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https://github.com/bevyengine/bevy
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20c85b5fc3
# Objective Complete the documentation of `bevy_input` (#3492). This PR is part of a triptych of PRs : - https://github.com/bevyengine/bevy/pull/9468 - https://github.com/bevyengine/bevy/pull/9469 ## Solution Add documentation on modules in `bevy_input`.
1763 lines
61 KiB
Rust
1763 lines
61 KiB
Rust
//! The gamepad input functionality.
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use crate::{Axis, ButtonState, Input};
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use bevy_ecs::event::{Event, EventReader, EventWriter};
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use bevy_ecs::{
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change_detection::DetectChangesMut,
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system::{Res, ResMut, Resource},
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};
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use bevy_reflect::{std_traits::ReflectDefault, Reflect};
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use bevy_utils::Duration;
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use bevy_utils::{tracing::info, HashMap};
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use thiserror::Error;
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/// Errors that occur when setting axis settings for gamepad input.
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#[derive(Error, Debug, PartialEq)]
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pub enum AxisSettingsError {
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/// The given parameter `livezone_lowerbound` was not in range -1.0..=0.0.
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#[error("invalid livezone_lowerbound {0}, expected value [-1.0..=0.0]")]
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LiveZoneLowerBoundOutOfRange(f32),
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/// The given parameter `deadzone_lowerbound` was not in range -1.0..=0.0.
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#[error("invalid deadzone_lowerbound {0}, expected value [-1.0..=0.0]")]
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DeadZoneLowerBoundOutOfRange(f32),
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/// The given parameter `deadzone_lowerbound` was not in range -1.0..=0.0.
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#[error("invalid deadzone_upperbound {0}, expected value [0.0..=1.0]")]
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DeadZoneUpperBoundOutOfRange(f32),
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/// The given parameter `deadzone_lowerbound` was not in range -1.0..=0.0.
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#[error("invalid livezone_upperbound {0}, expected value [0.0..=1.0]")]
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LiveZoneUpperBoundOutOfRange(f32),
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/// Parameter `livezone_lowerbound` was not less than or equal to parameter `deadzone_lowerbound`.
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#[error("invalid parameter values livezone_lowerbound {} deadzone_lowerbound {}, expected livezone_lowerbound <= deadzone_lowerbound", .livezone_lowerbound, .deadzone_lowerbound)]
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LiveZoneLowerBoundGreaterThanDeadZoneLowerBound {
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/// The value of the `livezone_lowerbound` parameter.
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livezone_lowerbound: f32,
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/// The value of the `deadzone_lowerbound` parameter.
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deadzone_lowerbound: f32,
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},
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/// Parameter `deadzone_upperbound` was not less than or equal to parameter `livezone_upperbound`.
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#[error("invalid parameter values livezone_upperbound {} deadzone_upperbound {}, expected deadzone_upperbound <= livezone_upperbound", .livezone_upperbound, .deadzone_upperbound)]
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DeadZoneUpperBoundGreaterThanLiveZoneUpperBound {
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/// The value of the `livezone_upperbound` parameter.
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livezone_upperbound: f32,
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/// The value of the `deadzone_upperbound` parameter.
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deadzone_upperbound: f32,
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},
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/// The given parameter was not in range 0.0..=2.0.
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#[error("invalid threshold {0}, expected 0.0 <= threshold <= 2.0")]
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Threshold(f32),
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}
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/// Errors that occur when setting button settings for gamepad input.
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#[derive(Error, Debug, PartialEq)]
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pub enum ButtonSettingsError {
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/// The given parameter was not in range 0.0..=1.0.
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#[error("invalid release_threshold {0}, expected value [0.0..=1.0]")]
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ReleaseThresholdOutOfRange(f32),
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/// The given parameter was not in range 0.0..=1.0.
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#[error("invalid press_threshold {0}, expected [0.0..=1.0]")]
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PressThresholdOutOfRange(f32),
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/// Parameter `release_threshold` was not less than or equal to `press_threshold`.
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#[error("invalid parameter values release_threshold {} press_threshold {}, expected release_threshold <= press_threshold", .release_threshold, .press_threshold)]
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ReleaseThresholdGreaterThanPressThreshold {
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/// The value of the `press_threshold` parameter.
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press_threshold: f32,
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/// The value of the `release_threshold` parameter.
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release_threshold: f32,
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},
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}
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#[cfg(feature = "serialize")]
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use bevy_reflect::{ReflectDeserialize, ReflectSerialize};
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/// A gamepad with an associated `ID`.
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///
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/// ## Usage
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///
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/// The primary way to access the individual connected gamepads is done through the [`Gamepads`]
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/// `bevy` resource. It is also used inside of [`GamepadConnectionEvent`]s to correspond a gamepad
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/// with a connection event.
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///
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/// ## Note
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///
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/// The `ID` of a gamepad is fixed until the gamepad disconnects or the app is restarted.
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#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, Reflect)]
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#[reflect(Debug, Hash, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub struct Gamepad {
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/// The `ID` of the gamepad.
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pub id: usize,
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}
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impl Gamepad {
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/// Creates a new [`Gamepad`].
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pub fn new(id: usize) -> Self {
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Self { id }
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}
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}
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/// Metadata associated with a [`Gamepad`].
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#[derive(Debug, Clone, PartialEq, Eq, Reflect)]
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#[reflect(Debug, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub struct GamepadInfo {
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/// The name of the gamepad.
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///
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/// This name is generally defined by the OS.
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///
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/// For example on Windows the name may be "HID-compliant game controller".
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pub name: String,
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}
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/// A collection of connected [`Gamepad`]s.
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///
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/// ## Usage
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///
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/// It is stored in a `bevy` resource which tracks all of the currently connected [`Gamepad`]s.
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///
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/// ## Updating
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///
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/// The [`Gamepad`]s are registered and deregistered in the [`gamepad_connection_system`]
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/// whenever a [`GamepadConnectionEvent`] is received.
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#[derive(Resource, Default, Debug)]
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pub struct Gamepads {
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/// The collection of the connected [`Gamepad`]s.
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gamepads: HashMap<Gamepad, GamepadInfo>,
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}
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impl Gamepads {
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/// Returns `true` if the `gamepad` is connected.
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pub fn contains(&self, gamepad: Gamepad) -> bool {
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self.gamepads.contains_key(&gamepad)
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}
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/// Returns an iterator over registered [`Gamepad`]s in an arbitrary order.
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pub fn iter(&self) -> impl Iterator<Item = Gamepad> + '_ {
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self.gamepads.keys().copied()
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}
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/// The name of the gamepad if this one is connected.
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pub fn name(&self, gamepad: Gamepad) -> Option<&str> {
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self.gamepads.get(&gamepad).map(|g| g.name.as_str())
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}
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/// Registers the `gamepad`, marking it as connected.
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fn register(&mut self, gamepad: Gamepad, info: GamepadInfo) {
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self.gamepads.insert(gamepad, info);
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}
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/// Deregisters the `gamepad`, marking it as disconnected.
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fn deregister(&mut self, gamepad: Gamepad) {
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self.gamepads.remove(&gamepad);
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}
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}
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/// A type of a [`GamepadButton`].
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///
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/// ## Usage
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///
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/// This is used to determine which button has changed its value when receiving a
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/// [`GamepadButtonChangedEvent`]. It is also used in the [`GamepadButton`]
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/// which in turn is used to create the [`Input<GamepadButton>`] or
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/// [`Axis<GamepadButton>`] `bevy` resources.
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#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, Reflect)]
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#[reflect(Debug, Hash, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub enum GamepadButtonType {
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/// The bottom action button of the action pad (i.e. PS: Cross, Xbox: A).
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South,
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/// The right action button of the action pad (i.e. PS: Circle, Xbox: B).
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East,
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/// The upper action button of the action pad (i.e. PS: Triangle, Xbox: Y).
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North,
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/// The left action button of the action pad (i.e. PS: Square, Xbox: X).
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West,
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/// The C button.
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C,
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/// The Z button.
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Z,
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/// The first left trigger.
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LeftTrigger,
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/// The second left trigger.
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LeftTrigger2,
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/// The first right trigger.
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RightTrigger,
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/// The second right trigger.
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RightTrigger2,
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/// The select button.
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Select,
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/// The start button.
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Start,
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/// The mode button.
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Mode,
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/// The left thumb stick button.
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LeftThumb,
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/// The right thumb stick button.
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RightThumb,
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/// The up button of the D-Pad.
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DPadUp,
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/// The down button of the D-Pad.
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DPadDown,
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/// The left button of the D-Pad.
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DPadLeft,
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/// The right button of the D-Pad.
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DPadRight,
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/// Miscellaneous buttons, considered non-standard (i.e. Extra buttons on a flight stick that do not have a gamepad equivalent).
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Other(u8),
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}
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/// A button of a [`Gamepad`].
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///
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/// ## Usage
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///
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/// It is used as the generic `T` value of an [`Input`] and [`Axis`] to create `bevy` resources. These
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/// resources store the data of the buttons of a gamepad and can be accessed inside of a system.
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///
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/// ## Updating
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///
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/// The gamepad button resources are updated inside of the [`gamepad_button_event_system`].
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#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, Reflect)]
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#[reflect(Debug, Hash, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub struct GamepadButton {
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/// The gamepad on which the button is located on.
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pub gamepad: Gamepad,
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/// The type of the button.
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pub button_type: GamepadButtonType,
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}
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impl GamepadButton {
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/// Creates a new [`GamepadButton`].
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///
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/// # Examples
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///
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/// ```
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/// # use bevy_input::gamepad::{GamepadButton, GamepadButtonType, Gamepad};
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/// #
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/// let gamepad_button = GamepadButton::new(
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/// Gamepad::new(1),
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/// GamepadButtonType::South,
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/// );
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/// ```
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pub fn new(gamepad: Gamepad, button_type: GamepadButtonType) -> Self {
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Self {
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gamepad,
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button_type,
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}
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}
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}
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/// A gamepad button input event.
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#[derive(Event, Debug, Clone, Copy, PartialEq, Eq, Reflect)]
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#[reflect(Debug, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub struct GamepadButtonInput {
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/// The gamepad button assigned to the event.
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pub button: GamepadButton,
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/// The pressed state of the button.
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pub state: ButtonState,
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}
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/// A type of a [`GamepadAxis`].
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///
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/// ## Usage
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///
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/// This is used to determine which axis has changed its value when receiving a
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/// [`GamepadAxisChangedEvent`]. It is also used in the [`GamepadAxis`]
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/// which in turn is used to create the [`Axis<GamepadAxis>`] `bevy` resource.
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#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, Reflect)]
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#[reflect(Debug, Hash, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub enum GamepadAxisType {
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/// The horizontal value of the left stick.
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LeftStickX,
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/// The vertical value of the left stick.
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LeftStickY,
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/// The value of the left `Z` button.
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LeftZ,
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/// The horizontal value of the right stick.
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RightStickX,
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/// The vertical value of the right stick.
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RightStickY,
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/// The value of the right `Z` button.
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RightZ,
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/// Non-standard support for other axis types (i.e. HOTAS sliders, potentiometers, etc).
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Other(u8),
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}
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/// An axis of a [`Gamepad`].
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///
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/// ## Usage
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///
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/// It is used as the generic `T` value of an [`Axis`] to create `bevy` resources. These
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/// resources store the data of the axes of a gamepad and can be accessed inside of a system.
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///
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/// ## Updating
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///
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/// The gamepad axes resources are updated inside of the [`gamepad_axis_event_system`].
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#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, Reflect)]
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#[reflect(Debug, Hash, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub struct GamepadAxis {
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/// The gamepad on which the axis is located on.
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pub gamepad: Gamepad,
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/// The type of the axis.
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pub axis_type: GamepadAxisType,
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}
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impl GamepadAxis {
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/// Creates a new [`GamepadAxis`].
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///
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/// # Examples
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///
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/// ```
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/// # use bevy_input::gamepad::{GamepadAxis, GamepadAxisType, Gamepad};
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/// #
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/// let gamepad_axis = GamepadAxis::new(
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/// Gamepad::new(1),
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/// GamepadAxisType::LeftStickX,
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/// );
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/// ```
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pub fn new(gamepad: Gamepad, axis_type: GamepadAxisType) -> Self {
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Self { gamepad, axis_type }
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}
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}
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/// Settings for all [`Gamepad`]s.
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///
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/// ## Usage
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///
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/// It is used to create a `bevy` resource that stores the settings of every [`GamepadButton`] and
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/// [`GamepadAxis`]. If no user defined [`ButtonSettings`], [`AxisSettings`], or [`ButtonAxisSettings`]
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/// are defined, the default settings of each are used as a fallback accordingly.
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///
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/// ## Note
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///
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/// The [`GamepadSettings`] are used inside of `bevy_gilrs` to determine when raw gamepad events from `gilrs`,
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/// should register as a [`GamepadEvent`]. Events that don't meet the change thresholds defined in [`GamepadSettings`]
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/// will not register. To modify these settings, mutate the corresponding resource.
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#[derive(Resource, Default, Debug, Reflect)]
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#[reflect(Debug, Default)]
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pub struct GamepadSettings {
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/// The default button settings.
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pub default_button_settings: ButtonSettings,
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/// The default axis settings.
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pub default_axis_settings: AxisSettings,
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/// The default button axis settings.
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pub default_button_axis_settings: ButtonAxisSettings,
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/// The user defined button settings.
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pub button_settings: HashMap<GamepadButton, ButtonSettings>,
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/// The user defined axis settings.
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pub axis_settings: HashMap<GamepadAxis, AxisSettings>,
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/// The user defined button axis settings.
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pub button_axis_settings: HashMap<GamepadButton, ButtonAxisSettings>,
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}
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impl GamepadSettings {
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/// Returns the [`ButtonSettings`] of the `button`.
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///
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/// If no user defined [`ButtonSettings`] are specified the default [`ButtonSettings`] get returned.
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///
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/// # Examples
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///
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/// ```
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/// # use bevy_input::gamepad::{GamepadSettings, GamepadButton, Gamepad, GamepadButtonType};
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/// #
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/// # let settings = GamepadSettings::default();
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/// let button = GamepadButton::new(Gamepad::new(1), GamepadButtonType::South);
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/// let button_settings = settings.get_button_settings(button);
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/// ```
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pub fn get_button_settings(&self, button: GamepadButton) -> &ButtonSettings {
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self.button_settings
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.get(&button)
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.unwrap_or(&self.default_button_settings)
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}
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/// Returns the [`AxisSettings`] of the `axis`.
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///
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/// If no user defined [`AxisSettings`] are specified the default [`AxisSettings`] get returned.
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///
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/// # Examples
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///
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/// ```
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/// # use bevy_input::gamepad::{GamepadSettings, GamepadAxis, Gamepad, GamepadAxisType};
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/// #
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/// # let settings = GamepadSettings::default();
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/// let axis = GamepadAxis::new(Gamepad::new(1), GamepadAxisType::LeftStickX);
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/// let axis_settings = settings.get_axis_settings(axis);
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/// ```
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pub fn get_axis_settings(&self, axis: GamepadAxis) -> &AxisSettings {
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self.axis_settings
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.get(&axis)
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.unwrap_or(&self.default_axis_settings)
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}
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/// Returns the [`ButtonAxisSettings`] of the `button`.
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///
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/// If no user defined [`ButtonAxisSettings`] are specified the default [`ButtonAxisSettings`] get returned.
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///
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/// # Examples
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///
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/// ```
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/// # use bevy_input::gamepad::{GamepadSettings, GamepadButton, Gamepad, GamepadButtonType};
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/// #
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/// # let settings = GamepadSettings::default();
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/// let button = GamepadButton::new(Gamepad::new(1), GamepadButtonType::South);
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/// let button_axis_settings = settings.get_button_axis_settings(button);
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/// ```
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pub fn get_button_axis_settings(&self, button: GamepadButton) -> &ButtonAxisSettings {
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self.button_axis_settings
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.get(&button)
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.unwrap_or(&self.default_button_axis_settings)
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}
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}
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/// Manages settings for gamepad buttons.
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///
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/// It is used inside of [`GamepadSettings`] to define the threshold for a gamepad button
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/// to be considered pressed or released. A button is considered pressed if the `press_threshold`
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/// value is surpassed and released if the `release_threshold` value is undercut.
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///
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/// Allowed values: `0.0 <= ``release_threshold`` <= ``press_threshold`` <= 1.0`
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#[derive(Debug, Clone, Reflect)]
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#[reflect(Debug, Default)]
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pub struct ButtonSettings {
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press_threshold: f32,
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release_threshold: f32,
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}
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impl Default for ButtonSettings {
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fn default() -> Self {
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ButtonSettings {
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press_threshold: 0.75,
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release_threshold: 0.65,
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}
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}
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}
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impl ButtonSettings {
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/// Creates a new [`ButtonSettings`] instance.
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///
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/// # Parameters
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///
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/// + `press_threshold` is the button input value above which the button is considered pressed.
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/// + `release_threshold` is the button input value below which the button is considered released.
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///
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/// Restrictions:
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|
/// + `0.0 <= ``release_threshold`` <= ``press_threshold`` <= 1.0`
|
|
///
|
|
/// # Errors
|
|
///
|
|
/// If the restrictions are not met, returns one of
|
|
/// `GamepadSettingsError::ButtonReleaseThresholdOutOfRange`,
|
|
/// `GamepadSettingsError::ButtonPressThresholdOutOfRange`, or
|
|
/// `GamepadSettingsError::ButtonReleaseThresholdGreaterThanPressThreshold`.
|
|
pub fn new(
|
|
press_threshold: f32,
|
|
release_threshold: f32,
|
|
) -> Result<ButtonSettings, ButtonSettingsError> {
|
|
if !(0.0..=1.0).contains(&release_threshold) {
|
|
Err(ButtonSettingsError::ReleaseThresholdOutOfRange(
|
|
release_threshold,
|
|
))
|
|
} else if !(0.0..=1.0).contains(&press_threshold) {
|
|
Err(ButtonSettingsError::PressThresholdOutOfRange(
|
|
press_threshold,
|
|
))
|
|
} else if release_threshold > press_threshold {
|
|
Err(
|
|
ButtonSettingsError::ReleaseThresholdGreaterThanPressThreshold {
|
|
press_threshold,
|
|
release_threshold,
|
|
},
|
|
)
|
|
} else {
|
|
Ok(ButtonSettings {
|
|
press_threshold,
|
|
release_threshold,
|
|
})
|
|
}
|
|
}
|
|
|
|
/// Returns `true` if the button is pressed.
|
|
///
|
|
/// A button is considered pressed if the `value` passed is greater than or equal to the press threshold.
|
|
fn is_pressed(&self, value: f32) -> bool {
|
|
value >= self.press_threshold
|
|
}
|
|
|
|
/// Returns `true` if the button is released.
|
|
///
|
|
/// A button is considered released if the `value` passed is lower than or equal to the release threshold.
|
|
fn is_released(&self, value: f32) -> bool {
|
|
value <= self.release_threshold
|
|
}
|
|
|
|
/// Get the button input threshold above which the button is considered pressed.
|
|
pub fn press_threshold(&self) -> f32 {
|
|
self.press_threshold
|
|
}
|
|
|
|
/// Try to set the button input threshold above which the button is considered pressed.
|
|
///
|
|
/// # Errors
|
|
///
|
|
/// If the value passed is outside the range [release threshold..=1.0], returns either
|
|
/// `GamepadSettingsError::ButtonPressThresholdOutOfRange` or
|
|
/// `GamepadSettingsError::ButtonReleaseThresholdGreaterThanPressThreshold`.
|
|
pub fn try_set_press_threshold(&mut self, value: f32) -> Result<(), ButtonSettingsError> {
|
|
if (self.release_threshold..=1.0).contains(&value) {
|
|
self.press_threshold = value;
|
|
Ok(())
|
|
} else if !(0.0..1.0).contains(&value) {
|
|
Err(ButtonSettingsError::PressThresholdOutOfRange(value))
|
|
} else {
|
|
Err(
|
|
ButtonSettingsError::ReleaseThresholdGreaterThanPressThreshold {
|
|
press_threshold: value,
|
|
release_threshold: self.release_threshold,
|
|
},
|
|
)
|
|
}
|
|
}
|
|
|
|
/// Try to set the button input threshold above which the button is considered pressed.
|
|
/// If the value passed is outside the range [release threshold..=1.0], the value will not be changed.
|
|
///
|
|
/// Returns the new value of the press threshold.
|
|
pub fn set_press_threshold(&mut self, value: f32) -> f32 {
|
|
self.try_set_press_threshold(value).ok();
|
|
self.press_threshold
|
|
}
|
|
|
|
/// Get the button input threshold below which the button is considered released.
|
|
pub fn release_threshold(&self) -> f32 {
|
|
self.release_threshold
|
|
}
|
|
|
|
/// Try to set the button input threshold below which the button is considered released.
|
|
///
|
|
/// # Errors
|
|
///
|
|
/// If the value passed is outside the range [0.0..=press threshold], returns
|
|
/// `ButtonSettingsError::ReleaseThresholdOutOfRange` or
|
|
/// `ButtonSettingsError::ReleaseThresholdGreaterThanPressThreshold`.
|
|
pub fn try_set_release_threshold(&mut self, value: f32) -> Result<(), ButtonSettingsError> {
|
|
if (0.0..=self.press_threshold).contains(&value) {
|
|
self.release_threshold = value;
|
|
Ok(())
|
|
} else if !(0.0..1.0).contains(&value) {
|
|
Err(ButtonSettingsError::ReleaseThresholdOutOfRange(value))
|
|
} else {
|
|
Err(
|
|
ButtonSettingsError::ReleaseThresholdGreaterThanPressThreshold {
|
|
press_threshold: self.press_threshold,
|
|
release_threshold: value,
|
|
},
|
|
)
|
|
}
|
|
}
|
|
|
|
/// Try to set the button input threshold below which the button is considered released. If the
|
|
/// value passed is outside the range [0.0..=press threshold], the value will not be changed.
|
|
///
|
|
/// Returns the new value of the release threshold.
|
|
pub fn set_release_threshold(&mut self, value: f32) -> f32 {
|
|
self.try_set_release_threshold(value).ok();
|
|
self.release_threshold
|
|
}
|
|
}
|
|
|
|
/// Settings for a [`GamepadAxis`].
|
|
///
|
|
/// It is used inside of the [`GamepadSettings`] to define the sensitivity range and
|
|
/// threshold for an axis.
|
|
/// Values that are higher than `livezone_upperbound` will be rounded up to 1.0.
|
|
/// Values that are lower than `livezone_lowerbound` will be rounded down to -1.0.
|
|
/// Values that are in-between `deadzone_lowerbound` and `deadzone_upperbound` will be rounded
|
|
/// to 0.0.
|
|
/// Otherwise, values will not be rounded.
|
|
///
|
|
/// The valid range is `[-1.0, 1.0]`.
|
|
#[derive(Debug, Clone, Reflect, PartialEq)]
|
|
#[reflect(Debug, Default)]
|
|
pub struct AxisSettings {
|
|
/// Values that are higher than `livezone_upperbound` will be rounded up to 1.0.
|
|
livezone_upperbound: f32,
|
|
/// Positive values that are less than `deadzone_upperbound` will be rounded down to 0.0.
|
|
deadzone_upperbound: f32,
|
|
/// Negative values that are greater than `deadzone_lowerbound` will be rounded up to 0.0.
|
|
deadzone_lowerbound: f32,
|
|
/// Values that are lower than `livezone_lowerbound` will be rounded down to -1.0.
|
|
livezone_lowerbound: f32,
|
|
/// `threshold` defines the minimum difference between old and new values to apply the changes.
|
|
threshold: f32,
|
|
}
|
|
|
|
impl Default for AxisSettings {
|
|
fn default() -> Self {
|
|
AxisSettings {
|
|
livezone_upperbound: 0.95,
|
|
deadzone_upperbound: 0.05,
|
|
deadzone_lowerbound: -0.05,
|
|
livezone_lowerbound: -0.95,
|
|
threshold: 0.01,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl AxisSettings {
|
|
/// Creates a new [`AxisSettings`] instance.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// + `livezone_lowerbound` - the value below which inputs will be rounded down to -1.0.
|
|
/// + `deadzone_lowerbound` - the value above which negative inputs will be rounded up to 0.0.
|
|
/// + `deadzone_upperbound` - the value below which positive inputs will be rounded down to 0.0.
|
|
/// + `livezone_upperbound` - the value above which inputs will be rounded up to 1.0.
|
|
/// + `threshold` - the minimum value by which input must change before the change is registered.
|
|
///
|
|
/// Restrictions:
|
|
///
|
|
/// + `-1.0 <= livezone_lowerbound <= deadzone_lowerbound <= 0.0`
|
|
/// + `0.0 <= deadzone_upperbound <= livezone_upperbound <= 1.0`
|
|
/// + `0.0 <= threshold <= 2.0`
|
|
///
|
|
/// # Errors
|
|
///
|
|
/// Returns an [`AxisSettingsError`] if any restrictions on the zone values are not met.
|
|
/// If the zone restrictions are met, but the `threshold` value restrictions are not met,
|
|
/// returns [`AxisSettingsError::Threshold`].
|
|
pub fn new(
|
|
livezone_lowerbound: f32,
|
|
deadzone_lowerbound: f32,
|
|
deadzone_upperbound: f32,
|
|
livezone_upperbound: f32,
|
|
threshold: f32,
|
|
) -> Result<AxisSettings, AxisSettingsError> {
|
|
if !(-1.0..=0.0).contains(&livezone_lowerbound) {
|
|
Err(AxisSettingsError::LiveZoneLowerBoundOutOfRange(
|
|
livezone_lowerbound,
|
|
))
|
|
} else if !(-1.0..=0.0).contains(&deadzone_lowerbound) {
|
|
Err(AxisSettingsError::DeadZoneLowerBoundOutOfRange(
|
|
deadzone_lowerbound,
|
|
))
|
|
} else if !(0.0..=1.0).contains(&deadzone_upperbound) {
|
|
Err(AxisSettingsError::DeadZoneUpperBoundOutOfRange(
|
|
deadzone_upperbound,
|
|
))
|
|
} else if !(0.0..=1.0).contains(&livezone_upperbound) {
|
|
Err(AxisSettingsError::LiveZoneUpperBoundOutOfRange(
|
|
livezone_upperbound,
|
|
))
|
|
} else if livezone_lowerbound > deadzone_lowerbound {
|
|
Err(
|
|
AxisSettingsError::LiveZoneLowerBoundGreaterThanDeadZoneLowerBound {
|
|
livezone_lowerbound,
|
|
deadzone_lowerbound,
|
|
},
|
|
)
|
|
} else if deadzone_upperbound > livezone_upperbound {
|
|
Err(
|
|
AxisSettingsError::DeadZoneUpperBoundGreaterThanLiveZoneUpperBound {
|
|
livezone_upperbound,
|
|
deadzone_upperbound,
|
|
},
|
|
)
|
|
} else if !(0.0..=2.0).contains(&threshold) {
|
|
Err(AxisSettingsError::Threshold(threshold))
|
|
} else {
|
|
Ok(Self {
|
|
livezone_lowerbound,
|
|
deadzone_lowerbound,
|
|
deadzone_upperbound,
|
|
livezone_upperbound,
|
|
threshold,
|
|
})
|
|
}
|
|
}
|
|
|
|
/// Get the value above which inputs will be rounded up to 1.0.
|
|
pub fn livezone_upperbound(&self) -> f32 {
|
|
self.livezone_upperbound
|
|
}
|
|
|
|
/// Try to set the value above which inputs will be rounded up to 1.0.
|
|
///
|
|
/// # Errors
|
|
///
|
|
/// If the value passed is less than the dead zone upper bound,
|
|
/// returns `AxisSettingsError::DeadZoneUpperBoundGreaterThanLiveZoneUpperBound`.
|
|
/// If the value passed is not in range [0.0..=1.0], returns `AxisSettingsError::LiveZoneUpperBoundOutOfRange`.
|
|
pub fn try_set_livezone_upperbound(&mut self, value: f32) -> Result<(), AxisSettingsError> {
|
|
if !(0.0..=1.0).contains(&value) {
|
|
Err(AxisSettingsError::LiveZoneUpperBoundOutOfRange(value))
|
|
} else if value < self.deadzone_upperbound {
|
|
Err(
|
|
AxisSettingsError::DeadZoneUpperBoundGreaterThanLiveZoneUpperBound {
|
|
livezone_upperbound: value,
|
|
deadzone_upperbound: self.deadzone_upperbound,
|
|
},
|
|
)
|
|
} else {
|
|
self.livezone_upperbound = value;
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
/// Try to set the value above which inputs will be rounded up to 1.0.
|
|
/// If the value passed is negative or less than `deadzone_upperbound`,
|
|
/// the value will not be changed.
|
|
///
|
|
/// Returns the new value of `livezone_upperbound`.
|
|
pub fn set_livezone_upperbound(&mut self, value: f32) -> f32 {
|
|
self.try_set_livezone_upperbound(value).ok();
|
|
self.livezone_upperbound
|
|
}
|
|
|
|
/// Get the value below which positive inputs will be rounded down to 0.0.
|
|
pub fn deadzone_upperbound(&self) -> f32 {
|
|
self.deadzone_upperbound
|
|
}
|
|
|
|
/// Try to set the value below which positive inputs will be rounded down to 0.0.
|
|
///
|
|
/// # Errors
|
|
///
|
|
/// If the value passed is greater than the live zone upper bound,
|
|
/// returns `AxisSettingsError::DeadZoneUpperBoundGreaterThanLiveZoneUpperBound`.
|
|
/// If the value passed is not in range [0.0..=1.0], returns `AxisSettingsError::DeadZoneUpperBoundOutOfRange`.
|
|
pub fn try_set_deadzone_upperbound(&mut self, value: f32) -> Result<(), AxisSettingsError> {
|
|
if !(0.0..=1.0).contains(&value) {
|
|
Err(AxisSettingsError::DeadZoneUpperBoundOutOfRange(value))
|
|
} else if self.livezone_upperbound < value {
|
|
Err(
|
|
AxisSettingsError::DeadZoneUpperBoundGreaterThanLiveZoneUpperBound {
|
|
livezone_upperbound: self.livezone_upperbound,
|
|
deadzone_upperbound: value,
|
|
},
|
|
)
|
|
} else {
|
|
self.deadzone_upperbound = value;
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
/// Try to set the value below which positive inputs will be rounded down to 0.0.
|
|
/// If the value passed is negative or greater than `livezone_upperbound`,
|
|
/// the value will not be changed.
|
|
///
|
|
/// Returns the new value of `deadzone_upperbound`.
|
|
pub fn set_deadzone_upperbound(&mut self, value: f32) -> f32 {
|
|
self.try_set_deadzone_upperbound(value).ok();
|
|
self.deadzone_upperbound
|
|
}
|
|
|
|
/// Get the value below which negative inputs will be rounded down to -1.0.
|
|
pub fn livezone_lowerbound(&self) -> f32 {
|
|
self.livezone_lowerbound
|
|
}
|
|
|
|
/// Try to set the value below which negative inputs will be rounded down to -1.0.
|
|
///
|
|
/// # Errors
|
|
///
|
|
/// If the value passed is less than the dead zone lower bound,
|
|
/// returns `AxisSettingsError::LiveZoneLowerBoundGreaterThanDeadZoneLowerBound`.
|
|
/// If the value passed is not in range [-1.0..=0.0], returns `AxisSettingsError::LiveZoneLowerBoundOutOfRange`.
|
|
pub fn try_set_livezone_lowerbound(&mut self, value: f32) -> Result<(), AxisSettingsError> {
|
|
if !(-1.0..=0.0).contains(&value) {
|
|
Err(AxisSettingsError::LiveZoneLowerBoundOutOfRange(value))
|
|
} else if value > self.deadzone_lowerbound {
|
|
Err(
|
|
AxisSettingsError::LiveZoneLowerBoundGreaterThanDeadZoneLowerBound {
|
|
livezone_lowerbound: value,
|
|
deadzone_lowerbound: self.deadzone_lowerbound,
|
|
},
|
|
)
|
|
} else {
|
|
self.livezone_lowerbound = value;
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
/// Try to set the value below which negative inputs will be rounded down to -1.0.
|
|
/// If the value passed is positive or greater than `deadzone_lowerbound`,
|
|
/// the value will not be changed.
|
|
///
|
|
/// Returns the new value of `livezone_lowerbound`.
|
|
pub fn set_livezone_lowerbound(&mut self, value: f32) -> f32 {
|
|
self.try_set_livezone_lowerbound(value).ok();
|
|
self.livezone_lowerbound
|
|
}
|
|
|
|
/// Get the value above which inputs will be rounded up to 0.0.
|
|
pub fn deadzone_lowerbound(&self) -> f32 {
|
|
self.deadzone_lowerbound
|
|
}
|
|
|
|
/// Try to set the value above which inputs will be rounded up to 0.0.
|
|
///
|
|
/// # Errors
|
|
///
|
|
/// If the value passed is less than the live zone lower bound,
|
|
/// returns `AxisSettingsError::LiveZoneLowerBoundGreaterThanDeadZoneLowerBound`.
|
|
/// If the value passed is not in range [-1.0..=0.0], returns `AxisSettingsError::DeadZoneLowerBoundOutOfRange`.
|
|
pub fn try_set_deadzone_lowerbound(&mut self, value: f32) -> Result<(), AxisSettingsError> {
|
|
if !(-1.0..=0.0).contains(&value) {
|
|
Err(AxisSettingsError::DeadZoneLowerBoundOutOfRange(value))
|
|
} else if self.livezone_lowerbound > value {
|
|
Err(
|
|
AxisSettingsError::LiveZoneLowerBoundGreaterThanDeadZoneLowerBound {
|
|
livezone_lowerbound: self.livezone_lowerbound,
|
|
deadzone_lowerbound: value,
|
|
},
|
|
)
|
|
} else {
|
|
self.deadzone_lowerbound = value;
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
/// Try to set the value above which inputs will be rounded up to 0.0.
|
|
/// If the value passed is less than -1.0 or less than `livezone_lowerbound`,
|
|
/// the value will not be changed.
|
|
///
|
|
/// Returns the new value of `deadzone_lowerbound`.
|
|
pub fn set_deadzone_lowerbound(&mut self, value: f32) -> f32 {
|
|
self.try_set_deadzone_lowerbound(value).ok();
|
|
self.deadzone_lowerbound
|
|
}
|
|
|
|
/// Get the minimum value by which input must change before the change is registered.
|
|
pub fn threshold(&self) -> f32 {
|
|
self.threshold
|
|
}
|
|
|
|
/// Try to set the minimum value by which input must change before the change is registered.
|
|
///
|
|
/// # Errors
|
|
///
|
|
/// If the value passed is not within [0.0..=2.0], returns `GamepadSettingsError::AxisThreshold`.
|
|
pub fn try_set_threshold(&mut self, value: f32) -> Result<(), AxisSettingsError> {
|
|
if !(0.0..=2.0).contains(&value) {
|
|
Err(AxisSettingsError::Threshold(value))
|
|
} else {
|
|
self.threshold = value;
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
/// Try to set the minimum value by which input must change before the changes will be applied.
|
|
/// If the value passed is not within [0.0..=2.0], the value will not be changed.
|
|
///
|
|
/// Returns the new value of threshold.
|
|
pub fn set_threshold(&mut self, value: f32) -> f32 {
|
|
self.try_set_threshold(value).ok();
|
|
self.threshold
|
|
}
|
|
|
|
/// Clamps the `raw_value` according to the `AxisSettings`.
|
|
pub fn clamp(&self, new_value: f32) -> f32 {
|
|
if self.deadzone_lowerbound <= new_value && new_value <= self.deadzone_upperbound {
|
|
0.0
|
|
} else if new_value >= self.livezone_upperbound {
|
|
1.0
|
|
} else if new_value <= self.livezone_lowerbound {
|
|
-1.0
|
|
} else {
|
|
new_value
|
|
}
|
|
}
|
|
|
|
/// Determines whether the change from `old_value` to `new_value` should
|
|
/// be registered as a change, according to the [`AxisSettings`].
|
|
fn should_register_change(&self, new_value: f32, old_value: Option<f32>) -> bool {
|
|
if old_value.is_none() {
|
|
return true;
|
|
}
|
|
|
|
f32::abs(new_value - old_value.unwrap()) > self.threshold
|
|
}
|
|
|
|
/// Filters the `new_value` based on the `old_value`, according to the [`AxisSettings`].
|
|
///
|
|
/// Returns the clamped `new_value` if the change exceeds the settings threshold,
|
|
/// and `None` otherwise.
|
|
pub fn filter(&self, new_value: f32, old_value: Option<f32>) -> Option<f32> {
|
|
let new_value = self.clamp(new_value);
|
|
|
|
if self.should_register_change(new_value, old_value) {
|
|
return Some(new_value);
|
|
}
|
|
None
|
|
}
|
|
}
|
|
|
|
/// Settings for a [`GamepadButton`].
|
|
///
|
|
/// It is used inside of the [`GamepadSettings`] to define the sensitivity range and
|
|
/// threshold for a button axis.
|
|
///
|
|
/// ## Logic
|
|
///
|
|
/// - Values that are higher than or equal to `high` will be rounded to 1.0.
|
|
/// - Values that are lower than or equal to `low` will be rounded to 0.0.
|
|
/// - Otherwise, values will not be rounded.
|
|
///
|
|
/// The valid range is from 0.0 to 1.0, inclusive.
|
|
///
|
|
/// ## Updating
|
|
///
|
|
/// The current value of a button is received through the [`GamepadButtonChangedEvent`].
|
|
#[derive(Debug, Clone, Reflect)]
|
|
#[reflect(Debug, Default)]
|
|
pub struct ButtonAxisSettings {
|
|
/// The high value at which to apply rounding.
|
|
pub high: f32,
|
|
/// The low value at which to apply rounding.
|
|
pub low: f32,
|
|
/// The threshold to apply rounding.
|
|
pub threshold: f32,
|
|
}
|
|
|
|
impl Default for ButtonAxisSettings {
|
|
fn default() -> Self {
|
|
ButtonAxisSettings {
|
|
high: 0.95,
|
|
low: 0.05,
|
|
threshold: 0.01,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl ButtonAxisSettings {
|
|
/// Clamps the `raw_value` according to the specified settings.
|
|
///
|
|
/// If the `raw_value` is:
|
|
/// - lower than or equal to `low` it will be rounded to 0.0.
|
|
/// - higher than or equal to `high` it will be rounded to 1.0.
|
|
/// - Otherwise it will not be rounded.
|
|
fn clamp(&self, raw_value: f32) -> f32 {
|
|
if raw_value <= self.low {
|
|
return 0.0;
|
|
}
|
|
if raw_value >= self.high {
|
|
return 1.0;
|
|
}
|
|
|
|
raw_value
|
|
}
|
|
|
|
/// Determines whether the change from an `old_value` to a `new_value` should
|
|
/// be registered as a change event, according to the specified settings.
|
|
fn should_register_change(&self, new_value: f32, old_value: Option<f32>) -> bool {
|
|
if old_value.is_none() {
|
|
return true;
|
|
}
|
|
|
|
f32::abs(new_value - old_value.unwrap()) > self.threshold
|
|
}
|
|
|
|
/// Filters the `new_value` based on the `old_value`, according to the [`ButtonAxisSettings`].
|
|
///
|
|
/// Returns the clamped `new_value`, according to the [`ButtonAxisSettings`], if the change
|
|
/// exceeds the settings threshold, and `None` otherwise.
|
|
pub fn filter(&self, new_value: f32, old_value: Option<f32>) -> Option<f32> {
|
|
let new_value = self.clamp(new_value);
|
|
|
|
if self.should_register_change(new_value, old_value) {
|
|
return Some(new_value);
|
|
}
|
|
None
|
|
}
|
|
}
|
|
|
|
/// Handles [`GamepadConnectionEvent`]s and updates gamepad resources.
|
|
///
|
|
/// Updates the [`Gamepads`] resource and resets and/or initializes
|
|
/// the [`Axis<GamepadButton>`] and [`Input<GamepadButton>`] resources.
|
|
///
|
|
/// ## Note
|
|
///
|
|
/// Whenever a [`Gamepad`] connects or disconnects, an information gets printed to the console using the [`info!`] macro.
|
|
pub fn gamepad_connection_system(
|
|
mut gamepads: ResMut<Gamepads>,
|
|
mut connection_events: EventReader<GamepadConnectionEvent>,
|
|
mut axis: ResMut<Axis<GamepadAxis>>,
|
|
mut button_axis: ResMut<Axis<GamepadButton>>,
|
|
mut button_input: ResMut<Input<GamepadButton>>,
|
|
) {
|
|
for connection_event in connection_events.iter() {
|
|
let gamepad = connection_event.gamepad;
|
|
|
|
if let GamepadConnection::Connected(info) = &connection_event.connection {
|
|
gamepads.register(gamepad, info.clone());
|
|
info!("{:?} Connected", gamepad);
|
|
|
|
for button_type in &ALL_BUTTON_TYPES {
|
|
let gamepad_button = GamepadButton::new(gamepad, *button_type);
|
|
button_input.reset(gamepad_button);
|
|
button_axis.set(gamepad_button, 0.0);
|
|
}
|
|
for axis_type in &ALL_AXIS_TYPES {
|
|
axis.set(GamepadAxis::new(gamepad, *axis_type), 0.0);
|
|
}
|
|
} else {
|
|
gamepads.deregister(gamepad);
|
|
info!("{:?} Disconnected", gamepad);
|
|
|
|
for button_type in &ALL_BUTTON_TYPES {
|
|
let gamepad_button = GamepadButton::new(gamepad, *button_type);
|
|
button_input.reset(gamepad_button);
|
|
button_axis.remove(gamepad_button);
|
|
}
|
|
for axis_type in &ALL_AXIS_TYPES {
|
|
axis.remove(GamepadAxis::new(gamepad, *axis_type));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// The connection status of a gamepad.
|
|
#[derive(Debug, Clone, PartialEq, Reflect)]
|
|
#[reflect(Debug, PartialEq)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum GamepadConnection {
|
|
/// The gamepad is connected.
|
|
Connected(GamepadInfo),
|
|
/// The gamepad is disconnected.
|
|
Disconnected,
|
|
}
|
|
|
|
/// A Gamepad connection event. Created when a connection to a gamepad
|
|
/// is established and when a gamepad is disconnected.
|
|
#[derive(Event, Debug, Clone, PartialEq, Reflect)]
|
|
#[reflect(Debug, PartialEq)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub struct GamepadConnectionEvent {
|
|
/// The gamepad whose connection status changed.
|
|
pub gamepad: Gamepad,
|
|
/// The change in the gamepads connection.
|
|
pub connection: GamepadConnection,
|
|
}
|
|
|
|
impl GamepadConnectionEvent {
|
|
/// Creates a [`GamepadConnectionEvent`].
|
|
pub fn new(gamepad: Gamepad, connection: GamepadConnection) -> Self {
|
|
Self {
|
|
gamepad,
|
|
connection,
|
|
}
|
|
}
|
|
|
|
/// Is the gamepad connected?
|
|
pub fn connected(&self) -> bool {
|
|
matches!(self.connection, GamepadConnection::Connected(_))
|
|
}
|
|
|
|
/// Is the gamepad disconnected?
|
|
pub fn disconnected(&self) -> bool {
|
|
!self.connected()
|
|
}
|
|
}
|
|
|
|
/// Gamepad event for when the "value" on the axis changes
|
|
/// by an amount larger than the threshold defined in [`GamepadSettings`].
|
|
#[derive(Event, Debug, Clone, PartialEq, Reflect)]
|
|
#[reflect(Debug, PartialEq)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub struct GamepadAxisChangedEvent {
|
|
/// The gamepad on which the axis is triggered.
|
|
pub gamepad: Gamepad,
|
|
/// The type of the triggered axis.
|
|
pub axis_type: GamepadAxisType,
|
|
/// The value of the axis.
|
|
pub value: f32,
|
|
}
|
|
|
|
impl GamepadAxisChangedEvent {
|
|
/// Creates a [`GamepadAxisChangedEvent`].
|
|
pub fn new(gamepad: Gamepad, axis_type: GamepadAxisType, value: f32) -> Self {
|
|
Self {
|
|
gamepad,
|
|
axis_type,
|
|
value,
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Gamepad event for when the "value" (amount of pressure) on the button
|
|
/// changes by an amount larger than the threshold defined in [`GamepadSettings`].
|
|
#[derive(Event, Debug, Clone, PartialEq, Reflect)]
|
|
#[reflect(Debug, PartialEq)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub struct GamepadButtonChangedEvent {
|
|
/// The gamepad on which the button is triggered.
|
|
pub gamepad: Gamepad,
|
|
/// The type of the triggered button.
|
|
pub button_type: GamepadButtonType,
|
|
/// The value of the button.
|
|
pub value: f32,
|
|
}
|
|
|
|
impl GamepadButtonChangedEvent {
|
|
/// Creates a [`GamepadButtonChangedEvent`].
|
|
pub fn new(gamepad: Gamepad, button_type: GamepadButtonType, value: f32) -> Self {
|
|
Self {
|
|
gamepad,
|
|
button_type,
|
|
value,
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Uses [`GamepadAxisChangedEvent`]s to update the relevant [`Input`] and [`Axis`] values.
|
|
pub fn gamepad_axis_event_system(
|
|
mut gamepad_axis: ResMut<Axis<GamepadAxis>>,
|
|
mut axis_events: EventReader<GamepadAxisChangedEvent>,
|
|
) {
|
|
for axis_event in axis_events.iter() {
|
|
let axis = GamepadAxis::new(axis_event.gamepad, axis_event.axis_type);
|
|
gamepad_axis.set(axis, axis_event.value);
|
|
}
|
|
}
|
|
|
|
/// Uses [`GamepadButtonChangedEvent`]s to update the relevant [`Input`] and [`Axis`] values.
|
|
pub fn gamepad_button_event_system(
|
|
mut button_changed_events: EventReader<GamepadButtonChangedEvent>,
|
|
mut button_input: ResMut<Input<GamepadButton>>,
|
|
mut button_input_events: EventWriter<GamepadButtonInput>,
|
|
settings: Res<GamepadSettings>,
|
|
) {
|
|
for button_event in button_changed_events.iter() {
|
|
let button = GamepadButton::new(button_event.gamepad, button_event.button_type);
|
|
let value = button_event.value;
|
|
let button_property = settings.get_button_settings(button);
|
|
|
|
if button_property.is_released(value) {
|
|
// Check if button was previously pressed
|
|
if button_input.pressed(button) {
|
|
button_input_events.send(GamepadButtonInput {
|
|
button,
|
|
state: ButtonState::Released,
|
|
});
|
|
}
|
|
// We don't have to check if the button was previously pressed here
|
|
// because that check is performed within Input<T>::release()
|
|
button_input.release(button);
|
|
} else if button_property.is_pressed(value) {
|
|
// Check if button was previously not pressed
|
|
if !button_input.pressed(button) {
|
|
button_input_events.send(GamepadButtonInput {
|
|
button,
|
|
state: ButtonState::Pressed,
|
|
});
|
|
}
|
|
button_input.press(button);
|
|
};
|
|
}
|
|
}
|
|
|
|
/// A gamepad event.
|
|
///
|
|
/// This event type is used over the [`GamepadConnectionEvent`],
|
|
/// [`GamepadButtonChangedEvent`] and [`GamepadAxisChangedEvent`] when
|
|
/// the in-frame relative ordering of events is important.
|
|
#[derive(Event, Debug, Clone, PartialEq, Reflect)]
|
|
#[reflect(Debug, PartialEq)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum GamepadEvent {
|
|
/// A gamepad has been connected or disconnected.
|
|
Connection(GamepadConnectionEvent),
|
|
/// A button of the gamepad has been triggered.
|
|
Button(GamepadButtonChangedEvent),
|
|
/// An axis of the gamepad has been triggered.
|
|
Axis(GamepadAxisChangedEvent),
|
|
}
|
|
|
|
impl From<GamepadConnectionEvent> for GamepadEvent {
|
|
fn from(value: GamepadConnectionEvent) -> Self {
|
|
Self::Connection(value)
|
|
}
|
|
}
|
|
|
|
impl From<GamepadButtonChangedEvent> for GamepadEvent {
|
|
fn from(value: GamepadButtonChangedEvent) -> Self {
|
|
Self::Button(value)
|
|
}
|
|
}
|
|
|
|
impl From<GamepadAxisChangedEvent> for GamepadEvent {
|
|
fn from(value: GamepadAxisChangedEvent) -> Self {
|
|
Self::Axis(value)
|
|
}
|
|
}
|
|
|
|
/// Splits the [`GamepadEvent`] event stream into it's component events.
|
|
pub fn gamepad_event_system(
|
|
mut gamepad_events: EventReader<GamepadEvent>,
|
|
mut connection_events: EventWriter<GamepadConnectionEvent>,
|
|
mut button_events: EventWriter<GamepadButtonChangedEvent>,
|
|
mut axis_events: EventWriter<GamepadAxisChangedEvent>,
|
|
mut button_input: ResMut<Input<GamepadButton>>,
|
|
) {
|
|
button_input.bypass_change_detection().clear();
|
|
for gamepad_event in gamepad_events.iter() {
|
|
match gamepad_event {
|
|
GamepadEvent::Connection(connection_event) => {
|
|
connection_events.send(connection_event.clone());
|
|
}
|
|
GamepadEvent::Button(button_event) => button_events.send(button_event.clone()),
|
|
GamepadEvent::Axis(axis_event) => axis_events.send(axis_event.clone()),
|
|
}
|
|
}
|
|
}
|
|
|
|
/// An array of every [`GamepadButtonType`] variant.
|
|
const ALL_BUTTON_TYPES: [GamepadButtonType; 19] = [
|
|
GamepadButtonType::South,
|
|
GamepadButtonType::East,
|
|
GamepadButtonType::North,
|
|
GamepadButtonType::West,
|
|
GamepadButtonType::C,
|
|
GamepadButtonType::Z,
|
|
GamepadButtonType::LeftTrigger,
|
|
GamepadButtonType::LeftTrigger2,
|
|
GamepadButtonType::RightTrigger,
|
|
GamepadButtonType::RightTrigger2,
|
|
GamepadButtonType::Select,
|
|
GamepadButtonType::Start,
|
|
GamepadButtonType::Mode,
|
|
GamepadButtonType::LeftThumb,
|
|
GamepadButtonType::RightThumb,
|
|
GamepadButtonType::DPadUp,
|
|
GamepadButtonType::DPadDown,
|
|
GamepadButtonType::DPadLeft,
|
|
GamepadButtonType::DPadRight,
|
|
];
|
|
|
|
/// An array of every [`GamepadAxisType`] variant.
|
|
const ALL_AXIS_TYPES: [GamepadAxisType; 6] = [
|
|
GamepadAxisType::LeftStickX,
|
|
GamepadAxisType::LeftStickY,
|
|
GamepadAxisType::LeftZ,
|
|
GamepadAxisType::RightStickX,
|
|
GamepadAxisType::RightStickY,
|
|
GamepadAxisType::RightZ,
|
|
];
|
|
|
|
/// The intensity at which a gamepad's force-feedback motors may rumble.
|
|
#[derive(Clone, Copy, Debug, PartialEq)]
|
|
pub struct GamepadRumbleIntensity {
|
|
/// The rumble intensity of the strong gamepad motor.
|
|
///
|
|
/// Ranges from `0.0` to `1.0`.
|
|
///
|
|
/// By convention, this is usually a low-frequency motor on the left-hand
|
|
/// side of the gamepad, though it may vary across platforms and hardware.
|
|
pub strong_motor: f32,
|
|
/// The rumble intensity of the weak gamepad motor.
|
|
///
|
|
/// Ranges from `0.0` to `1.0`.
|
|
///
|
|
/// By convention, this is usually a high-frequency motor on the right-hand
|
|
/// side of the gamepad, though it may vary across platforms and hardware.
|
|
pub weak_motor: f32,
|
|
}
|
|
|
|
impl GamepadRumbleIntensity {
|
|
/// Rumble both gamepad motors at maximum intensity.
|
|
pub const MAX: Self = GamepadRumbleIntensity {
|
|
strong_motor: 1.0,
|
|
weak_motor: 1.0,
|
|
};
|
|
|
|
/// Rumble the weak motor at maximum intensity.
|
|
pub const WEAK_MAX: Self = GamepadRumbleIntensity {
|
|
strong_motor: 0.0,
|
|
weak_motor: 1.0,
|
|
};
|
|
|
|
/// Rumble the strong motor at maximum intensity.
|
|
pub const STRONG_MAX: Self = GamepadRumbleIntensity {
|
|
strong_motor: 1.0,
|
|
weak_motor: 0.0,
|
|
};
|
|
|
|
/// Creates a new rumble intensity with weak motor intensity set to the given value.
|
|
///
|
|
/// Clamped within the `0.0` to `1.0` range.
|
|
pub const fn weak_motor(intensity: f32) -> Self {
|
|
Self {
|
|
weak_motor: intensity,
|
|
strong_motor: 0.0,
|
|
}
|
|
}
|
|
|
|
/// Creates a new rumble intensity with strong motor intensity set to the given value.
|
|
///
|
|
/// Clamped within the `0.0` to `1.0` range.
|
|
pub const fn strong_motor(intensity: f32) -> Self {
|
|
Self {
|
|
strong_motor: intensity,
|
|
weak_motor: 0.0,
|
|
}
|
|
}
|
|
}
|
|
|
|
/// An event that controls force-feedback rumbling of a [`Gamepad`].
|
|
///
|
|
/// # Notes
|
|
///
|
|
/// Does nothing if the gamepad or platform does not support rumble.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// ```
|
|
/// # use bevy_input::gamepad::{Gamepad, Gamepads, GamepadRumbleRequest, GamepadRumbleIntensity};
|
|
/// # use bevy_ecs::prelude::{EventWriter, Res};
|
|
/// # use bevy_utils::Duration;
|
|
/// fn rumble_gamepad_system(
|
|
/// mut rumble_requests: EventWriter<GamepadRumbleRequest>,
|
|
/// gamepads: Res<Gamepads>
|
|
/// ) {
|
|
/// for gamepad in gamepads.iter() {
|
|
/// rumble_requests.send(GamepadRumbleRequest::Add {
|
|
/// gamepad,
|
|
/// intensity: GamepadRumbleIntensity::MAX,
|
|
/// duration: Duration::from_secs_f32(0.5),
|
|
/// });
|
|
/// }
|
|
/// }
|
|
/// ```
|
|
#[doc(alias = "haptic feedback")]
|
|
#[doc(alias = "force feedback")]
|
|
#[doc(alias = "vibration")]
|
|
#[doc(alias = "vibrate")]
|
|
#[derive(Event, Clone)]
|
|
pub enum GamepadRumbleRequest {
|
|
/// Add a rumble to the given gamepad.
|
|
///
|
|
/// Simultaneous rumble effects add up to the sum of their strengths.
|
|
///
|
|
/// Consequently, if two rumbles at half intensity are added at the same
|
|
/// time, their intensities will be added up, and the controller will rumble
|
|
/// at full intensity until one of the rumbles finishes, then the rumble
|
|
/// will continue at the intensity of the remaining event.
|
|
///
|
|
/// To replace an existing rumble, send a [`GamepadRumbleRequest::Stop`] event first.
|
|
Add {
|
|
/// How long the gamepad should rumble.
|
|
duration: Duration,
|
|
/// How intense the rumble should be.
|
|
intensity: GamepadRumbleIntensity,
|
|
/// The gamepad to rumble.
|
|
gamepad: Gamepad,
|
|
},
|
|
/// Stop all running rumbles on the given [`Gamepad`].
|
|
Stop {
|
|
/// The gamepad to stop rumble.
|
|
gamepad: Gamepad,
|
|
},
|
|
}
|
|
|
|
impl GamepadRumbleRequest {
|
|
/// Get the [`Gamepad`] associated with this request.
|
|
pub fn gamepad(&self) -> Gamepad {
|
|
match self {
|
|
Self::Add { gamepad, .. } | Self::Stop { gamepad } => *gamepad,
|
|
}
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use crate::gamepad::{AxisSettingsError, ButtonSettingsError};
|
|
|
|
use super::{AxisSettings, ButtonAxisSettings, ButtonSettings};
|
|
|
|
fn test_button_axis_settings_filter(
|
|
settings: ButtonAxisSettings,
|
|
new_value: f32,
|
|
old_value: Option<f32>,
|
|
expected: Option<f32>,
|
|
) {
|
|
let actual = settings.filter(new_value, old_value);
|
|
assert_eq!(
|
|
expected, actual,
|
|
"Testing filtering for {settings:?} with new_value = {new_value:?}, old_value = {old_value:?}",
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn test_button_axis_settings_default_filter() {
|
|
let cases = [
|
|
(1.0, None, Some(1.0)),
|
|
(0.99, None, Some(1.0)),
|
|
(0.96, None, Some(1.0)),
|
|
(0.95, None, Some(1.0)),
|
|
(0.9499, None, Some(0.9499)),
|
|
(0.84, None, Some(0.84)),
|
|
(0.43, None, Some(0.43)),
|
|
(0.05001, None, Some(0.05001)),
|
|
(0.05, None, Some(0.0)),
|
|
(0.04, None, Some(0.0)),
|
|
(0.01, None, Some(0.0)),
|
|
(0.0, None, Some(0.0)),
|
|
];
|
|
|
|
for (new_value, old_value, expected) in cases {
|
|
let settings = ButtonAxisSettings::default();
|
|
test_button_axis_settings_filter(settings, new_value, old_value, expected);
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn test_button_axis_settings_default_filter_with_old_value() {
|
|
let cases = [
|
|
(0.43, Some(0.44001), Some(0.43)),
|
|
(0.43, Some(0.44), None),
|
|
(0.43, Some(0.43), None),
|
|
(0.43, Some(0.41999), Some(0.43)),
|
|
(0.43, Some(0.17), Some(0.43)),
|
|
(0.43, Some(0.84), Some(0.43)),
|
|
(0.05, Some(0.055), Some(0.0)),
|
|
(0.95, Some(0.945), Some(1.0)),
|
|
];
|
|
|
|
for (new_value, old_value, expected) in cases {
|
|
let settings = ButtonAxisSettings::default();
|
|
test_button_axis_settings_filter(settings, new_value, old_value, expected);
|
|
}
|
|
}
|
|
|
|
fn test_axis_settings_filter(
|
|
settings: AxisSettings,
|
|
new_value: f32,
|
|
old_value: Option<f32>,
|
|
expected: Option<f32>,
|
|
) {
|
|
let actual = settings.filter(new_value, old_value);
|
|
assert_eq!(
|
|
expected, actual,
|
|
"Testing filtering for {settings:?} with new_value = {new_value:?}, old_value = {old_value:?}",
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn test_axis_settings_default_filter() {
|
|
let cases = [
|
|
(1.0, Some(1.0)),
|
|
(0.99, Some(1.0)),
|
|
(0.96, Some(1.0)),
|
|
(0.95, Some(1.0)),
|
|
(0.9499, Some(0.9499)),
|
|
(0.84, Some(0.84)),
|
|
(0.43, Some(0.43)),
|
|
(0.05001, Some(0.05001)),
|
|
(0.05, Some(0.0)),
|
|
(0.04, Some(0.0)),
|
|
(0.01, Some(0.0)),
|
|
(0.0, Some(0.0)),
|
|
(-1.0, Some(-1.0)),
|
|
(-0.99, Some(-1.0)),
|
|
(-0.96, Some(-1.0)),
|
|
(-0.95, Some(-1.0)),
|
|
(-0.9499, Some(-0.9499)),
|
|
(-0.84, Some(-0.84)),
|
|
(-0.43, Some(-0.43)),
|
|
(-0.05001, Some(-0.05001)),
|
|
(-0.05, Some(0.0)),
|
|
(-0.04, Some(0.0)),
|
|
(-0.01, Some(0.0)),
|
|
];
|
|
|
|
for (new_value, expected) in cases {
|
|
let settings = AxisSettings::default();
|
|
test_axis_settings_filter(settings, new_value, None, expected);
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn test_axis_settings_default_filter_with_old_values() {
|
|
let cases = [
|
|
(0.43, Some(0.44001), Some(0.43)),
|
|
(0.43, Some(0.44), None),
|
|
(0.43, Some(0.43), None),
|
|
(0.43, Some(0.41999), Some(0.43)),
|
|
(0.43, Some(0.17), Some(0.43)),
|
|
(0.43, Some(0.84), Some(0.43)),
|
|
(0.05, Some(0.055), Some(0.0)),
|
|
(0.95, Some(0.945), Some(1.0)),
|
|
(-0.43, Some(-0.44001), Some(-0.43)),
|
|
(-0.43, Some(-0.44), None),
|
|
(-0.43, Some(-0.43), None),
|
|
(-0.43, Some(-0.41999), Some(-0.43)),
|
|
(-0.43, Some(-0.17), Some(-0.43)),
|
|
(-0.43, Some(-0.84), Some(-0.43)),
|
|
(-0.05, Some(-0.055), Some(0.0)),
|
|
(-0.95, Some(-0.945), Some(-1.0)),
|
|
];
|
|
|
|
for (new_value, old_value, expected) in cases {
|
|
let settings = AxisSettings::default();
|
|
test_axis_settings_filter(settings, new_value, old_value, expected);
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn test_button_settings_default_is_pressed() {
|
|
let cases = [
|
|
(1.0, true),
|
|
(0.95, true),
|
|
(0.9, true),
|
|
(0.8, true),
|
|
(0.75, true),
|
|
(0.7, false),
|
|
(0.65, false),
|
|
(0.5, false),
|
|
(0.0, false),
|
|
];
|
|
|
|
for (value, expected) in cases {
|
|
let settings = ButtonSettings::default();
|
|
let actual = settings.is_pressed(value);
|
|
|
|
assert_eq!(
|
|
expected, actual,
|
|
"testing ButtonSettings::is_pressed() for value: {value}",
|
|
);
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn test_button_settings_default_is_released() {
|
|
let cases = [
|
|
(1.0, false),
|
|
(0.95, false),
|
|
(0.9, false),
|
|
(0.8, false),
|
|
(0.75, false),
|
|
(0.7, false),
|
|
(0.65, true),
|
|
(0.5, true),
|
|
(0.0, true),
|
|
];
|
|
|
|
for (value, expected) in cases {
|
|
let settings = ButtonSettings::default();
|
|
let actual = settings.is_released(value);
|
|
|
|
assert_eq!(
|
|
expected, actual,
|
|
"testing ButtonSettings::is_released() for value: {value}",
|
|
);
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn test_new_button_settings_given_valid_parameters() {
|
|
let cases = [
|
|
(1.0, 0.0),
|
|
(1.0, 1.0),
|
|
(1.0, 0.9),
|
|
(0.9, 0.9),
|
|
(0.9, 0.0),
|
|
(0.0, 0.0),
|
|
];
|
|
|
|
for (press_threshold, release_threshold) in cases {
|
|
let bs = ButtonSettings::new(press_threshold, release_threshold);
|
|
match bs {
|
|
Ok(button_settings) => {
|
|
assert_eq!(button_settings.press_threshold, press_threshold);
|
|
assert_eq!(button_settings.release_threshold, release_threshold);
|
|
}
|
|
Err(_) => {
|
|
panic!(
|
|
"ButtonSettings::new({press_threshold}, {release_threshold}) should be valid"
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn test_new_button_settings_given_invalid_parameters() {
|
|
let cases = [
|
|
(1.1, 0.0),
|
|
(1.1, 1.0),
|
|
(1.0, 1.1),
|
|
(-1.0, 0.9),
|
|
(-1.0, 0.0),
|
|
(-1.0, -0.4),
|
|
(0.9, 1.0),
|
|
(0.0, 0.1),
|
|
];
|
|
|
|
for (press_threshold, release_threshold) in cases {
|
|
let bs = ButtonSettings::new(press_threshold, release_threshold);
|
|
match bs {
|
|
Ok(_) => {
|
|
panic!(
|
|
"ButtonSettings::new({press_threshold}, {release_threshold}) should be invalid"
|
|
);
|
|
}
|
|
Err(err_code) => match err_code {
|
|
ButtonSettingsError::PressThresholdOutOfRange(_press_threshold) => {}
|
|
ButtonSettingsError::ReleaseThresholdGreaterThanPressThreshold {
|
|
press_threshold: _press_threshold,
|
|
release_threshold: _release_threshold,
|
|
} => {}
|
|
ButtonSettingsError::ReleaseThresholdOutOfRange(_release_threshold) => {}
|
|
},
|
|
}
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn test_try_out_of_range_axis_settings() {
|
|
let mut axis_settings = AxisSettings::default();
|
|
assert_eq!(
|
|
AxisSettings::new(-0.95, -0.05, 0.05, 0.95, 0.001),
|
|
Ok(AxisSettings {
|
|
livezone_lowerbound: -0.95,
|
|
deadzone_lowerbound: -0.05,
|
|
deadzone_upperbound: 0.05,
|
|
livezone_upperbound: 0.95,
|
|
threshold: 0.001,
|
|
})
|
|
);
|
|
assert_eq!(
|
|
Err(AxisSettingsError::LiveZoneLowerBoundOutOfRange(-2.0)),
|
|
axis_settings.try_set_livezone_lowerbound(-2.0)
|
|
);
|
|
assert_eq!(
|
|
Err(AxisSettingsError::LiveZoneLowerBoundOutOfRange(0.1)),
|
|
axis_settings.try_set_livezone_lowerbound(0.1)
|
|
);
|
|
assert_eq!(
|
|
Err(AxisSettingsError::DeadZoneLowerBoundOutOfRange(-2.0)),
|
|
axis_settings.try_set_deadzone_lowerbound(-2.0)
|
|
);
|
|
assert_eq!(
|
|
Err(AxisSettingsError::DeadZoneLowerBoundOutOfRange(0.1)),
|
|
axis_settings.try_set_deadzone_lowerbound(0.1)
|
|
);
|
|
|
|
assert_eq!(
|
|
Err(AxisSettingsError::DeadZoneUpperBoundOutOfRange(-0.1)),
|
|
axis_settings.try_set_deadzone_upperbound(-0.1)
|
|
);
|
|
assert_eq!(
|
|
Err(AxisSettingsError::DeadZoneUpperBoundOutOfRange(1.1)),
|
|
axis_settings.try_set_deadzone_upperbound(1.1)
|
|
);
|
|
assert_eq!(
|
|
Err(AxisSettingsError::LiveZoneUpperBoundOutOfRange(-0.1)),
|
|
axis_settings.try_set_livezone_upperbound(-0.1)
|
|
);
|
|
assert_eq!(
|
|
Err(AxisSettingsError::LiveZoneUpperBoundOutOfRange(1.1)),
|
|
axis_settings.try_set_livezone_upperbound(1.1)
|
|
);
|
|
|
|
axis_settings.set_livezone_lowerbound(-0.7);
|
|
axis_settings.set_deadzone_lowerbound(-0.3);
|
|
assert_eq!(
|
|
Err(
|
|
AxisSettingsError::LiveZoneLowerBoundGreaterThanDeadZoneLowerBound {
|
|
livezone_lowerbound: -0.1,
|
|
deadzone_lowerbound: -0.3,
|
|
}
|
|
),
|
|
axis_settings.try_set_livezone_lowerbound(-0.1)
|
|
);
|
|
assert_eq!(
|
|
Err(
|
|
AxisSettingsError::LiveZoneLowerBoundGreaterThanDeadZoneLowerBound {
|
|
livezone_lowerbound: -0.7,
|
|
deadzone_lowerbound: -0.9
|
|
}
|
|
),
|
|
axis_settings.try_set_deadzone_lowerbound(-0.9)
|
|
);
|
|
|
|
axis_settings.set_deadzone_upperbound(0.3);
|
|
axis_settings.set_livezone_upperbound(0.7);
|
|
assert_eq!(
|
|
Err(
|
|
AxisSettingsError::DeadZoneUpperBoundGreaterThanLiveZoneUpperBound {
|
|
deadzone_upperbound: 0.8,
|
|
livezone_upperbound: 0.7
|
|
}
|
|
),
|
|
axis_settings.try_set_deadzone_upperbound(0.8)
|
|
);
|
|
assert_eq!(
|
|
Err(
|
|
AxisSettingsError::DeadZoneUpperBoundGreaterThanLiveZoneUpperBound {
|
|
deadzone_upperbound: 0.3,
|
|
livezone_upperbound: 0.1
|
|
}
|
|
),
|
|
axis_settings.try_set_livezone_upperbound(0.1)
|
|
);
|
|
}
|
|
}
|