bevy/examples/ui/ui_bench.rs
2020-05-13 17:57:08 -07:00

45 lines
1.3 KiB
Rust

use bevy::prelude::*;
fn main() {
App::build()
.add_default_plugins()
.add_startup_system(setup.system())
.add_system(placement_system.system())
.add_plugin(DiagnosticsPlugin::default())
.run();
}
fn placement_system(
time: Res<Time>,
materials: Res<Assets<ColorMaterial>>,
mut node: ComMut<Node>,
material_handle: Com<Handle<ColorMaterial>>,
) {
let material = materials.get(&material_handle).unwrap();
if material.color.r > 0.2 {
node.position += Vec2::new(0.1 * time.delta_seconds, 0.0);
}
}
fn setup(command_buffer: &mut CommandBuffer, mut materials: ResMut<Assets<ColorMaterial>>) {
let mut builder = command_buffer.build();
builder.add_entity(Camera2dEntity::default());
let mut prev = Vec2::default();
let count = 1000;
for i in 0..count {
// 2d camera
let cur = Vec2::new(1.0, 1.0) * 1.0 + prev;
builder.add_entity(UiEntity {
node: Node::new(
math::vec2(75.0, 75.0) + cur,
Anchors::new(0.5, 0.5, 0.5, 0.5),
Margins::new(0.0, 100.0, 0.0, 100.0),
),
material: materials.add(Color::rgb(0.0 + i as f32 / count as f32, 0.1, 0.1).into()),
..Default::default()
});
prev = cur;
}
}