parameters.
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use bevy::{asset::LoadState, prelude::*};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.add_systems(Update, environment_map_load_finish)
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.run();
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}
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/// set up a simple 3D scene
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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asset_server: Res<AssetServer>,
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) {
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let sphere_mesh = meshes.add(Sphere::new(0.45));
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// add entities to the world
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for y in -2..=2 {
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for x in -5..=5 {
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let x01 = (x + 5) as f32 / 10.0;
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let y01 = (y + 2) as f32 / 4.0;
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// sphere
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commands.spawn(PbrBundle {
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mesh: sphere_mesh.clone(),
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material: materials.add(StandardMaterial {
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base_color: LegacyColor::hex("#ffd891").unwrap(),
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// vary key PBR parameters on a grid of spheres to show the effect
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metallic: y01,
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perceptual_roughness: x01,
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..default()
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}),
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transform: Transform::from_xyz(x as f32, y as f32 + 0.5, 0.0),
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..default()
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});
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}
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}
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// unlit sphere
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commands.spawn(PbrBundle {
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mesh: sphere_mesh,
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material: materials.add(StandardMaterial {
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base_color: LegacyColor::hex("#ffd891").unwrap(),
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// vary key PBR parameters on a grid of spheres to show the effect
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unlit: true,
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..default()
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}),
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transform: Transform::from_xyz(-5.0, -2.5, 0.0),
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..default()
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});
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commands.spawn(DirectionalLightBundle {
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transform: Transform::from_xyz(50.0, 50.0, 50.0).looking_at(Vec3::ZERO, Vec3::Y),
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directional_light: DirectionalLight {
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illuminance: 1_500.,
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..default()
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},
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..default()
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});
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// labels
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commands.spawn(
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TextBundle::from_section(
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"Perceptual Roughness",
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TextStyle {
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font_size: 36.0,
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..default()
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},
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)
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.with_style(Style {
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position_type: PositionType::Absolute,
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top: Val::Px(20.0),
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left: Val::Px(100.0),
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..default()
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}),
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);
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commands.spawn(TextBundle {
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text: Text::from_section(
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"Metallic",
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TextStyle {
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font_size: 36.0,
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..default()
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},
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),
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style: Style {
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position_type: PositionType::Absolute,
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top: Val::Px(130.0),
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right: Val::ZERO,
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..default()
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},
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transform: Transform {
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rotation: Quat::from_rotation_z(std::f32::consts::PI / 2.0),
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..default()
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},
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..default()
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});
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commands.spawn((
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TextBundle::from_section(
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"Loading Environment Map...",
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TextStyle {
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font_size: 36.0,
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color: LegacyColor::RED,
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..default()
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},
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)
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.with_style(Style {
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position_type: PositionType::Absolute,
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bottom: Val::Px(20.0),
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right: Val::Px(20.0),
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..default()
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}),
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EnvironmentMapLabel,
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));
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// camera
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commands.spawn((
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Camera3dBundle {
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transform: Transform::from_xyz(0.0, 0.0, 8.0).looking_at(Vec3::default(), Vec3::Y),
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projection: OrthographicProjection {
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scale: 0.01,
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..default()
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}
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.into(),
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..default()
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},
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EnvironmentMapLight {
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diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
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specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
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intensity: 900.0,
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},
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));
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}
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fn environment_map_load_finish(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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environment_maps: Query<&EnvironmentMapLight>,
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label_query: Query<Entity, With<EnvironmentMapLabel>>,
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) {
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if let Ok(environment_map) = environment_maps.get_single() {
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if asset_server.load_state(&environment_map.diffuse_map) == LoadState::Loaded
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&& asset_server.load_state(&environment_map.specular_map) == LoadState::Loaded
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{
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if let Ok(label_entity) = label_query.get_single() {
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commands.entity(label_entity).despawn();
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}
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}
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}
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}
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#[derive(Component)]
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struct EnvironmentMapLabel;
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