bevy/examples/2d
Carter Anderson ffecb05a0a Replace old renderer with new renderer (#3312)
This makes the [New Bevy Renderer](#2535) the default (and only) renderer. The new renderer isn't _quite_ ready for the final release yet, but I want as many people as possible to start testing it so we can identify bugs and address feedback prior to release.

The examples are all ported over and operational with a few exceptions:

* I removed a good portion of the examples in the `shader` folder. We still have some work to do in order to make these examples possible / ergonomic / worthwhile: #3120 and "high level shader material plugins" are the big ones. This is a temporary measure.
* Temporarily removed the multiple_windows example: doing this properly in the new renderer will require the upcoming "render targets" changes. Same goes for the render_to_texture example.
* Removed z_sort_debug: entity visibility sort info is no longer available in app logic. we could do this on the "render app" side, but i dont consider it a priority.
2021-12-14 03:58:23 +00:00
..
contributors.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
many_sprites.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
sprite.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
sprite_flipping.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
sprite_sheet.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
text2d.rs Implement and require #[derive(Component)] on all component structs (#2254) 2021-10-03 19:23:44 +00:00
texture_atlas.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00