mirror of
https://github.com/bevyengine/bevy
synced 2025-02-17 14:38:34 +00:00
623 lines
23 KiB
Rust
623 lines
23 KiB
Rust
extern crate proc_macro;
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mod modules;
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use darling::FromMeta;
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use inflector::Inflector;
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use modules::{get_modules, get_path};
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use proc_macro::TokenStream;
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use quote::{format_ident, quote};
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use syn::{parse_macro_input, Data, DataStruct, DeriveInput, Field, Fields, Ident, Path, Type};
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#[derive(FromMeta, Debug, Default)]
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struct EntityArchetypeAttributeArgs {
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#[darling(default)]
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pub tag: Option<bool>,
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}
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#[proc_macro_derive(Resource, attributes(module))]
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pub fn derive_resource(input: TokenStream) -> TokenStream {
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let ast = parse_macro_input!(input as DeriveInput);
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let fields = match &ast.data {
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Data::Struct(DataStruct {
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fields: Fields::Named(fields),
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..
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}) => &fields.named,
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_ => panic!("expected a struct with named fields"),
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};
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let modules = get_modules(&ast);
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let bevy_app_path = get_path(&modules.bevy_app);
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let field_types = fields.iter().map(|field| &field.ty);
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let fields = fields.iter().map(|field| field.ident.as_ref().unwrap());
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let generics = ast.generics;
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let (impl_generics, ty_generics, _where_clause) = generics.split_for_impl();
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let struct_name = &ast.ident;
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TokenStream::from(quote! {
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impl #impl_generics #bevy_app_path::FromResources for #struct_name#ty_generics {
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fn from_resources(resources: &Resources) -> Self {
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use #bevy_app_path::FromResources;
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#struct_name {
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#(#fields: <#field_types>::from_resources(resources),)*
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}
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}
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}
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})
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}
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#[proc_macro_derive(Properties, attributes(prop, module))]
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pub fn derive_props(input: TokenStream) -> TokenStream {
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let ast = parse_macro_input!(input as DeriveInput);
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let fields = match &ast.data {
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Data::Struct(DataStruct {
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fields: Fields::Named(fields),
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..
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}) => &fields.named,
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_ => panic!("expected a struct with named fields"),
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};
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let modules = get_modules(&ast);
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let bevy_property_path = get_path(&modules.bevy_property);
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let field_names = fields.iter().map(|field| field.ident
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.as_ref()
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.unwrap()
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.to_string()).collect::<Vec<String>>();
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let field_idents = fields.iter().map(|field| field.ident.as_ref().unwrap()).collect::<Vec<_>>();
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let field_count = fields.len();
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let field_indices = (0..field_count).collect::<Vec<usize>>();
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let generics = ast.generics;
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let (impl_generics, ty_generics, _where_clause) = generics.split_for_impl();
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let struct_name = &ast.ident;
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TokenStream::from(quote! {
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impl #impl_generics #bevy_property_path::Properties for #struct_name#ty_generics {
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fn type_name(&self) -> &str {
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std::any::type_name::<Self>()
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}
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fn prop(&self, name: &str) -> Option<&dyn #bevy_property_path::Property> {
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match name {
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#(#field_names => Some(&self.#field_idents),)*
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_ => None,
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}
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}
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fn prop_mut(&mut self, name: &str) -> Option<&mut dyn #bevy_property_path::Property> {
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match name {
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#(#field_names => Some(&mut self.#field_idents),)*
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_ => None,
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}
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}
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fn prop_with_index(&self, index: usize) -> Option<&dyn #bevy_property_path::Property> {
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match index {
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#(#field_indices => Some(&self.#field_idents),)*
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_ => None,
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}
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}
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fn prop_with_index_mut(&mut self, index: usize) -> Option<&mut dyn #bevy_property_path::Property> {
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match index {
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#(#field_indices => Some(&mut self.#field_idents),)*
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_ => None,
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}
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}
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fn prop_name(&self, index: usize) -> Option<&str> {
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match index {
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#(#field_indices => Some(#field_names),)*
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_ => None,
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}
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}
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fn prop_len(&self) -> usize {
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#field_count
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}
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fn iter_props(&self) -> #bevy_property_path::PropertyIter {
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#bevy_property_path::PropertyIter::new(self)
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}
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}
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impl #impl_generics #bevy_property_path::serde::ser::Serialize for #struct_name#ty_generics {
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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
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where
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S: #bevy_property_path::serde::ser::Serializer,
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{
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use #bevy_property_path::serde::ser::SerializeMap;
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let mut state = serializer.serialize_map(Some(self.prop_len()))?;
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state.serialize_entry("type", self.type_name())?;
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for (name, prop) in self.iter_props() {
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state.serialize_entry(name, prop)?;
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}
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state.end()
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}
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}
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impl #impl_generics #bevy_property_path::Property for #struct_name#ty_generics {
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#[inline]
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fn any(&self) -> &dyn std::any::Any {
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self
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}
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#[inline]
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fn any_mut(&mut self) -> &mut dyn std::any::Any {
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self
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}
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#[inline]
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fn clone_prop(&self) -> Box<dyn #bevy_property_path::Property> {
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Box::new(self.to_dynamic())
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}
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#[inline]
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fn set(&mut self, value: &dyn #bevy_property_path::Property) {
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// TODO: type check
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self.apply(value);
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}
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#[inline]
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fn apply(&mut self, value: &dyn #bevy_property_path::Property) {
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if let Some(properties) = value.as_properties() {
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for (name, prop) in properties.iter_props() {
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self.prop_mut(name).map(|p| p.apply(prop));
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}
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} else {
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panic!("attempted to apply non-Properties type to Properties type");
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}
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}
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}
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impl #impl_generics #bevy_property_path::AsProperties for #struct_name#ty_generics {
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fn as_properties(&self) -> Option<&dyn #bevy_property_path::Properties> {
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Some(self)
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}
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}
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})
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}
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#[proc_macro_derive(Uniform, attributes(uniform, module))]
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pub fn derive_uniform(input: TokenStream) -> TokenStream {
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let ast = parse_macro_input!(input as DeriveInput);
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let modules = get_modules(&ast);
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let bevy_asset_path = get_path(&modules.bevy_asset);
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let bevy_core_path = get_path(&modules.bevy_core);
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let bevy_render_path = get_path(&modules.bevy_render);
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let generics = ast.generics;
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let (impl_generics, ty_generics, _where_clause) = generics.split_for_impl();
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let struct_name = &ast.ident;
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let struct_name_string = struct_name.to_string();
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TokenStream::from(quote! {
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impl #impl_generics #bevy_render_path::shader::AsUniforms for #struct_name#ty_generics {
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fn get_field_infos() -> &'static [#bevy_render_path::shader::FieldInfo] {
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static FIELD_INFOS: &[#bevy_render_path::shader::FieldInfo] = &[
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#bevy_render_path::shader::FieldInfo {
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name: #struct_name_string,
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uniform_name: #struct_name_string,
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texture_name: #struct_name_string,
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sampler_name: #struct_name_string,
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is_instanceable: false,
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}
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];
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&FIELD_INFOS
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}
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fn get_field_bind_type(&self, name: &str) -> Option<#bevy_render_path::shader::FieldBindType> {
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use #bevy_render_path::shader::AsFieldBindType;
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match name {
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#struct_name_string => self.get_bind_type(),
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_ => None,
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}
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}
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fn get_uniform_bytes(&self, name: &str) -> Option<Vec<u8>> {
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use #bevy_core_path::bytes::GetBytes;
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match name {
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#struct_name_string => Some(self.get_bytes()),
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_ => None,
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}
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}
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fn get_uniform_bytes_ref(&self, name: &str) -> Option<&[u8]> {
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use #bevy_core_path::bytes::GetBytes;
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match name {
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#struct_name_string => self.get_bytes_ref(),
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_ => None,
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}
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}
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fn get_uniform_texture(&self, name: &str) -> Option<#bevy_asset_path::Handle<#bevy_render_path::texture::Texture>> {
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None
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}
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// TODO: move this to field_info and add has_shader_def(&self, &str) -> bool
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// TODO: this will be very allocation heavy. find a way to either make this allocation free
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// or alternatively only run it when the shader_defs have changed
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fn get_shader_defs(&self) -> Option<Vec<String>> {
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None
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}
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fn get_vertex_buffer_descriptor() -> Option<&'static #bevy_render_path::pipeline::VertexBufferDescriptor> {
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None
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}
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}
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})
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}
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#[proc_macro_derive(EntityArchetype, attributes(tag, module))]
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pub fn derive_entity_archetype(input: TokenStream) -> TokenStream {
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let ast = parse_macro_input!(input as DeriveInput);
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let fields = match &ast.data {
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Data::Struct(DataStruct {
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fields: Fields::Named(fields),
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..
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}) => &fields.named,
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_ => panic!("expected a struct with named fields"),
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};
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let modules = get_modules(&ast);
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let bevy_app_path = get_path(&modules.bevy_app);
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let legion_path = get_path(&modules.legion);
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let tag_fields = fields
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.iter()
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.filter(|f| {
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f.attrs
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.iter()
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.find(|a| a.path.get_ident().as_ref().unwrap().to_string() == "tag")
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.is_some()
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})
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.map(|field| field.ident.as_ref().unwrap())
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.collect::<Vec<&Ident>>();
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let component_fields = fields
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.iter()
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.filter(|f| {
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f.attrs
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.iter()
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.find(|a| a.path.get_ident().as_ref().unwrap().to_string() == "tag")
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.is_none()
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})
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.map(|field| field.ident.as_ref().unwrap())
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.collect::<Vec<&Ident>>();
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let generics = ast.generics;
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let (impl_generics, ty_generics, _where_clause) = generics.split_for_impl();
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let struct_name = &ast.ident;
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TokenStream::from(quote! {
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impl #impl_generics #bevy_app_path::EntityArchetype for #struct_name#ty_generics {
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fn insert(self, world: &mut #legion_path::prelude::World) -> #legion_path::prelude::Entity {
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*world.insert((#(self.#tag_fields,)*),
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vec![(
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#(self.#component_fields,)*
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)
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]).first().unwrap()
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}
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fn insert_command_buffer(self, command_buffer: &mut #legion_path::prelude::CommandBuffer) -> #legion_path::prelude::Entity {
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*command_buffer.insert((#(self.#tag_fields,)*),
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vec![(
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#(self.#component_fields,)*
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)
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]).first().unwrap()
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}
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}
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})
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}
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// TODO: ensure shader_def and instance/vertex are mutually exclusive
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#[derive(FromMeta, Debug, Default)]
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struct UniformAttributeArgs {
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#[darling(default)]
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pub ignore: Option<bool>,
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#[darling(default)]
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pub shader_def: Option<bool>,
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#[darling(default)]
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pub instance: Option<bool>,
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#[darling(default)]
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pub vertex: Option<bool>,
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#[darling(default)]
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pub bevy_render_path: Option<String>,
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#[darling(default)]
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pub bevy_asset_path: Option<String>,
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#[darling(default)]
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pub bevy_core_path: Option<String>,
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}
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static UNIFORM_ATTRIBUTE_NAME: &'static str = "uniform";
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#[proc_macro_derive(Uniforms, attributes(uniform, module))]
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pub fn derive_uniforms(input: TokenStream) -> TokenStream {
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let ast = parse_macro_input!(input as DeriveInput);
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let modules = get_modules(&ast);
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let bevy_render_path: Path = get_path(&modules.bevy_render);
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let bevy_core_path: Path = get_path(&modules.bevy_core);
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let bevy_asset_path: Path = get_path(&modules.bevy_asset);
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let fields = match &ast.data {
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Data::Struct(DataStruct {
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fields: Fields::Named(fields),
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..
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}) => &fields.named,
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_ => panic!("expected a struct with named fields"),
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};
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let uniform_fields = fields
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.iter()
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.map(|f| {
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(
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f,
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f.attrs
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.iter()
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.find(|a| {
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a.path.get_ident().as_ref().unwrap().to_string() == UNIFORM_ATTRIBUTE_NAME
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})
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.map(|a| {
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UniformAttributeArgs::from_meta(&a.parse_meta().unwrap())
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.unwrap_or_else(|_err| UniformAttributeArgs::default())
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}),
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)
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})
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.collect::<Vec<(&Field, Option<UniformAttributeArgs>)>>();
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let active_uniform_fields = uniform_fields
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.iter()
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.filter(|(_field, attrs)| {
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attrs.is_none()
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|| match attrs.as_ref().unwrap().ignore {
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Some(ignore) => !ignore,
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None => true,
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}
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})
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.map(|(f, _attr)| *f)
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.collect::<Vec<&Field>>();
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let shader_def_fields = uniform_fields
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.iter()
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.filter(|(_field, attrs)| match attrs {
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Some(attrs) => match attrs.shader_def {
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Some(shader_def) => shader_def,
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None => false,
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},
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None => false,
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})
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.map(|(f, _attr)| *f)
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.collect::<Vec<&Field>>();
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let shader_def_field_names = shader_def_fields.iter().map(|field| &field.ident);
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let shader_def_field_names_screaming_snake = shader_def_fields.iter().map(|field| {
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field
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.ident
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.as_ref()
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.unwrap()
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.to_string()
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.to_screaming_snake_case()
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});
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let struct_name = &ast.ident;
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let struct_name_string = struct_name.to_string();
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let struct_name_uppercase = struct_name.to_string().to_uppercase();
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let field_infos_ident = format_ident!("{}_FIELD_INFO", struct_name_uppercase);
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let vertex_buffer_descriptor_ident =
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format_ident!("{}_VERTEX_BUFFER_DESCRIPTOR", struct_name_uppercase);
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let active_uniform_field_names = active_uniform_fields
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.iter()
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.map(|field| &field.ident)
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.collect::<Vec<_>>();
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let active_uniform_field_name_strings = active_uniform_fields
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.iter()
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.map(|field| field.ident.as_ref().unwrap().to_string())
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.collect::<Vec<String>>();
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let vertex_buffer_fields = uniform_fields
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.iter()
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.map(|(field, attrs)| {
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(
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field,
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match attrs {
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Some(attrs) => (
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(match attrs.instance {
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Some(instance) => instance,
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None => false,
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}),
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(match attrs.vertex {
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Some(vertex) => vertex,
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None => false,
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}),
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),
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None => (false, false),
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},
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)
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})
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.filter(|(_f, (instance, vertex))| *instance || *vertex);
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let vertex_buffer_field_types = vertex_buffer_fields
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.clone()
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.map(|(f, _)| &f.ty)
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.collect::<Vec<&Type>>();
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let vertex_buffer_field_names_pascal = vertex_buffer_fields
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.map(|(f, (instance, _vertex))| {
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let pascal_field = f.ident.as_ref().unwrap().to_string().to_pascal_case();
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if instance {
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format!("I_{}_{}", struct_name, pascal_field)
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} else {
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format!("{}_{}", struct_name, pascal_field)
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}
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})
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.collect::<Vec<String>>();
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let mut uniform_name_strings = Vec::new();
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let mut texture_and_sampler_name_strings = Vec::new();
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let mut texture_and_sampler_name_idents = Vec::new();
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let field_infos = uniform_fields
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.iter()
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.filter(|(_field, attrs)| {
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attrs.is_none()
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|| match attrs.as_ref().unwrap().ignore {
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Some(ignore) => !ignore,
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None => true,
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}
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})
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.map(|(f, attrs)| {
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let field_name = f.ident.as_ref().unwrap().to_string();
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let uniform = format!("{}_{}", struct_name, field_name);
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let texture = format!("{}", uniform);
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let sampler = format!("{}_sampler", uniform);
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uniform_name_strings.push(uniform.clone());
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texture_and_sampler_name_strings.push(texture.clone());
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texture_and_sampler_name_strings.push(sampler.clone());
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texture_and_sampler_name_idents.push(f.ident.clone());
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texture_and_sampler_name_idents.push(f.ident.clone());
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let is_instanceable = match attrs {
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Some(attrs) => match attrs.instance {
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Some(instance) => instance,
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None => false,
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},
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None => false,
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};
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quote!(#bevy_render_path::shader::FieldInfo {
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name: #field_name,
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uniform_name: #uniform,
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texture_name: #texture,
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sampler_name: #sampler,
|
|
is_instanceable: #is_instanceable,
|
|
})
|
|
});
|
|
|
|
TokenStream::from(quote! {
|
|
static #field_infos_ident: &[#bevy_render_path::shader::FieldInfo] = &[
|
|
#(#field_infos,)*
|
|
];
|
|
|
|
static #vertex_buffer_descriptor_ident: #bevy_render_path::once_cell::sync::Lazy<#bevy_render_path::pipeline::VertexBufferDescriptor> =
|
|
#bevy_render_path::once_cell::sync::Lazy::new(|| {
|
|
use #bevy_render_path::pipeline::{VertexFormat, AsVertexFormats, VertexAttributeDescriptor};
|
|
|
|
let mut vertex_formats: Vec<(&str,&[VertexFormat])> = vec![
|
|
#((#vertex_buffer_field_names_pascal, <#vertex_buffer_field_types>::as_vertex_formats()),)*
|
|
];
|
|
|
|
let mut shader_location = 0;
|
|
let mut offset = 0;
|
|
let vertex_attribute_descriptors = vertex_formats.drain(..).map(|(name, formats)| {
|
|
formats.iter().enumerate().map(|(i, format)| {
|
|
let size = format.get_size();
|
|
let formatted_name = if formats.len() > 1 {
|
|
format!("{}_{}", name, i)
|
|
} else {
|
|
format!("{}", name)
|
|
};
|
|
let descriptor = VertexAttributeDescriptor {
|
|
name: formatted_name.into(),
|
|
offset,
|
|
format: *format,
|
|
shader_location,
|
|
};
|
|
offset += size;
|
|
shader_location += 1;
|
|
descriptor
|
|
}).collect::<Vec<VertexAttributeDescriptor>>()
|
|
}).flatten().collect::<Vec<VertexAttributeDescriptor>>();
|
|
|
|
#bevy_render_path::pipeline::VertexBufferDescriptor {
|
|
attributes: vertex_attribute_descriptors,
|
|
name: #struct_name_string.into(),
|
|
step_mode: #bevy_render_path::pipeline::InputStepMode::Instance,
|
|
stride: offset,
|
|
}
|
|
});
|
|
|
|
impl #bevy_render_path::shader::AsUniforms for #struct_name {
|
|
fn get_field_infos() -> &'static [#bevy_render_path::shader::FieldInfo] {
|
|
#field_infos_ident
|
|
}
|
|
|
|
fn get_field_bind_type(&self, name: &str) -> Option<#bevy_render_path::shader::FieldBindType> {
|
|
use #bevy_render_path::shader::AsFieldBindType;
|
|
match name {
|
|
#(#active_uniform_field_name_strings => self.#active_uniform_field_names.get_bind_type(),)*
|
|
_ => None,
|
|
}
|
|
}
|
|
|
|
fn get_uniform_bytes(&self, name: &str) -> Option<Vec<u8>> {
|
|
use #bevy_core_path::bytes::GetBytes;
|
|
match name {
|
|
#(#uniform_name_strings => Some(self.#active_uniform_field_names.get_bytes()),)*
|
|
_ => None,
|
|
}
|
|
}
|
|
|
|
fn get_uniform_bytes_ref(&self, name: &str) -> Option<&[u8]> {
|
|
use #bevy_core_path::bytes::GetBytes;
|
|
match name {
|
|
#(#uniform_name_strings => self.#active_uniform_field_names.get_bytes_ref(),)*
|
|
_ => None,
|
|
}
|
|
}
|
|
|
|
fn get_uniform_texture(&self, name: &str) -> Option<#bevy_asset_path::Handle<#bevy_render_path::texture::Texture>> {
|
|
use #bevy_render_path::shader::GetTexture;
|
|
match name {
|
|
#(#texture_and_sampler_name_strings => self.#texture_and_sampler_name_idents.get_texture(),)*
|
|
_ => None,
|
|
}
|
|
}
|
|
|
|
// TODO: move this to field_info and add has_shader_def(&self, &str) -> bool
|
|
// TODO: this will be very allocation heavy. find a way to either make this allocation free
|
|
// or alternatively only run it when the shader_defs have changed
|
|
fn get_shader_defs(&self) -> Option<Vec<String>> {
|
|
use #bevy_render_path::shader::ShaderDefSuffixProvider;
|
|
let mut potential_shader_defs: Vec<(&'static str, Option<&'static str>)> = vec![
|
|
#((#shader_def_field_names_screaming_snake, self.#shader_def_field_names.get_shader_def()),)*
|
|
];
|
|
|
|
Some(potential_shader_defs.drain(..)
|
|
.filter(|(f, shader_def)| shader_def.is_some())
|
|
.map(|(f, shader_def)| format!("{}_{}{}", #struct_name_uppercase, f, shader_def.unwrap()))
|
|
.collect::<Vec<String>>())
|
|
}
|
|
|
|
fn get_vertex_buffer_descriptor() -> Option<&'static #bevy_render_path::pipeline::VertexBufferDescriptor> {
|
|
if #vertex_buffer_descriptor_ident.attributes.len() == 0 {
|
|
None
|
|
} else {
|
|
Some(&#vertex_buffer_descriptor_ident)
|
|
}
|
|
}
|
|
}
|
|
})
|
|
}
|
|
|
|
#[proc_macro_derive(DynamicAppPlugin)]
|
|
pub fn derive_app_plugin(input: TokenStream) -> TokenStream {
|
|
let ast = parse_macro_input!(input as DeriveInput);
|
|
let struct_name = &ast.ident;
|
|
|
|
TokenStream::from(quote! {
|
|
#[no_mangle]
|
|
pub extern "C" fn _create_plugin() -> *mut bevy::app::AppPlugin {
|
|
// TODO: without this the assembly does nothing. why is that the case?
|
|
print!("");
|
|
// make sure the constructor is the correct type.
|
|
let object = #struct_name {};
|
|
let boxed = Box::new(object);
|
|
Box::into_raw(boxed)
|
|
}
|
|
})
|
|
}
|