bevy/crates/bevy_ecs/src/query/state.rs
TheRawMeatball 73edb11db6 Add more FromWorld implementations (#3945)
# Objective

Make `FromWorld` more useful for abstractions with a form similar to
```rs
trait FancyAbstraction {
  type PreInitializedData: FromWorld;
}
```

## Solution

Add a `FromWorld` implementation for `SystemState` as well as a way to group together multiple `FromWorld` implementing types as one.

Note: I plan to follow up this PR with another to add `Local` support to exclusive systems, which should get a fair amount of use from the `FromWorld` implementation on `SystemState`.
2022-04-05 20:04:34 +00:00

1051 lines
39 KiB
Rust

use crate::{
archetype::{Archetype, ArchetypeComponentId, ArchetypeGeneration, ArchetypeId},
component::ComponentId,
entity::Entity,
prelude::FromWorld,
query::{
Access, Fetch, FetchState, FilterFetch, FilteredAccess, NopFetch, QueryCombinationIter,
QueryIter, WorldQuery,
},
storage::TableId,
world::{World, WorldId},
};
use bevy_tasks::TaskPool;
use fixedbitset::FixedBitSet;
use thiserror::Error;
/// Provides scoped access to a [`World`] state according to a given [`WorldQuery`] and query filter.
pub struct QueryState<Q: WorldQuery, F: WorldQuery = ()>
where
F::Fetch: FilterFetch,
{
world_id: WorldId,
pub(crate) archetype_generation: ArchetypeGeneration,
pub(crate) matched_tables: FixedBitSet,
pub(crate) matched_archetypes: FixedBitSet,
pub(crate) archetype_component_access: Access<ArchetypeComponentId>,
pub(crate) component_access: FilteredAccess<ComponentId>,
// NOTE: we maintain both a TableId bitset and a vec because iterating the vec is faster
pub(crate) matched_table_ids: Vec<TableId>,
// NOTE: we maintain both a ArchetypeId bitset and a vec because iterating the vec is faster
pub(crate) matched_archetype_ids: Vec<ArchetypeId>,
pub(crate) fetch_state: Q::State,
pub(crate) filter_state: F::State,
}
impl<Q: WorldQuery, F: WorldQuery> FromWorld for QueryState<Q, F>
where
F::Fetch: FilterFetch,
{
fn from_world(world: &mut World) -> Self {
world.query_filtered()
}
}
impl<Q: WorldQuery, F: WorldQuery> QueryState<Q, F>
where
F::Fetch: FilterFetch,
{
/// Creates a new [`QueryState`] from a given [`World`] and inherits the result of `world.id()`.
pub fn new(world: &mut World) -> Self {
let fetch_state = <Q::State as FetchState>::init(world);
let filter_state = <F::State as FetchState>::init(world);
let mut component_access = FilteredAccess::default();
fetch_state.update_component_access(&mut component_access);
// Use a temporary empty FilteredAccess for filters. This prevents them from conflicting with the
// main Query's `fetch_state` access. Filters are allowed to conflict with the main query fetch
// because they are evaluated *before* a specific reference is constructed.
let mut filter_component_access = FilteredAccess::default();
filter_state.update_component_access(&mut filter_component_access);
// Merge the temporary filter access with the main access. This ensures that filter access is
// properly considered in a global "cross-query" context (both within systems and across systems).
component_access.extend(&filter_component_access);
let mut state = Self {
world_id: world.id(),
archetype_generation: ArchetypeGeneration::initial(),
matched_table_ids: Vec::new(),
matched_archetype_ids: Vec::new(),
fetch_state,
filter_state,
component_access,
matched_tables: Default::default(),
matched_archetypes: Default::default(),
archetype_component_access: Default::default(),
};
state.update_archetypes(world);
state
}
/// Checks if the query is empty for the given [`World`], where the last change and current tick are given.
#[inline]
pub fn is_empty(&self, world: &World, last_change_tick: u32, change_tick: u32) -> bool {
// SAFE: NopFetch does not access any members while &self ensures no one has exclusive access
unsafe {
self.iter_unchecked_manual::<NopFetch<Q::State>>(world, last_change_tick, change_tick)
.next()
.is_none()
}
}
/// Takes a query for the given [`World`], checks if the given world is the same as the query, and
/// generates new archetypes for the given world.
///
/// # Panics
///
/// Panics if the `world.id()` does not equal the current [`QueryState`] internal id.
pub fn update_archetypes(&mut self, world: &World) {
self.validate_world(world);
let archetypes = world.archetypes();
let new_generation = archetypes.generation();
let old_generation = std::mem::replace(&mut self.archetype_generation, new_generation);
let archetype_index_range = old_generation.value()..new_generation.value();
for archetype_index in archetype_index_range {
self.new_archetype(&archetypes[ArchetypeId::new(archetype_index)]);
}
}
#[inline]
pub fn validate_world(&self, world: &World) {
assert!(
world.id() == self.world_id,
"Attempted to use {} with a mismatched World. QueryStates can only be used with the World they were created from.",
std::any::type_name::<Self>(),
);
}
/// Creates a new [`Archetype`].
pub fn new_archetype(&mut self, archetype: &Archetype) {
if self.fetch_state.matches_archetype(archetype)
&& self.filter_state.matches_archetype(archetype)
{
self.fetch_state
.update_archetype_component_access(archetype, &mut self.archetype_component_access);
self.filter_state
.update_archetype_component_access(archetype, &mut self.archetype_component_access);
let archetype_index = archetype.id().index();
if !self.matched_archetypes.contains(archetype_index) {
self.matched_archetypes.grow(archetype_index + 1);
self.matched_archetypes.set(archetype_index, true);
self.matched_archetype_ids.push(archetype.id());
}
let table_index = archetype.table_id().index();
if !self.matched_tables.contains(table_index) {
self.matched_tables.grow(table_index + 1);
self.matched_tables.set(table_index, true);
self.matched_table_ids.push(archetype.table_id());
}
}
}
/// Gets the query result for the given [`World`] and [`Entity`].
///
/// This can only be called for read-only queries, see [`Self::get_mut`] for write-queries.
#[inline]
pub fn get<'w, 's>(
&'s mut self,
world: &'w World,
entity: Entity,
) -> Result<<Q::ReadOnlyFetch as Fetch<'w, 's>>::Item, QueryEntityError> {
self.update_archetypes(world);
// SAFETY: query is read only
unsafe {
self.get_unchecked_manual::<Q::ReadOnlyFetch>(
world,
entity,
world.last_change_tick(),
world.read_change_tick(),
)
}
}
/// Returns the read-only query results for the given array of [`Entity`].
///
/// In case of a nonexisting entity or mismatched component, a [`QueryEntityError`] is
/// returned instead.
///
/// Note that the unlike [`QueryState::get_many_mut`], the entities passed in do not need to be unique.
///
/// # Examples
///
/// ```rust
/// use bevy_ecs::prelude::*;
/// use bevy_ecs::query::QueryEntityError;
///
/// #[derive(Component, PartialEq, Debug)]
/// struct A(usize);
///
/// let mut world = World::new();
/// let entity_vec: Vec<Entity> = (0..3).map(|i|world.spawn().insert(A(i)).id()).collect();
/// let entities: [Entity; 3] = entity_vec.try_into().unwrap();
///
/// world.spawn().insert(A(73));
///
/// let mut query_state = world.query::<&A>();
///
/// let component_values = query_state.get_many(&world, entities).unwrap();
///
/// assert_eq!(component_values, [&A(0), &A(1), &A(2)]);
///
/// let wrong_entity = Entity::from_raw(365);
///
/// assert_eq!(query_state.get_many(&world, [wrong_entity]), Err(QueryEntityError::NoSuchEntity(wrong_entity)));
/// ```
#[inline]
pub fn get_many<'w, 's, const N: usize>(
&'s mut self,
world: &'w World,
entities: [Entity; N],
) -> Result<[<Q::ReadOnlyFetch as Fetch<'w, 's>>::Item; N], QueryEntityError> {
self.update_archetypes(world);
// SAFE: update_archetypes validates the `World` matches
unsafe {
self.get_many_read_only_manual(
world,
entities,
world.last_change_tick(),
world.read_change_tick(),
)
}
}
/// Gets the query result for the given [`World`] and [`Entity`].
#[inline]
pub fn get_mut<'w, 's>(
&'s mut self,
world: &'w mut World,
entity: Entity,
) -> Result<<Q::Fetch as Fetch<'w, 's>>::Item, QueryEntityError> {
self.update_archetypes(world);
// SAFETY: query has unique world access
unsafe {
self.get_unchecked_manual::<Q::Fetch>(
world,
entity,
world.last_change_tick(),
world.read_change_tick(),
)
}
}
/// Returns the query results for the given array of [`Entity`].
///
/// In case of a nonexisting entity or mismatched component, a [`QueryEntityError`] is
/// returned instead.
///
/// ```rust
/// use bevy_ecs::prelude::*;
/// use bevy_ecs::query::QueryEntityError;
///
/// #[derive(Component, PartialEq, Debug)]
/// struct A(usize);
///
/// let mut world = World::new();
///
/// let entities: Vec<Entity> = (0..3).map(|i|world.spawn().insert(A(i)).id()).collect();
/// let entities: [Entity; 3] = entities.try_into().unwrap();
///
/// world.spawn().insert(A(73));
///
/// let mut query_state = world.query::<&mut A>();
///
/// let mut mutable_component_values = query_state.get_many_mut(&mut world, entities).unwrap();
///
/// for mut a in mutable_component_values.iter_mut(){
/// a.0 += 5;
/// }
///
/// let component_values = query_state.get_many(&world, entities).unwrap();
///
/// assert_eq!(component_values, [&A(5), &A(6), &A(7)]);
///
/// let wrong_entity = Entity::from_raw(57);
/// let invalid_entity = world.spawn().id();
///
/// assert_eq!(query_state.get_many_mut(&mut world, [wrong_entity]).unwrap_err(), QueryEntityError::NoSuchEntity(wrong_entity));
/// assert_eq!(query_state.get_many_mut(&mut world, [invalid_entity]).unwrap_err(), QueryEntityError::QueryDoesNotMatch(invalid_entity));
/// assert_eq!(query_state.get_many_mut(&mut world, [entities[0], entities[0]]).unwrap_err(), QueryEntityError::AliasedMutability(entities[0]));
/// ```
#[inline]
pub fn get_many_mut<'w, 's, const N: usize>(
&'s mut self,
world: &'w mut World,
entities: [Entity; N],
) -> Result<[<Q::Fetch as Fetch<'w, 's>>::Item; N], QueryEntityError> {
self.update_archetypes(world);
// SAFE: method requires exclusive world access
// and world has been validated via update_archetypes
unsafe {
self.get_many_unchecked_manual(
world,
entities,
world.last_change_tick(),
world.read_change_tick(),
)
}
}
#[inline]
pub fn get_manual<'w, 's>(
&'s self,
world: &'w World,
entity: Entity,
) -> Result<<Q::ReadOnlyFetch as Fetch<'w, 's>>::Item, QueryEntityError> {
self.validate_world(world);
// SAFETY: query is read only and world is validated
unsafe {
self.get_unchecked_manual::<Q::ReadOnlyFetch>(
world,
entity,
world.last_change_tick(),
world.read_change_tick(),
)
}
}
/// Gets the query result for the given [`World`] and [`Entity`].
///
/// # Safety
///
/// This does not check for mutable query correctness. To be safe, make sure mutable queries
/// have unique access to the components they query.
#[inline]
pub unsafe fn get_unchecked<'w, 's>(
&'s mut self,
world: &'w World,
entity: Entity,
) -> Result<<Q::Fetch as Fetch<'w, 's>>::Item, QueryEntityError> {
self.update_archetypes(world);
self.get_unchecked_manual::<Q::Fetch>(
world,
entity,
world.last_change_tick(),
world.read_change_tick(),
)
}
/// Gets the query result for the given [`World`] and [`Entity`], where the last change and
/// the current change tick are given.
///
/// # Safety
///
/// This does not check for mutable query correctness. To be safe, make sure mutable queries
/// have unique access to the components they query.
///
/// This must be called on the same `World` that the `Query` was generated from:
/// use `QueryState::validate_world` to verify this.
pub(crate) unsafe fn get_unchecked_manual<'w, 's, QF: Fetch<'w, 's, State = Q::State>>(
&'s self,
world: &'w World,
entity: Entity,
last_change_tick: u32,
change_tick: u32,
) -> Result<QF::Item, QueryEntityError> {
let location = world
.entities
.get(entity)
.ok_or(QueryEntityError::NoSuchEntity(entity))?;
if !self
.matched_archetypes
.contains(location.archetype_id.index())
{
return Err(QueryEntityError::QueryDoesNotMatch(entity));
}
let archetype = &world.archetypes[location.archetype_id];
let mut fetch = QF::init(world, &self.fetch_state, last_change_tick, change_tick);
let mut filter =
<F::Fetch as Fetch>::init(world, &self.filter_state, last_change_tick, change_tick);
fetch.set_archetype(&self.fetch_state, archetype, &world.storages().tables);
filter.set_archetype(&self.filter_state, archetype, &world.storages().tables);
if filter.archetype_filter_fetch(location.index) {
Ok(fetch.archetype_fetch(location.index))
} else {
Err(QueryEntityError::QueryDoesNotMatch(entity))
}
}
/// Gets the read-only query results for the given [`World`] and array of [`Entity`], where the last change and
/// the current change tick are given.
///
/// # Safety
///
/// This must be called on the same `World` that the `Query` was generated from:
/// use `QueryState::validate_world` to verify this.
pub(crate) unsafe fn get_many_read_only_manual<'s, 'w, const N: usize>(
&'s self,
world: &'w World,
entities: [Entity; N],
last_change_tick: u32,
change_tick: u32,
) -> Result<[<Q::ReadOnlyFetch as Fetch<'w, 's>>::Item; N], QueryEntityError> {
// SAFE: fetch is read-only
// and world must be validated
let array_of_results = entities.map(|entity| {
self.get_unchecked_manual::<Q::ReadOnlyFetch>(
world,
entity,
last_change_tick,
change_tick,
)
});
// TODO: Replace with TryMap once https://github.com/rust-lang/rust/issues/79711 is stabilized
// If any of the get calls failed, bubble up the error
for result in &array_of_results {
match result {
Ok(_) => (),
Err(error) => return Err(*error),
}
}
// Since we have verified that all entities are present, we can safely unwrap
Ok(array_of_results.map(|result| result.unwrap()))
}
/// Gets the query results for the given [`World`] and array of [`Entity`], where the last change and
/// the current change tick are given.
///
/// # Safety
///
/// This does not check for unique access to subsets of the entity-component data.
/// To be safe, make sure mutable queries have unique access to the components they query.
///
/// This must be called on the same `World` that the `Query` was generated from:
/// use `QueryState::validate_world` to verify this.
pub(crate) unsafe fn get_many_unchecked_manual<'s, 'w, const N: usize>(
&'s self,
world: &'w World,
entities: [Entity; N],
last_change_tick: u32,
change_tick: u32,
) -> Result<[<Q::Fetch as Fetch<'w, 's>>::Item; N], QueryEntityError> {
// Verify that all entities are unique
for i in 0..N {
for j in 0..i {
if entities[i] == entities[j] {
return Err(QueryEntityError::AliasedMutability(entities[i]));
}
}
}
let array_of_results = entities.map(|entity| {
self.get_unchecked_manual::<Q::Fetch>(world, entity, last_change_tick, change_tick)
});
// If any of the get calls failed, bubble up the error
for result in &array_of_results {
match result {
Ok(_) => (),
Err(error) => return Err(*error),
}
}
// Since we have verified that all entities are present, we can safely unwrap
Ok(array_of_results.map(|result| result.unwrap()))
}
/// Returns an [`Iterator`] over the query results for the given [`World`].
///
/// This can only be called for read-only queries, see [`Self::iter_mut`] for write-queries.
#[inline]
pub fn iter<'w, 's>(
&'s mut self,
world: &'w World,
) -> QueryIter<'w, 's, Q, Q::ReadOnlyFetch, F> {
// SAFETY: query is read only
unsafe {
self.update_archetypes(world);
self.iter_unchecked_manual(world, world.last_change_tick(), world.read_change_tick())
}
}
/// Returns an [`Iterator`] over the query results for the given [`World`].
#[inline]
pub fn iter_mut<'w, 's>(
&'s mut self,
world: &'w mut World,
) -> QueryIter<'w, 's, Q, Q::Fetch, F> {
// SAFETY: query has unique world access
unsafe {
self.update_archetypes(world);
self.iter_unchecked_manual(world, world.last_change_tick(), world.read_change_tick())
}
}
/// Returns an [`Iterator`] over the query results for the given [`World`] without updating the query's archetypes.
/// Archetypes must be manually updated before by using [`Self::update_archetypes`].
///
/// This can only be called for read-only queries.
#[inline]
pub fn iter_manual<'w, 's>(
&'s self,
world: &'w World,
) -> QueryIter<'w, 's, Q, Q::ReadOnlyFetch, F> {
self.validate_world(world);
// SAFETY: query is read only and world is validated
unsafe {
self.iter_unchecked_manual(world, world.last_change_tick(), world.read_change_tick())
}
}
/// Returns an [`Iterator`] over all possible combinations of `K` query results without repetition.
/// This can only be called for read-only queries.
///
/// For permutations of size K of query returning N results, you will get:
/// - if K == N: one permutation of all query results
/// - if K < N: all possible K-sized combinations of query results, without repetition
/// - if K > N: empty set (no K-sized combinations exist)
///
/// This can only be called for read-only queries, see [`Self::iter_combinations_mut`] for
/// write-queries.
#[inline]
pub fn iter_combinations<'w, 's, const K: usize>(
&'s mut self,
world: &'w World,
) -> QueryCombinationIter<'w, 's, Q, Q::ReadOnlyFetch, F, K> {
// SAFE: query is read only
unsafe {
self.update_archetypes(world);
self.iter_combinations_unchecked_manual(
world,
world.last_change_tick(),
world.read_change_tick(),
)
}
}
/// Iterates over all possible combinations of `K` query results for the given [`World`]
/// without repetition.
///
/// For permutations of size K of query returning N results, you will get:
/// - if K == N: one permutation of all query results
/// - if K < N: all possible K-sized combinations of query results, without repetition
/// - if K > N: empty set (no K-sized combinations exist)
#[inline]
pub fn iter_combinations_mut<'w, 's, const K: usize>(
&'s mut self,
world: &'w mut World,
) -> QueryCombinationIter<'w, 's, Q, Q::Fetch, F, K> {
// SAFE: query has unique world access
unsafe {
self.update_archetypes(world);
self.iter_combinations_unchecked_manual(
world,
world.last_change_tick(),
world.read_change_tick(),
)
}
}
/// Returns an [`Iterator`] over the query results for the given [`World`].
///
/// # Safety
///
/// This does not check for mutable query correctness. To be safe, make sure mutable queries
/// have unique access to the components they query.
#[inline]
pub unsafe fn iter_unchecked<'w, 's>(
&'s mut self,
world: &'w World,
) -> QueryIter<'w, 's, Q, Q::Fetch, F> {
self.update_archetypes(world);
self.iter_unchecked_manual(world, world.last_change_tick(), world.read_change_tick())
}
/// Returns an [`Iterator`] over all possible combinations of `K` query results for the
/// given [`World`] without repetition.
/// This can only be called for read-only queries.
///
/// # Safety
///
/// This does not check for mutable query correctness. To be safe, make sure mutable queries
/// have unique access to the components they query.
#[inline]
pub unsafe fn iter_combinations_unchecked<'w, 's, const K: usize>(
&'s mut self,
world: &'w World,
) -> QueryCombinationIter<'w, 's, Q, Q::Fetch, F, K> {
self.update_archetypes(world);
self.iter_combinations_unchecked_manual(
world,
world.last_change_tick(),
world.read_change_tick(),
)
}
/// Returns an [`Iterator`] for the given [`World`], where the last change and
/// the current change tick are given.
///
/// # Safety
///
/// This does not check for mutable query correctness. To be safe, make sure mutable queries
/// have unique access to the components they query.
/// This does not validate that `world.id()` matches `self.world_id`. Calling this on a `world`
/// with a mismatched [`WorldId`] is unsound.
#[inline]
pub(crate) unsafe fn iter_unchecked_manual<'w, 's, QF: Fetch<'w, 's, State = Q::State>>(
&'s self,
world: &'w World,
last_change_tick: u32,
change_tick: u32,
) -> QueryIter<'w, 's, Q, QF, F> {
QueryIter::new(world, self, last_change_tick, change_tick)
}
/// Returns an [`Iterator`] over all possible combinations of `K` query results for the
/// given [`World`] without repetition.
/// This can only be called for read-only queries.
///
/// # Safety
///
/// This does not check for mutable query correctness. To be safe, make sure mutable queries
/// have unique access to the components they query.
/// This does not validate that `world.id()` matches `self.world_id`. Calling this on a `world`
/// with a mismatched [`WorldId`] is unsound.
#[inline]
pub(crate) unsafe fn iter_combinations_unchecked_manual<
'w,
's,
QF: Fetch<'w, 's, State = Q::State>,
const K: usize,
>(
&'s self,
world: &'w World,
last_change_tick: u32,
change_tick: u32,
) -> QueryCombinationIter<'w, 's, Q, QF, F, K> {
QueryCombinationIter::new(world, self, last_change_tick, change_tick)
}
/// Runs `func` on each query result for the given [`World`]. This is faster than the equivalent
/// iter() method, but cannot be chained like a normal [`Iterator`].
///
/// This can only be called for read-only queries, see [`Self::for_each_mut`] for write-queries.
#[inline]
pub fn for_each<'w, 's, FN: FnMut(<Q::ReadOnlyFetch as Fetch<'w, 's>>::Item)>(
&'s mut self,
world: &'w World,
func: FN,
) {
// SAFETY: query is read only
unsafe {
self.update_archetypes(world);
self.for_each_unchecked_manual::<Q::ReadOnlyFetch, FN>(
world,
func,
world.last_change_tick(),
world.read_change_tick(),
);
}
}
/// Runs `func` on each query result for the given [`World`]. This is faster than the equivalent
/// `iter_mut()` method, but cannot be chained like a normal [`Iterator`].
#[inline]
pub fn for_each_mut<'w, 's, FN: FnMut(<Q::Fetch as Fetch<'w, 's>>::Item)>(
&'s mut self,
world: &'w mut World,
func: FN,
) {
// SAFETY: query has unique world access
unsafe {
self.update_archetypes(world);
self.for_each_unchecked_manual::<Q::Fetch, FN>(
world,
func,
world.last_change_tick(),
world.read_change_tick(),
);
}
}
/// Runs `func` on each query result for the given [`World`]. This is faster than the equivalent
/// iter() method, but cannot be chained like a normal [`Iterator`].
///
/// This can only be called for read-only queries.
///
/// # Safety
///
/// This does not check for mutable query correctness. To be safe, make sure mutable queries
/// have unique access to the components they query.
#[inline]
pub unsafe fn for_each_unchecked<'w, 's, FN: FnMut(<Q::Fetch as Fetch<'w, 's>>::Item)>(
&'s mut self,
world: &'w World,
func: FN,
) {
self.update_archetypes(world);
self.for_each_unchecked_manual::<Q::Fetch, FN>(
world,
func,
world.last_change_tick(),
world.read_change_tick(),
);
}
/// Runs `func` on each query result in parallel using the given `task_pool`.
///
/// This can only be called for read-only queries, see [`Self::par_for_each_mut`] for
/// write-queries.
#[inline]
pub fn par_for_each<
'w,
's,
FN: Fn(<Q::ReadOnlyFetch as Fetch<'w, 's>>::Item) + Send + Sync + Clone,
>(
&'s mut self,
world: &'w World,
task_pool: &TaskPool,
batch_size: usize,
func: FN,
) {
// SAFETY: query is read only
unsafe {
self.update_archetypes(world);
self.par_for_each_unchecked_manual::<Q::ReadOnlyFetch, FN>(
world,
task_pool,
batch_size,
func,
world.last_change_tick(),
world.read_change_tick(),
);
}
}
/// Runs `func` on each query result in parallel using the given `task_pool`.
#[inline]
pub fn par_for_each_mut<
'w,
's,
FN: Fn(<Q::Fetch as Fetch<'w, 's>>::Item) + Send + Sync + Clone,
>(
&'s mut self,
world: &'w mut World,
task_pool: &TaskPool,
batch_size: usize,
func: FN,
) {
// SAFETY: query has unique world access
unsafe {
self.update_archetypes(world);
self.par_for_each_unchecked_manual::<Q::Fetch, FN>(
world,
task_pool,
batch_size,
func,
world.last_change_tick(),
world.read_change_tick(),
);
}
}
/// Runs `func` on each query result in parallel using the given `task_pool`.
///
/// This can only be called for read-only queries.
///
/// # Safety
///
/// This does not check for mutable query correctness. To be safe, make sure mutable queries
/// have unique access to the components they query.
#[inline]
pub unsafe fn par_for_each_unchecked<
'w,
's,
FN: Fn(<Q::Fetch as Fetch<'w, 's>>::Item) + Send + Sync + Clone,
>(
&'s mut self,
world: &'w World,
task_pool: &TaskPool,
batch_size: usize,
func: FN,
) {
self.update_archetypes(world);
self.par_for_each_unchecked_manual::<Q::Fetch, FN>(
world,
task_pool,
batch_size,
func,
world.last_change_tick(),
world.read_change_tick(),
);
}
/// Runs `func` on each query result for the given [`World`], where the last change and
/// the current change tick are given. This is faster than the equivalent
/// iter() method, but cannot be chained like a normal [`Iterator`].
///
/// # Safety
///
/// This does not check for mutable query correctness. To be safe, make sure mutable queries
/// have unique access to the components they query.
/// This does not validate that `world.id()` matches `self.world_id`. Calling this on a `world`
/// with a mismatched [`WorldId`] is unsound.
pub(crate) unsafe fn for_each_unchecked_manual<
'w,
's,
QF: Fetch<'w, 's, State = Q::State>,
FN: FnMut(QF::Item),
>(
&'s self,
world: &'w World,
mut func: FN,
last_change_tick: u32,
change_tick: u32,
) {
// NOTE: If you are changing query iteration code, remember to update the following places, where relevant:
// QueryIter, QueryIterationCursor, QueryState::for_each_unchecked_manual, QueryState::par_for_each_unchecked_manual
let mut fetch = QF::init(world, &self.fetch_state, last_change_tick, change_tick);
let mut filter =
<F::Fetch as Fetch>::init(world, &self.filter_state, last_change_tick, change_tick);
if Q::Fetch::IS_DENSE && F::Fetch::IS_DENSE {
let tables = &world.storages().tables;
for table_id in &self.matched_table_ids {
let table = &tables[*table_id];
fetch.set_table(&self.fetch_state, table);
filter.set_table(&self.filter_state, table);
for table_index in 0..table.len() {
if !filter.table_filter_fetch(table_index) {
continue;
}
let item = fetch.table_fetch(table_index);
func(item);
}
}
} else {
let archetypes = &world.archetypes;
let tables = &world.storages().tables;
for archetype_id in &self.matched_archetype_ids {
let archetype = &archetypes[*archetype_id];
fetch.set_archetype(&self.fetch_state, archetype, tables);
filter.set_archetype(&self.filter_state, archetype, tables);
for archetype_index in 0..archetype.len() {
if !filter.archetype_filter_fetch(archetype_index) {
continue;
}
func(fetch.archetype_fetch(archetype_index));
}
}
}
}
/// Runs `func` on each query result in parallel for the given [`World`], where the last change and
/// the current change tick are given. This is faster than the equivalent
/// iter() method, but cannot be chained like a normal [`Iterator`].
///
/// # Safety
///
/// This does not check for mutable query correctness. To be safe, make sure mutable queries
/// have unique access to the components they query.
/// This does not validate that `world.id()` matches `self.world_id`. Calling this on a `world`
/// with a mismatched [`WorldId`] is unsound.
pub(crate) unsafe fn par_for_each_unchecked_manual<
'w,
's,
QF: Fetch<'w, 's, State = Q::State>,
FN: Fn(QF::Item) + Send + Sync + Clone,
>(
&'s self,
world: &'w World,
task_pool: &TaskPool,
batch_size: usize,
func: FN,
last_change_tick: u32,
change_tick: u32,
) {
// NOTE: If you are changing query iteration code, remember to update the following places, where relevant:
// QueryIter, QueryIterationCursor, QueryState::for_each_unchecked_manual, QueryState::par_for_each_unchecked_manual
task_pool.scope(|scope| {
if QF::IS_DENSE && F::Fetch::IS_DENSE {
let tables = &world.storages().tables;
for table_id in &self.matched_table_ids {
let table = &tables[*table_id];
let mut offset = 0;
while offset < table.len() {
let func = func.clone();
scope.spawn(async move {
let mut fetch =
QF::init(world, &self.fetch_state, last_change_tick, change_tick);
let mut filter = <F::Fetch as Fetch>::init(
world,
&self.filter_state,
last_change_tick,
change_tick,
);
let tables = &world.storages().tables;
let table = &tables[*table_id];
fetch.set_table(&self.fetch_state, table);
filter.set_table(&self.filter_state, table);
let len = batch_size.min(table.len() - offset);
for table_index in offset..offset + len {
if !filter.table_filter_fetch(table_index) {
continue;
}
let item = fetch.table_fetch(table_index);
func(item);
}
});
offset += batch_size;
}
}
} else {
let archetypes = &world.archetypes;
for archetype_id in &self.matched_archetype_ids {
let mut offset = 0;
let archetype = &archetypes[*archetype_id];
while offset < archetype.len() {
let func = func.clone();
scope.spawn(async move {
let mut fetch =
QF::init(world, &self.fetch_state, last_change_tick, change_tick);
let mut filter = <F::Fetch as Fetch>::init(
world,
&self.filter_state,
last_change_tick,
change_tick,
);
let tables = &world.storages().tables;
let archetype = &world.archetypes[*archetype_id];
fetch.set_archetype(&self.fetch_state, archetype, tables);
filter.set_archetype(&self.filter_state, archetype, tables);
let len = batch_size.min(archetype.len() - offset);
for archetype_index in offset..offset + len {
if !filter.archetype_filter_fetch(archetype_index) {
continue;
}
func(fetch.archetype_fetch(archetype_index));
}
});
offset += batch_size;
}
}
}
});
}
}
/// An error that occurs when retrieving a specific [`Entity`]'s query result.
// TODO: return the type_name as part of this error
#[derive(Error, Debug, PartialEq, Clone, Copy)]
pub enum QueryEntityError {
#[error("The given entity does not have the requested component.")]
QueryDoesNotMatch(Entity),
#[error("The requested entity does not exist.")]
NoSuchEntity(Entity),
#[error("The entity was requested mutably more than once.")]
AliasedMutability(Entity),
}
#[cfg(test)]
mod tests {
use crate::{prelude::*, query::QueryEntityError};
#[test]
fn get_many_unchecked_manual_uniqueness() {
let mut world = World::new();
let entities: Vec<Entity> = (0..10).map(|_| world.spawn().id()).collect();
let query_state = world.query::<Entity>();
// These don't matter for the test
let last_change_tick = world.last_change_tick();
let change_tick = world.read_change_tick();
// It's best to test get_many_unchecked_manual directly,
// as it is shared and unsafe
// We don't care about aliased mutabilty for the read-only equivalent
assert!(unsafe {
query_state
.get_many_unchecked_manual::<10>(
&world,
entities.clone().try_into().unwrap(),
last_change_tick,
change_tick,
)
.is_ok()
});
assert_eq!(
unsafe {
query_state
.get_many_unchecked_manual(
&world,
[entities[0], entities[0]],
last_change_tick,
change_tick,
)
.unwrap_err()
},
QueryEntityError::AliasedMutability(entities[0])
);
assert_eq!(
unsafe {
query_state
.get_many_unchecked_manual(
&world,
[entities[0], entities[1], entities[0]],
last_change_tick,
change_tick,
)
.unwrap_err()
},
QueryEntityError::AliasedMutability(entities[0])
);
assert_eq!(
unsafe {
query_state
.get_many_unchecked_manual(
&world,
[entities[9], entities[9]],
last_change_tick,
change_tick,
)
.unwrap_err()
},
QueryEntityError::AliasedMutability(entities[9])
);
}
#[test]
#[should_panic]
fn right_world_get() {
let mut world_1 = World::new();
let world_2 = World::new();
let mut query_state = world_1.query::<Entity>();
let _panics = query_state.get(&world_2, Entity::from_raw(0));
}
#[test]
#[should_panic]
fn right_world_get_many() {
let mut world_1 = World::new();
let world_2 = World::new();
let mut query_state = world_1.query::<Entity>();
let _panics = query_state.get_many(&world_2, []);
}
#[test]
#[should_panic]
fn right_world_get_many_mut() {
let mut world_1 = World::new();
let mut world_2 = World::new();
let mut query_state = world_1.query::<Entity>();
let _panics = query_state.get_many_mut(&mut world_2, []);
}
}