mirror of
https://github.com/bevyengine/bevy
synced 2025-01-09 11:48:56 +00:00
b3d3daad5a
# Objective - Fixes #13024. ## Solution - Run `cargo clippy --target wasm32-unknown-unknown` until there are no more errors. - I recommend reviewing one commit at a time :) --- ## Changelog - Fixed Clippy lints for `wasm32-unknown-unknown` target. - Updated `bevy_transform`'s `README.md`.
406 lines
16 KiB
Rust
406 lines
16 KiB
Rust
use bevy_a11y::AccessibilityRequested;
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use bevy_ecs::entity::Entity;
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use bevy_ecs::entity::EntityHashMap;
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use bevy_utils::{tracing::warn, HashMap};
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use bevy_window::{CursorGrabMode, Window, WindowMode, WindowPosition, WindowResolution};
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use winit::{
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dpi::{LogicalSize, PhysicalPosition},
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monitor::MonitorHandle,
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};
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use crate::{
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accessibility::{prepare_accessibility_for_window, AccessKitAdapters, WinitActionHandlers},
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converters::{convert_enabled_buttons, convert_window_level, convert_window_theme},
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};
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/// A resource mapping window entities to their `winit`-backend [`Window`](winit::window::Window)
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/// states.
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#[derive(Debug, Default)]
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pub struct WinitWindows {
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/// Stores [`winit`] windows by window identifier.
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pub windows: HashMap<winit::window::WindowId, winit::window::Window>,
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/// Maps entities to `winit` window identifiers.
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pub entity_to_winit: EntityHashMap<winit::window::WindowId>,
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/// Maps `winit` window identifiers to entities.
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pub winit_to_entity: HashMap<winit::window::WindowId, Entity>,
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// Many `winit` window functions (e.g. `set_window_icon`) can only be called on the main thread.
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// If they're called on other threads, the program might hang. This marker indicates that this
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// type is not thread-safe and will be `!Send` and `!Sync`.
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_not_send_sync: core::marker::PhantomData<*const ()>,
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}
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impl WinitWindows {
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/// Creates a `winit` window and associates it with our entity.
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pub fn create_window(
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&mut self,
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event_loop: &winit::event_loop::EventLoopWindowTarget<crate::UserEvent>,
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entity: Entity,
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window: &Window,
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adapters: &mut AccessKitAdapters,
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handlers: &mut WinitActionHandlers,
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accessibility_requested: &AccessibilityRequested,
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) -> &winit::window::Window {
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let mut winit_window_builder = winit::window::WindowBuilder::new();
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// Due to a UIA limitation, winit windows need to be invisible for the
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// AccessKit adapter is initialized.
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winit_window_builder = winit_window_builder.with_visible(false);
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winit_window_builder = match window.mode {
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WindowMode::BorderlessFullscreen => winit_window_builder.with_fullscreen(Some(
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winit::window::Fullscreen::Borderless(event_loop.primary_monitor()),
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)),
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mode @ (WindowMode::Fullscreen | WindowMode::SizedFullscreen) => {
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if let Some(primary_monitor) = event_loop.primary_monitor() {
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let videomode = match mode {
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WindowMode::Fullscreen => get_best_videomode(&primary_monitor),
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WindowMode::SizedFullscreen => get_fitting_videomode(
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&primary_monitor,
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window.width() as u32,
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window.height() as u32,
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),
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_ => unreachable!(),
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};
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winit_window_builder
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.with_fullscreen(Some(winit::window::Fullscreen::Exclusive(videomode)))
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} else {
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warn!("Could not determine primary monitor, ignoring exclusive fullscreen request for window {:?}", window.title);
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winit_window_builder
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}
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}
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WindowMode::Windowed => {
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if let Some(position) = winit_window_position(
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&window.position,
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&window.resolution,
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event_loop.available_monitors(),
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event_loop.primary_monitor(),
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None,
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) {
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winit_window_builder = winit_window_builder.with_position(position);
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}
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let logical_size = LogicalSize::new(window.width(), window.height());
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if let Some(sf) = window.resolution.scale_factor_override() {
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winit_window_builder.with_inner_size(logical_size.to_physical::<f64>(sf.into()))
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} else {
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winit_window_builder.with_inner_size(logical_size)
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}
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}
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};
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winit_window_builder = winit_window_builder
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.with_window_level(convert_window_level(window.window_level))
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.with_theme(window.window_theme.map(convert_window_theme))
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.with_resizable(window.resizable)
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.with_enabled_buttons(convert_enabled_buttons(window.enabled_buttons))
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.with_decorations(window.decorations)
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.with_transparent(window.transparent)
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.with_visible(window.visible);
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#[cfg(target_os = "windows")]
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{
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use winit::platform::windows::WindowBuilderExtWindows;
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winit_window_builder = winit_window_builder.with_skip_taskbar(window.skip_taskbar);
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}
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#[cfg(any(
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target_os = "linux",
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target_os = "dragonfly",
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target_os = "freebsd",
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target_os = "netbsd",
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target_os = "openbsd",
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target_os = "windows"
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))]
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if let Some(name) = &window.name {
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#[cfg(all(
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feature = "wayland",
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any(
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target_os = "linux",
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target_os = "dragonfly",
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target_os = "freebsd",
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target_os = "netbsd",
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target_os = "openbsd"
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)
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))]
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{
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winit_window_builder = winit::platform::wayland::WindowBuilderExtWayland::with_name(
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winit_window_builder,
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name.clone(),
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"",
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);
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}
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#[cfg(all(
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feature = "x11",
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any(
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target_os = "linux",
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target_os = "dragonfly",
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target_os = "freebsd",
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target_os = "netbsd",
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target_os = "openbsd"
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)
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))]
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{
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winit_window_builder = winit::platform::x11::WindowBuilderExtX11::with_name(
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winit_window_builder,
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name.clone(),
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"",
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);
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}
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#[cfg(target_os = "windows")]
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{
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winit_window_builder =
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winit::platform::windows::WindowBuilderExtWindows::with_class_name(
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winit_window_builder,
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name.clone(),
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);
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}
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}
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let constraints = window.resize_constraints.check_constraints();
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let min_inner_size = LogicalSize {
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width: constraints.min_width,
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height: constraints.min_height,
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};
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let max_inner_size = LogicalSize {
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width: constraints.max_width,
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height: constraints.max_height,
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};
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let winit_window_builder =
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if constraints.max_width.is_finite() && constraints.max_height.is_finite() {
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winit_window_builder
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.with_min_inner_size(min_inner_size)
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.with_max_inner_size(max_inner_size)
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} else {
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winit_window_builder.with_min_inner_size(min_inner_size)
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};
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#[allow(unused_mut)]
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let mut winit_window_builder = winit_window_builder.with_title(window.title.as_str());
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#[cfg(target_arch = "wasm32")]
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{
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use wasm_bindgen::JsCast;
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use winit::platform::web::WindowBuilderExtWebSys;
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if let Some(selector) = &window.canvas {
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let window = web_sys::window().unwrap();
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let document = window.document().unwrap();
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let canvas = document
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.query_selector(selector)
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.expect("Cannot query for canvas element.");
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if let Some(canvas) = canvas {
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let canvas = canvas.dyn_into::<web_sys::HtmlCanvasElement>().ok();
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winit_window_builder = winit_window_builder.with_canvas(canvas);
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} else {
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panic!("Cannot find element: {}.", selector);
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}
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}
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winit_window_builder =
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winit_window_builder.with_prevent_default(window.prevent_default_event_handling);
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winit_window_builder = winit_window_builder.with_append(true);
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}
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let winit_window = winit_window_builder.build(event_loop).unwrap();
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let name = window.title.clone();
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prepare_accessibility_for_window(
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&winit_window,
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entity,
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name,
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accessibility_requested.clone(),
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adapters,
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handlers,
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);
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// Do not set the grab mode on window creation if it's none. It can fail on mobile.
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if window.cursor.grab_mode != CursorGrabMode::None {
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attempt_grab(&winit_window, window.cursor.grab_mode);
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}
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winit_window.set_cursor_visible(window.cursor.visible);
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// Do not set the cursor hittest on window creation if it's false, as it will always fail on
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// some platforms and log an unfixable warning.
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if !window.cursor.hit_test {
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if let Err(err) = winit_window.set_cursor_hittest(window.cursor.hit_test) {
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warn!(
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"Could not set cursor hit test for window {:?}: {:?}",
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window.title, err
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);
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}
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}
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self.entity_to_winit.insert(entity, winit_window.id());
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self.winit_to_entity.insert(winit_window.id(), entity);
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self.windows
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.entry(winit_window.id())
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.insert(winit_window)
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.into_mut()
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}
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/// Get the winit window that is associated with our entity.
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pub fn get_window(&self, entity: Entity) -> Option<&winit::window::Window> {
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self.entity_to_winit
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.get(&entity)
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.and_then(|winit_id| self.windows.get(winit_id))
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}
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/// Get the entity associated with the winit window id.
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///
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/// This is mostly just an intermediary step between us and winit.
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pub fn get_window_entity(&self, winit_id: winit::window::WindowId) -> Option<Entity> {
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self.winit_to_entity.get(&winit_id).cloned()
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}
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/// Remove a window from winit.
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///
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/// This should mostly just be called when the window is closing.
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pub fn remove_window(&mut self, entity: Entity) -> Option<winit::window::Window> {
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let winit_id = self.entity_to_winit.remove(&entity)?;
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self.winit_to_entity.remove(&winit_id);
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self.windows.remove(&winit_id)
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}
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}
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/// Gets the "best" video mode which fits the given dimensions.
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///
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/// The heuristic for "best" prioritizes width, height, and refresh rate in that order.
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pub fn get_fitting_videomode(
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monitor: &MonitorHandle,
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width: u32,
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height: u32,
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) -> winit::monitor::VideoMode {
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let mut modes = monitor.video_modes().collect::<Vec<_>>();
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fn abs_diff(a: u32, b: u32) -> u32 {
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if a > b {
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return a - b;
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}
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b - a
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}
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modes.sort_by(|a, b| {
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use std::cmp::Ordering::*;
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match abs_diff(a.size().width, width).cmp(&abs_diff(b.size().width, width)) {
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Equal => {
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match abs_diff(a.size().height, height).cmp(&abs_diff(b.size().height, height)) {
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Equal => b
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.refresh_rate_millihertz()
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.cmp(&a.refresh_rate_millihertz()),
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default => default,
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}
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}
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default => default,
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}
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});
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modes.first().unwrap().clone()
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}
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/// Gets the "best" videomode from a monitor.
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///
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/// The heuristic for "best" prioritizes width, height, and refresh rate in that order.
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pub fn get_best_videomode(monitor: &MonitorHandle) -> winit::monitor::VideoMode {
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let mut modes = monitor.video_modes().collect::<Vec<_>>();
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modes.sort_by(|a, b| {
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use std::cmp::Ordering::*;
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match b.size().width.cmp(&a.size().width) {
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Equal => match b.size().height.cmp(&a.size().height) {
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Equal => b
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.refresh_rate_millihertz()
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.cmp(&a.refresh_rate_millihertz()),
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default => default,
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},
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default => default,
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}
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});
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modes.first().unwrap().clone()
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}
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pub(crate) fn attempt_grab(winit_window: &winit::window::Window, grab_mode: CursorGrabMode) {
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let grab_result = match grab_mode {
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CursorGrabMode::None => winit_window.set_cursor_grab(winit::window::CursorGrabMode::None),
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CursorGrabMode::Confined => winit_window
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.set_cursor_grab(winit::window::CursorGrabMode::Confined)
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.or_else(|_e| winit_window.set_cursor_grab(winit::window::CursorGrabMode::Locked)),
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CursorGrabMode::Locked => winit_window
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.set_cursor_grab(winit::window::CursorGrabMode::Locked)
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.or_else(|_e| winit_window.set_cursor_grab(winit::window::CursorGrabMode::Confined)),
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};
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if let Err(err) = grab_result {
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let err_desc = match grab_mode {
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CursorGrabMode::Confined | CursorGrabMode::Locked => "grab",
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CursorGrabMode::None => "ungrab",
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};
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bevy_utils::tracing::error!("Unable to {} cursor: {}", err_desc, err);
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}
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}
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/// Compute the physical window position for a given [`WindowPosition`].
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// Ideally we could generify this across window backends, but we only really have winit atm
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// so whatever.
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pub fn winit_window_position(
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position: &WindowPosition,
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resolution: &WindowResolution,
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mut available_monitors: impl Iterator<Item = MonitorHandle>,
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primary_monitor: Option<MonitorHandle>,
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current_monitor: Option<MonitorHandle>,
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) -> Option<PhysicalPosition<i32>> {
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match position {
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WindowPosition::Automatic => {
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/* Window manager will handle position */
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None
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}
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WindowPosition::Centered(monitor_selection) => {
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use bevy_window::MonitorSelection::*;
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let maybe_monitor = match monitor_selection {
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Current => {
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if current_monitor.is_none() {
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warn!("Can't select current monitor on window creation or cannot find current monitor!");
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}
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current_monitor
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}
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Primary => primary_monitor,
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Index(n) => available_monitors.nth(*n),
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};
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if let Some(monitor) = maybe_monitor {
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let screen_size = monitor.size();
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// We use the monitors scale factor here since `WindowResolution.scale_factor` is
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// not yet populated when windows are created during plugin setup.
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let scale_factor = monitor.scale_factor();
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// Logical to physical window size
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let (width, height): (u32, u32) =
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LogicalSize::new(resolution.width(), resolution.height())
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.to_physical::<u32>(scale_factor)
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.into();
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let position = PhysicalPosition {
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x: screen_size.width.saturating_sub(width) as f64 / 2.
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+ monitor.position().x as f64,
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y: screen_size.height.saturating_sub(height) as f64 / 2.
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+ monitor.position().y as f64,
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};
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Some(position.cast::<i32>())
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} else {
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warn!("Couldn't get monitor selected with: {monitor_selection:?}");
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None
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}
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}
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WindowPosition::At(position) => {
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Some(PhysicalPosition::new(position[0] as f64, position[1] as f64).cast::<i32>())
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}
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}
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}
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