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20c85b5fc3
# Objective Complete the documentation of `bevy_input` (#3492). This PR is part of a triptych of PRs : - https://github.com/bevyengine/bevy/pull/9468 - https://github.com/bevyengine/bevy/pull/9469 ## Solution Add documentation on modules in `bevy_input`.
469 lines
17 KiB
Rust
469 lines
17 KiB
Rust
//! The generic input type.
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use bevy_ecs::system::Resource;
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use bevy_reflect::{std_traits::ReflectDefault, Reflect};
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use bevy_utils::HashSet;
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use std::hash::Hash;
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// unused import, but needed for intra doc link to work
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#[allow(unused_imports)]
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use bevy_ecs::schedule::State;
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/// A "press-able" input of type `T`.
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///
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/// ## Usage
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///
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/// This type can be used as a resource to keep the current state of an input, by reacting to
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/// events from the input. For a given input value:
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///
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/// * [`Input::pressed`] will return `true` between a press and a release event.
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/// * [`Input::just_pressed`] will return `true` for one frame after a press event.
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/// * [`Input::just_released`] will return `true` for one frame after a release event.
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///
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/// ## Multiple systems
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///
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/// In case multiple systems are checking for [`Input::just_pressed`] or [`Input::just_released`]
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/// but only one should react, for example in the case of triggering
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/// [`State`](bevy_ecs::schedule::State) change, you should consider clearing the input state, either by:
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///
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/// * Using [`Input::clear_just_pressed`] or [`Input::clear_just_released`] instead.
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/// * Calling [`Input::clear`] or [`Input::reset`] immediately after the state change.
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///
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/// ## Note
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///
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/// When adding this resource for a new input type, you should:
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///
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/// * Call the [`Input::press`] method for each press event.
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/// * Call the [`Input::release`] method for each release event.
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/// * Call the [`Input::clear`] method at each frame start, before processing events.
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///
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/// Note: Calling `clear` from a [`ResMut`] will trigger change detection.
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/// It may be preferable to use [`DetectChangesMut::bypass_change_detection`]
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/// to avoid causing the resource to always be marked as changed.
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///
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///[`ResMut`]: bevy_ecs::system::ResMut
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///[`DetectChangesMut::bypass_change_detection`]: bevy_ecs::change_detection::DetectChangesMut::bypass_change_detection
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#[derive(Debug, Clone, Resource, Reflect)]
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#[reflect(Default)]
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pub struct Input<T: Copy + Eq + Hash + Send + Sync + 'static> {
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/// A collection of every button that is currently being pressed.
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pressed: HashSet<T>,
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/// A collection of every button that has just been pressed.
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just_pressed: HashSet<T>,
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/// A collection of every button that has just been released.
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just_released: HashSet<T>,
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}
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impl<T: Copy + Eq + Hash + Send + Sync + 'static> Default for Input<T> {
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fn default() -> Self {
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Self {
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pressed: Default::default(),
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just_pressed: Default::default(),
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just_released: Default::default(),
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}
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}
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}
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impl<T> Input<T>
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where
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T: Copy + Eq + Hash + Send + Sync + 'static,
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{
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/// Registers a press for the given `input`.
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pub fn press(&mut self, input: T) {
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// Returns `true` if the `input` wasn't pressed.
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if self.pressed.insert(input) {
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self.just_pressed.insert(input);
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}
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}
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/// Returns `true` if the `input` has been pressed.
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pub fn pressed(&self, input: T) -> bool {
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self.pressed.contains(&input)
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}
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/// Returns `true` if any item in `inputs` has been pressed.
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pub fn any_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool {
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inputs.into_iter().any(|it| self.pressed(it))
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}
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/// Registers a release for the given `input`.
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pub fn release(&mut self, input: T) {
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// Returns `true` if the `input` was pressed.
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if self.pressed.remove(&input) {
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self.just_released.insert(input);
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}
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}
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/// Registers a release for all currently pressed inputs.
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pub fn release_all(&mut self) {
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// Move all items from pressed into just_released
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self.just_released.extend(self.pressed.drain());
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}
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/// Returns `true` if the `input` has just been pressed.
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pub fn just_pressed(&self, input: T) -> bool {
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self.just_pressed.contains(&input)
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}
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/// Returns `true` if any item in `inputs` has just been pressed.
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pub fn any_just_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool {
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inputs.into_iter().any(|it| self.just_pressed(it))
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}
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/// Clears the `just_pressed` state of the `input` and returns `true` if the `input` has just been pressed.
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///
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/// Future calls to [`Input::just_pressed`] for the given input will return false until a new press event occurs.
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pub fn clear_just_pressed(&mut self, input: T) -> bool {
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self.just_pressed.remove(&input)
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}
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/// Returns `true` if the `input` has just been released.
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pub fn just_released(&self, input: T) -> bool {
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self.just_released.contains(&input)
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}
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/// Returns `true` if any item in `inputs` has just been released.
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pub fn any_just_released(&self, inputs: impl IntoIterator<Item = T>) -> bool {
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inputs.into_iter().any(|it| self.just_released(it))
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}
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/// Clears the `just_released` state of the `input` and returns `true` if the `input` has just been released.
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///
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/// Future calls to [`Input::just_released`] for the given input will return false until a new release event occurs.
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pub fn clear_just_released(&mut self, input: T) -> bool {
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self.just_released.remove(&input)
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}
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/// Clears the `pressed`, `just_pressed` and `just_released` data of the `input`.
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pub fn reset(&mut self, input: T) {
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self.pressed.remove(&input);
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self.just_pressed.remove(&input);
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self.just_released.remove(&input);
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}
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/// Clears the `pressed`, `just_pressed`, and `just_released` data for every input.
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///
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/// See also [`Input::clear`] for simulating elapsed time steps.
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pub fn reset_all(&mut self) {
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self.pressed.clear();
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self.just_pressed.clear();
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self.just_released.clear();
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}
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/// Clears the `just pressed` and `just released` data for every input.
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///
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/// See also [`Input::reset_all`] for a full reset.
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pub fn clear(&mut self) {
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self.just_pressed.clear();
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self.just_released.clear();
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}
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/// An iterator visiting every pressed input in arbitrary order.
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pub fn get_pressed(&self) -> impl ExactSizeIterator<Item = &T> {
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self.pressed.iter()
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}
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/// An iterator visiting every just pressed input in arbitrary order.
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pub fn get_just_pressed(&self) -> impl ExactSizeIterator<Item = &T> {
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self.just_pressed.iter()
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}
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/// An iterator visiting every just released input in arbitrary order.
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pub fn get_just_released(&self) -> impl ExactSizeIterator<Item = &T> {
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self.just_released.iter()
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}
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}
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#[cfg(test)]
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mod test {
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use bevy_reflect::TypePath;
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use crate::Input;
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/// Used for testing the functionality of [`Input`].
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#[derive(TypePath, Copy, Clone, Eq, PartialEq, Hash)]
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enum DummyInput {
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Input1,
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Input2,
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}
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#[test]
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fn test_press() {
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let mut input = Input::default();
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assert!(!input.pressed.contains(&DummyInput::Input1));
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assert!(!input.just_pressed.contains(&DummyInput::Input1));
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input.press(DummyInput::Input1);
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assert!(input.just_pressed.contains(&DummyInput::Input1));
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assert!(input.pressed.contains(&DummyInput::Input1));
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}
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#[test]
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fn test_pressed() {
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let mut input = Input::default();
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assert!(!input.pressed(DummyInput::Input1));
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input.press(DummyInput::Input1);
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assert!(input.pressed(DummyInput::Input1));
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}
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#[test]
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fn test_any_pressed() {
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let mut input = Input::default();
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assert!(!input.any_pressed([DummyInput::Input1]));
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assert!(!input.any_pressed([DummyInput::Input2]));
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assert!(!input.any_pressed([DummyInput::Input1, DummyInput::Input2]));
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input.press(DummyInput::Input1);
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assert!(input.any_pressed([DummyInput::Input1]));
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assert!(!input.any_pressed([DummyInput::Input2]));
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assert!(input.any_pressed([DummyInput::Input1, DummyInput::Input2]));
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}
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#[test]
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fn test_release() {
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let mut input = Input::default();
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input.press(DummyInput::Input1);
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assert!(input.pressed.contains(&DummyInput::Input1));
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assert!(!input.just_released.contains(&DummyInput::Input1));
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input.release(DummyInput::Input1);
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assert!(!input.pressed.contains(&DummyInput::Input1));
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assert!(input.just_released.contains(&DummyInput::Input1));
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}
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#[test]
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fn test_release_all() {
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let mut input = Input::default();
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input.press(DummyInput::Input1);
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input.press(DummyInput::Input2);
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input.release_all();
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assert!(input.pressed.is_empty());
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assert!(input.just_released.contains(&DummyInput::Input1));
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assert!(input.just_released.contains(&DummyInput::Input2));
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}
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#[test]
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fn test_just_pressed() {
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let mut input = Input::default();
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assert!(!input.just_pressed(DummyInput::Input1));
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input.press(DummyInput::Input1);
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assert!(input.just_pressed(DummyInput::Input1));
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}
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#[test]
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fn test_any_just_pressed() {
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let mut input = Input::default();
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assert!(!input.any_just_pressed([DummyInput::Input1]));
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assert!(!input.any_just_pressed([DummyInput::Input2]));
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assert!(!input.any_just_pressed([DummyInput::Input1, DummyInput::Input2]));
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input.press(DummyInput::Input1);
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assert!(input.any_just_pressed([DummyInput::Input1]));
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assert!(!input.any_just_pressed([DummyInput::Input2]));
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assert!(input.any_just_pressed([DummyInput::Input1, DummyInput::Input2]));
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}
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#[test]
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fn test_clear_just_pressed() {
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let mut input = Input::default();
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input.press(DummyInput::Input1);
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assert!(input.just_pressed(DummyInput::Input1));
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input.clear_just_pressed(DummyInput::Input1);
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assert!(!input.just_pressed(DummyInput::Input1));
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}
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#[test]
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fn test_just_released() {
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let mut input = Input::default();
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input.press(DummyInput::Input1);
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assert!(!input.just_released(DummyInput::Input1));
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input.release(DummyInput::Input1);
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assert!(input.just_released(DummyInput::Input1));
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}
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#[test]
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fn test_any_just_released() {
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let mut input = Input::default();
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input.press(DummyInput::Input1);
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assert!(!input.any_just_released([DummyInput::Input1]));
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assert!(!input.any_just_released([DummyInput::Input2]));
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assert!(!input.any_just_released([DummyInput::Input1, DummyInput::Input2]));
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input.release(DummyInput::Input1);
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assert!(input.any_just_released([DummyInput::Input1]));
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assert!(!input.any_just_released([DummyInput::Input2]));
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assert!(input.any_just_released([DummyInput::Input1, DummyInput::Input2]));
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}
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#[test]
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fn test_clear_just_released() {
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let mut input = Input::default();
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input.press(DummyInput::Input1);
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input.release(DummyInput::Input1);
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assert!(input.just_released(DummyInput::Input1));
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input.clear_just_released(DummyInput::Input1);
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assert!(!input.just_released(DummyInput::Input1));
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}
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#[test]
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fn test_reset() {
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let mut input = Input::default();
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// Pressed
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input.press(DummyInput::Input1);
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assert!(input.pressed(DummyInput::Input1));
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assert!(input.just_pressed(DummyInput::Input1));
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assert!(!input.just_released(DummyInput::Input1));
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input.reset(DummyInput::Input1);
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assert!(!input.pressed(DummyInput::Input1));
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assert!(!input.just_pressed(DummyInput::Input1));
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assert!(!input.just_released(DummyInput::Input1));
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// Released
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input.press(DummyInput::Input1);
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input.release(DummyInput::Input1);
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assert!(!input.pressed(DummyInput::Input1));
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assert!(input.just_pressed(DummyInput::Input1));
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assert!(input.just_released(DummyInput::Input1));
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input.reset(DummyInput::Input1);
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assert!(!input.pressed(DummyInput::Input1));
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assert!(!input.just_pressed(DummyInput::Input1));
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assert!(!input.just_released(DummyInput::Input1));
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}
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#[test]
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fn test_reset_all() {
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let mut input = Input::default();
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input.press(DummyInput::Input1);
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input.press(DummyInput::Input2);
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input.release(DummyInput::Input2);
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assert!(input.pressed.contains(&DummyInput::Input1));
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assert!(input.just_pressed.contains(&DummyInput::Input1));
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assert!(input.just_released.contains(&DummyInput::Input2));
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input.reset_all();
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assert!(input.pressed.is_empty());
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assert!(input.just_pressed.is_empty());
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assert!(input.just_released.is_empty());
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}
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#[test]
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fn test_clear() {
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let mut input = Input::default();
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// Pressed
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input.press(DummyInput::Input1);
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assert!(input.pressed(DummyInput::Input1));
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assert!(input.just_pressed(DummyInput::Input1));
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assert!(!input.just_released(DummyInput::Input1));
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input.clear();
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assert!(input.pressed(DummyInput::Input1));
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assert!(!input.just_pressed(DummyInput::Input1));
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assert!(!input.just_released(DummyInput::Input1));
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// Released
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input.press(DummyInput::Input1);
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input.release(DummyInput::Input1);
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assert!(!input.pressed(DummyInput::Input1));
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assert!(!input.just_pressed(DummyInput::Input1));
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assert!(input.just_released(DummyInput::Input1));
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input.clear();
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assert!(!input.pressed(DummyInput::Input1));
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assert!(!input.just_pressed(DummyInput::Input1));
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assert!(!input.just_released(DummyInput::Input1));
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}
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#[test]
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fn test_get_pressed() {
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let mut input = Input::default();
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input.press(DummyInput::Input1);
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input.press(DummyInput::Input2);
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let pressed = input.get_pressed();
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assert_eq!(pressed.len(), 2);
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for pressed_input in pressed {
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assert!(input.pressed.contains(pressed_input));
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}
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}
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#[test]
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fn test_get_just_pressed() {
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let mut input = Input::default();
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input.press(DummyInput::Input1);
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input.press(DummyInput::Input2);
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let just_pressed = input.get_just_pressed();
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assert_eq!(just_pressed.len(), 2);
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for just_pressed_input in just_pressed {
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assert!(input.just_pressed.contains(just_pressed_input));
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}
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}
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#[test]
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fn test_get_just_released() {
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let mut input = Input::default();
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input.press(DummyInput::Input1);
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input.press(DummyInput::Input2);
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input.release(DummyInput::Input1);
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input.release(DummyInput::Input2);
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let just_released = input.get_just_released();
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assert_eq!(just_released.len(), 2);
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for just_released_input in just_released {
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assert!(input.just_released.contains(just_released_input));
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}
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}
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#[test]
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fn test_general_input_handling() {
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let mut input = Input::default();
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// Test pressing
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input.press(DummyInput::Input1);
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input.press(DummyInput::Input2);
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// Check if they were `just_pressed` (pressed on this update)
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assert!(input.just_pressed(DummyInput::Input1));
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assert!(input.just_pressed(DummyInput::Input2));
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// Check if they are also marked as pressed
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assert!(input.pressed(DummyInput::Input1));
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assert!(input.pressed(DummyInput::Input2));
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// Clear the `input`, removing `just_pressed` and `just_released`
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input.clear();
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// Check if they're marked `just_pressed`
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assert!(!input.just_pressed(DummyInput::Input1));
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assert!(!input.just_pressed(DummyInput::Input2));
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// Check if they're marked as pressed
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assert!(input.pressed(DummyInput::Input1));
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assert!(input.pressed(DummyInput::Input2));
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// Release the inputs and check state
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input.release(DummyInput::Input1);
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input.release(DummyInput::Input2);
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// Check if they're marked as `just_released` (released on this update)
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assert!(input.just_released(DummyInput::Input1));
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assert!(input.just_released(DummyInput::Input2));
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// Check that they're not incorrectly marked as pressed
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assert!(!input.pressed(DummyInput::Input1));
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assert!(!input.pressed(DummyInput::Input2));
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// Clear the `Input` and check for removal from `just_released`
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input.clear();
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// Check that they're not incorrectly marked as just released
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assert!(!input.just_released(DummyInput::Input1));
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assert!(!input.just_released(DummyInput::Input2));
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// Set up an `Input` to test resetting
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let mut input = Input::default();
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input.press(DummyInput::Input1);
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input.release(DummyInput::Input2);
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// Reset the `Input` and test if it was reset correctly
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input.reset(DummyInput::Input1);
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input.reset(DummyInput::Input2);
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assert!(!input.just_pressed(DummyInput::Input1));
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assert!(!input.pressed(DummyInput::Input1));
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assert!(!input.just_released(DummyInput::Input2));
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}
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}
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