bevy/pipelined/bevy_pbr2
Robert Swain f3d4be316d bevy_pbr2: Fix shadow logic (#3186)
# Objective

- Shadow maps should only be sampled if the mesh is a shadow receiver AND shadow mapping is enabled for the light

## Solution

- Fix the logic in the shader
2021-11-26 13:16:11 +00:00
..
src bevy_pbr2: Fix shadow logic (#3186) 2021-11-26 13:16:11 +00:00
Cargo.toml Update vendored Crevice to 0.8.0 + PR for arrays (#3059) 2021-11-12 01:39:25 +00:00