mirror of
https://github.com/bevyengine/bevy
synced 2025-01-19 16:44:34 +00:00
a6adced9ed
# Objective - Remove `derive_more`'s error derivation and replace it with `thiserror` ## Solution - Added `derive_more`'s `error` feature to `deny.toml` to prevent it sneaking back in. - Reverted to `thiserror` error derivation ## Notes Merge conflicts were too numerous to revert the individual changes, so this reversion was done manually. Please scrutinise carefully during review.
417 lines
13 KiB
Rust
417 lines
13 KiB
Rust
use crate::{
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render_graph::{
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Edge, InputSlotError, OutputSlotError, RenderGraphContext, RenderGraphError,
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RunSubGraphError, SlotInfo, SlotInfos,
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},
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render_phase::DrawError,
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renderer::RenderContext,
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};
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pub use bevy_ecs::label::DynEq;
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use bevy_ecs::{
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define_label,
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intern::Interned,
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query::{QueryItem, QueryState, ReadOnlyQueryData},
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world::{FromWorld, World},
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};
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use core::fmt::Debug;
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use downcast_rs::{impl_downcast, Downcast};
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use thiserror::Error;
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use variadics_please::all_tuples_with_size;
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pub use bevy_render_macros::RenderLabel;
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use super::{InternedRenderSubGraph, RenderSubGraph};
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define_label!(
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/// A strongly-typed class of labels used to identify a [`Node`] in a render graph.
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RenderLabel,
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RENDER_LABEL_INTERNER
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);
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/// A shorthand for `Interned<dyn RenderLabel>`.
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pub type InternedRenderLabel = Interned<dyn RenderLabel>;
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pub trait IntoRenderNodeArray<const N: usize> {
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fn into_array(self) -> [InternedRenderLabel; N];
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}
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macro_rules! impl_render_label_tuples {
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($N: expr, $(#[$meta:meta])* $(($T: ident, $I: ident)),*) => {
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$(#[$meta])*
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impl<$($T: RenderLabel),*> IntoRenderNodeArray<$N> for ($($T,)*) {
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#[inline]
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fn into_array(self) -> [InternedRenderLabel; $N] {
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let ($($I,)*) = self;
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[$($I.intern(), )*]
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}
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}
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}
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}
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all_tuples_with_size!(
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#[doc(fake_variadic)]
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impl_render_label_tuples,
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1,
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32,
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T,
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l
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);
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/// A render node that can be added to a [`RenderGraph`](super::RenderGraph).
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///
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/// Nodes are the fundamental part of the graph and used to extend its functionality, by
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/// generating draw calls and/or running subgraphs.
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/// They are added via the `render_graph::add_node(my_node)` method.
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///
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/// To determine their position in the graph and ensure that all required dependencies (inputs)
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/// are already executed, [`Edges`](Edge) are used.
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///
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/// A node can produce outputs used as dependencies by other nodes.
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/// Those inputs and outputs are called slots and are the default way of passing render data
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/// inside the graph. For more information see [`SlotType`](super::SlotType).
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pub trait Node: Downcast + Send + Sync + 'static {
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/// Specifies the required input slots for this node.
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/// They will then be available during the run method inside the [`RenderGraphContext`].
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fn input(&self) -> Vec<SlotInfo> {
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Vec::new()
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}
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/// Specifies the produced output slots for this node.
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/// They can then be passed one inside [`RenderGraphContext`] during the run method.
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fn output(&self) -> Vec<SlotInfo> {
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Vec::new()
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}
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/// Updates internal node state using the current render [`World`] prior to the run method.
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fn update(&mut self, _world: &mut World) {}
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/// Runs the graph node logic, issues draw calls, updates the output slots and
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/// optionally queues up subgraphs for execution. The graph data, input and output values are
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/// passed via the [`RenderGraphContext`].
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fn run<'w>(
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&self,
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graph: &mut RenderGraphContext,
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render_context: &mut RenderContext<'w>,
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world: &'w World,
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) -> Result<(), NodeRunError>;
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}
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impl_downcast!(Node);
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#[derive(Error, Debug, Eq, PartialEq)]
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pub enum NodeRunError {
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#[error("encountered an input slot error")]
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InputSlotError(#[from] InputSlotError),
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#[error("encountered an output slot error")]
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OutputSlotError(#[from] OutputSlotError),
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#[error("encountered an error when running a sub-graph")]
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RunSubGraphError(#[from] RunSubGraphError),
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#[error("encountered an error when executing draw command")]
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DrawError(#[from] DrawError),
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}
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/// A collection of input and output [`Edges`](Edge) for a [`Node`].
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#[derive(Debug)]
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pub struct Edges {
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label: InternedRenderLabel,
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input_edges: Vec<Edge>,
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output_edges: Vec<Edge>,
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}
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impl Edges {
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/// Returns all "input edges" (edges going "in") for this node .
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#[inline]
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pub fn input_edges(&self) -> &[Edge] {
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&self.input_edges
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}
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/// Returns all "output edges" (edges going "out") for this node .
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#[inline]
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pub fn output_edges(&self) -> &[Edge] {
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&self.output_edges
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}
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/// Returns this node's label.
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#[inline]
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pub fn label(&self) -> InternedRenderLabel {
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self.label
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}
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/// Adds an edge to the `input_edges` if it does not already exist.
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pub(crate) fn add_input_edge(&mut self, edge: Edge) -> Result<(), RenderGraphError> {
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if self.has_input_edge(&edge) {
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return Err(RenderGraphError::EdgeAlreadyExists(edge));
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}
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self.input_edges.push(edge);
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Ok(())
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}
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/// Removes an edge from the `input_edges` if it exists.
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pub(crate) fn remove_input_edge(&mut self, edge: Edge) -> Result<(), RenderGraphError> {
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if let Some(index) = self.input_edges.iter().position(|e| *e == edge) {
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self.input_edges.swap_remove(index);
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Ok(())
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} else {
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Err(RenderGraphError::EdgeDoesNotExist(edge))
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}
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}
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/// Adds an edge to the `output_edges` if it does not already exist.
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pub(crate) fn add_output_edge(&mut self, edge: Edge) -> Result<(), RenderGraphError> {
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if self.has_output_edge(&edge) {
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return Err(RenderGraphError::EdgeAlreadyExists(edge));
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}
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self.output_edges.push(edge);
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Ok(())
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}
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/// Removes an edge from the `output_edges` if it exists.
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pub(crate) fn remove_output_edge(&mut self, edge: Edge) -> Result<(), RenderGraphError> {
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if let Some(index) = self.output_edges.iter().position(|e| *e == edge) {
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self.output_edges.swap_remove(index);
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Ok(())
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} else {
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Err(RenderGraphError::EdgeDoesNotExist(edge))
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}
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}
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/// Checks whether the input edge already exists.
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pub fn has_input_edge(&self, edge: &Edge) -> bool {
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self.input_edges.contains(edge)
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}
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/// Checks whether the output edge already exists.
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pub fn has_output_edge(&self, edge: &Edge) -> bool {
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self.output_edges.contains(edge)
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}
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/// Searches the `input_edges` for a [`Edge::SlotEdge`],
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/// which `input_index` matches the `index`;
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pub fn get_input_slot_edge(&self, index: usize) -> Result<&Edge, RenderGraphError> {
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self.input_edges
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.iter()
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.find(|e| {
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if let Edge::SlotEdge { input_index, .. } = e {
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*input_index == index
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} else {
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false
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}
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})
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.ok_or(RenderGraphError::UnconnectedNodeInputSlot {
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input_slot: index,
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node: self.label,
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})
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}
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/// Searches the `output_edges` for a [`Edge::SlotEdge`],
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/// which `output_index` matches the `index`;
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pub fn get_output_slot_edge(&self, index: usize) -> Result<&Edge, RenderGraphError> {
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self.output_edges
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.iter()
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.find(|e| {
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if let Edge::SlotEdge { output_index, .. } = e {
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*output_index == index
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} else {
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false
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}
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})
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.ok_or(RenderGraphError::UnconnectedNodeOutputSlot {
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output_slot: index,
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node: self.label,
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})
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}
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}
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/// The internal representation of a [`Node`], with all data required
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/// by the [`RenderGraph`](super::RenderGraph).
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///
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/// The `input_slots` and `output_slots` are provided by the `node`.
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pub struct NodeState {
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pub label: InternedRenderLabel,
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/// The name of the type that implements [`Node`].
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pub type_name: &'static str,
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pub node: Box<dyn Node>,
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pub input_slots: SlotInfos,
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pub output_slots: SlotInfos,
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pub edges: Edges,
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}
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impl Debug for NodeState {
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fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
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writeln!(f, "{:?} ({:?})", self.label, self.type_name)
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}
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}
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impl NodeState {
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/// Creates an [`NodeState`] without edges, but the `input_slots` and `output_slots`
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/// are provided by the `node`.
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pub fn new<T>(label: InternedRenderLabel, node: T) -> Self
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where
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T: Node,
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{
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NodeState {
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label,
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input_slots: node.input().into(),
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output_slots: node.output().into(),
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node: Box::new(node),
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type_name: core::any::type_name::<T>(),
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edges: Edges {
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label,
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input_edges: Vec::new(),
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output_edges: Vec::new(),
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},
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}
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}
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/// Retrieves the [`Node`].
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pub fn node<T>(&self) -> Result<&T, RenderGraphError>
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where
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T: Node,
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{
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self.node
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.downcast_ref::<T>()
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.ok_or(RenderGraphError::WrongNodeType)
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}
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/// Retrieves the [`Node`] mutably.
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pub fn node_mut<T>(&mut self) -> Result<&mut T, RenderGraphError>
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where
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T: Node,
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{
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self.node
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.downcast_mut::<T>()
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.ok_or(RenderGraphError::WrongNodeType)
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}
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/// Validates that each input slot corresponds to an input edge.
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pub fn validate_input_slots(&self) -> Result<(), RenderGraphError> {
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for i in 0..self.input_slots.len() {
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self.edges.get_input_slot_edge(i)?;
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}
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Ok(())
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}
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/// Validates that each output slot corresponds to an output edge.
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pub fn validate_output_slots(&self) -> Result<(), RenderGraphError> {
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for i in 0..self.output_slots.len() {
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self.edges.get_output_slot_edge(i)?;
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}
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Ok(())
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}
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}
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/// A [`Node`] without any inputs, outputs and subgraphs, which does nothing when run.
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/// Used (as a label) to bundle multiple dependencies into one inside
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/// the [`RenderGraph`](super::RenderGraph).
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#[derive(Default)]
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pub struct EmptyNode;
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impl Node for EmptyNode {
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fn run(
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&self,
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_graph: &mut RenderGraphContext,
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_render_context: &mut RenderContext,
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_world: &World,
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) -> Result<(), NodeRunError> {
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Ok(())
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}
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}
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/// A [`RenderGraph`](super::RenderGraph) [`Node`] that runs the configured subgraph once.
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/// This makes it easier to insert sub-graph runs into a graph.
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pub struct RunGraphOnViewNode {
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sub_graph: InternedRenderSubGraph,
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}
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impl RunGraphOnViewNode {
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pub fn new<T: RenderSubGraph>(sub_graph: T) -> Self {
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Self {
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sub_graph: sub_graph.intern(),
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}
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}
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}
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impl Node for RunGraphOnViewNode {
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fn run(
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&self,
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graph: &mut RenderGraphContext,
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_render_context: &mut RenderContext,
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_world: &World,
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) -> Result<(), NodeRunError> {
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graph.run_sub_graph(self.sub_graph, vec![], Some(graph.view_entity()))?;
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Ok(())
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}
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}
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/// This trait should be used instead of the [`Node`] trait when making a render node that runs on a view.
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///
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/// It is intended to be used with [`ViewNodeRunner`]
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pub trait ViewNode {
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/// The query that will be used on the view entity.
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/// It is guaranteed to run on the view entity, so there's no need for a filter
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type ViewQuery: ReadOnlyQueryData;
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/// Updates internal node state using the current render [`World`] prior to the run method.
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fn update(&mut self, _world: &mut World) {}
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/// Runs the graph node logic, issues draw calls, updates the output slots and
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/// optionally queues up subgraphs for execution. The graph data, input and output values are
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/// passed via the [`RenderGraphContext`].
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fn run<'w>(
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&self,
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graph: &mut RenderGraphContext,
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render_context: &mut RenderContext<'w>,
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view_query: QueryItem<'w, Self::ViewQuery>,
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world: &'w World,
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) -> Result<(), NodeRunError>;
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}
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/// This [`Node`] can be used to run any [`ViewNode`].
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/// It will take care of updating the view query in `update()` and running the query in `run()`.
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///
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/// This [`Node`] exists to help reduce boilerplate when making a render node that runs on a view.
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pub struct ViewNodeRunner<N: ViewNode> {
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view_query: QueryState<N::ViewQuery>,
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node: N,
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}
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impl<N: ViewNode> ViewNodeRunner<N> {
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pub fn new(node: N, world: &mut World) -> Self {
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Self {
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view_query: world.query_filtered(),
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node,
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}
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}
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}
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impl<N: ViewNode + FromWorld> FromWorld for ViewNodeRunner<N> {
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fn from_world(world: &mut World) -> Self {
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Self::new(N::from_world(world), world)
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}
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}
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impl<T> Node for ViewNodeRunner<T>
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where
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T: ViewNode + Send + Sync + 'static,
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{
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fn update(&mut self, world: &mut World) {
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self.view_query.update_archetypes(world);
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self.node.update(world);
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}
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fn run<'w>(
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&self,
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graph: &mut RenderGraphContext,
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render_context: &mut RenderContext<'w>,
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world: &'w World,
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) -> Result<(), NodeRunError> {
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let Ok(view) = self.view_query.get_manual(world, graph.view_entity()) else {
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return Ok(());
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};
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ViewNode::run(&self.node, graph, render_context, view, world)?;
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Ok(())
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}
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}
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