..
bevy_animation
animations: don't ignore curves with one keyframe ( #4406 )
2022-04-04 19:45:51 +00:00
bevy_app
Fix formatting, spelling, phrasing and consistency ( #4275 )
2022-04-05 22:36:02 +00:00
bevy_asset
Bump Bevy to 0.7.0-dev ( #4230 )
2022-03-19 03:54:15 +00:00
bevy_audio
Bump Bevy to 0.7.0-dev ( #4230 )
2022-03-19 03:54:15 +00:00
bevy_core
Make System
responsible for updating its own archetypes ( #4115 )
2022-04-07 20:50:43 +00:00
bevy_core_pipeline
Compute Pipeline Specialization ( #3979 )
2022-03-23 00:27:26 +00:00
bevy_crevice
Add a helper for storage buffers similar to UniformVec
( #4079 )
2022-03-22 21:23:50 +00:00
bevy_derive
bevy_derive: Add derives for Deref
and DerefMut
( #4328 )
2022-03-29 02:10:06 +00:00
bevy_diagnostic
Bump Bevy to 0.7.0-dev ( #4230 )
2022-03-19 03:54:15 +00:00
bevy_dylib
Bump Bevy to 0.7.0-dev ( #4230 )
2022-03-19 03:54:15 +00:00
bevy_dynamic_plugin
Bump Bevy to 0.7.0-dev ( #4230 )
2022-03-19 03:54:15 +00:00
bevy_ecs
Allow iter combinations on queries with filters ( #3656 )
2022-04-08 00:21:24 +00:00
bevy_ecs_compile_fail_tests
REMOVE unsound lifetime annotations on EntityMut
( #4096 )
2022-04-04 21:33:33 +00:00
bevy_gilrs
Bump Bevy to 0.7.0-dev ( #4230 )
2022-03-19 03:54:15 +00:00
bevy_gltf
insert the gltf mesh name on the entity if there is one ( #4119 )
2022-04-07 22:19:32 +00:00
bevy_hierarchy
Bump Bevy to 0.7.0-dev ( #4230 )
2022-03-19 03:54:15 +00:00
bevy_input
input clear should not clear pressed ( #4418 )
2022-04-04 22:10:00 +00:00
bevy_internal
animation player ( #4375 )
2022-04-02 22:36:02 +00:00
bevy_log
Bump Bevy to 0.7.0-dev ( #4230 )
2022-03-19 03:54:15 +00:00
bevy_macro_utils
Bump Bevy to 0.7.0-dev ( #4230 )
2022-03-19 03:54:15 +00:00
bevy_math
Remove face_toward.rs
( #4277 )
2022-04-03 14:40:46 +00:00
bevy_pbr
increase the maximum number of point lights with shadows to the max supported by the device ( #4435 )
2022-04-07 21:55:31 +00:00
bevy_reflect
Re-enable test_property_type_registration() ( #4419 )
2022-04-05 18:34:27 +00:00
bevy_render
Improve the set_active_camera
system ( #4251 )
2022-04-07 23:30:47 +00:00
bevy_scene
Bump Bevy to 0.7.0-dev ( #4230 )
2022-03-19 03:54:15 +00:00
bevy_sprite
Use storage buffers for clustered forward point lights ( #3989 )
2022-04-07 16:16:35 +00:00
bevy_tasks
CI runs cargo miri test -p bevy_ecs
( #4310 )
2022-03-25 00:26:07 +00:00
bevy_text
can specify an anchor for a sprite ( #3463 )
2022-04-04 22:09:59 +00:00
bevy_transform
Skinned extraction speedup ( #4428 )
2022-04-07 16:16:36 +00:00
bevy_ui
Fix clicked UI nodes getting reset when hovering child nodes ( #4194 )
2022-04-07 19:08:09 +00:00
bevy_utils
use error scope to handle errors on shader module creation ( #3675 )
2022-03-29 22:39:14 +00:00
bevy_window
Bump Bevy to 0.7.0-dev ( #4230 )
2022-03-19 03:54:15 +00:00
bevy_winit
Enable drag-and-drop events on windows ( #3772 )
2022-04-04 20:09:54 +00:00